quasarrgames

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About quasarrgames

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    Call me Quasarr

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  • Location In the Deepest Realms of Imagination

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  1. Good point. And good idea about reserving spots @Alshain, i'll edit the rules to add that. Also, the leaderboard has been updated!
  2. In this unique challenge/game, the first person proposes a challenge for somebody to accomplish in KSP. The second person tries to perform this challenge, and replies "hold my beer!" and posts some proof that they performed this challenge (a picture or two). This second person then posts a new challenge for the next person to do. Important: You do not need to ACCOMPLISH the challenge, you just have to prove that you TRIED to accomplish it. (although you will be commended the more effort you put into the challenge) Rules: 1- before doing a challenge you must reserve a spot on this thread. You then edit your attempt at the challenge into the spot you reserved. If you do not put in your attempt within 24 hours, then you cannot propose a new challenge when you are done. 2- You can attempt past challenges as well, but you must also attempt the most recent challenge at the same time. Otherwise you cannot post a new challenge. 3- unless otherwise specified by the challenge-maker, the challenge you do is meant to be (a) without any part or physics changing mods and (b) done without cheats 4- It's all about having as much fun as possible! Now, i guess i should do this challenge myself to start off...let's see...I challenge myself to land a VTOL on an aircraft carrier. Hold my beer, me! It is done! I challenge the next person to...make a plane that consistently performs 15g turns! Most Challenges Tried: - @spacebrick3 1 - @Hodari 1 - @IncongruousGoat 1 Most Challenges Completed: - @spacebrick3 1 - @Hodari 1 - @IncongruousGoat 1 Have Fun!
  3. I've always hated the way drag is shown in stock KSP. I have no idea which parts are causing the most drag, and by how much. All i get are a bunch of long red lines overlapping each other so they are impossible to distinguish from one another. Is there a mod that changes the way drag is shown in the aero forces overlay view? I'm looking for something stock compatible that's not going to actually change drag, but just show it easier. Thanks in advance!
  4. Known for... Wow that's a lot of space shuttles.
  5. @Sgt Doomball apologies i had other things to do so i have not been able to get to the save. Hopefully i will get back to it soon.
  6. 6/10 weird wording, but the general concept makes sense. There is a screen, on rails, that was somehow cheated (maybe won in a bad poker game?) and the government projects the moon onto it. Here's an old good one: a=b a2=ab a2-b2=ab-b2 (a+b)(a-b)=b(a-b) ans/(a-b) a+b=b 2=1
  7. @MiffedStarfish I really enjoyed battling with you too. Again, your armour was impeccable, and your guided missiles are some of the strongest weapons i've encountered so far. Your ships performed well for an experienced battler, let alone a first timer. I guess the only thing that might help you in future battles, though unecessary, is to add claws to all your EX2 ships. Without claws on my ships i would not have won this battle.
  8. Sorry, i guess that was a bit of a misunderstanding: I don't think we can have a naval battle if we use mods. Mostly, it makes it too easy to destroy things. I mean, this is all turn-based, so there's no opportunity to maneuver out of the way of fire or deploy countermeasures or fire back like real ships would do. So any ship would be torn apart by modded guns. There would be no engineering challenge in creating the best armour or weapons. There would be no suspense in finding out if a ship survived or perished. there would be no opportunity to use clever tactics to outsmart your enemy. It would just be taking turns reducing ships to shreds, and whoever got to go first would automatically win. Doesn't sound as fun, does it? Also, i don't want to risk corrupting all my saves, or spend two hours re-copying my entire game just for one naval battle. Not enough reward for the effort. So if the Bahamut is a stock warship, i suggest you break it out and prepare for fun times
  9. That sound great! One hiccup though: I don't use BDArmoury or any kid of boat mods. I could easily put together a stock boat with some stock missiles on it, and i'd encourage you to do the same, in order to keep this battle in Naval Battle Club spirit and prevent any compatibility issues. That's just fine take as much time as you need
  10. @MiffedStarfish Another turn done! Dismayed at the demise of Joke Kerman (he was so young!) Doodcal in the QSS Poor Armour Design rendezvoused with and fired upon the Artemis: After four shots, the Artemis was destroyed by Poor Armour Design (though actually the armor on it was quite good). Meanwhile, the Itself salvaged some weaponry, and engaged its prototype cloaking device, masking its appearance to long-distance radar. Save: https://www.dropbox.com/s/9j14g86qvraajl3/persistent.sfs?dl=0 Your move! P.S. For future reference, normally I put name persistance files as something other than "Persistent" and load them manually by pressing alt-f9 and selecting the correct save from the drop down menu. Just to avoid any confusion from now on all the persistence files i upload will actually be called "Persistent". Also, @Sgt Doomball, are you challenging me to a space battle as well?
  11. @MiffedStarfish, apologies, but there appears to be something wrong with this save... For one, the Zeus is intact. for two, the Itself has all its weapons back. My rickrollingship and the Weak Weaponry are destroyed, but it's as if the last turn i took never happened... did you load the save once you had put it in your savedata folder, or did you take your turn without loading it? Just not sure where to go from here... do you want to assume that the Zeus is destroyed, have me take a stack of weapons off the Itself, and continue normally? Or did you want to repeat your turn?
  12. @MiffedStarfish my turn is done. Sorry it took so long. The QSS Itself Rendezvoused with the Zeus and fired. The first and fifth shots missed, and the other shots whittled away at its armor (which is a lot better than i expected for such a low partcount; well done!) destroying a significant portion but leaving one engine and most of the weapons intact. (Sorry, forgot to take a screenshot of this) To salvage the situation, Itself rendezvoused with a piece of the now immobilized and dead QSS Weak Weaponry and salvaged one of its seeking missiles. It took this missile back to the location of the Zeus and fired it, destroying the root part (got a No Target notification) and severing the ship into several pieces. Itself then salvaged two of Zeus' seeking missiles, making it still armed. I guess you could say the Zeus was destroyed by Itself. Save: https://www.dropbox.com/s/6wlyzk1056n9rrf/Round 2.sfs?dl=0 Your move.
  13. @MiffedStarfish Done preparing! Location: Laythe Save: https://www.dropbox.com/s/5bxxitxfqyze7bw/Quasarr vs MiffedStarfish.sfs?dl=0 (Persistent file, just paste it into an existing savefile and open it with alt-f9) Sadly i surpassed the 180-ton limit by 3.5 tons, but it shouldn't provide me any significant strategic advantage. Spoiler: fleet P.S. I shall make most of my ships public domain soon. Seems only fair. Just need to finish a little more testing.
  14. I would indeed appreciate the oportunity to have a good battle. It will take me 24 hours to ready my fleet, however, if you do not mind waiting that long. Do you prefer conventional armor, or are you fine with me using some "alien alloys"?
  15. Would you be able to post some pictures of your ships? It would be good to get an idea of what kind of armor/armament would be used in such a battle. When the weekend rolls round i should be able to battle. I already have some missiles that should be effective against ground and sea targets, just have to build some boats around them.