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About diomedea

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    The Right Stuff

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  • Location Second to the right, and straight on till morning.
  • Interests astronomy, cosmology, advanced physics and more ...

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  1. Hi, unfortunately no analog input from Steam controllers are recognized currently by KSP. Keys should work, but sure that's not enough.
  2. Thanks for the effort. Should say my interest is mainly about a tool to automate what I do manually to get early intercept of asteroids out in solar orbit (example picture), but those are definitely not Hohmann transfers and you were already clear in your previous post this tool will only be computing such transfer trajectories. Indeed a R/V at periapsis is Hohmann-compliant, but that comes too late for most purposes. Also, as you correctly pointed out, KSP only computes and displays patched conics for selected vessels (asteroids included); definitely I need to have the asteroid targeted while manually tweaking the maneuvers, so KSP shows its future conics in different SoI (which is very relevant to allow matching inclination and LAN in my maneuvers while still within a planet SoI). I'm sure it is possible to compute maneuvers for a R/V out in solar orbit without need to have KSP compute the patched conics (there are tools already doing by using Lambert solvers, but none within KSP yet. Such solvers take time to find solutions, which probably makes them unfit for your tool).
  3. If the idea is about an optical telescope, KSC would be the worst place on Kerbin. Very low altitude and close to the sea, also equatorial, therefore thick atmosphere and high humidity. Much better to install optical telescopes on a mountain plateau, out in a dry area. Thinner atmo and no condensation allows far better resolution with images taken in the visible band. Even more so in UV and X-ray bands. Radiotelescopes are a different thing, absorption and diffraction at those frequencies by the atmosphere is very low. Still, the farther away from any powerful radio transmitter, the better to minimize interferences. KSC of course holds the most powerful known radio transmitter on Kerbin.... (My idea, telescopes could be made a thing using Kerbal Konstructs add-on to have them in far away locations).
  4. Thread moved to Add-On Discussions (reason, unfit for Add-On releases being not a release). I'm not currently seeing download links, but links to redistribute copyrighted material (where their license doesn't allow redistribution or derivative work) will be deleted without delay.
  5. @HebaruSan: thanks for linking that article, is pretty interesting. Believe we'll have to see how it works when that new filter is released.
  6. Merging all selected threads in one? Believe was attempted while we got acquainted with IPS on a testing site, never (that I know of) on the real KSP forum.
  7. It's rather simple, we have to be viewing the thread into which other posts will be merged, then hit the "merge" button in the "Moderation Actions" menu, a dialog shows asking for the URL of the thread about to be merged (which I'm never smart enough to have copied in advance ). There are a couple technical things to be careful about, as IPS can get confused if we don't pay attention to something in the status of merging posts (we learned those the hard way).
  8. Unfortunately the basic filter we have in IPS doesn't recognize word separators, but will filter any occurrence of the "A++" sequence. There are a number of perfectly legit words that would be changed in something different, "mass" e.g. could automatically become "mdonkey" with the proposed change. Therefore why that word isn't catched by the filter, better if we catch it by eye (with the help of forum users, of course). Hopefully we will find and install a better filter in future.
  9. @ZQSDsvp: got your reason about using a separate set of keys. Certainly a matter of personal preference, I never found the need to make something like that in KSP. About the missing settings, a number of bindings currently are not shown in the settings interface, but are changeable via manual editing the settings.cfg just like you proposed. However these ones are not exposed, not saved with settings. It would take making a few more lines in the stock KSP code to implement the read, write, assign by default functions for those keys just like done for all others (and remove the hardcoded bindings). Nothing complex, I did something similar with add-on code; however it remains with KSP devs to agree this is a worthwhile change and find that little time it takes to implement.
  10. Certainly the Space Center move keys aren't mapped in settings. Probably something overlooked since now (but then, there were a few more unmapped keys in the past, some a lot more annoying). One question: I have the arrow keys doing exactly the same as WASD in the space Center, believe those should work with an AZERTY keyboard just as well. Unless the OP is using a laptop without arrows as alternate key meanings. Would like if this missing settings issue was already reported on the public bugtracker, but seems it never was. Let's see if can summon some magic to have it cared...
  11. Uh, my turn? @Frybert?
  12. Me too. @DuoDex?
  13. "Modding" is a very wide subject. You could be interested in programming, so, creating plugins, then best to start reading the very many help threads in here. Or, you may be about modelling, creating parts, then best to start looking at tutorials here. But you may even start modding by just editing config files, or else. Anyway, moved to Add-on Development being most proper section until you show a specific subsection could be more adequate.
  14. Contrary to common expectations, best reentry profile with Spaceplanes (as with Space Shuttle IRL) is to keep a very high Angle of Attack. 40° generally works fine, but in KSP even 90° AoA can be attempted. Presenting the largest surface to the airflow actually causes more drag, but while air density is still thin that is bearable, while airspeed gets greatly reduced; therefore when the spaceplane finally descends at altitudes where air density is high enough to be a factor, its speed is much lower. Drag is directly proportional to air density and to the square of airspeed, so reducing the latter while still high is very beneficial to reducing drag later, and with drag both the thermal and physics effects on parts.