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Majic

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    Bottle Rocketeer

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  1. Nobody's Fuel After a long hiatus, I came back to a fresh install of KSP and decided to start off a sandbox mode session with some fresh designs rather than resurrect my old saves. Surprisingly, my first attempt actually made it into orbit. Inspired, I began my usual process of sending up fuel tankers and linking them together with docking hubs to create basic space stations. After creating fully-fueled cruciform stations at 500km, 5Mm and 25Mm orbits above Kerbin, I realized/remembered the nuclear engines I was using for all exoatmospheric flight don't use oxidizer. And here are all these space stations loaded with more oxidizer than liquid fuel. Kaboom! All stations deleted. Goodbye everything, hello next round of designs omitting oxidizer and featuring a LOT more exoatmospheric delta-v. 10/10, would screw up again.
  2. "Nothing endures but change." -- Heraclitus You obviously have a lot of fans here, and that will no doubt be the case wherever you go. To be missed is to have made a difference, and please know that you move forward with the best wishes of an entire community to light your way. May the view from each new orbit be brighter than the last.
  3. KSP for the concepts. College for the math. NASA for the experience. Blue Origin or SpaceX for the big bucks.
  4. So far, I'm... 1. Mildly disappointed the new comm system features had to be pushed back, but not heartbroken, and would rather they do it right than do it fast. 2. Very supportive of the Unity 5/64-bit engine upgrade, because once that's in place and reasonably debugged, it's going to have a huge positive impact on all aspects of the game. 3. Not concerned about what kind of company Squad is, as long as they take good care of KSP. 4. Mildly amused at some of the drama, but suggest not letting the different ways we love the game come between us. Eyes on the skies.
  5. "Kerbal, or Kerbalnaught. There is no kry." -- Master Kroda
  6. The question "Should we let Squad take their time on updates?" seems somewhat irrelevant, because Squad will take whatever time they see fit, and nobody but Squad is in a position to decide any different.
  7. This is the most reliable and easy to orbit space station package I've tested so far. The tugs contain a lot of RCS fuel for orienting the station and serve as handy "yard tractors" capable of coupling to standard and large docking ports. The solar panels are handy for powering otherwise "dead" payloads and the lights I like to leave on for darkside operations (and aesthetics). Once can criticize, but it works well enough that, with a few minor changes for my tastes, it has become my go-to station for sandboxing.
  8. There have been a few comments on key bindings, so I thought I should mention this: KSP Wiki: Key Bindings Very handy (as is the wiki in general), and it also has links to spreadsheet or PDF versions.
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