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700NitroXpress

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    Rocket Scientist

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  1. This is the largest and heaviest thing I've ever successfully landed on a planet, except for maybe my Eve lander. 941 parts, 380.75 tons of fun that can even fly in atmosphere. My Super Station Nostromo journeyed from Kerbin to Laythe in a one way trip down to my chosen LZ on the planet's surface. It carried with it, a package of 2 rovers and 2 disposable recon drones for scouting. This video is the epic descent and landing, where on the first recording, I managed to safely land this thing within 200 meters of my rover. Now I'm planning a mission to send out a ground refueling truck and refuel my station/base. Check out this epic landing here: The Nostromo, right before setting out on it's maiden voyage.
  2. Today I landed my Nostromo Super Station on Laythe!
  3. Honestly, I didn't really care much for the update aside from the new parts. I like the updates that include more parts and I want an update that includes more planets. I've played through career mode a few times and I think it still needs a lot of work. I don't like how they have the random contracts that use different parts under different conditions. I would rather they have something more well crafted and significant for part testing. Or even take out the part testing contracts all together and put in real contracts, like land on the mun, land on minmus, bring a surface sample of Eve back to KSC ect. Actually have enough significant and crafted missions to take you to all of the planets in the system for a full career mode instead of having the grind contracts that you can do over and over. I also didn't like the exploding buildings as it seems like a waste of development time to me, but apparently this is setting up something for later down the road. The exploding buildings is something that I had to turn off because the launch pad and air strip like to spontaneously explode if you load a large craft onto them; so it was doing more harm than good. Or did they finally fix this issue? I haven't looked at what's coming in .26 yet.
  4. Today I finished my finest station yet. Behold, the Nostromo deep space station and planetary base! This thing is going to Laythe and it's going to land on Laythe. I'm going to use the drones you can see docked to it in the second image to scout the landing zone and then I'm going to head straight down to it and land this beast. It's jet powered and has solid rocket boosters to assist with landing and to prevent the parachutes from ripping it apart. Also, the mission flag on it has the WY logo from Aliens, building better worlds. All I need no is to dock the rovers to the remaining docking ports and she's ready to go.
  5. This is a KSP mission video with a chipmunk voice modulator just for fun. A quick run to the Mun and back to Kerbin.
  6. Best thing to do is start a new sandbox game and turn on indestructible buildings in the options.
  7. It's not just the runway, the launchpad has the same problem. Out of all of the things that explode in this game, I don't want the launchpad or the runway to ever explode.
  8. Very well, but I still stand by the rest of my statement.
  9. This seems really out of place in KSP. You're doing space exploration, so it makes sense for space parts to explode and be destructible, but buildings. You only have a handful of buildings in the game and all of them are being used, so if you destroy one, doesn't this break the game and prevent us from using the building again? Now if the asteroids actually posed a threat to the planet and they created massive craters that stayed on the planet throughout your play, that would add more to the game. You would have a reason to go out and try to divert the course of one.
  10. Sorry everyone, been gone for a while. I'll be looking through the posts I've missed and get everyone updated this week.
  11. Excellent mission Sensi, I love these ship designs that you guys come up with! Looking forward to your mission too Finwen! New mission will be posted Monday.
  12. Yeah, do a double aerobrake. Use Jool for the first aerobrake to bring your AP to within Laythe's orbit, then use Laythe for a second aerobrake to achieve orbit. That way you don't have to do hardly any burns and you can save a bunch of fuel.
  13. I see a lot of wobbling and flexing in your future Finwen, better take it slow.
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