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Showing results for tags 'airplanes'.
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I had a friend recommend KSP. I downloaded the demo, tried it and liked it, and got the full program. I've been playing about two weeks, and I have some not quite absolute beginner questions. I like the career game on moderate difficulty. I don't have the science to duplicate the launch vehicle in the training scenario. I've successfully made orbit and returned several times with a simpler and smaller vehicle, but my vehicles don't turn well in the early launch stages. Is being overpowered a likely cause? Getting around to do science out of the immediate area of the KSC is a bit tricky. I can do crew reports, temperature and pressure readings, EVA's on the ground, and the materials lab. What are some reasonable next steps? Airplanes at the earliest tech possible routinely crash. I've only had one make it off the ground yet and haven't managed to duplicate the feat. How do I calculate how much lift a wing will give? My apologies if these questions have been asked and answered many times.
Just completed a very fun bit of backstory explaining how Wernher von Kerman came to be a part of the Kerbal Space Program--paralleling the real world Project Paperclip that brought Wernher von Braun to the United States. Along the way we explained some of the lingering mysteries of KSP... or did we? The craft I used were loads of fun to build and fly, and so I'm sharing! First up, here's Der Fliegenstrudel, the saucer-like craft Wernher used to escape the evil mirror planet Kerbulus and journey to Kerbin. It features a single LV-N engine, a parachute, and landing gear. Disclaimers/ Restrictions: There is a lot of fuel, but no fuel lines--manual transfer required. The pilot can exit the craft, but he won't be able to get back in. Boarding is allowed only in the VAB. The LV-N does not typically survive re-entry. Launch system not included. However I have it on good authority that you can get it to space on top of a slightly modified W-2 missile (coming soon!)
Ok, so the words "Steam Controller" might have have killed interest in answering. Let me try one more time but ask a bigger question: Primary question: Does KSP allow for analog gamepad inputs? That is, does gamepad support allow partial control inputs or can joysticks only input full deflections as with a keyboard? I would like to fly an airplane without having to flick control surfaces to full deflection. Corollary: The official steam controller profile maps keyboard inputs to the controller's joystick. If possible, I would like to change this to analog inputs. Is that possible?