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About Streetwind

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  1. Well, we have the Challenge subforum, where players post challenges for other players to attempt. But I'm not sure what exactly you mean, so that may or may not be what you're looking for.
  2. There, I got to see the replay I wanted now Great view of stage 2 ignition, they really didn't care to wait for stage 1 to get out of the way
  3. Good, then it must be on youtube's side. We'll just have to wait for the recording to be finalized then.
  4. Random aside - is it just me, or is everyone not able to rewind this stream to an earlier position like usual? I missed the launch by like one minute and wanted to rewind to the liftoff, but I can't. The progress bar isn't even clickable. Never saw that happen before,
  5. This forum is more for questions about how to play KSP. For questions about how to play a mod, it's best to ask in the relevant mod thread - especially for complex mods that deviate very far from stock, like Kerbalism. There, it's far more likely that you will encounter someone who can give you a straight answer.
  6. I see! An odd method for sure, but hey, if it works for them...
  7. The satellites won't maintain distance; it'll actually vary quite a bit over their orbit, and is accounted for in software. It's about individual position and attitude. If you say that the full-scale system will still use free-falling reflectors, though, then I dunno. You might be right. I certainly don't know enough to refute you.
  8. Actually, it was just LISA Pathfinder that used the test mass. The real satellites won't need it. Pathfinder used the test mass to validate the technology for ultraprecise stationkeeping that's required to coordinate a formation of satellites like that. Basically, the satellite tried to maneuver in such a way that the freely drifting mass was always kept dead center. In other words... the world's most expensive game of "I'm not touching you...! I'm not touching you...!"
  9. It was more or less expected, after last year both confirmed the existence of gravitational waves and saw the tech demonstration precursor LISA Pathfinder blow all testing requirements out of the water within a day of setting up: The European Space Agency has formally greenlit the implementation of its ambitious Laser Interferometer Space Antenna (LISA) as a flagship "L-Class" mission. It will consist of three spacecraft, flying in a triangle formation several million kilometers apart, performing laser interferometry between each other with the goal of measuring gravitational waves. The incredible precision of this instrument will far outmatch anything that could ever be built on the curved surface of Earth. LIGO, our only currently operational gravitational wave detector, only has two beams with a few kilometers of distance to work with, by comparison. The mission is currently slated for launch in 2034. "Why so late?", I hear you ask. Well, it's simple, really: it's going to be ESA's third L-Class mission - and the first one hasn't even launched yet! Before LISA gets its turn, we will see the Jupiter Icy Moons Explorer (JUICE) in 2022, and the Advanced Telescope for High Energy Astrophysics (ATHENA) X-ray observatory in 2028. Also, keep in mind that ESA's budget is only roughly 1/4th that of NASA, and thus they can't quite pound out missions like these in rapid succession. Finally, ESA's plans for a gravitational wave observatory were delayed from an originally more aggressive timeline when the US congress made NASA pull out of a cooperation agreement in 2011. Without this delay, it might have gotten the 2028 slot. Now, while the two other L-Class missions are both impressive in their own right, the sheer ambition behind LISA cannot be overstated. It might be the most revolutionary mission that ESA has ever undertaken, and I am very pleased to see it move forward.
  10. Prices generally are for payload to orbit; how it gets there is the launch provider's job to figure out. The more interesting question is: will SpaceX design a purely propulsive stage 2 with a generic cargo adapter, so the system can be used for other things than to launch the ITS spacecraft? Because if no, then the price is more of an internal reference point anyway. Something like "it costs us this much to launch our own rocket for our own purposes". Though if you wanted to lease an ITS spacecraft for on-orbit operations, I'm sure SpaceX will be willing to offer you a deal. However, that deal would be negotiated on a case-by-case basis and cost more than just the launch itself.
  11. In addition to what HebaruSan said: Much to the contrary, the Outer Space Treaty seems to be quite popular. So much so in fact that even careful and tentative moves to amend it for more contemporary times (it was signed at the height of the cold war after all) are generally met with vehement refusal (usually without even considering the proposal). A lot of countries want this treaty to simply stay in place as-is. Not to mention that an incredibly large number of countries have ratified it - including, as surprising as it sounds, North Korea (since 2009). Few treaties ever get as widely adopted as the OST.
  12. DMagic made some science parts that look for biological stuff, and just like with stock science parts, you get different messages depending on where you run these experiments. Who knows, some destinations might report positive... Apart from that, I don't think this has been done.
  13. The orbital engine and the RCS block are from Near Future Spacecraft. The Engineer chip is not from any of Nertea's mods (it's most likely from Kerbal Engineer Redux). Regarding the RCS block: It's odd that you would get this error, because the name of this part has literally never changed. And it is definitely included in the latest release. You should have it. Regarding the orbital engine: Nertea has warned for the past half year that it would be deprecated. The 1.2.2 version of the mod already only shipped it in an inactive state that could not be used in the VAB, intended to let people continue to fly existing spacecraft but get used to the replacement engines. After this long a phaseout, there is nothing more we can do; the part is officially and permanently discontinued. In order for you to be able to load your old craft, you'll have to find an old download on Spacedock or CurseForge and manually import the deprecated parts to your install. Pick one from 1.2.1, that's the last version that had the old orbital engines fully active.
  14. Just stop mispronouncing it, problem solved
  15. They've actually started making more, though it will take a few years to ramp up to useful amounts. Still, by the time this mission needs to be integrated, it should be more than ready.