lowki
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Curious George
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
lowki replied to Gameslinx's topic in KSP1 Mod Releases
Hi zphilip, parallax should display during the loading screen, what it says? Also, when in ship or map view, CTRL+P should displays Parallax configurator GUI.- 2,836 replies
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
lowki replied to Gameslinx's topic in KSP1 Mod Releases
Hi there, absolutely gorgeous mod, thank you. I'm trying to play with it and RSS, I would like to add rocks to the Moon, but without success, maybe someone can give me some insights. What I've done so far: - In Parallax/Exports/Mun.cfg : renamed body = Mun by body = Moon - In Parallax_StockTextures/ParallaxTerrain.cfg: renamed name = Mun by name = Moon - Deleted RealSolarSystem/Compatibility/Parallax/Parallax.cfg But Moon surface seems desperately flat.- 2,836 replies
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Hye Kerbonauts. I've read many threads about modeling and I'm trying to create a simple hatch, just for testing. My mesh is a simple cube, I duplicated it to create a mesh collider. Then I added a smaller cube, and tagged it Airlock in Unity. In ksp, I don't have "hatch obstructed" problem. My Kerbal can eva, but he's somehow stuck inside the airlock mesh, and stay in the pod, so I can clone him to infinity. My airlock's z vector is pointing inside (I tried outside too). Here some screenshots to illustrate the problem. I'm sure i'm making something wrong, but as I'm learning, I can't figure out what.