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  1. I require a Duna lander since I am not very good at making rockets and I can't find a good Duna lander and rocket, and it would help very much if someone could refer me to one. Disclaimer: STOCK ONLY
  2. A pair of shuttles I built, to ferry probes to just about anywhere (Hence the name, Katurn V Probe Delivery System). Use RealFuels, or the poor thing wont have enough power to even get off the pad. With probe (uses RealAntenna) https://kerbalx.com/Natelolzzz/KVPDS Without probe https://kerbalx.com/Natelolzzz/KVPDS-No-Probe They handle like a brick, so be cautious!
  3. Type your favorite engines out of the listed: Nerv Atomic Engine Mammoth Liquid Fuel Engine Rapier Jet Engine Mainsail Engine Vector Engine Clynsdale Solid Fuel Also (hopefully without breaking any rules) please like my thingamajig to improve my credit. ~Cheers
  4. With Iranian rocketry progressing quickly (they're planning to launch a human into orbit by 2030), I was inspired to create this mod. This is my second mod, so feedback is appreciated! Safir: Salman: Download on SpaceDock: https://spacedock.info/mod/3550/Kermanshah Rocketry Dependencies: Waterfall License: CC-BY-NC-SA (Configs) and All rights reserved (Textures and Models)
  5. Have you ever thought of launching rockets the wrong way? Retrograde Launch Systems gets you covered! They provide several rockets for you to launch westwards. This is my first mod, don't expect great textures or models for now. Download (SpaceDock): https://spacedock.info/mod/3545/Retrograde Launch Systems License: CC-BY-NC-SA (CFG), All Rights Reserved (Textures and Models)
  6. In this game your objective is to improve the rocket prior to you! (Heavy inspiration from @AlamoVampire) To improve a rocket and you can use anyone of the methods below! Methods Method 1. You can post a rocket that is its next evolution. (Atlas 2 gets followed by Atlas 3A and so on) Method 2. If it uses technology used by another rocket (RS-68 for Ares V followed by Delta 4) Method 3. It looks similar ( H1 Followed by Delta II) To make sure the fun and games can continue smoothly we have to follow the rules below. Rules Rule 1. Fictional rockets are allowed to an extent (Things like FAM is allowed but things like Interstellar is not) Rule 2. You must wait 10 minutes since the last rocket you posted Rule 3. Follow the forums rules. Rule 4. Only one rocket per post. Rule 5. No spacecraft this is about rockets! Now I guess I will start us off with the first rocket to reach space the V2!
  7. Go everywhere, but now with rovers! Total Mass: 2903t Dry Mass: 573t Initial TWR 1.68 DeltaV 24k Launch it from runway. If you have some problems related to the craft you can report your problem to me. Known issues: - Problem with decoupling nuclear to liquad stage. Temporal solution: time warp stages from each other. https://drive.google.com/file/d/1p8kHtaQ9tDR7ajhAe0WuQzsEAu_3fruz/view?usp=sharing If you have some problems related to the craft you can report your problem to me.
  8. I tried to build a new rocket to go to the Mun northpole this morning. I got big problems. With the ship, it was a lousy build, but mainly with the save ships and save game commands. The saved ships that I had made were first not available ingame. (Which meant that the saves got corrupted and at one point i could not even save the game) That was the first thing that happened. When i looked in workspaces folder they were still there. The last save had the message that the rockets were unavailable. I could not save the Luna1 ship i was working on in the assembly hall. After restarting the game the ships came back and i managed to make a lift off. After going back to the vehicle assebly hall I loooked at the saved ships and they were all there. I decided to erase one of the ships and now I got back to the problem i had earlier. All ships disappered ingame and all saves had the wording that the ships were unavailable. I could not save the ship that I was working on either. I could make new saves but with the message that the vehicle was unavailable. I looked in the workspaces folder and all Luna and Mun ships had disappered. Only my crappy first ship was still there. And i could not save the ship that was in the Vehicle assembly hall. This is how it looked like. Now I am reinstalling the game from scratch. I will write here again later today if the problem remains. For my specs: https://pasteboard.co/8LMZ0j6nm6vE.png I have GTX 3070
  9. Meet the Auora, a new advanced space craft that was made in secret development 2 months ago. Now, Andrew the Astronaut Industries is happy to present it download link: https://kerbalx.com/Andrew_the_Astronaut/Auora -Andrew the Astronaut industries PR team manager
  10. i try to launch the boosters but instead it decouples and i dont know how to fix it https://imgur.com/a/iK918Q4
  11. Hey there! Im playing on ps4 and im trying to assemble my Space craft using a single high isp rocket with a lander attached Apollo-style. Thing is, everytime i tried it in the past, i remember the whole craft started wobbling in every direction and i'd like to avoid that as much as possible. Can anyone help me plz ?
  12. Howdy Everybody! First off, I want to thank @Pudgemountain for this idea. He recently posted the results of an ai program attempting to recreate images of the Saturn V rocket. The results were...something to say the least. However, the images provided interesting ideas for rockets. I invite everyone on the forums to create spacecraft based on their own ai images! Post ai images for others to springboard off of, post images of your KSP creations, even both! I will also be posting ai generated images of my own so that folks can pick out ideas they want to bring to...reality?...kerbality?...whatever. Just a few rules: 1) Any craft that are created must be functional. Rockets need to be able to get off pads, spacecraft can achieve proper orbital spaceflights, etc. 2) If you decide to post your own ai inspired craft, show the original image that provided your inspiration. 3) Whatever ai generation software you use, be sure to provide credit to that site. On that note, make sure they allow public usage of images you create (shouldn't be an issue, but you never know). Above all else, have fun! Let your imagination run wild! If you want to provide a mission report or a short story for your vehicle, by all means! Below I have the original post plus examples I worked up today. Above is one of the original images that gave rise to this idea. Again, send your praise @Pudgemountain's way! Here I recreated the last rocket on the right. Then I decided to check out these ai image generators myself. Which gave me more ideas. Also I started typing a lot of random and "what-if" ideas to toy with. One of my KSP saves, 101 Rocketry, is a US-inspired private aerospace company with a bit of a Taiwanese/ROC flair. I recreated the top center rocket (at least my interpretation). Almost forgot, I have the craft files for these two rockets if you want to mess around with them: https://kerbalx.com/ManateeAerospace/XN1-Tallcom-A https://kerbalx.com/ManateeAerospace/Salamander-II
  13. This thread is sort of like the "Most Kerbal thing you have seen in real life" thread, just in KSP. It would probably have to be turning a Kania truck into a rocket. It was just for fun and I think I used infinite fuel to get it to space, but that's what the kerbals are about, right? Honestly, I haven't done that much kerbal-y stuff in KSP. I haven't really been to space that much. I'll put pictures of the truck here soon. EDIT: I just made a helicopter version that actually (pretty much) works. Now I am working on a truck/plane! ANOTHER EDIT: The plane worked ok, and I landed successfully, besides that I lost part of an engine during the landing. It only happened because I have the wheel brakes set too strong and the truck turned and rolled a little as it came to a stop.
  14. Remember this rocket from Captain Earth when Globe launched it to prevent the alien menace? You know, the "Kill-T-Gang"? Now, this rocket has become a reality, in 5 different versions! Ladies and Gentlemen, I (and Mitsubishi themselves) present to you, the Pegasus rocket family! The rockets are as follows: Pegasus (the original) Pegasus-E (for Expendable) Pegasus-L (for Liquid, hinting at the liquid-fueled boosters) Pegasus-P (from "poudre", French for solid), and Pegasus-L Hydrolox , a more powerful (and environmentally friendly) version of the Pegasus, with 4 Hydrolox engines. Also included is the "X Base One Propulsion Section" for "X Base One" (in turn both based on NASA's Constellation program and the BBC's Doctor Who (Bowie Base One, The Waters of Mars), and the Pegasus 2, Pegasus-M for the MRC, Pegasus-H for my original "Hippogriff" spacecraft, Pegasus-O for the Orion spacecraft, Unicorn, EuroPegasus, DORUS, and a version for the launch of Mir's core module. See them on my hangar right here: https://kerbalx.com/hangars/145355
  15. Have you guys seen many rockets in anime? If so, just put the screenshots of the rocket's here.
  16. I am working on a mod for the Neutron Rocket made by Rocket Lab. It is still WIP I am currently working on the second stage and fairings.For some reason the colliders got completely shifted and the same with the node and the fairings don't decouple. I am open to any and all ideas. I am gonna take A LOT of creative liberty since we barely know anything about this rocket. Also I need someone to help me out with the nodes and modules for the fairings.Here a few development pics: The part will be temporarily placed in the thermal section just to make them easy to find in development These are the upper stage pics:
  17. v1.1.0 (10 June 2022) Full Screenshot Gallery Currently the mod adds 12 different engines. You can read about the engines in the Wiki. You will notice that they run on a variety of fuels. These fuels provide advantages and disadvantages compared to stock Liquid Fuel and Oxidizer, having different efficiencies, thrust ranges and storage volumes. You can check out my roadmap of engines that potentially could be added. DOWNLOADS Spacedock Github Wiki Bug Reports Dependencies (included in download, check for latest versions!): ModuleManager (4.1.4) B9PartSwitch (2.17.0) Community Resource Pack (1.4.2) DeployableEngines (1.3.0) Installation: Merge the GameData folder in the release .ZIP with the GameData folder in your KSP installation, by placing the GameData folder in to the 'Kerbal Space Program' folder. All of the dependencies come included with the mod. The "RocketMotorMenagerie" folder, as well all dependencies, should appear alongside the "Squad" folder within 'Kerbal Space Program/GameData'. To install the Extras, place any or all of the subfolders within 'Extras' into 'Kerbal Space Program/GameData'. Recommended Mods: The following mods are strongly recommended for an enhanced gameplay experience: CryoTanks (1.6.0) - This provides a set of patches provide fuel-switching features for the most basic LF/O tanks as well as orbital fuel tanks specially designed to contain cryogenic fuels Waterfall (0.6.3) - A cool way to create and drive engine effects more effectively. If you want cool engine plumes, get this mod. Frequently Asked Questions How are the parts balanced? Parts are balanced against stock KSP parts, which means the launch vehicles might seem overpowered. The parts are best suited for a 2.5x~ system rescale or JNSQ. Will you add feature/part xxx? I certainly accept pull requests. Please target all such things to the dev branch though! Or, you can make a constructive suggestion on the forum thread. Please check the roadmap above before asking. Licensing
  18. jeb? Do you wanna build a rocket? C'mon let's go and build! I never see you anymore, come out the door, it's like you've gone away We used to be best kerbals and now we're not, I wish you would tell me why Do you wanna build a rocket? It doesn't have to be a rocket Go away, bill! Okay, bye Do you wanna build a rocket? Or launch our prototypes around the halls? I think some company is overdue, I started talking to, the kerbals on the walls — Hang in there, bob! It gets a little lonely, all these empty rooms, just watching the hours tick by jeb? Please I know you're in there, people are asking where you've been They say 'have courage, ' and I'm trying to, I'm right out for you, just let me in We only have each other, it's just you and me, what are we gonna do? Do you wanna build a rocket? (sniff)
  19. I'd like to see some of the coolest rockets anyone has designed! I'm new to KSP and I'd like to see cool thing other people have made just for an example to me of how creative you can get!
  20. Heracles Space Program Hey y'all! i need some motivation, so i made this post to help detail my new save instead of dong whatever, this program is intended to be the first duna landing in JNSQ, but first we'll start with the Mun, with a station and a long term stay, then we can move onto phase 2: exploration of duna and the outer system Question should i use some life support mods? I have some experience with kerbalisim, but i kind of want to try out snacks! which do you prefer?
  21. Assume a rocket is standing on the ground with mass = 1000 kg, and near the top of rocket we apply a force of 100 N for say 1 sec,now assume that this is sufficient to tip rocket over/start tipping over. If the rocket is mid air and accelerating at 30 m/s^2, then likewise how much force would be required to tilt it pi/180 rad or change its trajectory by some degree, please neglect the change of mass due to consumption of fuel because the value calculated with this assumption is going to be a a value higher than required, so that is not an issue. Will the force required mid air be the same as the force required on the ground with no acceleration ?
  22. Lost Soviet technology, found in one of old Russia bunkers, never tested but ready to launch, strong as good old Lada! Enjoy fellow comrads! Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2005238847
  23. I would like the RD-0410 Russian Nuclear Thermal Engine to be added to the game because it will balance out with the LV-N "Nerv" Atomic Rocket Motor. Also it will add a great deal of fun, experimenting, and using it to go to places that you have wanted to go. All in All the RD-0410 Russian Nuclear Thermal Engine is a great engine to be added to the game because it teaches the player on how nuclear engines work.
  24. I have created a launchpad in the VAB, launched it, and moved it to a different location in the space center. Now I want to launch rockets from it. The only problem is that when I launch, the rocket launches from the regular launch pad so I have to move the rocket to the other pad somehow. I have tried making many different rovers armed with claws, but none of them are very reliable and can't easily it straight up the ramp onto the secondary launch pad. Has anyone done this before? Would rovers work or would I need something else? Here is a screenshot of after the most reliable rovers moved a rocket to the launchpad: https://imgur.com/uVetFBH One of the two rovers is in the bottom right, Bill is standing on the ramp (to repair popped tires; I had 4), and the pad is the big thing in the middle.
  25. Hi and welcome to this thread! I am a big fan of the current progress LinkSpace is doing. Their NewLine-1 rocket is paving the way for reusable launch vehicles on Chinese ground. That's why I am inspired to make this mod. This is currently the dev thread of mod. Please report any bugs and features you would like to see.
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