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Ebonskaith

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  1. Another question and since I don't want to create more threads I'll just ask here. How do you 'morph' meshes without actually using 'morph' in max? Such as the new, and old, dish reshaping mesh.
  2. Hello everyone. I've been trying to get this animation to work but I haven't been having very much success. Everything works fine in Unity but when I get it into KSP it doesn't deploy when I hit 'Toggle' Here are the Unity settings for the part I'm trying to add: Here's the relevant cfg code: MODULE { name = ModuleAnimateGeneric animationName = Deploy isOneShot = false startEventGUIName = Extend endEventGUIName = Retract actionGUIName = Toggle Antenna } This is a modified version of a squad antenna part. I'll also note. When I accidentally left 'play automatically' ticked it did deploy as soon as the part is added to the scene in ksp.
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