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Found 10 results

  1. Adding biplanes parts to the game would be a dream come true for me, we would be able to build historical planes and make great game capture of it, it would also be a fun way to learn how ancient models of planes worked in the early days of aviations. here's some examples of biplanes parts we should see in the game
  2. A spiritual successor to my original Barnstorming Biplane, now equipped with stock propellors. Requires infinite electricity to fly. To spin up motors, detach the propeller and use alt-E to make it spin. As the propeller is rather underpowered, it can only manage 32 m/s in level flight at best. Also the engine torque affects the handling in the same way as the Sopwith Camel, so it will occasionally nosedive out of the sky. But it is quite fun to fly. KerbalX Download
  3. INTRODUCTION "Now I am become death, the destroyer of worlds." ~Nikolai N. Polikarpov after preliminary flight testing of the Po-2, circa June 1927 A.D. Well, so out of all the high performance, cutting edge propeller aircraft I could build, I've decided to recreate this. Speed of a caffeinated YF-12, maneuverability of a F-15S/MTD, firepower of an Iowa-class battleship. The true top tier airframe from a more civilized age. On a serious note, the Po-2 was initially designated U-2, and was created in late 20s in the USSR as a general-purpose aircraft. During the WWII it was usually used as a reconaissance aircraft, but low-level night bombing runs were also quite common, made especially famous by the 588th Night Bomber Regiment, composed of an all-woman pilot and ground crew complement. Suprisingly, the Po-2s combat usage did not end in 1945. Polikarpov biplanes were spotted over the Korean skies in the early 50s, mostly used as reconaissance and light bomber aircraft. Frankly, the USAF pilots reported the Po-2 to be notoriously hard to shoot down due to it's extremely low, sub-200kph top speed which sat below the stall speed of most US jet aircraft. Apart from combat use, the Po-2 has seen service among many airforces, serving as a trainer and utility aircraft in the miitary. It's 5 cylinder 100HP Shvestov M-11 radial engine was incredibly low-maintenance, making the Po-2 extremely well-suited for service in rough conditions. Albeit unarmed at first, later variants of this aircraft recieved a ShKAS machinegun as a rear turret and a small bombload of 250kg. FEATURES Not all that much in the way of features on this one due to it's small size. There are a few though: 1. Fully functional, spinning propeller, along with a semi-detailed Shvestov M-11 engine. 2. Flaps, toggleable with AG 1 3. Some nice little details, such as the gear assembly, the wing spars and the ShKAS MG in the back. 4. 1:1 scale, which is a feature considering how small the whole thing is! (only 8m long, that isn't much space to fit alot of detail in, really.) HOW TO FLY Due to it's relatively low-power engine, the Po-2 requires some special care while flying. Startup procedures are identical to all my other prop planes, namely: 1. Startup and takeoff Idle the throttle and engage brakes. SAS needs to be off. Stage the first stage. The ring securing the propeller in place will come off. Switch to the propeller with " ] ". Start up the propeller. Hold down ALT and either Q or E. Hold the key until the roll indicator in the bottom left corner of the screen will reach it's limit. Remember to have SAS disengaged in this stage if you want the propeller to work. SAS, along with neutralising set roll trim with ALT can be used to stop the propeller post-flight. Switch back to the main vessel, engage the SAS (although the craft is perfectly flyable without it of course) and disengage the brakes. After the propeller has started rotating sufficiently quickly you can add throttle and begin the takeoff. Allow the plane to gain speed. It will, albeit rather slowly. Wait until the plane hit's AT LEAST 21m/s, then you can ever so slightly apply elevator. Now is the hardest part of the whole flight: Manipulate the elevator and keep the plane level, so that your speed starts to increase. Once it's above approx. 30-35m/s you are fying safely. 2. Flight Turn gently and dont bank too much, since the rudder response is average at best, and if you find yourself low on speed (sub-20m/s) while banking, you might find yourself unable to level the plane out before it loses too much altitude. Watch the speed and keep it above 20-25m/s, preferably even higher. Under 20m/s the plane will stall out. Apply elevator delicately, don't bleed speed if not necessary, climb at a shallow angle. Watch out not to clip the propeller into the ground while landing. Here we have an entirely historical photo of a Po-2 carrying a RDS-37 thermonuclear bomb since, as we all know, the Po-2 was the backbone of Soviet strategic bomber force during the Cold War. Fly safe and enjoy. Feel free to leave suggestions on what i should build next. The plane is built out of 133 parts btw. All stock. DOWNLOAD LINK https://kerbalx.com/EvenFlow/Po-2 Updated on 24-07-2017, V1.0 CHANGELOG 1.0 - initial release
  4. Before I show off my plane, I need to give credit where credit is due A BIG thank you to MajorJim's innovative thermometer hinge! It is the only reason why this flies and without it, I'd still be using jet engines *Gasp* (Link Here) With that out of the way, here's the... Sopwith Camel! If you didn't know (somehow), the Sopwith Camel was one of the most successful fighters of World War 1, but however, one of the most difficult to fly. This is because of the rotary engine inside which acted like a gyroscope giving the plane a strong turn to the right (which could cause the plane to flip) and a weaker turn to the left. This was a good thing for experienced pilots but really deadly for unexperienced pilots. For ease of use, I've made sure the plane I've made doesn't have too much of a gyroscopic effect ____________________________________________________________________________________________________________________________________ Pictures: (Don't mind the name, that's because I've made several of these and two were the final ones, this is the second one. That's why it's called the "Official II") The real thing: My Replica: _______________________________________________________________________ Controls and Download 1: On launch, decouple the propeller from the main craft. Make sure SAS is on the main craft itself, but not the detatched propeller. (This is optional, but if you want, you can have the brakes on, be sure to remember to release them ) 2: hold Alt + E until the propeller is completely spun up (a bar at the bottom left shows the roll, when it is completely to the left, that's when it's fully spun up) 3: Leave the plane be, once it reaches 19 or 20m/s it should lift up on it's own. 4: Have fun being an Ace Pilot, or a twenty minuter. Just avoid doing manouevers too strong, this can cause the propeller to break off. - As a tip, flying with SAS results in a more stable, but less manouverable flight, but without makes the thing fly more manouverably. - As a challenge, try to stunt fly this thing, I assure you it's really fun! (Download Here) ____________________________________________________________________________________________________________________________________ Top Speed: 43.3m/s (though, it depends on altitude) Top Speed (In a dive): 72.2m/s (Be gentle when pulling up at these speeds though, the prop could get ripped straight out the plane) Takeoff speed: 19 - 20m/s (depends on where you launch) Stall speed: 18m/s ____________________________________________________________________________________________________________________________________ I hope you enjoyed this craft I've made. I had lots of fun making it Critiques and Suggestions would be appreciated. I'm just not too happy with the back end of the craft, it's too round. The real Sopwith Camel had more of a flat, rectangular-ish tail. I'd love some tips on how to fix that and make a more accurate fuselage. Thank you for reading my post
  5. Before I start talking about my plane, I have to credit Major Jim for designing the tech for the propellers. Without it, I'd still be using jet engines to power my planes (THE HORROR!) (Link Here) With that out the way, here's the.... Vickers Vimy Heavy Bomber! In case you don't exactly know what the Vickers Vimy is; the Vickers Vimy was a World War I era heavy bomber that was introduced pretty late into the war. It got used as late as 1933! It was also the first plane to cross the Atlantic Ocean non-stop and it was the first to travel from England to Australia! Here's the plane in real life: ____________________________________________________________________________________________________________________________________ I bet you're itching to see my replica then. Well, here it is in KSP! ____________________________________________________________________________________________________________________________________ Top Speed: 32.9m/s Top Speed (In Dive) 42m/s (and then the propellers break apart if gone past this speed) Part Count: 306 (Might not be too good on older computers) (Download Here) Instructions: 1: Decouple the propellers from the main ship and make sure you have SAS on the plane itself, but NOT the propellers. 2: Switch to a propeller 3: For the LEFT propeller, hold Alt + E until the roll bar at the bottom is maxxed out and is rotating at full speed. (Make sure SAS is off) 4: For the RIGHT propeller hold Alt + Q, and do the same thing as the last propeller 5: Decouple the Launch Stability Enhancer 6: Leave the plane be, and wait until 25-27m/s and the plane should lift of the ground itself (Provided SAS is turned on) 7: Have fun being a twenty minuter, or an ace! ____________________________________________________________________________________________________________________________________ I don't consider myself to be any good at making replicas, I'd appreciate some tips and critiques on the craft. (How it looks, how it flies, part count, etc.) Thanks for viewing my post/thread/thingy. I don't know what to call these. Sopwith Camel out now:
  6. I built this little two-seater biplane so I could have something to goof around in when I'm bored It has decent range, enough to fly to the Island Airfield in and get back with fuel to spare. It's a little nose heavy, but the flaps are slightly angled to offset this. Otherwise it's more or less a pretty stable thing. You may notice that there are no control surfaces on the wings. There are a couple of small elevons clipped into the fuselage, because the stock control surface that fits the biplane shape is ugly. Also I built a little control panel in the cockpit Yes, I did get inspiration from Majorjim. Download http://imgur.com/gallery/mmbPW This is why Jeb has had his barnstorming license revoked..
  7. A biplane I created after having inspiration from pTrevsTrevs. Required mods: BDarmoury. (Controls are inverted for some reason) https://www.dropbox.com/s/11lo5yx1vd142ix/Thunderhawk.craft?dl=0 I would provide an image, but imgur is being stubborn again. Maybe later.
  8. Sector 7 Space Laboratories The Mrs. Chrissy handles much like a real Biplane, she likes higher speeds for maneuvers and slower speeds for landing. If you get in a stall, dive to increase speed and you will be able to pull out of it. The Wheesley Engine is nice for it's low heat output which makes this craft possible. The Mrs. Chrissy Parts: 53 Mass: 5.049t Height: 3.7m Width: 7.7m Length: 8.2m Operations: I've been applying the brake for takeoffs and when nearing 25-25 m/s release it and pull up a little. She does not like high speeds on the ground so landing must be at the lowest speeds that you can achieve. Craft File The Mrs Chissy
  9. I just built a biplane and added floats onto it. Looks kinda like this: Mine handles pretty nice and can fly real slow. Enjoy https://drive.google.com/open?id=0B4TX0R4ykJ2yUjRlWjcxMzZyRFU
  10. A quick stock build of an I-153 "Chaika" (seagull?) biplane I made. Wing-tips are not the curved shape that they were IRL (same with horizontal and vertical stabilizers) And (like all other WWII prop aircraft builds that I plan on doing/have done), some engine detailing (very sparse though, and no way to see it unless crashed or in editor) There are still some issues with "shimmering" due to part clipping I've also been working on a Spitfire, Me 163, and a Fw 190 A, and am going to take a break from aircraft construction for awhile. Any plane requests for later?
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