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  1. I was finding any mods which can give me flight profile in graphical form like altitude vs time graph, acceleration vs time graphic etc. Like dude in this video https://youtu.be/nSDXLiynSDXLiydwCY I just died finding this thing but looks like it doesn't exist
  2. As the title suggests I tried installing Modular Kolonization Systems and Life Support by Umbra Space Industries yesterday, but for some reason some parts didn't show up in the VAB but they were there when I looked in the folder. So I tried uninstalling mods and reinstalling them to see which one was the culprit and apparently it was ReStock and Restock+. I don't know what causes this problem maybe a patch from Module Manager I don't know. If anyone has any input or any ideas so I can have all of these mods work together please let me know.
  3. Any body know of any good suit packs for texture replacer I found some but the download link doesn't work
  4. In ksp 1.8 kerbal engineer is no longer compatible so I still use ksp 1.7.3 , I do this for other mods as well squad please make mods like raster prop kerbal engineer that are no longer supported by the developer compatible again.
  5. KSP: 1.8.1 Windows 64bit Problem: Hinge leads to pinwheeling, see linked video. Mods installed: Both DLC and below. All the mods are current according to CKAN 1.26.6. Those marked are pre-1.8.0: AutomatedScienceSampler Chatterer ChattererExtended ClickThroughBlocker CommunityDeltaVMaps DistantObject DistantObject-default DockingPortAlignmentIndicator EasyVesselSwitch EnvironmentalVisualEnhancements KerbalAlarmClock KerbalEngineerRedux KerboKatzUtilities ModuleManager NavballDockAlignIndCE PlanetShine PlanetShine-Config-Default RealTimeClock2 Scatterer Scatterer-config ScienceRelay StageRecovery StockVisualEnhancements SVE-MediumResolution SVE-Sunflare TacFuelBalancer TextureReplacer Toolbar ToolbarController Trajectories TransferWindowPlanner PRE-1.8.0 TriggerAu-Flags unBlur PRE-1.8.0 UNDOCKINATOR PRE-1.8.0 VaporVent WaypointManager xScienceContinued Reproduction steps: I have a station en route to Minmus. The station uses 2 of the hinges to deploy solar panels. Launched, extended and performed trans burn no problem. Switched to Space Center and a few Kerbal days later switched back. The result is here, sort of amusing (10 second video, about 14MB). Anyone seen this before and short of redesigning without the hinge, how can i fix it? My mod list is above in case one of these is the issue (I sort of doubt it.). Note that in the same game save I have a hinge in a shuttle as part of a grabber arm and it works fine. Update: Reduced mods to just these two, as they have parts on some of my craft. KerbalEngineerRedux (1.1.7.1) VaporVent (1.1.10) Switched to station and still pinwheeling. Homer
  6. Hi guys. You may heard about/loved the Lack Luster Labs mod. @linuxgurugamer and @LeLeon worked on it a lot tto, revive/update it, but still there's a lot to do. Since @Lack left the mod long ago and the models are gone, the two mentioned above has a hard time to update the LLL mod to 1.8+ Is there anybody in the forum, who can modelling parts with blender or other adequate program? I cannot, 'cause I'm dumb for programming/modelling. Every necessary info you can find here:
  7. Hello there, Does anyone know of any mods that are compatible with 1.6.1 (yes I still use that, too lazy to find the updated versions of the 200000000000000 mods I have installed.) that add RANDOM FAILURES into the game? (capitalisation solely for dramatic effect) I want to add some realism into the game so, yeah. Also could anyone be so kind as to provide the link for Deadly Reentry's 1.6.x Release? The oldest I can get is 1.7.x Thanks and I appreciate it.
  8. I downloaded all nedded mods. I create all files. and i got this eror :1 error related to Gamedata/EquentRevived/config/equent Help me pls here cfg file :
  9. This is just for everyone's general opinion. If one isn't in the poll, please say who it is in the comments as polls are restricted to 20 options.
  10. Same as title. I've gotten 11000 patches when I got 60 mods. Also, 1 problem that I plan i fixing.
  11. I've been thinking about creating some KSP mods for some time but, I don't really know where to start. One question I thought of so far is what kind of application(s) should I use? A couple mods that I've thought of making are parts mods and mods that just change things in the game.
  12. I have installed the "After Kerbin" mod and I wish to remove it I was able to delete everything in it except "sigma" I tried deleting it multiple times and it's still has all the planets from the mod
  13. I've noticed in my updated 1.7.3 install, that it takes much longer to switch from Flight mode into Map view. Is this a known thing with any specific mods? I've tested a stock 1.7.3 install (only mod is Hyperedit) versus my fully modded install, and the stock install is practically instantaneous. Modded install takes approx. 5 secs, which doesn't seem like a lot... but it's painfully obvious. So most likely something is going on with my mod interactions and the Map View loading... Thanks for any input, advice, or troubleshooting direction! Here's my list from CKAN for reference: Most recent log also provided for reference: KSP Log 092619 T1016.log
  14. So I'm playing KSP in version 1.6.1 and I was just wondering what the recommended total amount of mods I would be able to use that my game/computer can handle. Specs: i5-4570 3.20GHz CPU 930gb ram
  15. So I'm trying to start up KSP, but it stops halfway through, specifically at the stock jet engine for some reason. Is there something wrong with this part? Are there any conflicting mods? Mods I'm using: Realism Overhaul and Real Solar System including their dependencies as seen on the GitHub page. (https://github.com/KSP-RO) Real Solar System Visual Enhancements including its dependencies.
  16. So I wanted to Hype up for KSP so i took some mods (Much mods) and played i Created a mun base and noticed i cant use the Swivel Engine and some Thrusters in General or I cant Change how much fuel is in the Most Tanks Which mod is causing this? https://imgur.com/q9sGfUa On This Picture you can See that i cant do it https://ibb.co/WH4QRvy Here you can See what mods i have installed Just Tell me if you need more information
  17. Hello people of Kerbin! Just something been pondering , looking for some feedback. I have been trying to find a "Core" list of Mods that i feel i cant go without for some time. Most have not changed but with recent expansions some have not been updated to make the move with me. Then I spend Hours repairing gamedata, or waiting for load screen to finish. So..What Id like to know is, Anyone else do the same Then add new mods to this list? How many Patches seems excessive? (my current MM has 19k) Finally, Any Mods in my list that stand out as "issues"? Thanks in advance.. KSP: 1.8.1 (Win64) - Unity: 2019.2.2f1 - OS: Windows 10 (10.0.0) 64bit 000_AT_Utils - 1.8.2 ClickThroughBlocker - 0.1.9.4 Toolbar - 1.8.0.5 USI Tools - 1.3 ToolbarControl - 0.1.9.4 Aviation Lights - 4.1 B9 Part Switch - 2.12.1 BD Animation Modules - 0.6.5.8 Community Category Kit - 5.0 Community Resource Pack - 1.3 CommunityTechTree - 3.4 ConfigurableContainers - 2.4.7 CryoEngines - 1.1 CryoTanks - 1.4 DeployableEngines - 1.2 DMagic Orbital Science - 1.4.3 DynamicBatteryStorage - 2.1.1 Easy Vessel Switch - 2.0.7235.25545 Environmental Visual Enhancements - 1.8.0.2 EVA Struts - 1.0.6 Ferram Aerospace Research - 0.15.11.3 Firespitter - 7.14 FShangarExtender - 3.6 GroundConstruction - 2.5.0.1 HeatControl - 0.5 IntegratedStackDecouplers - 0.1.5 Interstellar Fuel Switch - 3.12.2.5 JSIPartUtilities - 0.5.0.4 KAS - 1.5.7239.36651 KerbalAtomics - 1.1.1 Kerbal Engineer Redux - 1.1.7.1 KerbalHealth - 1.3.8 Kerbal Joint Reinforcement - 4.1.15 Kerbal Inventory System - 1.23.7234.41726 KSP-AVC Plugin - 1.4.0.3 MagiCore - 1.3.2.3 Infernal Robotics - 3.0 ModularFlightIntegrator - 1.2.7 NearFutureConstruction - 1.2.1 NearFutureElectrical - 1.1 NearFutureProps - 0.6.1 NearFuturePropulsion - 1.2 NearFutureSolar - 1.1 NearFutureSpacecraft - 1.3 NSS-OctoSat - 0.1.13.4 PatchManager - 0.0.17 RealPlume - Stock - 3.0.1 RemoteTech - 1.6.3 RemoteTechRedevAntennas - 0.1.1 RetractableLiftingSurface - 0.2 SensiblePumpsCont - 1.3 KSP_ColorPicker - 0.1.0.1 KSP_Log - 0.1.0.1 PartHighlighter - 0.1.0.1 SpaceTuxLibrary - 0.0.2.3 Spacetux - 0.3.12.4 StationPartsExpansionRedux - 1.3.1 TweakScale - 2.4.3.10 USI Core - 1.3 USI Exploration Pack - 1.3 Freight Transport Tech - 1.3 Konstruction - 1.3 USI-LS - 1.3 MKS - 1.3 NuclearRockets - 1.3 VenStockRevamp - 1.14.2 KSP Interstellar Extended - 1.25.0.5
  18. Hey all. I'm coming back to the game and want to get into it properly, as I have never quite managed it before. SO I ask you oh great hive mind, what are a few quality of life mods, nice simple one's that you'd recommend, compatible with 1.8.1 and beyond.
  19. Does KerbalEDU support expansions and mods? We are considering using this for homeschool, but I know my son will want to be able to use the expansions and mods.
  20. I stopped working on my mods for some time, however I want to update them for 1.8. Thankfully the parts work just fine in terms of functionality, the problem is that the textures now look very strange. It looks as if half of one part has one shader while the other half has a different one. This doesn't happen with all parts, so I'm at a loss about what might be going on here. Any input would be greatly appreciated. Below are some images of the weird looking textures Strange dividing line: Another strange dividing line: Normal looking one, for comparison:
  21. Does anyone know if there is a way to detect mods that are not being used? Alternatively, is there a way to detect which mods are being used in a particular save file? Also of use would be a tool to enable/disable mods in-game, if such a thing exists... Thanks, Crash
  22. Hello everyone, my problem is all in the title, honestly. I am not a fan of the appearance of the Scan Sat parts, they're not very stock-alike and quite boxy imho. It is however a wonderful mod and I need it in every of my campaigns. Now before you tell me that there are no remakes of these parts, I call jack on that because I used to have such a mod in a previous install of the game, but I have no idea which one it was... Maybe it even was part of a mod for al I know. So what I'm asking you today is if you know where this is from ? Thanks alot for your help ! picture as reference :
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