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Found 4 results

  1. Not ready to be reviewed on YouTube, still under heavy development Benjamin Kerman's Welding Supply Co. Is proud to present Ludicrous Propulsion Systems v.0.2.5.2 "Adding new throttleable hybrid engines and taller fuel tanks in all stock sizes since 4/11/17" DOWNLOAD REMOVED (This alpha release includes just the hybrid engines and an interstage plate) Description: Have you ever felt tired of having to stack two Rockomax Jumbo-64's on top of each other? Have you ever felt like you could use a set of longer 0.625m Liquid Fuel Tanks? Have you ever wanted THROTTLEABLE SOLID FUEL BOOSTERS??? Well, you are in luck! Ludicrous Propulsion Systems adds all of these things to your game, as well as radial-size adapting LFO engines! Hybrid SRBs, longer and even longer fuel tanks, and more, LPS is the only solution to high part count. Pics!!! This mod is licensed under a MIT license. I have spent many hours working on the code, so I would appreciate it if you don't pass it off as your own work without at least mentioning me. Copyright (c) 2017, @Benjamin Kerman Source Code: The code is functional, but uses stock textures. We are still working on the final models and textures. I would be grateful for anyone to go through the code I have so far and make a bug report if you find anything wrong about it. Planned Features: Changelog: Known Problems: Compatibility: Ludicrous Propulsion Systems is currently compatible with: Engine Igniter: Download Engine Igniter Not compatible with KSP 1.3 RealPlume support coming soonTM Contributions: @hedgey579: Doing all the modeling and being my "partner in crime". @linuxgurugamer: Thanks for answering all my questions about .dll files. @Streetwind: Thanks for answering my questions about the differences between all the kinds of mods. @Nertea: Thank you for getting me into modding, as your mods were the first I downloaded. @Supercheese: Help with balancing part prices. Want to help? Feel free to make a pull request on my GitHub page for any of your mods. This mod includes ModuleManager (MM) and miniAVC, all credit for those goes to the authors @sarbian and @cybutek respectivly.
  2. Hello! I am starting a new mod called Hybrid Propulsion Systems, and I'm wondering if I wrote these configs correctly. They are supposed to create an engine fueled by solid fuel and oxidizer, at a ratio of 0.8 to 1.2. Github link: https://github.com/BenjaminCronin/Hybrid-Propulsion-Systems/blob/master/GameData/Hybrid Propulsion Systems/Parts/Engine/hybridEngineScrewdriver/screwdriver.cfg Thanks!
  3. Benjamin Kerman's Welding Supply Co Is proud to present: Ludicrous Propulsion Systems "LPS adds taller fuel tanks in all stock sizes and new throttleable hybrid engines burning solid fuel and oxidizer" UPDATE: Alpha Release is live! Current version: 0.2.4 Download here on Github or comment on the Official Release Thread The license for this mod is the MIT license. I have spent many hours working on the code, so I would appreciate it if you don't pass it off as your own work without at least mentioning me. Source Code: The code is functional, but uses stock textures. We are still working on the final models and textures. I would be grateful for anyone to go through the code I have so far and make a bug report if you find anything wrong about it. Source Code: https://github.com/BenjaminCronin/Ludicrous-Propulsion-Systems The parts: All part config files made, and we are working on the models. See my GitHub Wiki for all parts and info! Some peeks... Contributions: @hedgey579: Doing all the modeling and being my "partner in crime". @linuxgurugamer: Thanks for answering all my questions about .dll files. @Streetwind: Thanks for answering my questions about the differences between all the kinds of mods. @Nertea: Thank you for getting me into modding, as your mods were the first I downloaded. @Supercheese: Help with balancing part prices. Likes and kind words are always appreciated, they show help show me that people are interested in my work! Want to help? Feel free to make a pull request on my GitHub page for any of your mods. This mod includes ModuleManager (MM) and AVC, all credit for those goes to the authors.
  4. When the boys at R&D say to slap a pair of Ion Engines on an already proven design, the folks at engineering jumped at the chance (even if they are slow as molasses and weigh a ton)!! It was completely pointless, and only served to make their cheap, reliable, one Kerbal SSTO that much more expensive. Oxidizer had to be drained to compensate for the weight, and a much different ascent path is needed for this model. Word of Caution, do not use the staging controls past the first stage to activate Rapiers. Stage 0 is set to the hardpoints holding the ion engines to the craft. Activating this stage will detach the engines. Ion engines are only to be detached in emergency circumstances. Action Groups: 1: Toggles Rapiers and Intakes 2: Toggles Rapiers (used to deactivate the engines once in space). 4: Toggles Docking Light 5: Toggles Ladder 6: Toggles Solar Panels and Ion Engines. 0: Toggles Antenna Abort: Detaches Ion Engines. Download Link is here for this interested in taking this puppy for a spin: Wholfine Hybrid SSTO - Ion Edition Mk 2. - Stock
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