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i can confirm it works. @Starwaster https://github.com/MuMech/MechJeb2/issues/1073#issuecomment-445350982 MJ person says it should compensate for ullage.
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[1.3.0] Procedural Parts - Starwaster Branch
Commissar replied to Starwaster's topic in KSP1 Mod Releases
uh, so the procedural heatshield... overheats and explodes. -
irl, yes, but pretty sure you just can't cut it off completely in ksp with RF
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you can go down to 5%. i usually set 10k max Pa unless it's a weird rocket where i need less
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try higher orbits
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you got too much TWR. and the problem is exoatmosphere, on final stages, etc
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it has a function to keep miniumum 5% throttle, but that doesn't work if you end your gravity turn in atmosphere
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uh, it sorta does. it tries the engine, and then when it doesn't start, uses RCS. i usually use a 24 restart for my service stage, but its still annoying, especially when MJ decides it's prudent to intercept to rendezvous at close approach at 100m/s. i know my way around github too, so that's ok.
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it used to be good, i remember, but i haven't really played since 1.2ish. now im on 1.5.1
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true. i think part of my problem is when MJ doesn't compensate. and has a bad trajectory, running into my station, lol. but it is what it is.
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seems to work fine, only problem i've found is that making something a "service module" where it's supposed to be pressurized... does nothing. still get unstable fuel all the time.
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Commissar replied to ferram4's topic in KSP1 Mod Releases
ah. i guess i didn't realize just how experimental it is.- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Commissar replied to ferram4's topic in KSP1 Mod Releases
doesn't seem to do anything. rocket still acting like a wet noodle.- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Commissar replied to ferram4's topic in KSP1 Mod Releases
can someone put this and the dependency on ckan? (sure, i remember how to manually install, but it's a bit of a pain sometimes- 2,647 replies