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Wren

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    Spacecraft Engineer

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  1. I have community tech tree and module manager as well as unmanned before manned and I have a few module manager configs to start with rover wheels and a battery. Is there a good way to move entire tree nodes into the starting node so I can build a representation of a B-29 and X-1 and also a version of a V2 and start with that as well as ground vehicles where I can load the X-1 onto the B-29 as well as fuel it up? I would need robotic parts, wheels, structure pieces as well as wings and props and it seems like I could probably do it via making each part available in start node but that would be a very long cfg file, is there a better way to do it? Any help or angles to try would be appreciated or otherwise I guess I will have to try and find the name of all these parts and set them to be available at the start.
  2. Appears the link to SpaceDock is broke and sends you to a can't be found page.
  3. I have to admit I have not been around on the forums much in the last few years, but I had to come back here and just thank everyone involved in this amazing project. I downloaded this and a few mods just to pretty up the joint which is a big departure from my usual pure stock comfort zone. Looking forward to any future updates and I did kick some Canadian dollars at the team's paypall account last night, just as a token of my deep respect and appreciation.
  4. This all still work cool with KSP version 1.3?
  5. I bet if you asked the community resource people they can help you do it. But basically, if I can't refuel on the Mun, there is no way to make this an operational part of my program, and I really want to use it
  6. MajorTom69, can you include a Module Manager fix so that the IRSU can convert ore into the resources the Eagle 2 uses? Feel free to decide at what rate, but I need a way to refuel my transport on the Mun, at Moon Base Alpha... please?
  7. Does anyone have a way to MM edit the stock IRSU to refine the needed resources for the transport?
  8. I'll check when I get home but I thought I was. Will update this post with the answer. **Edit** I was using the wrong version, I have the newest version and don't get any compatibility warnings, but the focus of root part does still happen.
  9. I also get a warning that the mod is not compatible on the main start screen of KSP. Also the part focusing after stopping to camera tool. Other than that I love this mod.
  10. This mod used to be a great addition, hopefully someone can help out @linuxgurugamer .
  11. Thanks Jrod, but you are definitely getting a special thanks on my credits!
  12. Quick question, when we run credits and mod lists, who do we credit for Camera Tools?
  13. Excellent! This mod makes making videos so much better! Thanks for your hard work on this, jrodriguez!!!! (and the rest of the BDA team)
  14. I'm going from this: to this: The good news is I do have a SSTO Spaceplane that can take up around 40tons of cargo.
  15. Coooool. I'll check those out, thanks for the heads up.
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