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Found 4 results

  1. Ever since the 1.1 update, version 0.90 has been absent from the KSP store. This may not sound like a big problem, and frankly it's not, but (as far as I can tell) there's no reason not to bring it back. Some reasons for it, however, are an alternative physics system, infinigliders (which are very fun), no re-entry heating (which can be done in cheats and settings but it's on by default there), ion gliders, and just the ability to experience a piece of the past firsthand.
  2. Kerbiting System This planet pack is a planet pack that rearranges all the planets in the stock Kerbol System. In later versions more planets and moon will be added, the star will change, and a lot more will come! This is what I let you guys decide. I like to make a planet pack which makes people as happy as possible. For that to happen I need your advice on what to do/add/edit. For now this is all you will get. I'm working hard on it and next version will come out soon! Very important to know is that this is my first work. So if any bugs are encountered, report them immediately! Let me know what you think and give me some advice on what to do next! I'll make a poll to know what you guys want to see first/next. Changelog: Beta v0.2: Fixed a major bug by changing rearrangement of the planets Changed science values More bugs fixed Beta v0.1: Added descriptions for all the planets Added some small things Bugs fixed Alpha v0.2: Added correct science values for all the planets Alpha v0.1: All stock planets rearranged Given some different properties/orbit settings for some of the planets PICTURES: Pictures Kerbiting System STRAWPOLL: Poll Installation instructions: Just place the "Kopernicus" folder inside the "GameData" folder. DOWNLOAD: SpaceDock CurseForge DEPENDENCY: Kopernicus Module Manager Thanks for downloading and have fun with my work! Big credits to the developers of Kopernicus and ModuleManager of course! Please give me some feedback and comment what you think of my first work!
  3. I've been really excited to try out 1.2 but whenever I try to get it off of Steam from the beta pre-release, I can't access it. I have signed up for beta on the settings and also singed up for the pre release discussion or group or whatever its called. Am I still missing something?
  4. I really like the satellite contracts in KSP, but I get fed up of KSP asking me to move my Remote Tech or SCANsat probes. So, I decided to try and fix it. I present to you: Clever Sats. A replacement for stock Satellite Contracts. How is this different to the stock Satellite contracts? The stock system will cast around for any vessel which has an antennae, probe core, and solar panels, and decide it's a valid target. This is fine for stock games but for those of us running RemoteTech, or SCANsat (or other satellite mods) it will ask you to move all of them, regardless of function. Yes I can ignore those contracts, but I'd rather not have irrelevant contracts generate at all. So, what does Clever Sats do differently? Basically, every time you put complete a contract to launch a new satellite, that satellite will be added to a list. When we start looking for satellites to move, we will only consider vessels on the list. This means that comms relays, scansat probes etc. will be left alone. Sounds good. So why is this in Addon Development? Two reasons. Firstly, it requires an unreleased version of Contract Configurator. The second reason is, that it isn't really finished. I've got it to a point where I'm basically happy with the way orbits are generating, but I need help with playtesting and reward balancing. That's where you come in! What sort of contracts can I expect from this pack? Right now, I have these missions: The basic "launch a satellite into orbit" mission. This is pretty much like the stock missions. The harder the contract, the further out, and the wilder the orbit. You'll probably find that one star contracts will give you mainly equatorial, low orbits. Three stars, well all bets are off. Create a satellite constellation - this is a bit of a clever one. It will try and find two satellites which are close by. If it finds them, you'll be asked to synchronise their orbits. Any satellites that are part of a "constellation" should be ignored by other missions (but see Known Issues) Move a Satellite - this is basically like the stock enhanced contracts, you'll be asked to move your satellite to a new position. Move a Constellation - move a constellation of satellites to a new position. (Coming Soon) - Decommission a satellite (Coming Soon) - Repair a faulty satellite What can I do to help? 1) Grab the latest development version of Contract Configurator from here: https://codeload.github.com/jrossignol/ContractConfigurator/zip/master 2) Grab Clever Sats from here: https://github.com/severedsolo/CleverSat/releases 3) Play, and give me feedback. 4) Profit Special Thanks @nightingale as ever, for his tireless hard work on Contract Configurator License CC-BY-NC-SA 4.0 Source available at the release link above.