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Found 6 results

  1. Joolian Discovery Inspired by the USS Discovery One from 2001: A Space Odyssey --------------------------------------------------------------------------------------------------------------- Supports TweakScale and AVC. Contains some settings for Snacks, Life Support, and RemoteTech2 IMPORTANT NOTE: This is an EARLY BETA -- While we'll try to avoid breaking people's savegames with future updates, it may be unavoidable at some point. --------------------------------------------------------------------------------------------------------------- Future plans: Add a proper IVA. Right now it's using a generic stock interior. (updated: IVA in progress. Half-completed copy included) Maybe add a working pod bay. Ideally, I want the pod-bay doors to work, and also add EVA pods as well. Interesting notes: Command pod functions as a probe-core when no crew are on board. Heh. The command pod also has RemoteTech2 modules to function as a probe core within that mod. The boom-segments come in 1x, 2x, and 3x lengths to help you keep the part-count down, and also minimize the "twisting snake" effect. In the "movie configuration", with 6 segments in front of the antenna, and 4 behind it, this can be done with two parts on either side of the antenna mount. The ship is pretty solid this way. Crew capacity is 5, though no one goes into hibernation on THIS Discovery. The engines and fuel tanks use their own specialized fuel. This is of course incompatible with the stock fuels, but this seemed like a good opportunity to make something that is slightly more realistic (nuclear engines don't use oxidizers). Includes a radially-attachable monolith. It's silly, but it it can be used for "rapid gravitational acceleration" (drop) tests in career mode (via contracts, as a staged decoupler). Or you can just send them off into space, or whatever you want. Some of the parts are multi-function. The command pod, neck adapter, and engine "block" all have reaction wheels. The neck-adapter is also a large battery, and the engines function as RTGs. If you're using Life Support, the command pod contains the equivalent of the 2.5m general life-support and waste collection units. For career/science games, all of the parts are in the 1000-point tech tree nodes, since they're "advanced" and "experimental" technologies, with specialized fuel. --------------------------------------------------------------------------------------------------------------- Image Gallery: (Note that the stats, appearances, and descriptions of the parts shown below are subject to change, or may be out of date) --------------------------------------------------------------------------------------------------------------- Information: This parts pack is inspired by the USS Discovery One ship, from the 2001: A Space Odyssey feature film. It is not meant to be an exact replica, nor is it constructed to scale. However, it's meant to be highly reminiscent of that ship, with the correct general overall shape and proportions. After searching for similar models made by other KSP modders, and finding that little had been done, I decided that it fell to me to fill the void. Installation: Please backup your savegames first! This is always recommended when adding or updating mods. Simply copy the "JoolianDiscovery" folder into your GameData folder. If upgrading from a previous version, be sure to delete the old one from GameData first (this is the cleanest option). --------------------------------------------------------------------------------------------------------------- Download: SpaceDock -or- Curse.com download page -or- ksp.necrobones.com --------------------------------------------------------------------------------------------------------------- Creative Commons 4.0 Attribution-NonCommercial-ShareAlike CC BY-NC-SA --------------------------------------------------------------------------------------------------------------- Change History: 0.8 (2015-08-14) - Tweaks. - Added Community Tech Tree support, moving parts to more advanced tech nodes. - Added a radially-attachable KAL-9999 probe core, using existing art assets. 0.7 (2015-08-11) - Monolith tweaks. - Monolith scaled up 85% to give it dimensions close to the TMA-1 monolith from 2001. - Monolith given a probe core, small reaction wheel, battery, internal generator. - Monolith classified as a "Space Object" instead of debris. - Monolith mass drasitcally reduced, to give it air-density, as mentioned in the 2010 book. - Monolith texture problem fixed. Should be black again. - Monolith now has top and bottom stack nodes, in addition to its surface attachment node. 0.6 (2015-05-01) - KSP 1.0.1 corrections - Adjusted engine heat & thrust for KSP 1.0.1 compatability. - Converted textures to DDS format. 0.5 (2015-04-30) - Beta Release - Added more advanced SAS functions to the command pod - KSP 1.0 compatibility updates - Re-assigned tech-tree locations. - Now uses LiquidFuel instead of NuclearPropellant. 0.4 (2014-10-30) - Beta Release - Tiny bit more progress on IVA - Fixed IVA seat orientations - Slightly brightened exterior textures. - Switched textures back to MBM format for best performance and memory usage. 0.3 (2014-10-07) - Beta Release - Fixed texture problem in the neck-adapter part. 0.2 (2014-10-07) - Beta Release - Added a starter IVA (work in progress) - Changed version file to not be as picky about KSP version 0.1 (2014-10-03) - Inital Beta Test
  2. Hello everyone! I would like to present you my latest creation: 2001 nights! This series of graphic novels will deal with the ethical and psychological issues kerbalkind will face while exploring the Cosmos. This is my take on '2001 nights', an excellent hard sci - fi manga by Hoshino Yukinobu. 2001 Nights: Table of contents: Night 1: GaiaGlow Night 2 :Baby Steps Night 3: Impending Doom Night 1- Gaiaglow
  3. Was fiddling around with this model, and turns out I had a need as station Kevin was hit by debris killing 4 out of 17 crew. Rescue operation. So I through this at the problem, the moon bus from 2001 a space odessey, it holds 10 passengers plus 2 crew. Pictured is Gateway Kerbin II with 4 bus vehicles docked and a sat maintenance version.
  4. Was watching a clip earlier and was curious if anyone knows offhand how they filmed some of the centrifuge scenes in 2001. There's at least one clip where two guys are moving in it at very different angles. It just struck me as a rather convincing illusion.
  5. 201 2001: A Space Odyssey is considered to be one of the greatest science fiction movies of all time. Known for its practical effects which were really pushing the limits for its time (1968). Kerbal Space Program is considered to be one of the greatest space exploration games of its decade. Known for allowing players to create custom rockets, planes and whatever else they can come up with and explore the solar system. So why not combine the two? I present to you 201: a Kerbal Space Program Odyssey! (at least the trailer and some screenshots) (this just started out as me trying to parody one of the trailers, and became something slightly greater) The sneak peak below is based on the first portion of the "space waltz" scene Screenshots (these are from scenes that may or may not make it, or are just showcasing some of the crafts)
  6. Im thinking about reading the series, because I saw the first movie '2001 Space Odessey' and the second '2010 The Day We Make Contact'? The whole series really intrigues me and I love the idea of deep space exploration. Oh and quick side note, yes I have seen Interstellar. (;
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