Wren
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Spacecraft Engineer
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I have community tech tree and module manager as well as unmanned before manned and I have a few module manager configs to start with rover wheels and a battery. Is there a good way to move entire tree nodes into the starting node so I can build a representation of a B-29 and X-1 and also a version of a V2 and start with that as well as ground vehicles where I can load the X-1 onto the B-29 as well as fuel it up? I would need robotic parts, wheels, structure pieces as well as wings and props and it seems like I could probably do it via making each part available in start node but that would be a very long cfg file, is there a better way to do it? Any help or angles to try would be appreciated or otherwise I guess I will have to try and find the name of all these parts and set them to be available at the start.
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[WIP] Restock: KSP Part Art Revamp (Released March 06)
Wren replied to Nertea's topic in KSP1 Mod Development
I have to admit I have not been around on the forums much in the last few years, but I had to come back here and just thank everyone involved in this amazing project. I downloaded this and a few mods just to pretty up the joint which is a big departure from my usual pure stock comfort zone. Looking forward to any future updates and I did kick some Canadian dollars at the team's paypall account last night, just as a token of my deep respect and appreciation. -
[1.2.2] Space 1999 Eagle Transporter 3 Pack v1.03
Wren replied to MajorTom69's topic in KSP1 Mod Releases
This all still work cool with KSP version 1.3?- 114 replies
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[1.2.2] Space 1999 Eagle Transporter 3 Pack v1.03
Wren replied to MajorTom69's topic in KSP1 Mod Releases
I bet if you asked the community resource people they can help you do it. But basically, if I can't refuel on the Mun, there is no way to make this an operational part of my program, and I really want to use it- 114 replies
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[1.2.2] Space 1999 Eagle Transporter 3 Pack v1.03
Wren replied to MajorTom69's topic in KSP1 Mod Releases
MajorTom69, can you include a Module Manager fix so that the IRSU can convert ore into the resources the Eagle 2 uses? Feel free to decide at what rate, but I need a way to refuel my transport on the Mun, at Moon Base Alpha... please?- 114 replies
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[1.2.2] Space 1999 Eagle Transporter 3 Pack v1.03
Wren replied to MajorTom69's topic in KSP1 Mod Releases
Does anyone have a way to MM edit the stock IRSU to refine the needed resources for the transport?- 114 replies
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SPACE STATIONS! Post your pictures here
Wren replied to tsunam1's topic in KSP1 The Spacecraft Exchange
I'm going from this: to this: The good news is I do have a SSTO Spaceplane that can take up around 40tons of cargo. -
Coooool. I'll check those out, thanks for the heads up.