Ebonskaith
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Animation Troubles
Ebonskaith replied to Ebonskaith's topic in KSP1 Modelling and Texturing Discussion
Another question and since I don't want to create more threads I'll just ask here. How do you 'morph' meshes without actually using 'morph' in max? Such as the new, and old, dish reshaping mesh. -
Animation Troubles
Ebonskaith replied to Ebonskaith's topic in KSP1 Modelling and Texturing Discussion
This worked! Thank you very much! -
Hello everyone. I've been trying to get this animation to work but I haven't been having very much success. Everything works fine in Unity but when I get it into KSP it doesn't deploy when I hit 'Toggle' Here are the Unity settings for the part I'm trying to add: Here's the relevant cfg code: MODULE { name = ModuleAnimateGeneric animationName = Deploy isOneShot = false startEventGUIName = Extend endEventGUIName = Retract actionGUIName = Toggle Antenna } This is a modified version of a squad antenna part. I'll also note. When I accidentally left 'play automatically' ticked it did deploy as soon as the part is added to the scene in ksp.