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  1. using the aron-100
  2. Excerpt from Pathé News 1st January 1951 "In a surprise press conference this morning, eccentric Scottish multi-millionaire investor and self-described 'gentleman adventurer and treasure hunter', Peadar Ùisdean Cameron Kincaid (better known by his sobriquet 'Puck') announced an ambitious new project - he's entering the space race! "Speaking from a hotel in the small town of Kourou in French Guiana, 'Puck' disclosed a recent agreement signed between his newly formed company, Puck Aerospace, the local authorities, the French government and the governments of the neighbouring countries of Suriname and Nova Alba. This agreement allows the construction of a rocket construction, testing and launching facility on the coast north of the town. The governments involved have agreed to subsidise Puck Aerospace's endeavours in exchange for technology transfers and early disclosure of any scientific discoveries. While details were scant, Puck declared that he had already secured contracts and agreements from a number of the worlds leading companies in various technologies, with the goal of developing rockets capable of lifting scientific instruments, radio transmitters and other wholly peaceful payloads, higher, faster and further than has yet been achieved. "While he freely admitted that current technology has advanced only slightly since the infamous German use of V-2 rockets to bomb London and other targets during the Second World War, he firmly believes that sending large objects into space can be achieved in merely a few years with the appropriate investment of time, knowledge, expertise and of course funding. "He spoke glowingly of a future when humanity will be able to throw off the shackles of gravity and travel to the moon and beyond to the other planets of our solar system. Whether his dream is achievable or realistic remains to be seen." === Game info: Table of Contents Off-site links Kerbal X craft hangar - craft will be added after their launch has been reported here GitHub repository for patches, config files and artwork Career Log - statistics tracking of information exported from RP-1 STORY Chapters 1st January 1951 - Announcement of founding of PUCK Aerospace (this post) 15th January 1951 - PUCK Aerospace announces government sponsorship programs 20th April 1951 - First successful sounding rocket launch from Kourou 23rd April 1951 - Appointment of Mr Vincent Glasgow as Administrator for PUCK Aerospace 13th June 1951 to 13th June 1952 - Flight operations reports 14th July 1952 to 11th July 1953 - First contractors appointed and more sounding rocket grind 31st July 1953 to 16th August 1954 - Multiple sounding rocket launches and failures; and a little controversy in the news 20th October 1954 to 14th November 1954 - First monkey on a PA rocket and end of Suborbital Research programme. 28th December 1954 to 3rd October 1955 - Finishing the suborbital programmes (3000km and 5000km milestones). 14th November 1955 to 3rd August 1956 - First orbit and X-Planes 3rd September 1956 to 27th December 1956 - More X-planes and a failed orbital launch 2nd January 1957 to 12th May 1957 - More X-planes and 2nd satellite in orbit 29th June 1957 to 30th December 1957 - Planes, planes and more planes 1958 - Attempted 1ton satellite launches 1959 - Failure, success and a new aeroplane January-June 1960: Stratospheric research, airplane altitude and speed records, and first woman above the Kármán line
  3. So basically I made a new instance and installed RSS/RO on it and along with a bunch of other mods like Near future construction, habtech 2, and etc. I didn't check beforehand to see if RSS/RO worked with these mods and now I'm getting this error. lmk if you need more info in comments
  4. This story takes place in an alternate timeline. One where the American Civil War never occurred, and the United States Supreme Court never heard Texas v. White in December 1868. This (if I'm correct) makes a state's secession legal. So I've decided to have my home state secede, thus creating an alternate timeline. Then, I had my newly independent state create it's own space agency. This is the imagining of what it might be like. And just to be clear: WASHINGTON STATE, not WASHINGTON, D.C.. I'm not here to argue about the politics of all of this, and I most certainly don't want a moderator involved in it. Questions and comments are open. Note: The spoilers below contain some important notes that will be of interest to readers. Reading them is not mandatory, though. I have no control over that. The Washington Air National Guard is the aerial service branch of the Republic of Washington’s military. It is, along with the Washington Army National Guard and the Washington Naval Militia, a component of the Washington National Guard. It was formed on August 6, 1924 as a state militia, becoming a dual state-federal reserve force in 1933 until 1937. As of 1951, they are headquartered at Camp Murray near Tacoma in the State of Pierce. The Washington National Space Agency is an independent agency of the Washington federal government responsible for the civil space program, aeronautics research, and space research. It was established by the Washington National Space Agency Act 1950 in the Washington Legislature. As of 1951, they are headquartered in Olympia in the State of Thurston with primary operations out of McChord Air National Guard Station in Tacoma, in the State of Pierce. Some notes should be read before anyone starts reading or following the series. Some of them are lengthier than others. It is not required to read the notes, just heavily suggested. The chapter begins here. PRESIDENT OF WASHINGTON: Arthur B. Langlie (R) CHIEF OF STAFF, WASHINGTON AIR NATIONAL GUARD: General George S. Payne ADMINISTRATOR, WASHINGTON NATIONAL SPACE AGENCY: Richard Simons AIR NATIONAL GUARD LIAISON, WASHINGTON NATIONAL SPACE AGENCY: Major General Wallace Seaver DIRECTOR, MANNED SPACEFLIGHT CENTER: David Heath DIRECTOR, MCCHORD LAUNCH STATION: Alexander “Alex” Turner Prologue Washington Capitol, Olympia, November 14th, 1950 Richard Simons strolled into the conference room and set down his briefcase on a vacant chair at the head of the table, and had his aide hand out the materials to the collective of Senators and Representatives sitting in the room, facing him expectantly. Outside the grand windows, it was raining persistently. Rain was extremely common in this part of North America during the non-summer months. Rather depressingly so. But summers were getting hotter and hotter, and wildfires more and more frequent and more and more severe. “Well, Senators. Representatives. My name is Richard Simons, and I have an exciting proposal for you all: a space program!” Everyone in the room promptly scoffed. Space programs? They had more important things to deal with, like national defense, and the economy. They had just seceded from one of the world's largest superpowers, after all, nevermind that it’s been thirteen years. Space wasn’t exactly on their minds. Two Senators straight up left the room. “Gentlemen, the Soviets and the Americans have been playing around with suborbital flights for several years now. Ever since the end of the War, the United States has sent up not one, not two, and no, not three, but four rockets! None of them ever stayed up there, of course, but that doesn’t matter at the moment. We don’t even have the technology to put natural satellites in orbit yet, but it’s something we’re discussing.” Senator Michaels spoke up. “You’re damn right we don’t, mister. We should be focusing on more important issues, Mr. Simons. National defense. The economy. Public utilities.” “Please, Senator, we’ve gotten that taken care of. It’s been thirteen years.” Mr. Simons was, of course, referring to Washington’s secession from the United States on November 11, 1937. “And three days. But these issues are still important to the public. They won’t like it if we waste funds that could better be spent elsewhere on a space program.” “Do you even have a proposed launch center?” This time, it was Representative Russell MacDougal. “We’ve narrowed it down to two possible locations: Camp Murray, and Camp Harmony.” “Camp Harmony? That’s in Puyallup, Mr. Simons. Puyallup’s a town of ten thousand people in my district. People who want nothing to do with your waste of resources.” “I know. When the Japanese were held at Camp Harmony during the War, it supported a population of 7,390 Americans of Japanese descent from across Western Washington and Alaska starting in May 1942. We’ll have barracks, with 50 square feet of space per individual and one small window, a single electrical socket, and a wood stove. These can support our staffers and astronauts. Several mess halls, laundry facilities, and latrines are also present at the Camp Harmony facility. A one-hundred-bed hospital was built in Area D, as well, and existing facilities from before Camp Harmony was established were used by the Army as administration offices and community centers. The place is chock full of workshops.” “And what if something happens? An explosion, say?” “That’s the tricky part. See, all the buildings at Camp Harmony are made of wood. It’s a fairgrounds and a concentration camp, both of which are temporary and meant to be taken down, so what better material to use than wood for that, am I right, gentlemen?” “That doesn’t answer my question, Mr. Simons.” “Ah, yes, I was getting to that. We’ll need one launchpad—” “Launchpad?!” “Yes, launchpad. Don’t worry, only a small one. For now. We won’t be able to do much beyond sounding rockets. Tiny little things. But as I was saying, we’d need a launchpad located fairly far away from the wooden buildings, at least until they are renovated, because any explosion would mean bad news.” Representative MacDougal grunted in dissatisfaction at the thought. “Mmm… I don’t sense anything good coming of an explosion at Camp Harmony. But you said something about astronauts earlier, Mr. Simons, did you not?” “Yes, I did. I must admit that’s more of a pipe dream at the moment, but those astronauts will need somewhere to sleep before missions, and Camp Harmony still has its buildings from the war.” “Why not use Camp Murray? You know, the National Guard—” “—I know what Camp Murray is, Representative. I mean, yes, it will provide essentially ‘free’ security because it’s already a National Guard station and it has sentries. But the truth is, Camp Murray is near an area too densely populated for our tastes.” “What about the McChord Air National Guard Station? Puyallup can’t be the only option… Can it?” “McChord does have a railroad line, that is an advantage, I must admit. McChord would also have this ‘free’ security given to us. But rockets would be flying over 12 miles of populated area. Rockets launched from Puyallup would only fly over 7 miles of populated area, and wouldn’t encounter any settlements beyond farming towns of 100 people at most, thinly spread, until Spokane, at which point it would be well high enough to not pose a significant danger. Not to Spokane, at least.7” Representative MacDougal considered this a moment, then started quietly discussing with his peers. “We’ll give you McChord. It has the railroad so you can order and ship supplies in. Besides, looking at this folder here,” MacDougal said, flipping through it to the AVIATION PROGRAM page, “you look like you want to deal with airplanes, too. McChord has a runway, Camp Harmony doesn’t.” There was a long pause. Nobody said anything. Nobody moved. “Take it or leave it, son. Final offer.” “That’s true, Camp Harmony doesn’t have a runway...” Another pause. “McChord it is, then, Representative,” Simons said as he closed his folder. Administrator Simons and Representative MacDougal stood up and each leaned over the table, giving each other a thorough handshake. The deal was done. Chapter 1: Ad Astra McChord Air National Guard Station, Tacoma, September 6th, 1951 | Program: Tiny Delta | Program Launches: 3 | Total Launches: 3 By February 9th, 1951, Launch Complex 1 had been completed at the Washington Air National Guard’s McChord Air National Guard Station, formerly belonging to the United States Army Air Corps before Washington’s 1937 secession. Launch Complex 1 was built only to support a rocket 16 feet1 in diameter and 32 feet2 in height. The Tiny Delta was the first ever sounding rocket designed and developed in Washington, being an offshoot of the Delta program that was started by a partnership between the 10th Civil Support Team of the Washington Army National Guard and the University of Washington up in Seattle. The ultimate goal of the program was to develop a military ballistic missile, but the Military Department had permitted the Washington National Space Agency to use 10 Tiny Delta rockets per year, just as long as the Army Guard got to keep an extra 20 for their own use. The Washington National Space Agency agreed to this arrangement. It was not ideal, but it was better than nothing. It was composed of two stages: a kick stage, composed of the Tiny Sergeant booster to get it up in the air, and the Tiny Delta missile itself was powered by a leftover Aerobee engine. As there weren’t many in Washington, and since neither the United States nor the Aerojet Corporation was going to provide them to Washington’s space program, the University of Washington was working on a similar engine to replace the Aerobee when the supply ran out, and it would. Fairly quickly, too. The Tiny Delta booster lifted off from the pad with the Tiny Tim booster doing most of the work. Unfortunately, the Aerobee engine failed to ignite, causing it to reach less than 3,900 feet3 in altitude, crashing back down after just a 32-second flight. Another Tiny Delta booster lifted off from the pad on January 23rd, 1952, and was much more successful. The Tiny Tim engine and the Aerobee engine ignited at the same time, and clean separation occurred at T+00:00:03. The Tiny Delta upper stage went on to achieve an altitude of about 20,500 feet4 before it started arcing back towards the southeast. Engine shutoff occurred at T+00:01:05, and power ran out at T+00:01:22. Another Tiny Delta booster arrived at McChord by steam train on June 3rd, 1952. Liftoff occurred at 12:29:23 p.m. local time with the rocket tilted in a southerly direction. After a roughly 1 minute, 30-second flight, the second Tiny Delta crashed into a patchy forest, sparking a blaze. East Pierce Fire and Rescue were called to the scene and swiftly put out the fire after eight hours of hard work. Nobody was injured in the crash and only an abandoned cabin was threatened by the fire, but was ultimately saved. The Tiny Delta program was closed after lots of hard work by the engineers involved. Administrator Richard Simons announced that the agency would instead be focusing on the M-1 missile, and publicly announced the goal of reaching the upper atmosphere by 1956, and outer space by 1958. Administrator Simons also announced that the agency would begin working on aviation no later than 1959. Chapter 1 Appendix 1 16 meters (rounded) 2 10 meters (rounded) 3 1,050 meters (rounded) 4 6,250 meters (rounded)
  5. I am currently using the RP-1 Legacy modpack that TheBeardyPedguin provided as its the only place I could find a Legacy Modpack, though I did not download many of the extra part mods, as I did not want them, however, this is a bug I have been having since around 2.0 came out. Perhaps before but I cant remember. Whenever I grab a new part, it will sometimes freeze and be unmovable from where it spawned in, but if i drag my mouse behind a menu, such as the MechJeb deltav readout, the part can be moved and placed, but not picked back up again, leaving the VAB does not fix it, switching save files does not fix it, only resetting the game fixes it, this makes the game basically unplayable, needing to restart it every few parts. I have looked and have not found any mention of this bug and am desperate for a fix. Does anyone know what causes this or how to fix it? The debugging menu doesnt say anything when it happens, and it's incredibly confusing.
  6. I have seen mission reports here that detail the histories of space programs, and so I have been inspired by them to put my own scenario to paper, or keyboard I guess... introducing... The History of a Three-Way Space Race ~~~The Beginning~~~ This Earth in 1940 is split between 3 Superpowers; Kiwet, Copernia, and Sunda. The world has entered a "cold war," driven by the recent invention of Nuclear Weapons, which if used in a full-scale war would cause untold damage. In 1942, Kiwet started a secret program to develop rocket technology that could enable the delivery of nuclear bombs to locations halfway around the world faster than any other method. This program to develop ICBMs would reach a big milestone in 1945 with the maiden flight of the Icarus V rocket. The Icarus V sits on the pad in White Sands awaiting launch Icarus V launchs, the launch clamps unclamp The Icarus V crosses the Karman Line, becoming the first artificial object to enter space The flight of the Icarus V would last less than an hour, ending with it re-entering the atmosphere burning and crashing about 100 km downrange, However, Kiwet's ICBM program isn't as secret as they would hope, as it is infiltrated by spies from both Copernia and Sunda, through espionage, the plans for the Icarus V and other rockets make it way to the other Superpowers, sparking their own rocket programs, and seeding the space race. After many years, the first succesful ICBM would be assembled onto the launch pad in 1951
  7. VNDvolumetrics is patch for RSS-Reborn, gives extra detail into RSS-Reborn. Goal of this mod is to contribute and adds small detail to @ballisticfox0's RSS-Reborn such as: Cirrus Cloud City light Fogs Rain Aurora And outer world beyond Earth! Currently this mod works as a separate patch from Ballisticfox's one to provide more frequent updates, but eventually it will gradually be integrated into RSS-Reborn. Download: Google Drive MOD DEPENDENCIES: True Volumetric Clouds release 3 by @blackrack RSS-Reborn by @ballisticfox0 and its dependency Module Manager Stock Volumetric Clouds's IVA rain sound, duna textures due to license issues. you can erase other files. Current progress -Add GGE integration as placeholder(will be reworked to volumetric cloud later) -Venus rework Planned work -Gas Giants rework: -Aurora for Gas Giants -Volumetric clouds -Scatterer rework Known issue Loading time problem on few PC Lot's of syntax error, will be fixed very soon Patch note License:
  8. Hello everyone, I'm starting a RSS / RO game. I already have over a hundred mods, but I'm wondering if there are some parts mods you could recommend. Cheers!
  9. can anyone give me a step to step tutorial on how to install rss I'm so confused and there's none on YouTube or any good post here or on reddit
  10. Merry (almost) Christmas! I decided to quickly throw together a mission to Neptune! I was thinking of doing this mission for a while, but I decided to grind it out and get it out by Christmas, so here we are. Enjoy!
  11. Hi there! I've visited the Moon and Mars in RSS/RO. Tell me how was the video:) Also please subscribe to my channel for more videos
  12. I was wondering if there were other launch sites compatible with KSRSS or a pack like with RSS.
  13. I have RSSExpansion. I have RP-1. RP-1 gives RSS career support. But not RSSExpansion. So I make a mod that makes RP-1 give RSSExpansion career support. DOWNLOAD: Github: https://github.com/Starcatcher2009/Realistic-Progression-For-RSSExpansion/releases/tag/v2.0.0 SpaceDock: https://spacedock.info/mod/3062/Realistic Progression For RSSExpansion No CKAN yet. SOURCE: https://github.com/Starcatcher2009/Realistic-Progression-For-RSSExpansion LICENSE: GNU General Public License v3.0 1.1.1 Changelog: Bugfix: Mod now shows up in the KSP-AVC modlist 2.0.0 Changelog: Put the previous contracts into their corresponding programs. Contracts are now balanced according to RP-1. That means no individual deadlines for contracts, plus the addition of reputation rewards. New Program: Outer Planet Exploration! Now includes orbiting, landing, and rover missions to Makemake, Orcus, and Sedna.
  14. Welcome to this new post, in wich i am gonna narrate the troubles and discoveries of a new worldwide space agency, formed after WW2, wich combines USA, USSR and Europe technologies, in their objective to explore space "in peace for all mankind": they are the International Space Agency, the ISA. Obviusly all in RSS RO RP1.
  15. Hi, I play RP-1 in ksp 1.10.1 and I have a problem. I want to disable testflight parts failure or minimize it because that's so annoying and RP-1 is enough challenging for that. The problem is that I don't find anything that can help me to do it, so if someone can help me that would be welcomed. ps: I have testflight 2.2.0.1
  16. This mod is meant to work in conjunction with real chatter which still works with 1.12.3, and is meant for RSS or you can use it for stock as well Lines will include Custom starship chatter and coms checks (voiced lines) Custom spaceX marbase eva, chatter and coms checks (voiced lines) Lunar eva and coms checks (voiced lines) Various chatter and coms checks (voiced lines) for moons of planets orbital chatter and coms checks (voiced lines) A whole bunch of new beeps, including the spacex com check beeps on the dragon real space x coms checks (non custom) Real nasa chatter and coms checks (non custom) Staticy sounding mars base chatter and coms checks (voiced lines) non staticy mars base chatter and coms checks (voiced lines) orbit chatter and coms checks (voiced lines) space station generic chatter and coms checks (voiced lines) and more!!!! Heres an example of a mars Eva that ive recorded for mars not exactly perfect (far from it) but i will be going over that as I polish the first release up. https://drive.google.com/file/d/1fzYmpLgX1h_dTpG9LOhPozJ7cSBKeRHa/view?usp=sharing also another one, spaceX com check https://drive.google.com/file/d/1Tj-EhRgnog-1aEjZRaqPlkCix48ItezU/view?usp=sharing I am the only one voicing them so far, I have recorded and edited 100+ lines so far, there a various methods of voice acting such as doing different accents, southern, midwestern, etc and I have changed the pitches of the voices along with adding static, communications breakups, etc to make them all diverse and less generic sounding. Future lines and plans will include chatter and coms checks (voiced lines) for all stock planets an moons 500+ lines More voice actors besides me (people that I know) which are in progrees with collaberating with me on onther mods. My release date is planned for less than 2 months away, around the end of june.
  17. The first systematic approach at solar system expansion using KSP as a simulator. projekt inspiRE will release soon™; featuring soundbites from Isaac Arthur, nuclear expansion and tension, and advanced propulsion concepts/technologies. Featuring Artemis III (2022 version) and other NASA concepts; from the return to the moon to the settling of post-humans on Proxima Centauri b. Beginning in the summer of 2020, this project was conceptualized, and since then, has gone through 5 major revisions. Throughout those revisions, realism has been added and the goals of the project have been refined: this project features full RSS/RO (Real Solar System and Realism Overhaul). Not only are future propulsion concepts realized, but also future power sources and the ways to manage their heat are explored in depth. Thanks to publicly available NASA presentations and the Atomic Rockets website by Winchell Chung, nearly two years of research was compiled into the project. Obviously, presenting all this research only scratches the surface of what I’ve covered, so I encourage you to explore the websites below. Atomic Rockets - http://www.projectrho.com/public_html/rocket/ NASA Artemis - https://www.nasa.gov/artemisprogram As of November 28, 2022, the project is still in development as I wait for an update to the EVE volumetrics and as finals comes crunching down. I plan on using this thread to talk a little about the research I've been doing in the past year and why I am doing this project instead of being 100% sane (lol). The amount of work I have put into this project shows when some of the scenes blur the lines between reality and simulation; the storyboard Word doc has over 8,000 words and I'm not finished. I'm using this thread to both 1.) make myself accountable and finish the thing already, and 2.) showcase what I have already made to the community without spoiling the project. Trailer has already dropped:
  18. This is another mission done quite a while ago, not so much time after heat shield magic wings were indepedantly discovered by several players. In terms of mission finish time, it was the first craft of its kind to complete a full mission of any sort, as well as the first EC powered ssto. These kind of SSTOs are remarkably efficient in terms of getting into orbit, reaching at least 30% of effective payload fraction launching from Earth with a still acceptable thrust to weight ratio, and without any crazy mass optimisations. They are also ideal for tackling atmospheric bodies with high dv needs and mid to moderately high gravity levels. With this kind of basic setup, stock super-kerbins, super-jools, real scale Earth sized planets lacking oxygen, real scaled superearths and some real scale gas giants(fine for at least the dv requirements of Saturn) and super-scale terrestrial planets, at leasts up to 10xearth, can be orbited single staged, with various level of difficulty.
  19. After months of planning, filming, and editing, it's finally here - Project Andoria! Embark on the largest cinematic video I've ever made.
  20. prolemasses (NASA's Waterloo): The Japanese economy, which had been the second largest in the world, crashed in late 1991. The popping of the bubble would lead to a rapid decline in the Japanese economy, and would lead to the 90s being referred to as “the lost decade” in Japan. As a result of harsh economic realities, to save money, the Japanese space program's budget would be slashed. Part of this involved shelving the manned spacecraft, and delaying Hayabusa [a cargo vessel in this timeline]. NASDA would be put through the ringer, jumping through hoops to keep the program afloat. TimothyC (Boldly Going): The economic impacts of the Japanese bubble in the 1980s have taken decades to shake out [in our timeline], and would generally do the same here. In short, even with an earlier station capability, we the authors have serious doubts that NASDA/JAXA will do anything substantively different than they did [in our timeline]. e of p (Eyes Turned Skyward): ...after almost a decade of dreams shattered by the unexpected financial upset which had broken the Japanese economy, JAXA was becoming more comfortable making its plans based on following where the US was willing to lead. In response to the Japanese economy and space program losing its ambitions in almost every modern alternate timeline, an alien space bat decided to give the Japan Aerospace Exploration Agency (JAXA) an unlimited budget and resources for space development. The agency thus became known as JAXA+. The early 2020s saw the debut of the H-Z, a super-heavy launch vehicle capable of carrying 285-485 tonnes to low Earth orbit or 75-150 tonnes to the Moon or an escape trajectory, surpassing rockets such as SLS or Starship. This rocket would enable single-launch space stations and lunar bases, as well as the construction of massive crewed interplanetary missions. It was designated "Z" as it was the ultimate letter. H-Z is an upscaled version of their previous H3 and H-IIA/B rockets, following the pattern of a core stage + upper stage fueled by liquid hydrogen/oxygen, which is surrounded by 2 or 4 monolithic solid rocket boosters. This time, JAXA+ borrowed decades-old plans by Aerojet for the M-1 and AJ-260, the largest liquid and solid rocket engines ever tested. The H-Z first stage uses nine M-1s (manufactured by Mitsubishi Heavy Industries as the "LE-Z") on the first stage and zero to four AJ-260 boosters (renamed "SRB-Z" and built by Ishikawajima-Harima Heavy Industries), with one vacuum-optimized LE-Z on the second stage. (Starship render by The Everyday Astronaut) Launch of VEP-Z (Vehicle Evaluation Payload) from Tanegashima Space Center
  21. I recently edited out the clips of a mission done one and a half years ago. While there are claims of fully reusable lunar missions done with stock parts predating this mission way back, they relied on splitting the timeline during stage separation, so in their respective timeline, either the booster crashes, or the payload never reaches orbit. To my knowledge, this was the first stock craft, based on mission finish date, able to finish a fully reusable mission beyond LEO in RSS(there is a interplanetary SSTO launched earlier, but I only managed to finish the mission after this was done due to a mission extension and some complications with the Kraken). It was based off of some earlier sstos, being scaled down to basically just be able to get up to leo with the lunar lander., so payload fraction wasn't high, just below 2%(at least 4.2% can be attained on large, stock part conventional wing sstos in RSS). The three solar panels were clipped into two, solar panels don't occlude each other from sunlight in this scenario. As for the mass, this mission was done before I along with others discovered magic wings, if this was done now, the mass would be way lower, probably around 2t, which I might explore in the future. Magic or conventional, there is a lot of design space and optimisation to explore with stock SSTOs in RSS.
  22. MARCH 2 ORBIT | Episode 01 | KSP RSS/RO/RP-1
  23. SOVIET ONLY?? | RP1/RO/RSS | Express to Orbit | S02E01
  24. Note: GGE and GGE-Moons are now integrated with KSRSS! Unlike most mods I can send a thousand screenshots and you still won't understand the beauty of this mod. So here's two videos! Still confused? This mod includes a variety of other features such as: -16k Textures with 6 bands for Jupiter. -16k Textures with 8 bands for Saturn. -10k Rings for Saturn. -4k Textures for Uranus with 4 bands. -8k Textures for Neptune with 5 bands. -All bands utilize UV Noise causing them to wiggle and move over time. -Tilt for Jupiter, Uranus and Neptune. -New optional rings for Saturn, Jupiter and Uranus. -Scatterer fixes for KSRSS's gas giants. -Fixes Titan in KSRSS. -Full revamps of Io, Europa, Ganymede and Callisto. Gallery bellow Compatibility This mod is not standalone is designed to work with other visual packs. In other words this mod works with other visual packs. This mod is also designed to be compatible with both RSS and KSRSS with no additional patches needed. Download | LATEST RELEASE 0.6 Primary -https://github.com/ballisticfox/GasGiantsEnhanced/releases/tag/v0.6 Backup/CKAN - https://spacedock.info/mod/2969/Gas Giants Enhanced Notice & Licensing This mod is still very "tech-demoish". Gameplay friendliness is not completely guaranteed and you may have serious performance hits using this mod. This mod is license under CC-BY-NC-SA. You may use textures in this mod. Credit must be given. May not redistribute textures for commercial purposes. Must be under CC-BY-NC-SA. Credits files are provided in each texture set, if you want to use the textures, just throw the credits from the folder into your texture folder. Want more? The final plan of this mod is to completely remake all current gas giant moons and add more minor moons.
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