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Everything posted by monstah
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Merged answers from two duplicate threads
- 8 replies
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- mods
- experiments
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Oh man, sorry! Didn't realize which sub-forum I was in
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Another thing to note: the mod's settings are per-save! That is, in my opinion, and awesome feature that means you don't have to screw your ongoing campaign to try it out, you can play a bit on a secondary save and keep the first one intact.
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What "it", exactly?
- 772 replies
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- kerbal space program
- take-two
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Right click open the Part Action Menu of the decoupler (or docking port), "Disable/Enable crossfeed". Eh, no right click on consoles, right?
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Cópia descarada do tópico "ban the user above you"
monstah replied to EuSouONumero345's topic in Portuguese (Português)
Banido por ser contra turmas -
Try logging directly on the site even if it is Outlook. I've had similar problems at work before, tuns out I was deleting the message on the Outlook software, but for some reason the server was keeping it, so it kept being received. When I logged in on the website and deleted it from there, it was gone for good.
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Yes! Precisely!
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Seems to be fairly new... "Fairly". I wish it was a fairing mod I was talking about.
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Wonderful for large stations that need perfect coupling, or for your OCD needs in general!
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A little something i did for the boys at Patria Aviation.
monstah replied to kapteenipirk's topic in The Lounge
Hey, a player of different skills! This is really awesome, man! -
I'm interested! Granted, I don't play with the dev build, which means I haven't played with KCT ever since 1.1.3... but yes, please share them when they're complete! Back on topic, I'm also one that thinks it adds adds a lot to the game. I also use Monthly Budgets, I think they work very well together.
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Don't worry. For a forum about a computer game, this place does have a lot of grown-ups chronologically-impaired people!
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Hey, there @HFer Kerman, I moved this post to the "Gameplay questions", since it wasn't getting the correct attention in "Add-on discussions". Also, have you tried the stock Materials bay? I haven't seen this particular wording on a contract, but "Materials exposure" is probably a reference to it.
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- mods
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Contract: Speed seems right but not checked?
monstah replied to nomnominus's topic in KSP1 Gameplay Questions and Tutorials
Well, you figured it! Welcome to the forum!- 1 reply
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Moving thread to the Gamplay Help sub-forum, since it's about flying in the game rather than real-life science and spaceflight. First, if you have no reaction wheels, then you need RCS. Otherwise, the only source of control in your ship will be gimbaled engines (if you have those), and they only work during powered flight. Notice that pods and some probe cores have integrated reaction wheels, so you don't need extra parts if you're using one of those (only the Probe Sphere has no reaction wheel, I think? Maybe the thinner ones, too). Second, if you have pink markers off center, that means you are applying trim to the ship: press alt+x to remove it. Trim is like a constant nudge in one direction, like an off-center control. It helps flying airplanes, since you usually have to keep the nose a little up. Third, welcome to the forum, @Has4312!
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totm aug 2023 What funny/interesting thing happened in your life today?
monstah replied to Ultimate Steve's topic in The Lounge
My mom just got a tattoo. So, now, my wife's tattooed, my mom's tattooed, my dad's a skateboarder... and I'm just a nerd :B -
[1.8.x] Monthly Budgets 5.0.1 (22/12/2019) - UP FOR ADOPTION
monstah replied to severedsolo's topic in KSP1 Mod Releases
==> ? -
Hey, cheers! You know, the rule about personal information only covers users under 13, you could have posted your face a long time ago if you wanted to
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There's another one? Didn't know that. Looks pretty damn sci-fi to me!
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No, you don't!
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Geek time: I recognized the design as from the Alien franchise right away, but something was off... Turns out this is from the Sulaco (second movie), which is clear from the red and grey design as opposed to Nostromo's white, but the logo on top (inside the grey rectangle) is from the first movie's "Weyland" Corp, not the sequel's "Weyland-Yutani" In any case, you may want to add a spring mechanism to return it to its original position. For the "click", I'm picturing a smaller spring that gets pulled with the lever, but is released back to its original position before the lever finishes its movement. I can't explain it better, but it's like the trigger mechanism inside one of these:
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So, do the equivalent of a nuke on an unsuspecting bystander, who might have sided up with you?