Jump to content

AwesumnisRawr188

Members
  • Posts

    32
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • About me
    Rocketeer
  1. Hey guys, first post in awhile, but here it goes: I was thinking, what if there were weather balloons, or deployable balloons that are similar to parachutes, except if they have more "thrust" than the mass of the craft, it'll actually pick it up! It could bring it to a high altitude on Kerbin until it runs out of atmosphere to go higher! You would be able to set the amount of Helium or some other lighter than air gas so you could control the altitude, but you could also release air from the balloon(slowly hopefully) to lower yourself back down. I would love to see pods being pulled up to the edge of space, and maneuvering around to get to the other side of Kerbin, but with minimal energy used. Just a cool idea I thought of, but couldn't find any other relevant threads when I searched. Whaddya think?
  2. Ah. I tried searching and it didn't want to search anything but person.
  3. It'd be nice to be able to do different stuff while on EVA. It'd also be nice to be able to build stuff on EVA. Someone could make a mod that introduces a material bay, loaded with materials from Kerbin, that you could assemble on another planet to make a base. The base could consist of stages and to make it easier, each one requires a certain amount of material bays to be added on to it to produce that stage, such as the foundation, windows, and walls, etc. The EVAing Kerbals could each have two tools out of a set, to do different things, so you need more than one to do everything, or atleast two trips to get the tools. I'd like to see thermometers for EVA, along with a barometer, anemometer(measures wind, and why don't we have this?), and other tools like a shovel and stuff. The possibilities!
  4. It's a nice mod, which I'm going to download, but I think it needs to be more streamlined and such, along with a better HUD in the helmet's shield. A man can dream... Thanks for the responses guys, they helped.
  5. I know, it takes skill for Formula K racing, but I would enjoy Drag Racing in another series to see who can make the fastest car possible, which relies pretty heavily on car design, unless it requires user input at different times to make it a fast run.
  6. After this Formula K is done, or not, you should start a Drag Racing Tournament. It'd produce some VERY fast cars out of the fanbase I'd imagine, since you only have to go in a straight line. I would make one of the rules is that you can't come off the ground. I LOVE all the designs you gents, and possible lady gents, have come up with. Very interesting designs and the tracks are tricky. I tried copying the same path with my Exploration Rover and kept crashing at high speeds. Good work, very cool race series and awesome cars and times. KSP needs gas motors and such for rovers. Anyone know if there's a mod? Those would be sweet...
  7. Yes, I will try that! It's almost impossible to try and use the thermometer without machine gun clicking the side of the rocket! It's also really hard to get a rocket looking perfect and placing struts in cramped spaces without zooming in, leading to my rocket falling apart. Thanks a bunch! EDIT: Oh man! SO much better. Should've looked there in the first place.
  8. This! This is more uplifting than the video with the woman and kids. I think this is perfect! We could have a video that shows the crash site, then it swooshes over the flag at half mast and finally ends by going into the Cloning Building and showing this. It'd be perfect and not so depressing!
  9. Hey fellow Kerbal Killers(or Saviors, if you try to keep them from dying.), I just thought of the idea of having a first person EVA camera! So it's more immersive and hands on while you are of EVA! It would be easier to try and board a craft, seeing as you have to try and finangle the camera around to get close to it, but if it was first person, you'd be the Kerbal trying to get it! It would make it easier to fly about in EVA if you're trying to get somewhere. It wouldn't be too hard to code I'd imagine. Just press C while controlling a Kerbal and it would zoom in to a first person camera set in his face. You would have a sort of Helmet HUD surround the camera, but not too intrusive. It would show things such as propellant left, speed, and the standard Nav-Globe. Doesn't have to perfect, it'd just make it easier to move about as a Kerbal and immerse you in the flying part of it. The HUD could also be able to be used for mods too! I can picture a mod that shows the amount of air left in the suit, and stuff like that. Gravity anyone? In my opinion, it's a great idea and would make the game sort of first person. It'd be fun for moon walks, and personally easier for me since I can't zoom in because I have no scroll wheel. I welcome suggestions, modifications, and opinions! Thanks! Brian
  10. I love this idea! Although it could be added to the current science tree as a branch from the beginning. I would like to see a parachute, like the mods have,but stock, stronger boosters, an auto correction system that makes it so you don't drift(not sure if it already has this, as I haven't been on too many EVAs in space except to catch a rocket.), and maybe different aesthetic parts. What I would also like to see is a first person camera of the EVA. That would be AWESOME! That should be in the base game though and already unlocked. Fantastic Idea imo.
  11. Alright, I will use that in the future, but all I did was start a new game, got enough science, and copied the ship files over. Now how can I finally get the Achievements GUI to show up?
  12. It says I need to research them first, but I already have. I will try editing it. EDIT: I have no clue how to open the .sfs file. I've tried 7Zip, but it won't open it. Guess I'll save the ships and start a new game and just add em after I get enough science.
  13. Alright, even MORE problems. After verifying, my old save works, but all parts say they need an entry purchase in Research and Development. I can't purchase them again since i already did, so how can I get around this? Any way to edit a file and make it think I have what I already bought?
  14. Ah. Thank you. It appears they have all been deleted somehow. I verified it with Steam, and it turns out over 1,000 files were deleted, all by me moving a folder and no prompt showing up.
  15. Hey guys, I was implementing different plugins and a mod, and I did as it said. After, when I first started up the game, all my parts were gone! All I did was move one folder to the main folder, and it made them all disappear. I want to verify whether or not KSP's base game parts were deleted, so does anyone know what the file name might be, or where it is? Thanks a lot!
×
×
  • Create New...