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  1. Now since it's orbiting Dres it's out of communication range so it has no control. I gave up on trying to get it to Dres orbit normally so I used Lazy Orbit by Halban on Spacedock. I did this since the purpose of this mission was to get a cool photo for my profile banner so I didn't mind. I hope you guys like the photo, until next time!
  2. You can see the flare of Kerbol in the ground of Minus, usually in the hilly areas
  3. The Kerbol density is set to 0. https://imgur.com/a/zJEqWU2
  4. I can only assume this is a bug caused by a mod. Basically what happens is that when I put a vessel in orbit around the sun (regardless of distance) and return to it later, it blows up due to overheating (even if there's radiators on the vessel). Also, going into EVA will instantly kill the kerbal you send out. Both of these can be prevented by turning on "Ignore Max Temperature", but I obviously don't want to have that on all the time. I need some help diagnosing the problem. Extra Info: It doesn't matter what vessel it is, whether it's just a command pod or a probe with 8 radiators around it, the glitch seems to persist regardless of the vessel's design. So far from what I've seen, any other orbit doesn't seem to cause this glitch. Just Kerbol orbits. What I've done so far: Removed SystemHeat, Kopernicus, Galaxies Unbound, KSPIE, and Far Future Tech Verified Integrity of Game Cache Start a new game to see if it affects that one (it does, so my save isn't corrupted) Here's also some screencaps with KerbalEngineer up to help with the diagnosis. One's the temperature when going EVA and the other's when the vessel is idle (for the sake of this, I just placed a Nereid pod with mono engines into orbit and turned on "Ignore Max Temperature") KSP Log My mod list: Atmosphere Autopilot B9PartSwitch Beejee10s Historical Kerbal Suits Better Time Ward Continued Blueshift ClickThroughBlocker Toolbar/ToolbarController CommNet Constellation Community Tech Tree Community Category Kit Community Resource Pack ContractConfigurator Cryogenic Engines Dynamic Battery Storage Easy Vessel Switch Environmental Visual Enhancements Redux Far Future Technologies Feline Utility Rovers Filter Extension Fuel Efficient Pilots Future Technologies Expanded: Frontier Aeronautics Galaxies Unbound (Nova Kirbani, Kormann-16, Kepsilon Kirilani, Cer Turi, and Seirios are the systems I have installed) HideEmptyTechTreeNodes HyperEdit Internal RCS Interstellar Fuel Switch KIS/KAS Kerbal Reusability Expansion Planetary Base Systems TAC Life Support Kerbal Engineer Kerbalized Suits Knes Kopernicus KSP Interstellar Extended KSP Recall Restock/Restock Plus Tweakscale MechJeb Mk1 Cabin Hatch All "Near Future" Mods Patch Manager Mk2/Mk3 Expansion Mk-33 SCANSat Scatterer SpaceDust SystemHeat Waterfall Stockalike Station Parts Expansion Redux Surface Lights Tarsier Space Tech Universal Storage 2 Vessel Mover ZeroMiniAVC
  5. Hey, I’m Matt. If you want, you should try and cram those radiators together and send a screenshot of how close you can get to the sun. Have fun.
  6. On the way to Duna I saw a wonderful solar eclipse of Mun and Kerbol!
  7. Does anyone know how to implement the attenuation of sunlight intensity with distance? Where can you edit the sun light source? Now, even if you fly very far from the native star, the light intensity does not change. I want to fix it. If there is a ready-made mod that does this, tell me. (English) Кто-нибудь знает как реализовать ослабление интенсивности солнечного света с расстоянием? Где можно отредактировать источник света Солнца? Сейчас даже если улететь очень далеко от родной звезды, то интенсивность освещения не изменяется. Хочу это исправить. Если есть готовый мод делающий это - подскажите. (Русский)
  8. Hello there, and welcome to Kerbol Kurves! This mod aims to add better sunlight curves to the sun, and that's it. There's literally not much more to it. I'm sure someone has already done this, but it took me 5 minutes, so why not. The curves make it more realistic for the planets in the Kerbol System. I haven't done it completely realistic however. If you want to bundle this with your mod, ask me first. I'll probably say yes anyway. Repository and download link: https://drive.google.com/open?id=1Ngkt7oVNpTQkHoysq6dWYSemDeY3N_5r Requires: ModuleManager Kopernicus ModularFlightIntegrator This mod is licensed by the Creative Commons Attribution 4.0 International - http://creativecommons.org/licenses/by/4.0/ First.
  9. Ministry of no better things to do has decided to fund yet another project to try to establish the closest safe distance from Kerbol for unmanned vessels, and to test their performance as part of a longterm study of the effects of solar wind on materials and structures. The probe was named after Eugene Karker-Kerman, notable Kerbal heliophysicist who hypothesized that Kerbol is smelly in all observable directions. Notable mods and add-ons: Probes plus, Hullcamera VDS, Kerbalism, Mandatory RCS, Solar science, Making history DLC The probe established its first perihelion of less than 0.6 million kilometres above Kerbol by thrusting to counteract Kerbin's movement. Initial perihelion was closer to the star than the overbaked dwarf planet (naked planetary core) Ablate, but it still performed well. Several more swings are planned, each approaching closer and closer to the star.
  10. This mod turns the Kerbol system into a more realistic representation of the Real Solar System. Moho has a new texture, Gilly is moved, and there are more outer planets? Also it's all inclined? That's just part of this mod. Download license = CC-BY-SA
  11. What would happen if you were to edit the game and reduce the SOI of Kerbol so that it is not infinity, and then escape from that SOI, thus putting me in true zero gravity flight. Would a kraken strike? Would the game ignore it and keep me in Kerbols SOI? or would I fly in zero G?
  12. So, I have just gone back after a couple of mod updates (automatically on CKAN) and now the sun isn't illuminating the craft or the light side of the planets properly. It seems to create the right haze at the edge of the planet but it is all dark including my ships and my buildings. Can anyone help please. I have removed graphic mods such as EVE, Distant Object Enhancement.
  13. On a Jool mission I noticed some odd behaviour with the sun, as I timewarped through the system it should be moving across my cvew in a constant, smooth motion, right? Well it seems to 'update' its position every x distance traveled. Is this a bug, or by design, and is there a mod to improve this?
  14. I've recently noticed that the wiki page for Kerbol says that it has no biomes. Well...
  15. Hi guys! I just wanted to share my work with you! Don't judge the pixellization, please! I did this as a tribute to countless work of graphical designers,programmists and the whole SQUAD team! Hope you like it!
  16. I recently saw this picture And this lead me to the realization that Kerbol is an Ultra-cool Red dwarf star smaller than Trappist-1 (which means that its a Class-T Star.) and can you even see kerbin and the mun?
  17. Would it be possible to make a forced locked orbit of a black hole around Kerbol and then have the other solar systems orbit that, have the orbit represent this(image gif below) where the yellow dot is the black hole and the white one is other solar systems?
  18. Kerbalkind has always been ambitious. But now let us take it to the next level. I propose a craft that can take off from the KSC, Orbit once around Kerbol with a maximum altitude of 1000 Kilometers, refuel, and then land by the KSC to be recovered. One of each type of crewmember is required. Also, you are required to land every piece of your ship(except for the booster stages). You can refuel on an asteroid or a planet. It doesn't matter. But here comes the kicker. You have to do it in maximum gravity and show that you are not using any other cheats.
  19. Did it strike anybody else that the announcement from NASA today shows some exoplanets that bear quite a resemblence to some of KSP's worlds? I look at this and see a hot Tylo, Vall, Eve, Kerbin, Laythe, Jool and Eeloo - not to scale of course. But speaking of scale, I collect Trappist-1's 7th exoplanet orbits at about 1/25th of Mars' orbital altitude, above a small, cool star. How does that stack up in a direct comparison with KSP's planetary orbits and scales?
  20. For this challenge, you must put a vessel into Kerbol (sun) stable Polar Orbit, between 26160 km and 1500 km. RULES: No mods are allowed, except for informative mods that doesn't provide a real advantage. Only stock parts allowed No tricks like infinite fuel, disabling heat, edit cfg, etc, are allowed There are limits in cost, parts or stages, you can even assemble your vessel in space if you want. The vessel must be able to transmit data, so it should be able to generate power and it should have an antenna If you want, you can use a refuel station or mine resources, if you believe that it is necessary. OPTIONAL (I do not know if they are possible) : You must turn back to Kerbin, to recover some scientific data You have to carry a crew of 3 Kerbin (a Pilot, a scientist and an engineer) and transmit a crew report from Kerbol Recover all parts of vessel, except for consumable parts (like parachutes, heat shield, stack decoupler, fuel ...)
  21. So I joined this forum out of boredness and to solve the issue of over shooting the mun and orbiting the Kerbol with a bigger radius than the Kerbin Orbit, I play on Xbox, I have played for a week on science mode with great progress on rockets, but not trajectory and science in general. And my rockets are out of fuel.
  22. How to expand Kerbol by 1 km each second, so it expands in real time with a C# script? And how to get Kerbol on script integer? Thank you.
  23. THIS MOD ADDS A BROWN DWARF, 4 PLANETS AND 2 MOONS. MORE WILL LIKELY COME IN THE FUTURE. TRANCE: Trance is a small, T7V type brown dwarf with 17 Jool masses. it has three planets, one hosts black plant life. This dwarf wasn't discovered until recently, and it seems to orbit Kerbol in a binary relationship. (Based off Nemesis) PATHOS: Pathos is a strange little planet, because it orbits Trance in a retrograde orbit. The orbit is very likely kept stable by it's massive planetary neighbor, Zenith. ZENITH: Zenith is a huge planet, much bigger than Eve itself. Zenith is about 900km in radius, much bigger than any rocky planet in the Kerbol system. It has mostly ocean, but has a small area of land created by an impact, and the life on this land is almost completely black. GELID: Gelid is Trance's only moon, and it isn't that big. It's only about half the size of Jool, and only has one moon, and that moon is grey and dead. CORONA: Corona is grey and dead, not unlike all the planets and the only other moon besides Zenith. It has lots of craters like the Mun, but it does have a unique feature, and that is that it has clusters of tall mountains that are difficult to land on. DEMENTIA: Dementia is like Dres. Nobody really cares about it, but it is the farthest planet from Trance. So that's a plus, I guess. EXTUS: Extus is the only moon in the Trance system, so it's obviously the largest moon. It has lots of orange on it's surface, so we almost named it Oranj! There are many conspiracy theorists that believe the orange areas of Extus taste like oranges. PICS: DOWNLOAD: http://spacedock.info/mod/837/Lost Twins
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