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Everything posted by monstah
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Banned for considering a life outside of KSP.
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Great explanation, RoverDude. I'm completely okay with your setup and it's implications, and of the use of the word "Watney'd". Looking forward to it! - - - Updated - - - Say, the presence of oxygen in the atmosphere, for example.
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This wording is confusing. Better and roomier habs increase home sickness? Give them 'alone' time for what, if the number doesn't go down? Is it possible you mixed both factors in your explanation? In any case, this sounds promising.
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
monstah replied to pizzaoverhead's topic in KSP1 Mod Releases
Hey, pizza, why is this one not on Kerbalstuff CKAN?- 779 replies
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KER can read your latitude, right? Keep an eye on it; if it's negative, point south, if it's positive, point north. Wait until it approaches zero, and fire then, until your inclination is as close to zero as you want (or until you wandered far away from the equator, in which case you point to the opposite direction and repeat the process in the opposite hemisphere).
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I can certainly relate to that feeling.
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Very selective of part mods, otherwise as many as I can
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You can set the conduction factor way down on the debug menu; it's conduction that leads the runaway process usually. If your ship is already hot and you want to cool it down, you can turn radiative factor way up, wait some time and turn it back down. Or leave it up, tho I suspect ships close to Kerbol will heat faster this way.
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True anomaly (ν) is the angle centered on primary (orbited body), from periapsis to position orbiting body (satellite). It is easily calculated from Eccentric anomaly (E), which in turn is calculated from Mean anomaly (M), which is linear on time. The thing is, the equation that relates M and E (M = E - e*sin(E), where e is eccentricity) can't be solved for E. It is usually either approximated by a sine series or calculated by iteration, say, with Newton's method. The sine series is pretty inaccurate when e is not "very small", and I'd say in KSP e is almost never "very small". Newton's method is safer, but I'm not sure calculating something by iteration, for every vessel/celestial body, for every frame, is the best way. Does anyone know it KSP takes a third way out that I don't know of, or if it brute forces Newton?
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Not "properly balanced" yet, but here's what I've been using this far: //---------------------------------------------------------------- //Supplies to pods @PART[*]:HAS[!RESOURCE[Supplies],#CrewCapacity[>0]]:BEFORE[USILifeSupport] { supplyMult = #$/CrewCapacity$ baseSupplyAmount = 1.08 baseMulchAmount = 0.216 } @PART[*]:HAS[#supplyMult[*],@MODULE[ModuleCommand],#vesselType[Ship]]:BEFORE[USILifeSupport] { @supplyMult != 2 @supplyMult *= 10 } @PART[*]:HAS[#supplyMult[*],@MODULE[ModuleCommand],#vesselType[Lander]]:BEFORE[USILifeSupport] { @supplyMult != 2 @supplyMult *= 2 } @PART[*]:HAS[#supplyMult[*],@MODULE[ModuleCommand],#vesselType[Rover]]:BEFORE[USILifeSupport] //in stock, that's the external seat { @supplyMult != 2 @supplyMult *= 1 } @PART[*]:HAS[#supplyMult[*],!MODULE[ModuleCommand]]:BEFORE[USILifeSupport] { @supplyMult != 1 @supplyMult *= 35 } @PART[*]:HAS[#supplyMult[*],!RESOURCE[Supplies]]:FOR[USILifeSupport] { RESOURCE { name = Supplies amount = #$/supplyMult$ maxAmount = #$/supplyMult$ @amount *= #$/baseSupplyAmount$ @maxAmount *= #$/baseSupplyAmount$ } } @PART[*]:HAS[#supplyMult[*],!RESOURCE[Mulch]]:FOR[USILifeSupport] { RESOURCE { name = Mulch amount = 0 maxAmount = #$/supplyMult$ @maxAmount *= #$/baseMulchAmount$ } } @PART[*]:HAS[#supplyMult[*]]:FINAL { !supplyMult = DELETE !baseSupplyAmount = DELETE !baseMulchAmount = DELETE } I worked on the premise that duration intended for missions scaled on crew size, which then multiplied by crew size to determine total amounts, with the power varying on part type.
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Massive overheating while drifting in space
monstah replied to PFCoffey's topic in KSP1 Gameplay Questions and Tutorials
Yeah, if it's the overheating bug, physical timewarping is your enemy. And normal timewarp, too. Ships tend to blow up when coming back from it. What I'll do sometimes is enable "ignore max temp", and turn it back off just for reentries and nuke burns. -
When new Horizons passed Pluto, there was some talk of adding it to RSS (if I remember correctly), and not only someone got to ninja me in a MiGo reference, it was sadly also largely unnoticed Well, if french movies tell anything on that matter, it's that your culture has been far more accepting of the human body and sexuality than, say Hollywood, for quite some time. Which makes my head hurt when I think of Brazil. Ever seen that Simpsons episode where they come here? It's awfully prejudiced and thriving on bad and false stereotypes... EXCEPT for the naked women on television. And the fact we use really tiny bathing suits (well, not me. I'm a rocker dude, I wear black and a leather jacket every day, and it's HOT here). We're really comfortable as a culture exposing our bodies, but we don't tolerate talking publicly about sexuality, and homophobia is rampant here (again, count me out). Makes no sense and is really sad. But lets not turn an otherwise really interesting topic into my sad rantings and go back on topic. Never read it, but anything with such obcene amount of figures of speech that deserves an MA is probably fascinating.
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Massive overheating while drifting in space
monstah replied to PFCoffey's topic in KSP1 Gameplay Questions and Tutorials
You can also, on the Debug Menu>Physics>Thermo tab, turn Conduction factor down from 20 to somewhere closer to 1. It helps a lot preventing it from happening, in my experience (got that idea from the FAR thread). Also, to dissipate faster, you can crank up Radiative factor in the same debug tab. -
I hate it. It was pretty and it was lightweight, and I used it always in any simple probe because of that. Now, it's really, really useless: no torque, no SAS. Adding reaction wheels nerfs its lightness. Really, it was the thing that annoyed me most in the 1.0 era (before I discovered the absolutely infuriating random explosions bug in the heating system, that is).
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What do we know about the RemoteTech/AntennaRange-alike in 1.1?
monstah replied to godefroi's topic in KSP1 Discussion
There are some sparse situations where I believe planning the connection would add to gameplay value (to hell with realism if it isn't fun), such as rovers on the far side of some planet or moon. But, then, IRL, rover commands are uploaded in advance and then executed autonomously and painfully slow, so... whatever. I think I will use the new system, but I'm not too passionate about it (or against it, either). After all, even if RT gets very boring after you set the Nth comm network, there's always that critical moment when you don't plan your connections as carefully as you should and you lose connection 30 seconds before touchdown (been there). In my opinion, those moments are great. If stock is going for an abstracted DSN to take away most of the druggery of setting up your first comm, then the adrenaline you get from missing something crucial, or making sure you didn't, might be well worth it. But I'm only having an opinion after it's out and tried. -
Radial Attached Docking ports
monstah replied to Pinchy's topic in KSP1 Gameplay Questions and Tutorials
Really? I've never had any problems with it, but then I'm no Whackjob and my designs are fairly simple. - - - Updated - - - Actually, come to think of it, you're absolutely right. I just shows port orientation, the position is still handled by the stock target marker. My bad. It's still a very good mod suggestion, tho. -
Pornography as serious study? Cool! My wife had her Master's in Communication (I don't even know if that's a thing in many countries. It's related to publicity and journalism, but... different. I'm from Mathematics, hell if I can explain it!), her subject was Lomo. We're fascinated by these "underground" areas of social interaction, and how in Academia you can find places that will accept them as... I'm sorry, but I keep being distracted by your avatar. The hell? Anyway, (just distracted me again), we're fascinated by how in Academia such subjects can actually be taken seriously. Most people would frown upon such subjects. I don't. - - - Updated - - - Awesome. Iä!
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Recently, I added a user to my contacts list, but didn't bother asking for them to add me as a friend. Now, I don't see said contact list anywhere, and their posts don't show up on my profile page. What's the point of the contact list, then? If I want to follow a person's posts, do I need to pester them with a friendship request?