quasarrgames

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About quasarrgames

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    Call me Quasarr

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  1. Darn. Didn't expect to get this much negative feedback from this craft. Though i guess there is no real life analogue, the closest thing i'd say is the Xb70 supersonic bomber, which could reach similar speeds and carry many tons of cargo, just like this craft. It was very large, but that's mostly because it needed a lot of fuel for its huge range. This little thing only needs to go two hundred kilometres or so, so it needs significantly less fuel. Replace its payload with any generic plane-launched rocket, like Orbital ATK's Pegasus, and you have the craft i made. As for the wings, I'm currently trying to make a version that looks a bit better. Until then, take my Trinity Full Thrust. For 23,000 funds, it carries up to 5.7 tons to equatorial LKO. Costs 16,000 on its own, and parachute recovery of the lower stage takes 6,900 off that. Yes it's a bit wide at the bottom, but not by much, and it is the second iteration, so i hope it's acceptable @TheEpicSquared
  2. Hello Everyone! Back with an exciting new craft: The Aeolus A unique but realistic staged spaceplane with incredible capabilities. The high-performance j58 (whiplash) engine gets the craft up to about mach 3, then the aerospike upper stage detaches and carries the payload the rest of the way. So it's all present-day technology. Also, it obeys all the rules. It's 20m long and 1.25m in diameter (excluding its fins and landing gear). Pictures for publicity: Features Payload Capacity: 8 TONS (yup. That's as much as the next two heaviest lifters COMBINED) to equatorial 75km LKO, or 5 tons to equatorial GTO The jet stage can be landed in the water, or flown to the next continent and landed there (if necessary), in about 8 minutes' time after separation Has a light so you can display your favourite color on your payload while you launch! (if you don't specify the color you wish on your launch, it shal be kept as fabulous purple) Tested in simulators for any payload that fits in a 2.5 by 5.5m fairing Flight instructions: Since this is vastly superior to my trinity rocket, i wish to replace it with the Aeolus in the upcoming test launch and in the craft manifest Cost of the lifter: 18,830 Recovery cost: 7,360 Customer cost: 31,000
  3. Did anyone else besides me miss the old mk1 fighter cockpit? If yes, then good. We have something in common. So we're clear, i'm talking about the OLD mk1 cockpit, before it was robbed of its futuristic charm twice. Here's a picture of it on the Aeris 3A if you don't know what i mean: Anyways, i decided to make a nice replica of it, so i could still enjoy it in the stock game to this day. Here it is: Picture of it on the Aeris 3A for comparison: It's suprisingly low drag, and though it's made out of brittle parts, it can withstand 1550m/s of atmospheric heat. For stats, it weighs about 1.3 tons, costs about 70,000 funds (worth it), and has 21 parts. I don't like how chubby it looks, so i may modify it in the future. Anyways, if you want a download here it is: https://www.dropbox.com/s/b788n6xvpdmyxu9/mk1 cockpit.craft?dl=0 Please let me know what you think
  4. I don't think so. I'm making a full thrust version of the Trinity too. Takes 5 tons to LKO with delta v for rendezvousing too, but it's 25m tall with a fairing. Technically it should be only 20m tall without one though, so it might be fine. Should be able to just barely afford the costs of development. The Trinity can lift 4 tons to a 75km orbit with about 150m/s of delta v left, and 4.5 tons to the same orbit with a max of 50m/s left. So not enough to perform a rendezvous maneuver. HOWEVER, if your stations have more than 250m/s of delta v in RCS, it should be doable. Alternatively, the Trinity Full Thrust (such an original name ) is almost complete, and early testing shows it is capable of sending 20% more payload to orbit with even more delta v left over, so it'll do the job. Not sure what the development costs for it would be though. I would be fine with your Arthur lifting crew transports, but for both our sakes, it would be much better if you used my Zephyr transport to actually take crew to the station. Here's why: 1- It's super expensive otherwise- i've already put 50,000 into designing the Zephyr crew transport. You might not be able to afford the expense of making your own crew module given all the launches you already have planned. 2- Time- the Zephyr is almost complete and test-certified, with a launch spot reserved. I haven't seen any other crew modules with its capability. It could be in-game months before you or anyone else gets a launch spot to test a complete version. 3- Corporate partnerships are good- We'd both get to share the money from missions in the future. Plus you'd get loads of profits very soon from the OxBoxSat mission. What do you say? Do we have a deal?
  5. Thanks for the offer. I really don't want to inconvenience @53miner53 this early in the game, but given the possible profits, i'd like to propose a deal: I'll pay you the same 50,000 i offered before, but on this condition: I get to launch at least 3 of Stargate's modules (or 2, with at least one crew transfer using the Zephyr). You get more money, i get more future missions. Win win. sound like a good deal ?
  6. Yes we have a deal. Good luck launching! also, @TheEpicSquared, @Skylon, are we not allowed reaction wheels at all? not even on payloads as long as they're deactivated during launch? Also, you know what could make this twice as fun? Doing it in real solar system!
  7. Sounds fine. This is a pretty expensive payload, so you'll be making a good amount of money anyways. is a total cost of 50,000 sufficient?
  8. This looks great! I wish to be a launch and payload provider please. I have created my first rocket, Trinity Pure cost of rocket: 9200 Payload to LKO: A whopping 4.5 tons! (though for safety's sake and to allow a delta V margin, it shall be restricted to 4 tons) Payload to KTO: 2.5 tons Launch cost: 15,500 (only 3.8 funds per kg!) Its four thud engines, and some of its upper stage fuel tanks, bulge slightly out over 1.25m in width, but i do hope it isn't a huge problem. Unfortunately i do not have mechjeb, so i have provided simple flight directions: @TheEpicSquared, I wish to test this rocket with a dummy Zephyr payload at the earliest opportunity please Download (with dummy 4.5 ton payload that should be replaced with a payload): https://www.dropbox.com/s/zyhlq32w5ctu12i/Trinity booster.craft?dl=0 ===================================================================================================== Now for the payload section, i have two for whoever wants one. First one is special: The Zephyr, a 3.4 ton 2 crew vehicle for quick excursions to LKO and back. Comes with about 1 extra of everything (i'm not sure how brutal Dangit is) Pad abort test: Successful Mid-Flight abort test: Successful @TheEpicSquared do i need to perform these tests in the real save, or is this evidence enough? Also, requesting an uncrewed launch of the vehicle to a roughly equatorial 75x75km orbit, with a subsequent deorbiting near the KSC @Skylon, in Kerbalism do mk1 passenger pods come with any built in life support functionality, or do i need to get the mod and add some modded parts to it? This module only needs to be habitable for a day or so at maximum since this is an uncrewed launch, draining 80% of the RCS and removing the LES are acceptable ways to make the payload lighter. Rocket brand and prices shall be negotiated between me and the lowest bidder Alternatively, we have 10 ultralight OxBoxSat probes (weighing only 83 kilograms each) that need to be launched into an equatorial (0 degree inclination) 100x100 km orbit. By measuring radio distances between the probes overtime, we can determine exact measurements of the tidal forces between Kerbin and the Mun, as well as any other fluctuations in Kerbin's gravitational field. Download: https://www.dropbox.com/s/tle1ju2m60i7i55/oxboxsat.craft?dl=0
  9. Great to see another 3-team battle happening. Should be great fun. ...If anyone wants to have two battles at once, i would be happy to battle someone
  10. I'd be happy to. I can test the spirit as well when you're done. I could possibly test your ships too @Spearka Noooo how will i convince enemies to attack only a specific ship in my fleet now?! (whaddya say we keep it between you and me?)
  11. Not necessarily. I'm still holding out hope for smaller SSTO rockets, which should be capable of carrying small payloads to orbit for a lower price than any other rocket except for the falcon 9, and should have fewer moving parts and therefore more reliability than conventional rockets. (I'd like to point to the ARCA Haas 2c as an example, but given its suspiciously high mass ratio, and the number of typos in its website, i do not necessarily trust in designs like it, i merely hold out hope that they will work) Though of course, reusability is more important than SSTO'ing at this point. SSTO spaceplanes can be more than twice as efficient as conventional staged rockets, and the recovery bonus for SSTO rockets is worth the extra development and deorbiting time (imho). But yes, coolness is definitely more of a factor than recovery.
  12. This is a nice challenge! I believe i've created the first plane capable of supercruising (though it does use an engineer). Instead of solar panels or fuel cells, it uses a bunch of nukes for power. Heavy, but much more reliable. Travelled 150km with 350 units of ore, so it should have respectable range.
  13. Hey this sounds cool. I quickly print out everything i can about rocket technology invented past 1969, grab anything valuable and any electronics i can find, and travel to the past. From there i hitchhike to orlando florida, where i sell most of my valuables (which should give me enough money to live for a year or two) and enroll in the unversity of central florida as an aerospace engineer (perhaps completing some qualifying exams beforehand). While i study and work to support myself, i keep the post-1969 rocket schematics a secret and patent them. Once i get my undergraduate degree, i reveal the rocket plans i have found, earning me enough respect in the aerospace field to get work in the Kennedy Space Center. After a few years, i create an amalgamation of various mars transfer plans (perhaps an SLS booster to send an ion-transfer staged merlin lander to the moon) and present it to NASA's advisory board. I might also send some rocket info to the russians before the soviet union collapsed to kickstart their buran program, to fuel political tensions and make the space shuttle look like much worse idea. If that didn't work, i'd also say that i was from the future and make up some story about the russians and about how humanity's survival depended on going to mars, using my technology as proof (or i might just do that anyway to speed up the process). The first mission would be an unmanned ion orbiter to the moon and back, launched on an early shuttle launch, to demonstrate the technology worked. The mars mission would have to be small, maybe only two people, and it might have to be a one-way mission, but that should be enough. If not, i'd still have fun selling all my other technology to the highest bidder to give me a life of 70s luxury In 5 minutes you will be sent to somewhere in england in the year 1925. You have fifteen years to prevent world war 2, or at least postpone it until after 1940. Good luck!
  14. The armor looks a lot better, that's for sure. Same to you, @0111narwhalz. Never tested mk2 cargo bays as spaceship fuel tanks, so i'm very interested to see if the increased structural integrity is worth the extra size. I've been busy as well... This is the Eversor, a reboot of an old, very successful battleship of mine. 129 parts, 3 engine pods, 5 control points, 11 unguided and two guided heavy missiles, and the toughest armour I've ever seen. Seriously. I fired almost the entire ship's ordinance at itself, and IT STILL SURVIVED! One of the engine pods and most of its weaponry was knocked off, but it was functional. Gosh i love double layer cargo ramp armour. Of course it's slightly OP so i may avoid using it in battles (and at 99 tons, i won't get to use it in many battles anyway) and just keep it as my trophy capital ship. Still, i'm happy with how it turned out. I also made this 86-part, 52-ton cruiser to compliment it. Has 8 unguided missiles and 1 guided one. Had many problems with its aim, but at the end it turned out fine. On the conventional armour side, i made this 123-part, 57-ton cruiser, nicknamed "flaming steel". 7 unguided and 2 guided missiles and decent armour (capable of repelling most light missiles and a few heavy missiles). Finally i made this bad boy, nicknamed the "Aucturus". Made entirely with conventional armour, it has 3 engines, 4 control points, 9 unguided and 4 guided heavy missiles. It's capable of withstanding 4 of its own heavy missiles, thanks to the strategy i found to spam structural girders where all your utilities are, so missiles that phase through or destroy your outer armour will hit the girders before hitting your important bits. And all this for 166 parts and 79 tons. I would like to release all these ships to the public, all i really need are some good names for them. Do you guys have any suggestions? Also, given the number and diversity of the ships i have created, i may create a short cinematic series with them.
  15. Now this is a project i've been working on for a long, long time now In secret. And it's finally ready. Ever since i learned that scanners had infinite torque, i've been wondering if it was possible to harness this torque, not for a walker like other people have done previously, but for a helicopter. Even with its low rotation speed of only half a revolution per second, it would be able to hold rotor blades of infinite size and lift. Unfortunately, this was much, much harder than i thought. The scanners kept wanting to wriggle out of their sheaths, or misalign themselves horribly, or create catastrophic kraken forces. I tried everything, from structural panels to more structural panels to smaller rotor blades to attaching a claw to it (which just wouldn't spin) to using indestructible colliders to keep it in place. After many weeks of testing, i finally had a working model. It used two coaxial scanner blades held in place with structural panels, landing gear, and an indestructible fairing wall. It worked brilliantly, able to lift up to 20 tons in Kerbin's gravity. So naturally, i wanted to take it to eve with 20 tons of fuel and engine, and make an SSTO. It would be perfect, only igniting the rockets at 20km instead of a measly 7km from a mountain. But Eve had its own challenges. The gravity sheared at the joints and hinges with almost double the strength. Then there was heating, more atmospheric drag... It took another few weeks to iron all of that out. But finally, it is done. It can transfer one kerbal on a seat from sea level to low eve orbit. I present to you: The Will Of Steel MK79 I hope you enjoyed it.