Revolution-420
Members-
Posts
33 -
Joined
-
Last visited
Reputation
3 NeutralProfile Information
-
About me
Rocketeer
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
I'm confused, did you just rip off tortoises' fuel wings mod? Cuz this is exactly the same thing. . . [0.25]FuelWings - Add fuel to your stock & B9 wings ! - v2.0 11/9/14 Just asking Edit- forgot link http://forum.kerbalspaceprogram.com/threads/97139-0-25-FuelWings-Add-fuel-to-your-stock-B9-wings-%21-v2-0-11-9-14
-
[.25.x] RealRoster - Editor Crew Tab Fixed
Revolution-420 replied to enneract's topic in KSP1 Mod Releases
It was the previous version but how was it installed wrong? I just put your folder in my game data. maybe i reinstalled the new version wrong too, cuz i did the same thing by putting your folder in my game data. -
[.25.x] RealRoster - Editor Crew Tab Fixed
Revolution-420 replied to enneract's topic in KSP1 Mod Releases
I got a question, what does this mean? This is from my log...... [LOG 22:48:31.800] AddonLoader: Instantiating addon 'RealRoster' from assembly 'RealRoster' [EXC 22:48:31.807] IsolatedStorageException: Could not find a part of the path "C:\Users\420\Desktop\Kerbal Space Program\GameData\Enneract\RealRoster\Plugins\RealRoster.cfg". System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) System.IO.File.Open (System.String path, FileMode mode) ConfigNode.Save (System.String fileFullName, System.String header) ConfigNode.Save (System.String fileFullName) RealRoster.Settings.Save () RealRoster.Settings.Load () RealRoster.Settings.get_Instance () RealRoster.RealRoster..ctor () UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) :MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) :MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) GameDatabase:StartLoad() :MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LoadingScreen:Start() i play on win 32bit opengl -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Revolution-420 replied to ferram4's topic in KSP1 Mod Releases
how do i delete the mod stats? i cant find the .dll- 2,647 replies
-
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Revolution-420 replied to bac9's topic in KSP1 Mod Releases
where can i find the change log for 5.2?- 4,460 replies
-
- spaceplane
- b9
-
(and 1 more)
Tagged with:
-
[24.2] Karbonite Ongoing Dev and Discussion
Revolution-420 replied to RoverDude's topic in KSP1 Mod Development
Maybe it would be cool to add a venting particle effect to the converter when it's on. -
[24.2] Karbonite Ongoing Dev and Discussion
Revolution-420 replied to RoverDude's topic in KSP1 Mod Development
I had this idea which had probably been mentioned before but what of you made this a two resource system. Where you had karbonite and byproduct. This would solve some issues like the "philosophers stone" type mechanic where you can turn something into something else with a 1:1 ratio. This would also increase the scope of the mod without adding complexity. Meaning you could then use the byproduct to manufacture other resources like xenon. It might even make it better for other mods to integrate more easily, or believable. It's prob to late in the development for this now but putting it out there. And prob could just do this with some mm configs. -
[24.2] Karbonite Ongoing Dev and Discussion
Revolution-420 replied to RoverDude's topic in KSP1 Mod Development
You could aero brake to get it, maybe have an atmosphere holding tank to grab lots then refine it later. Could make a part something like a deflated balloon that fills up and expands when you aero brake. -
[24.2] Karbonite Ongoing Dev and Discussion
Revolution-420 replied to RoverDude's topic in KSP1 Mod Development
Awesome, so not crazy, but not awesome cuz that sucks -
[24.2] Karbonite Ongoing Dev and Discussion
Revolution-420 replied to RoverDude's topic in KSP1 Mod Development
i made sure my tank was empty and had bout 50 units of karbonite, but if its working for you guess the prob is on my end. But i am getting this error >>