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  1. After around a year of development, I feel that it is finally time to open a Dev thread! Boundless aims to be a mostly realistic, expansive, and detailed interstellar planet pack. This is my first (of hopefully many) planet packs that I'm going to be releasing, and I've learned a lot during the development of this pack. Development started wayyy back in February 2023, and has been steadily undergoing since. The home system includes 8 planets, ranging from the scorched Koron to the far-off ice giant Oura. The homeworld is the 3rd planet from the Asterai-Mikra binary, being more massive and larger than Kerbin, and hosting thin rings and 4 moons. A major point in this pack is focusing on all types of bodies, ranging from binaries to dwarf planets, which I find very little in other packs. There will be a total of 6 dwarf bodies in the home system, and some will even have moons. These will range from small asteroids to mun-sized icy bodies. The system in total will have 41 bodies. I will not be releasing any of the interstellar systems as of 0.1, only the main system. See below for details. A bit of clarification in regards to the soon-to-be 0.1 release: What will be in 0.1: - Most major bodies/moons in the Asterai (home) syste, - Full EVE/Scatterer support (no volumetrics atm) What will NOT be in 0.1 Parallax support (1.0/2.0) Volumetric support Interstellar destinations (I promise I wont do an intercept games with this, lol) Biome maps for all bodies Science Defs (In need of creative writers) Future plans 12+ total systems, 3 of which will be detailed to the level of the main system Homeswitch Full parallax 2.0 support Volumetric support Lore (?) Full list of bodies in 0.1 (And some plans for 0.2/0.11) Images (Spoilered in case you want to go in blind upon release!) p.s. We have a discord! https://discord.gg/pA5eFFhSyA
  2. This mod is not ready for review. It is heavily work in progress and there will be visual errors, bugs, and more. Please report them to help me fix them! THANK YOU FOR JULY 2023 TOTM! Join our discord!: https://discord.gg/P69PwuJGCa Overview: The Kerbals find themselves now on The Alter Kerbin, a world visually very similar to Kerbin, but yet vastly different. I seek to create a high-quality small-set of systems, with Indepth sciencedefs that allow you to truly discover what's brought a world to be and empower the player to meet extremes they haven't before yet seen. This mod is memory-intensive. If you have less than 16gb of memory, expect some issues with frames with all visual mods like parallax installed. Thank you for taking the time to read this page, to see the newest images go to the latest page. Note about Transfer Window Planner: the D/V requirements are WILDLY inaccurate. System Map (only major bodies included, some very minor objects are left out!) Requirements to Function Eos Planet Pack - download it https://github.com/smushanoob1/Eos/releases Niako's Heightmap Utils - https://github.com/pkmniako/Kopernicus_VertexMitchellNetravaliHeightMap/releases Kopernicus Planetary System Modifier - https://github.com/kopernicus/kopernicus/releases Kopernicux Expansion - download it https://github.com/VabienArt/KopernicusExpansion-Continueder/releases/ Compatible mods E.V.E. Redux (Follow instructions in discord server to install non-volumetric clouds!) - Releases · LGhassen/EnvironmentalVisualEnhancements (github.com) E.V.E Volumetrics - True Volumetric Clouds Early Access | Patreon Scatterer - Releases · LGhassen/Scatterer (github.com) Parallax Terrain Mod - Releases · Gameslinx/Tessellation (github.com) Planetshine - Releases · PapaJoesSoup/ksp-planetshine (github.com) Distant Object Enhancement - Releases · net-lisias-ksp/DistantObject (github.com) Interstellar Fuel Switch (resources) - Download Interstellar Fuel Switch - Kerbal Space Program Mods - CurseForge Community Resource Pack - Releases · UmbraSpaceIndustries/CommunityResourcePack (github.com) Kcalbeloh System - Release v1.1.4 · jcyuan06/Kcalbeloh-System (github.com) Mod Screenshots: Credits: @kramken Made the original texture I built off for Tecton Kopernicus Discord Server for extra help Eos Discord for feedback/playing LICENSE: CC-BY-NC-ND (Contact me if you want to use my assets! Im open to discussion ) When Eos kicks the bucket, a CC-BY-NC-SA license will be in effect, so anyone can pick up the mod if they wish
  3. Hi, this is not correlated to the topic, becouse i'm pretty desperate to fix a bug with opt, essentially the wings don't produce any lift, i don't know what could be the problem, as i don't have far installed, but the problem appears also with tundra exploration, do you know what mod could be cousing this? i can send the mod list if you want.
  4. [V1.1.5] [1.12.x] Kerbal Galaxy 3 IMPORTANT: Might have some Texture Issues I'm working in, but almost is playable for now. -------------------------------------------------- The Original Mod Made By Artyomka15. Link To Original Mod "KerbalGalaxy2" New Version By: XxLedvin25xX, Olympic1 and Our Benefactors(AR3S) -------------------------------------------------- This mod is licensed CC-BY-NC-SA -------------------------------------------------- Devs are sought, if you know how to use Kopernicus, EVE, Scatterer any mod that should be compatible with KG3, contact me in server Discord by forum message. -------------------------------------------------- Idiomas/Languages/Sprachen/langages Help is sought to translate it into Russian, Chinese, Italian and Portuguese. If you want to help contact me to my Discord or directly by the messages of the forum! -------------------------------------------------- This mod adds a galaxy, with solar systems orbiting a black hole, and wormhole near Jool that leads to the Gargantua system, this mod adds the following stars with their planets: -------------------------------------------------- SUPERMASSIVE AREN BLACK HOLE -------------------------------------------------- WhormHole in Jool to Gargantua -------------------------------------------------- POLARIS - Green ocean planet PANDORA - Brown gas giant RYLA - Moon HOTH - Moon CITE -------------------------------------------------- Brown Dwarf NIM -Planet Groth -Planet Dryking -------------------------------------------------- Red dwarf ERAVATE - Planet Sehera - Planet Eden -------------------------------------------------- Blue supergiant Oblok - Gas giant AELION - Dwarf planet PHOENIX - Dwarf planet SUNFLOWER -------------------------------------------------- Neutron star Osiris - Planet Ida - Gas planet Isus - Moon Rocko - Moon Volco -------------------------------------------------- Yellow-White star Abbadon - Planet Violetta - Planet Nix - Moon Icy - Planet Aphrodite -------------------------------------------------- BLACK HOLE GARGANTUA - Miller's planet - Mann's planet -------------------------------------------------- Screenshots -------------------------------------------------- At the moment it is not compatible with any visual mod and neither any other planets package since the references and orbits of the Stock planets have been moved. -------------------------------------------------- Installation: (If you have an earlier version, delete it and cache it, and install it from scratch.) 1- Download and install Kopernicus, KopernicusExpansion (Plugins), ModuleManager and Singularity for your game version. 2- Download the "(1.7.x) V1.1 KerbalGalaxy3" and drop "GameData" in your folder "KerbalSpaceProgram. 3- Download the "KG3Textures" and drop "GameData" in your folder "KerbalSpaceProgram 4-Enjoy -------------------------------------------------- DEPENDENCE! You Need Kopernicus, KopernicusExpasion, Module Manager, TextureReplacer and Singularity Without these mods it might NOT WORK! -------------------------------------------------- Download the KerbalGalaxy 3 here from CurseForge, Spacedock or here from GitHub Download the Textures From HERE SOURCE -------------------------------------------------- Credits: - Artyomka15 by the creation of the original mod. - Olympic1 by the update of the mod plugin. - Our Benefactors(AR3S) by the help with Kopernicus. - Gameslinx by help with scatterer. - Thomas P. for Kopernicus and KopernicusExpasion (Incluided with KG3). - blackrack for Singularity. -Some textures are thanks to: http://www.textures4photoshop.com and https://www.textures.com -------------------------------------------------- MODS RECOMMENDED! KerbalGalaxyVisualEnhancement(Coming Soon) Endurance (from Interstellar) Continued Scatterer(Almost fully compatible) PlanetShine(Almost fully compatible) Distant Object Enhancement (Fully Compatible) OuterPlanets (Fully Compatible) Tarsier Space Technology (Fully Compatible) -------------------------------------------------- Bugs and Reports FOR REPORTS OF PROBLEMS AND ERRORS READ THIS FIRST AND ACT AGREEMENT. THIS ACCELERATES THE SUPPORT PROCESS! -------------------------------------------------- Changelog If you want to help me voluntarily to continue with the mod, you can do it in the button below, thanks! DONATE
  5. RSS-Origin Exclusive add-ons with hundreds of asteroids, comets, moons and overhauls for RSS Brief Introduction Like the title, this mod is basically an expansion for "Real Solar System", and currently it includes following parts: RSS-Origin CelestialsPack, the major part of this mod, which adds plenty of asteroids, asteroid moons, comets, moons of gas/ice giants, dwarf planets, dwarf planet moons, and interstellar objects into real solar system, currently 141 in total. (dozens more in the future) (compatible with Principia) RSS-Origin RSSTexture&TopoRevamp, which overhauls some RSS celestials with more accurate, more realistic and higher res textures and topography. (16k maximum) RSS-Origin JSUNrings, which adds accurate and realistic rings to the 4 gas giants in our solar system. RSS-Origin GalaxyTex, which replaces your skybox with a high-quality Milky Way background. (64k maximum) Since RSS-Origin has a complete documentation on its github repo, more details will not be elaborated here. You can refer to the links below. RSS-Origin's Github More details about RSS-Origin Download Links Installation Guides & Points for attention & Dependencies & Compatibilities Gallery Discord channel in Kopernicus Discord channel in FoxTech Credits Change Log License Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International
  6. As part of an assignment for graduate school I created a planet for KSP and its Kopernicus mod, which I have dubbed Hira. Beyond the orbit of Eeloo, between where Sarnus and Urlum orbit in the Outer Planets Mod, Hira is suspected to once have been a rogue planet that was captured in the last few thousand years by the combined gravitational influences of Kerbol and Jool. It includes five custom biomes and a number of unique Science reports. With low gravity, a moderately high rotation speed, and no atmosphere, its surface is relatively easy to visit once the planet's SOI is reached. I make no claims about this being an exceptionally interesting or elaborate planet pack, but since I made it I figured I'd share it, so if you are looking for a new planet to visit, here it is. Let me know what you think or if you have any questions or issues Prerequisites: Kopernicus Installation is the standard procedure for any planet pack and most mods. Extract the ZIP archive and either copy the GameData folder into your installation directory or copy the problemecium folder into your GameData directory. Download
  7. Stars are everywhere in KSP planet packs, and I wanted to get a database for a bunch of star templates I have for modding reference. I will edit the page as I make the templates. Each will have a spoiler. I will be doing a basic M, K, G, F, A, B, and O type star. I decided to make the database public so anyone could use it, and created this forum page. Posting templates for non main sequence stars will have to be for the replies: this is my first planet pack project.
  8. The Plod System [1.7.3] I would highly recommend this review of the mod by KottabosGames. If you're reading this KottabosGames thanks again! What does this mod add? The Plod System adds a binary Sedna analogue dwarf planet to the far solar system. Plod: An icy, green dwarf planet with massive craters and looming mountains. Its orbit is giant and elliptical. Many blame Jool... or could it have been another hidden planet? Oob: Plod's binary companion, orbiting so close to Plod that orbiting in low-Plod-orbit is a necessity. Giant ice spikes jut into the world's horizon, segmenting the world's smoother, purpler terrain. Ninkle: A dark bluish-purple world that orbits Plod with minimal gravity. Its lowlands contrast nicely with exposed green under-ice, hinting at its past and formation. Tebos: A smooth, small world with a bright lump on one side. It is navy blue in appearance, with exposed yellow-brown under-ice and a tall, white mound on the side of the world, which the moon's tiny gravity could not conform. Lia: The oddball. This moon is though to have had severe out gassing and plumage in its early years. The surface is pink, and covered almost everywhere with sharp, spikey terrain. Fear not however, the moon's minuscule gravity makes the spikes much less dangerous than they could have been. Pictures (more to come shortly) Download Dependencies: Kopernicus Time warp mod (technically not required but Plod is like very VERY far away so it may be worth getting one to save time.) https://spacedock.info/mod/2033/The Plod System All rights reserved
  9. Download on Github (LATEST VERSION) (983MB) | Discord Server (Official) No issues have been detected with 1.3.1 yet! Download older version on SpaceDock (1.2.0)(735MB) REQUIRES KOPERNICUS, KOPERNICUS EXPANSION AND NIAKO UTILS. CKAN Indexed - Install Kopernicus Expansion as well. https://spacedock.info/mod/3462/LSR Scatterer Configs - scatterrer https://spacedock.info/mod/3460/LSR Rescale - Stock Scale - rescale to 1x DISCLAIMER: No support shall be given to players that do not provide the relevant part of ksp.log, or players that experience bugs already pointed out by someone else, including me. DISCLAIMER: Some of the moons do not have names. Open to suggestions in LSR Discord. Linbol System Rebirth is a new mod designed in the larger JNSQ (1/4 IRL Scale) size that aims to swap the Kerbol System to an unfamilliar yet remarkably similar planetary system to explore, with 21 new bodies to visit, and a lot more to come. The mod is a suitable challenge for seasoned players and yet there are patches and tips to make the planetary system more enjoyable for newcomers. A lot of players may come here from JNSQ, so this pack feels halfway between JNSQ and RSS, presenting much larger worlds with more realistic ascent trajectories and yet not making it too difficult to launch payloads in the super-low-twr engines and overly heavy LF-OX fuel tanks that stock provides. - Explore 4 new stars in two pairs of binaries, with the main one consisting of a 1.2 sun mass and a 0.3 sun mass star (Aa+Ab) and the secondary consisting of a 0.7+0.5 sun mass star (Ba+Bb). Classes are F7V, M3V, K5V and DA3.5 respectively, the last star is a super-dense, 73500g white dwarf! - 5 new gas planets to explore, two of which are in one system, with masses ranging from 4 to 600 Kerbin masses and colors from yellow-brown to dark blue. Many moons orbit these gas planets for probes to explore - Lots of planets/moons with atmospheres to land on and sample. Almost every body is unique from one another. - Hazardous bodies with solid surfaces for those that haven't had enough of a challenge - there are 3 of them, and one is a super-earth 16 times heavier than Kerbin. - Scatterer+Stock Scale Rescale configs downloaded separately - All bodies and atmospheres are realistic with much planning involved. - 8k textures to make bodies have high detail. Each pixel is about 4km^2 on kerbin with the 2k textures while on Revan (the homeworld) there are 8k textures that give a 2.2km^2 pixel. Homeworld The System (this is an essay I swear) Mod Compatibility/Requirements System Requirements Low quality celestial body size comparison Screenshots! Fun facts and tips FAQ Add-ons - Enhance Your Experience! LSR Utilities (Watermel00n) LSR Rescale (Stock scale) Homeworld Swap (WIP) For Noobs For those who want to experience the mod without dying
  10. Exactly as the title. I have been experimenting with an idea to revamp the inner system, like OPM does for the outer system, but add really crazy planets with eccentric orbits and unique ideas that are hard to get to, but rewarding when you get there. Some of my ideas are: - A blue mars due to copper oxides (not cold, actually hot) - A hycean Kepler 22 b with glass storms that can shred your craft - A carbon world that blends in with space with tons of exposed diamonds in an eccentric orbit - A yellow/green sulfur gas dwarf - A torus world - Vulcan analogue with lava - Dwarf Planets i.e Sedna, Eris etc... Analogues - Pure Iron Planet -Radioactive Moon of Eve, Binary with Poison moon, with rocky moon orbiting them - MonMonMon, the third moon of Kerbin - Salt Flats planet with Helium Atmo - Kerbal Rock? So yeah, those are my ideas. Any tips or suggestions on how to go about this?
  11. About Real Exoplanets Real Exoplanets (REX) is planet pack that adds several confirmed exoplanets into KSP. As the name implies, all of these exoplanets are real, and all of the planetary systems are located exactly where they are in real life. All of the planets have accurate characteristics and the visual appearance of all exoplanets are based off of our current understanding of planetary science (as well as some artistic license when necessary ). Real Exoplanets is compatible with both Real Solar System and the stock, default solar system. With RSS, REX is properly scaled by a factor of 10. DOWNLOAD ON SPACEDOCK OR ON GITHUB Exoplanet List Below is a list of all of the exoplanet systems added into the game by Real Exoplanets. Screenshots Sources Changelog Credits Squad for KSP of course @Thomas P. for Kopernicus @NathanKell for Real Solar System @Pkmniako for being my original inspiration to begin planet modding @ProtoJeb21 for helping me for ages to recreate real life exoplanets that have accurate characteristics Check out this video of someone traveling to Proxima Centauri in Real Exoplanets: License: All Rights Reserved
  12. KHNS is not a Huge mod, But Aims to make an experience of a "Neighborhood" around Kerbol, it Contains 5 systems (With kerbol) as of now I have 30 bodies, while its not supposed to be the size of mega mods like GU and Wabi-Sabi, but its Aims to Fill the gaps that Squad Left in making a small stellar neighborhood (1 - 15 light years). This mod is small But it aims to be my best, and I want it to look best in the end and that You; the Player receives the BEST Gameplay. And a Kerbol Revamp Downloads : https://github.com/parkerman-com/KHNS/releases/tag/Beta-1.4 ChangeLog : LICENSING : All Rights Reserved This means : You cannot use assets, you cannot Modify or use assets in your own mod no matter if its Mixed and matched, These assets are of KHNS and KHNS ONLY, But Some parts of It have a Different License Like the PQS materials are free, licensed by CC-BY-SA, from https://polyhaven.com/, and the Skybox which is sourced from https://www.solarsystemscope.com/textures/ Stars + Milky Way 8K texture. I only grant you the permission to edit the _KHNS-Setting.cfg DEPENDANCIES: Known Bugs STATUS BETA Screenshots : COMPATIBILITY : Credits : Little Word From Me : This mod is the mark of my very first 99.99% inhouse done mod, with basically everything I learnt into it, I would appreciate constructive feedback, Special Thanks to @StarCrusher96 For His Immense Help in Advises, Debugging and Configging help, and at times even helping in Texturing and I highly appreciate his mentoring and support towards me and my Team and the overall The KHNS mod, Many other People helped me over this mod so Thank you everyone for Support, it would have been impossible without you guys, specially the testers and internal dev team. Hope you all Enjoy the Mod!
  13. Nem - Binary Companion for Eve (All ingame screenshots were taken with Astronomer's Visual Pack, Scatterer and Parallax enabled.) - SUMMARY - A new binary planet companion for Eve, Nem is a volcanically active desert world with sweltering temperatures, massive volcanoes, deep canyons, and an oxygenated atmosphere. We don't know precisely how it's able to maintain this atmospheric oxygen. Some say the planet is actually hiding complex life, but this couldn't possibly be true. How could such a hostile world possibly sustain life? Regardless of its habitability, Nem represents a unique opportunity for our interplanetary SSTO program. Because of its low gravity, reasonably dense atmosphere and oxygen, Nem is ideally suited for an SSTO mission- especially if ISRU technology can be utilized. Ascent with a traditional lander, meanwhile, may prove difficult- as its aerodynamic properties will matter far more than a similar mission to Duna. At least your parachutes will work great! - FEATURES - Nem has an extensive feature set, including full science logs for almost every relevant stock science experiment, spanning each of its 16 biomes. This also includes full science logs for every usable DMagic Orbital Science experiment! For realism, it moves Gilly into orbit of Nem, as its previous orbit would've been unstable. However, as its hill sphere would be too small to be reasonably playable if Principia is installed, it will instead put Gilly at Eve's L5 lagrange point if that mod is enabled. Eve's rotation period is also modified to tidally lock it to Nem. If Alternis Kerbol Rekerjiggered is enabled, the mod will not touch Gilly/Gillian's Comet, and otherwise supports Alternis Eve just fine. (Though enabling Alternis Eve's rings is a tad unrealistic.) It includes custom Parallax surface textures, and even custom-modeled surface scatters- which can be installed optionally. The mod includes its own basic EVE clouds and supports Blackrack's beta Raymarched Volumetric Clouds, but if you have Astronomer's Visual Pack installed, it will hook into the mod and use your AVP install to generate its own clouds and auroras. It also supports SigmaDimensions. This functionality is now dynamic, meaning it will adjust Nem's HazardousBody setup and Eve's rotation period according to whatever configuration your SigmaDimensions install is running. - DELTA-V MAP - - SCREENSHOTS - (Spoilers!) - MOD COMPATIBILITY - Nem supports (but does not require): Astronomer's Visual Pack Community Resource Pack Environmental Visual Enhancements (Supports Raymarched Volumetric Clouds and old-style clouds) Parallax/Parallax_StockTextures Scatterer Distant Object Enhancement PlanetShine Principia ResearchBodies Alternis Kerbol Rekerjiggered DMagic Orbital Science Tarsier Space Technology (ChemCam and Telescope) SigmaDimensions - DOWNLOAD - Requires Kopernicus! GitHub Link Quick disclaimer- this is my first ever full celestial body made in Kopernicus. - CHANGELOG - - ATTRIBUTIONS - Niako's Kopernicus Utilities (bundled) is licensed under the MIT license. Link to Niako's Kopernicus Utilities Kopernicus Expansion Continued-er (bundled) is licensed under the GNU General Public License. Link to Kopernicus Expansion Continued-er Select textures from the old Environmental Visual Enhancements default config are bundled with the EVE support patch (everything except for Nem_Volcano_Smoke.dds), which is licensed under the MIT license. Link to Environmental Visual Enhancements legacy github page Parallax surface and various scatter textures created using Moss 002, Ground 054, Rock 029, Rock 030, Rocks 011, Rock 022, Rock 018, Bark 001, Foliage 005, and Leaf 002 from ambientCG.com, licensed under the Creative Commons CC0 1.0 Universal License. - LICENSE - Nem is licensed under the Creative Commons CC BY 4.0. https://creativecommons.org/licenses/by/4.0/ You are free to: Share — copy and redistribute the material in any medium or format for any purpose, even commercially. Adapt — remix, transform, and build upon the material for any purpose, even commercially. The licensor cannot revoke these freedoms as long as you follow the license terms. Under the following terms: Attribution - You must give appropriate credit , provide a link to the license, and indicate if changes were made . You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. No additional restrictions - You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits. Notices: You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation . No warranties are given. The license may not give you all of the permissions necessary for your intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material.
  14. Realistic Remodel is a Kopernicus Mod that makes the Kerbal solar system more like the real solar System. It rearranges the planets and changes the system almost completely. Changes to the Solar System: All planets and moons have had their orbital and physical characteristics changes to be more similar their real life counterpart. Some bodies have been moved completely to take the place of a real world object. (Ex: Minmus now orbits Eeloo, Ike now orbits Jool, Gilly and Bop now orbit Duna) The entire solar system is on a ~20 degree tilt to simulate axial tilt for Kerbin. (RSS does this too) For an in depth description of the the changes to each body, please consult the captions in the spoiler. Color changes: Some bodies (Marcx, Jool, Sarnus, and Niedon) have had their colors changed to be more similar with their real-life counterpart. I hope to add more color changes as time . OPM Support: If you have OPM installed, all the changes listed above will occur to the OPM planets and moons Plock and Karen are now the analogs for Pluto and Charon, and Eeloo and Minmus now orbit sarnus. Hale and Ovok are now dwarf planets. RemoteTech and KSCSwitcher: If added configs for both RemoteTech and KSCSwitcher. With these two mods you will have a ground station network covering the entire planet that will be able to reach to Plock and beyond. You will also have multiple launch site to launch from, including one that's (almost) on the equator for keosycronous sats and one near the north pole for polar sats. Scaling: In the settings.cfg there is a parameter called scale, that will determine how bit the solar system is. 1 is stock scale and 10 is RSS scale. I don't advise going too far beyond 10 or below 1. Since RemoteTech has trouble with scaling, I've included multiple different RemoteTech configs, 1x, 2x, 4x, 5x, 8x, and 10x. You can switch between each one in he "Presets" tab of the RemoteTech menu. Planets (Very Picture Heavy): This mod requires Kopernicus and Sigma Dimensions to work. It is highly recommended that you install OPM to complete the Solar System. SpaceDock Download Github Releases (Changelog is here too) Source Code Here License Here Todo list: Change colors of planets. (Partly...) Different scales. (x2.5, x5, x7.5, x10) Add compatibility for more mods. (Partly...) Update this thread with some of the colors... P.S: This is my first mod, so I'm new to a lot of this stuff.
  15. I'm back again with a new mod! This mod only adds one planet but it is the closest planet to the Sun in the system, Xubol!! I have based Xubol off of this, https://wiki.kerbalspaceprogram.com/wiki/Unimplemented_Content#Xubol Here is the facts of Xubol!! Radius: 200 kilometers Rotation period: 2.5 hours Eccentricity: 0.425 Semimajor Axis: 2,240,000 kilometers Inclination: 3.46 Surface gravity: 0.2 g Rotation period: 2.5 hours Atmospheric Pressure: 0.00493 atm I would be a bit careful on the planet since you can overheat on there!! Even if the atmosphere is thin it can still get very hot there!! But that is what it adds, I hope you enjoy it and please be safe everyone!! :DD It has compatibility with: Scatterer Planet Shine Distant Object Enhancement Parallax SpaceDock Link!! https://spacedock.info/mod/3475/The Revival of The Forgotten World, Xubol! Needs Kopernicus! :0 License: MIT
  16. Я начал разработку своего мода для Kerbal Space Program, но во время тестирования заметил, что солнечная сторона планеты не обращена к Солнцу, как это исправить? [Moderator Added Translation] I started developing my mod for Kerbal Space Program, but during testing I noticed that the sunny side of the planet is not facing the Sun, how can I fix this?
  17. Little Big Planets "Everything's just a hop, skip, and a jump away" What is Little Big Planets? Little Big Planets is a collaborative project, seeking to replace the stock system, with a 10x smaller system, effectively at 100x smaller than real scale, creating a new an unique experience similar to that of the ancient Toy Kerbin mod. This pack is being made by a handful of developers with great experience in KSP modding, and hopes to establish a fun and high quality experience. Can I join the development team? Yes, you can! All you need is to know how to make a planet, a planet texture, and to make it work! We'll consider it based on your skill level, but the project is open to new and beginner modders getting their bearings. How do I get in touch and view active development updates? We have a development discord here! Is it out? No, but Alpha testing is open to people willing to find bugs in the mod, you can join the discord to find more details. Credits @smushanoob@Sushut @Womby @Mrpasta44 @Souptime@Derpistheword@ballisticfox0 @PicoSpace @Clonos@RevanX_LSR
  18. This has been repurposed from the original playthrough. https://spacedock.info/mod/3434/Linbol System Rebirth DISCLAIMER: I do not recommend you download this mod for Career as is is torturously difficult with low science multipliers and only biome support for Revan. We're going here. One of the most prized bodies in LSR is Vera, a habitable world with mostly oceans that harbors a ring system. (Perbi also has the same properties, but since it's quite large and cold it's mostly inhospitable for Kerbals). Orbiting even closer to the homeworld Revan than Eve is to Kerbin, transfers are few and far between but come at a low delta-v. Still, with the super-earth homeworld and 2.5x scale, 16200m/s delta-v for a return trip. 2 space agencies (names revealed later) agreed to participate in a race to land a Kerbal there and return. It's in sandbox mode but with deliberate progression as well as crew morale and life support all manually factored in (i could send a craft with one Kerbal in an MK1 pod if I wanted but for the sake of progression the interplanetary transfers will take place on space stations) Mod release page Chapter 0: The details In this chapter I will explain the details. LSR scales the system up 2.7x (1/4 real life) and sends you to a super-earth called Revan. It is 2.16x heavier than Kerbin and has a G-force 1.4x that of Kerbin, and an atmosphere of 2.9atm, with the space center being very low lying. There are 15 biomes for science though many are rare, and low orbit velocity exceeds 5km/s. The innermost planet receives more light than Moho does at Perihelion by a factor of 10 while the outermost one orbits the star every 500-ish years. The main Linbol star binary has a mass of1.5 sun masses and a luminosity of 1.8, resulting in delta-v similar to JNSQ. Revan orbits rather far away from the stars to neutralise greenhouse effect, and many of the planets are interesting in their own right or have moons that are such. With all those grand challenges ahead, which of the two space agencies make it to Vera and back with kerbals first? Details Month system: Revan uses a 505-day year with 12 months and one 'new year' day. Month Start End New Year 1 1 January 2 43 February 44 85 March 86 127 April 128 169 May 170 211 June 212 253 July 254 295 August 296 337 September 338 379 October 380 421 November 422 463 December 464 505 Basically every month is 42 days except new year's day which is new year's day !!!!!! Mission elapsed time still in usual format. 2 Agencies The Kerbal States The United Union very original names! Milestones: Unmanned U1 - Achieve a suborbital flight. [1] U2 - Achieve orbit. [2] U3/4 - Land on 101000 or 102000 [1 each] U5 - Land on canyon [2] U6 - Flyby Vera. [2] U7 - Land on vera. [3] Manned M1 - Achieve a suborbital flight. [1] M2 - Achieve orbit. [3] M3/4 - Land on 101000 or 102000 [2 each] M5 - Land on canyon [4] M6 - Flyby Vera. [2] M7 - Land on Vera and Return. [WIN] Total score: 26 points before M7. (Flag must be planted, return trip to get points) Delta-V requirements: Orbit Revan: 7500m/s Revan Escape: 2120m/s Transfer to vera: 70m/s (Aerocapture+Landing 0 m/s) Ascent: 4800m/s Vera Escape: 1590m/s Transfer to Revan: 110m/s (Aerocapture+Landing 0 m/s) Total: 16190m/s (19000m/s for margin of error and correction).
  19. It was about time for me to release my first planet pack! Introducing... Cyran! Introducing, from left to right: Cyran - Infernas - Dres(remade) - Iltan - Kivlan - Sennim - Protorin - Glacia - Zerto - Crysalis. The moons in this image are scaled, Cyran is not (otherwise the Cyran in the image would have to be 16000 pixels in diameter...) So, what do these planets look like? Glacia Crysalis Protorin Zerto Sennim Kivlan Iltan Dres Infernas Cyran And last but not least, Cyran itself: a large, orange gas giant orbiting in between Duna and Jool. Cyran is unique because due to the decay of radioactive elements in the planet's core, it is emitting enough heat to melt anything that gets too close. Therefore be very, very careful with aerobreaks here, you might find yourself boiling up before you even get close to the atmosphere. This does mean any orbiting station can cut back on the heating fee, of course. Any more sweet details? Well, certainly! Check out the (first version of) Cyran's trailer! Features Version 1.0 - Initial release - Added Cyran and a bunch of moons - Added particle system to Infernas - Biomes for most moons Version 2.0 (May 25th, 2016) - Added (partially complete) ScienceDefs - Updated Cyran to 1.1.2 - Added a remade Dres - Support for Distant Object Enhancement added - Support for PlanetShine added - First steps made for E.V.E support - Increased the size of Iltan - Increased size of Iltan's atmosphere - Increased temperature on Iltan - Added biome maps to all moons - Custom ocean textures added to Sennim - Terrain scatter added to all moons - Custom terrain scatter added to Sennim - Fixed atmosphere rim of Sennim being orange instead of green - Fixed Sennim having an incorrect atmosphere color on the banner - Official flags for Cyran have been added - In-game screenshots made - Moved the changelog to the Readme.txt file. Version 3.0 (December 26th, 2016) - Compatibility with KSP 1.2.X. - Remade Kivlan and Zerto entirely. - Three new moons: Protorin, Glacia and Crysalis. - Art pass on Iltan. - Scatterer support! - EVE support! (Big thanks to Galileo for letting me use textures from SVE and helping me with the configs!) - Overhaul on Infernas' particle system (thanks you, SAS123!) - Many new science defenitions (thank you, MinimalMinmus!) - Many new biomes to explore and better biomes in general. - Many other Kopernicus mods are now supported - Some easter eggs have been added... - Full KSPedia support! - New surface textures, using CTTP (like OPM) - New heatcurve for Cyran, ships now heat up with a certain amount of Kelvin per frame below an altitude of 5 million meters, the intensity scales with distance. - Cyran now has a (cloudy) 'surface texture' instead of a void. - Cyran's rings have been overhauled to display the decay of Infernas more realistically (thank you, SAS123!) and a new ring has been added. - New lava texture on Infernas, as well as a new particle texture. - Improved scaledversion textures. And still on the to-do list are: - Missing Science Defenitions - Asteroid spawning system Alright, alright, where do I download this? Right over on SpaceDock. The mod has been updated to work with 1.2, and support for PlanetShine, DistantObjectEnhancement, EVE, Scatterer and TextureReplacer is included. (Kerbals can remove their helmets on Iltan) Support Cyran? @JadeOfMaar has created an awesome signature banner for Cyran! LINK
  20. VERY CLEARLY TEMPORARY NAME (Vilviomia is from a random planet name generator and Vilvinet is an edited version of Vilviomia, they are not references to anything there) Welcome to my newest kopernicus project, which takes place in the titular Vilviomia-Vilvinet, those respectively being the larger and the smaller star within the system. This planet pack makes the kerbal start at Istratune, a large superkerbin with a 5 atm thick atmosphere and ZERO surface water, but the ksc starts roughly high enough where the atmospheric pressure is similar to Kerbin. Aside from that, its high gravity means that it takes quite a high amount of delta V to escape it's sphere of influence. This is where it's moons will help. HISTORY WHEN RELEASE? PLANETARY IMAGES PICS
  21. | Official Website | Official Discord Server | Download On SpaceDock | release thread Currently, there are few planet packs of the large scale being developed. This modpack aims to change that by introducing a new modpack that when completed will be the largest out there. However, this is obviously very very ambitious and will take place over a year or so. All the bodies have been planned and are pending the PQS and Heightmap/Color/Normal files. All planets, stars and moons are scaled to 2.67x scale to complement JNSQ and a very small handful of bodies are actually quite similar to those in GPP in nature. You spawn in Revan (provisional name, named after the title that i released this mod pack in), a super-kerbin (you could even say it’s a super nodens due to its similar buffing in stats), with a gravity, radius and pressure ASL 38%,30% and 190% greater than JNSQ kerbin (another mod pack of the same scale). This makes atmospheric flight easier (at least for large and less draggy craft), due to the firmer grip and better handling. Orbital speeds are so high that SSTOs are infeasible (combined with increased scale), and re-entry is deadly without heat shield- all for a more complex and difficult experience as well as the usage of multi stage launchers. A glider gliding above the surface of Heyu, pre-texture update, a tidally heated moon, with its massive gas giant and its rings shown. This was the logo of LSR. Current Version/Release Date: Key: First digit: Star system it is orbiting. Second+third digit:planet number of planet number of the parent from the host star. Fourth and fifth digit: Moon number from the parent. Last digit: Sub-moon order from the host moon. This is only 0 or 1 and there are no such examples in the 24 flagship bodies listed ahead. Most of the objects are pending naming (don't ask why) and we need your help to name them (over on discord). 24 Flagship Bodies: Linbol AA - F7V main sequence star slightly larger than Kerbol. Posesses metallicity comparable to Kerbol. Linbol AB - M3V main sequence star a third the size of Kerbol and fairly calm for its size. 101000 - a barren and scorched planet orbiting its host stars every two weeks. 102000 - a volcanic planet smaller than the earth with rivers of flowing magma. 103000 - a kerbin-sized desert planet with its characteristic yellow-orange tint. 104000 - a kerbin-sized habitable planet with a small set of rings and oceans. 105000 - the homeworld and also a habitable super-earth with oceans. 105030 - the furthest moon of 105000 that contains a thin atmosphere and deep canyons. (pending the unoriginal name Canyon from LS1) 106000 - a barren and inhospitable mega-earth 15 times the mass of 104000. 106020 - the much more habitable but still cold moon of 106000. The asteroid belt where future minor planets will be added. 109000 - a relatively small white water-cloud gas giant. 109030 - the tidally heated orange desert moon 20% the mass of 103000. 110000 - the largest gas giant with a large set of rings and 14 planned moons. 110060 - an dark blue ice giant moon or potential binary, the only of its kind (in this mod). 110070 - the largest moon in the system by far and possesses a toxic purple atmosphere like eve. 111000 - a pale blue gas giant a third the mass of 110000 with a smaller set of rings. 111010 - a tidally heated icy-carbonaceous moon with oceans. (This is the flagship moon of the system and is pending the name Heyu (named after the highest peak in the homeworld 105000 where it was first observed by astronomers). 112000 - a medium-sized ice giant known for its insane winds at the cloud layer. 112010 - a large ice world with a vast underground ocean over 49 kilometers deep. 114000 - a frozen ice-world with ancient lakes, cryovolcanism and 5+ kilometer spires. 115000 - a mysterious mega-earth in a distant and eccentric orbit with a dense and deadly atmosphere. 115010 - the tidally heated (but still frozen) dark moon of 115000. Linbol BA - K5V or K4V main sequence star slightly smaller than Kerbol. Linbol BB - DA3.5 white dwarf that used to be a star twice the mass of Kerbol just 100 million years ago. There are many more bodies planned but these are the 24 bodies that will be in the initial release. Currently work in progress are those in bold. Those italicised are complete and will be released. (The only really earth like bodies are 104000 and 105000). Linbol system's 24 flagship bodies are unique in their own way such as posessing a thick atmosphere and so on, and must meet the mass and radius requirements given by me. (all bodies are larger than Stock Kerbin and are at least 4% the mass of JNSQ Kerbin). The increased scale and (comparatively) large size of the homeworld (which is twice the mass of JNSQ Kerbin) makes take-offs and launches slightly harder as well as orbiting (SSTOs are probably impossible). The four gas planets (one with a gas moon) orbit in a roughly 3:5:8:12 pattern of Semi major axes, compared to OPM/RSS 1:2:4:6. This results in a much closer gas giant configuration and also a slightly unstable one over the course of billions of years. The furthest-out gas planet orbits roughly where Sarnus would be if the system was shrunked down to stock scale and the star down to stock size. That being said, the planet pack makes up for this by implementing three new bodies further out that orbit all the way out to where Eeloo would be in JNSQ (or roughly where Urlum is). All this is done to reduce ludicrous travel times and to prevent the need for the JX2 antenna or Better Time Warp. The textures used in this modpack vary in size by body, but as a general rule of thumb: 8192 size textures are used for large solid bodies and gas giants. (>1500km radii) 4096 size textures are used for mid sized (500-1500km radii) bodies 2048 size textures are used for small sized (<500km radii) bodies This ensures textures are finely detailed for large bodies, and the final modpack with all 119 bodies will probably end up being larger than JNSQ and comparable to the Alpharia planet pack, at 2.2 gigabytes. Mods recommended: JX2 Antenna - a large expensive and heavy antenna but with extreme network capabilities recommended for Deep Space communication. Extremely useful past 109000. Visual Mods - only if your PC can run it Better Time Warp - Used to speed up time - some of the outer planets are a little bit far away. Hangar Extender - In case you need to make larger rockets. Just in general Eve optimised Engines - For 106000 and 109070. Distant object enhancement - to see distant objects more clearly. Not really counts as a Mod, but also change your difficulty settings to multiply DSN modifier by 4 to make up for the large system and larger scale. Also, custom lighting should be used, everything Heyu and beyond is just really really dark. The poles are also quite distorted in some bodies, so some gas giants have a hazardous magnetic field strong at the poles to deter Kerbals from looking at the poles up close (although this effect is most pronounced on terrestrial bodies) Difficulty: While LSR may be a hard mod, it isn’t as difficult as it seems as Stock engines are generally slightly overpowered for stock scale. Apart from the notably thick atmosphere (which thins rapidly and can be easily avoided), the homeworld body does not pose any challenges apart from the large size and gravity. Overall all players except the most beginner players should be able to play this mod. Screenshots See you soon!
  22. This is meant to be an expansion to OPM and MPE, adding three new minor planets in the Kuper Belt and Scattered Disc region. Bodies list: Kuvar: Quaoar Vőt: Weywot Arkar: Leleākūhonua Nognog: Gonggong Ei: Xiangliu Download here!: https://spacedock.info/mod/3446/Trans-Neidonian Objects NOTE: Requires Niako's Kopernicus Utilities and Lt. Duckweed's VertexHeightOblateAdvanced License: MIT
  23. Welcome to the Official Release thread for After Kerbin. After Kerbin is based on the Stock solar system, but 4 billion years into the future, adding highly detailed and intuitive planets to your game. We are in the process of setting up a DMP server. Spread the word! Overview: This mod aims to add a completely new adventure as you begin on Duna (which has Kerbin's properties for ease) and explore and uncover the secrets of the future stock planets. This mod adds highly detailed, 4k planets, each come with their own EVE and Scatterer configurations. Every single planet and moon has been adjusted and changed. Even Jool. All planets have been tested and I have made sure both rockets and spaceplanes can function on each of them. System Requirements: 5GB of RAM KSP 64 bit Donations are never asked for, but always appreciated! Help buy me another pizza if you enjoy the mod "Only during the last breath of life does the mind truly understand how lonely a species really is. Floating. In the dark. Guarded by nothing but the very nemesis which plagues the planet - loneliness, darkness, death." - Source Unknown, Year 7510, Solitude. FAQ: Is this planet mod compatible with present day mods? Yep! Even the visual mods will work together (they didn't with my previous planet mod), meaning you can install nearly any planet mod except those that also replace the home planet. How much RAM do I need for this mod? It varies. I recommend around 5GB at least. If you struggle, lower your texture quality. Watch @TheBeardyPenguin progress through conquering the Kerbal system for the final time in the hopes of saving kerbalkind. DELTA V MAP This mod follows the CC-BY-NC-ND licence. Thank you for downloading!
  24. Outer Kerbin An expansion to the Kerbin system Have you completely explored Kerbin? Have you mined Minmus for your refuel stations? Have you explored every anomaly at the surface of the Mun? But going to Eve or Duna isn't your kind of game? Than "Outer Kerbin" might be what you are looking for! You get to explore more, close to home! Outer Kerbin adds the planet "Phybi" to the Kerbin sphere of Influence. Phybi is in orbit around Kerbin just beyond Minmus and might be tricky to capture on your first few attempts. (SMA 65000000, Inc 12) Orbiting around this planet is the small-sized moon called "Iszmi". Both bodies are vacuum planets and have low-gravity somewhere between the numbers of the Mun and Minmus. Both bodies have a full world biome map, so theres enough for you to explore. Delta-V Calculations Numbers are calculated based on quick runs. No circularization around Phybi. Straight to Surface. So extra dV is adviced! From Lower Kerbin Orbit to Phybi Surface = 2520 m/s From Phybi Surface to Kerbin Re-Entry = 980 m/s Phybi Surface Touch & Return to Kerbin = 3500 m/s Latest Release v1.2 DEPENDENCY Kopernicus COMPATABILITY Outer Kerbin should be compatible with all planetpack that do NOT alter the stock system's planet locations. Please notify me when it's not complatible with another planetpack! Confirmed to work with: Atoren, DwarfPlanetsPlus, KerbolOrigins, OPM, Planet Cyran, The Plod System, The Varuta System , Trans-Keptunian, Moho Moons Mod and Miporia Planet Pack. IMAGE GALLERY Imgur Album VIDEO Outer Kerbin Preview Trip to Iszmi LICENCE Outer Kerbin is licenced under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International THANKING the awesome people over at the Kopernicus Discord for their help on getting to know how to create planets for KSP. @SnailsAttack @Gameslinx @Poodmund and others who've proven to be an helping hand! A Special shoutout to @Kottabos for his awesome video preview of Outer Kerbin on YT.! Give him a subscribe on his channel! Shoutout to @Johnster_Space_Program for featuring Outer Kerbin in his YouTube serie! Note that this being my first planet-pack for KSP, im looking forward on feedback! Have you encountered issues, please notify me, and ill try my best to get rid of it!
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