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About MeCripp

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    Flight Director

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  1. If @Stone Blue if you can post it would be great has I have lost it at the this time.
  2. The models are not broken the landers work just fine the rovers on the other hand are yes the wheels need fixed but just landers work fine with just alittle work.
  3. Which ones are you looking for ?
  4. Yep that's me confused that's a cool link thanks
  5. First did you ask to use them or does the license let you use them ? And if so to all what's the problem are them not in a format that you can use ? EDIT- If I'm think of the right mod it's Creative Commons CC BY-NC-ND 3.0 license and the way I take it you can't use them ?
  6. Was looking for the Debug tool think the name was you made can you look link it please and thanks.

    1. sarbian
    2. MeCripp


      Thank you so much  top one was it :) happy kerbal now


  7. Fine with me or just edit there cfg
  8. Unless I'm missing it you need to add @PART[JSatFrame] { vesselType = Probe } And if it was me I would do @PART[JSatFrame] { vesselType = Probe MODULE { name = ModuleProbeControlPoint minimumCrew = 1 multiHop = True } @MODULE[ModuleCommand] { hibernationMultiplier = 0.00125 } @MODULE[ModuleKerbNetAccess] { %DISPLAY_MODES { %Mode = Terrain,#autoLOC_438839 //#autoLOC_438839 = Terrain } } MODULE { name = ModuleScienceContainer reviewActionName = #autoLOC_502201 //#autoLOC_502201 = Review Stored Data storeActionName = #autoLOC_502202 //#autoLOC_502202 = Store Experiments evaOnlyStorage = True // i.e. can nearby regular vessels also do this, or EVA only storageRange = 1.3 canBeTransferredToInVessel = True canTransferInVessel = True } }
  9. RemoteTech along time ago had dish's that track the target but haven't seen any else do it
  10. Do you have any control looks like you should if not you might try changing the category = Pods and think you will have to add MODULE { name = ModuleSAS SASServiceLevel = 1 //<-------- to what ever you want } and unless i'm missing it I don't see vesselType = Probe
  11. You can use And also
  12. You could add hasHibernation = True //<---- or just this hibernationMultiplier = 0.004 @PART[*]:HAS[@MODULE[ModuleCommand],#CrewCapacity[1]]:Final { @MODULE[ModuleCommand] { %RESOURCE { name = ElectricCharge rate = 0.04 } hasHibernation = True hibernationMultiplier = 0.00125 } } Not sure what the multiplier is doing
  13. You can also check out this for EC on pods and look at the Electric lights plugin
  14. If you just want to make them use EC you can try this @PART[*]:HAS[@MODULE[ModuleCommand],#CrewCapacity[1]]:Final { @MODULE[ModuleCommand] { %RESOURCE { name = ElectricCharge rate = 0.04 // This can be what ever you want to set it has } } } but killing them pretty sure your going to need a plugin from one of the LS mods