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Found 184 results

  1. I installed kerbin side with CKAN and ever since, all the ground stations except for KSC do not work, please help
  2. I believe my KSP is corrupted. Almost every mod I install is patchy (list in hidden area below), I have resorted to pasting sooooooooooo many in just to test. Yeah, I'm desperate Here is my system stats: Latest version of Windows 10 x64 bit KSP x64 v1.2.2.1622 My suggestion: Can on new update you have the option of having an automatic installer replace your old KSP upon corruption????
  3. I have no idea what has happend to my map, but it is really annoying. I have tried to restart the game and uninstall some mods, but it still looks like this
  4. Just installed KSP 1.3.0.1804 en-us from steam and added the "KSP Français Patch" (still being developed) and ModuleManager.2.8.0.dll KSP is installed in Program Files (x86) so thst's the 32bit version, I guess. I started the game and my wife needed my help for something. When back, windows had switched the display off. Woken it up and the three kerbals were in EVA there but the usual Menu was gone. Aiming a click at the expected location for the first item succeded and then going back didn't even restore the menu. Screensaver was set to "Black" and password required to unlock. Windows 10 / 4GB / 64b system, NVIDIA 650 GC, what else is relevant ? I repeated the experiment and could reproduce the bug in the stock game, (having moved away the mod and ModuleManager to a directory on the Desktop) I love the game and work with others towards making a good FR language patch / mod. Have a screen capture but cannot see how to join it here.
  5. I recently came across a bug that I do not know how to correct. While attempting to land a rover on Mun, i noticed the game stopped autosaving and it would not allow me to quicksave before crashing. In my true nature, it was now not about landing the rover, but finding out how to beat the "bug". On loading the last quicksave, I would continue to spam quicksave until it stopped again. Even leaving the game, it would revert to the very first quicksave and then I would load the latest one. I've gotten to the point where rover is 1.4k from base on surface of Mun. Now when I enter the game, it gets me to this point without loading a quicksave. But, the problem persists as I get closer to Base. Keep in mind, the autosave and quicksave work just fine, so long as I am not trying to get rover closer to base on Mun. Perplexed #$%*&@ . Any ideas?
  6. Hi All, Long time since i been on the forums, how y'all doing. Just thought id check here before reporting a bug. It seems my old nemesis none controlled yawing is back. I encountered this in 1.11 with the wheel update when squad introduced friction and dampeners and such. Managed to find a work around at the time and then in 1.2 the issue wasn't there. Just updated to 1.3.0.1804 and it seems to be back. it might be because the craft was saved in 1.2 but thats something I still have to check. It seems though the issue has come back. With my craft is on the runway and no control inputs the nose slides from left to right at random seemingly. I've tried my old fix and this doesnt seem to alleviate the problem. Ive tried all wheels on auto friction and full brakes. All wheels on friction override with max friction and max brakes. same again with standard braking force. At this point the only thing I can think to try is a full rebuild in 1.3. if you want to look at my craft you can find it here https://kerbalx.com/Angelus2141/Kedillac-SSTA-Mk-II thanks for your input in advance
  7. I recently came across a bug that I do not know how to correct. While attempting to land a rover on Mun, i noticed the game stopped autosaving and it would not allow me to quicksave before crashing. In my true nature, it was now not about landing the rover, but finding out how to beat the "bug". On loading the last quicksave, I would continue to spam quicksave until it stopped again. Even leaving the game, it would revert to the very first quicksave and then I would load the latest one. I've gotten to the point where rover is 1.4k from base on surface of Mun. Now when I enter the game, it gets me to this point without loading a quicksave. But, the problem persists as I get closer to Base. Keep in mind, the autosave and quicksave work just fine, so long as I am not trying to get rover closer to base on Mun. Perplexed #$%*&@ . Any ideas?
  8. Hi,Finally I've got my Rover to Minmus... But it faced a wierd scenario while trying cross the frontier lowlands/Midlands: there was an impassable gap in the surface (see image ). How to solve it? https://drive.google.com/file/d/0B7snssYo9VFpVGEyMk1hT2I4Zjg/view?usp=drivesdk Thanks
  9. So the titles a little odd because, for the life of me I can't really decide how to describe this issue. The problem: After the 1.3 update the transition of the sun across the sky is jerky (but not at regular intervals) this is easily noticed on 4x speed warp whilst viewing the Space Center with the sun in view but is present all the time. This is obviously extremely ugly and gives the light and shadows cast by the sun at different times of the day a very noticeable intermittent change that Is very distracting. I will forego the usual posting of specs and my 6 hours worth of troubleshooting I did last night, because today i tried three different systems of wildly varying specs and it existed on all three from the minute a new game is started, however I can find no reference to this issue being reported on these forums or during the pre-release testing. if requested by Squad I will post additional information and or a video of the problem (system specs, etc) but id really rather not spend too much time on this as KSP is nearing the end of its life for me (800 hours) and id rather not remember my last few hours of it trying to fix silly problems and would rather just move on to another game, so this post is more of an FYI post. Please do let me know if this has been deliberately put into the game for some reason and I just missed it, I only skim the release notes. Additionally: I reverted to 1.2 and the problem is not present No mods are of have even been installed on this system one of the computers i tried was a blank slate troubleshooting machine (still present) I thought this might be a deliberate change by Squad to combat some of the shadow issues, but if this is the case please revert as I'd rather have flickery shadows than broken lighting to be honest. Thanks for reading. TLDR: Load up KSP 1.3, start new game, in space center view look at sun, time warp x4. notice anything? If yes, post here
  10. Hello. So i have a problem. Not always, but quite often, when i land on any celestial body (Kerbin included) after getting close to the ground (like 10-15 seconds before touchdown) the ground tiles start disconnecting (clearly showing their boprder lines), and then some of them shoot up to the sky. It looks cool, but unfortunatelly it messes my landings, as all indicators show distance to the tile, regardless if that is the distance to the actual ground. After reaching the tile, it disappears and show up in the correct place just to start rising again. The whole thing is shown in the GIF linked below. The link Have anyone encountered this and if so, do You know what causes it? I have tried to disable all mods that potentially could change anything in terrain (anything that isn't just adding parts), but for now no success and so, here i am.
  11. Testing out KSP Update 1.3 with some mods that are very important to me, and then this happened: These tiles of terrain just started disattaching from the rest and began floating off into the distance. I still am terrified.
  12. I opened the astronaut complex to hire another Kerbal, and couldn't leave the complex after. Pressing the Exit button in the top right corner didn't work do anything, same with the Quit to Main Menu. The only thing that worked was loading a previous save, but that kind of defeats the purpose because then you can't hire new Kerbals
  13. When I enter the administration building if I mouse over any item, the menus disappear and show the space center view. The only way to view the actual admin building menus is to put my mouse in the top right corner where "Exit" would be. Clicking where a menu item may be, for example the Public Bailout strategy, will register the input click and, if I put my mouse in the top right corner, will show that I clicked on the strategy/program and give an explanation. Moving my mouse from the top right corner though, causes the whole admin menu/facility to disappear and shows the space center again. Is there a fix to this, are developers aware of this bug? Should I re-install? This issue was not present before the 1.1 update.
  14. This is my first post, so first of all let me thank you for this great game, my whole family can play. I've bought recently new rig with GTX 1070 and (re-)started playing KSP. I enjoy it very much, but there is one particular rendering bug, that is really annoying - fog/shadow curtain and shadow discontinuities. I have reported it under #15193. But I want to ask you guys if this is well know bug, and if there is anything I can do to mitigate it. I think I tried everything I could find, -force-d3d11 -force-glcore, various shadow cascades settings, Unity rendering settings, all I get is what you see below. Thoughts? Best regards, Adam
  15. Dunno if this has been found, low priority bug. Text on bottom left gets cut off a bit.
  16. I uninstalled a bunch of mods, and now my game stops loading right at the end and won't go to the opening menu. I look at the log, and it tells me that it doesn't have the definition of "resource" and doesn't load any resources. (Electric Charge, Liquid Fuel, Oxidizer, etc.) I Don't know what to do! (I'm Using CKAN) Mods: [x] Science! Filter Extensions Community Category Kit Community Resource Pack KAS Kerbal Engineer Kerbal Foundries Kerbal Joint Reinforcement KIS KSPWheel KW Rocketry Mechjeb2 Kerbal Planetary Surface Structures Module Manager
  17. After ferrying an individual (I forgot their name sorry) the bottom right contracts menu didn't update that I had finished it, but did have all the check marks necessary. This was worked around with a scene change.
  18. UI_SCALE in settings.cfg will not be loadded when start up. when UI_SCALE>1.4,science and reputation will not be displayed in space center. Now I can only press esc in space center->settings->accept to make UI_SCALE work
  19. I have recently started playing a modded save, and have been experiencing some oddities. When I load the save, the orbits of all of my existing ships are shifted. The semi-major axis remains the same, but the periapsis is lowered while the apoapsis is raised. I have already lost two sets of relay satellites this way. The editor also freezes occasionally whenever I hover over the parts that I have placed. I just launched a Duna lander. When I attempted to enter Duna's atmosphere to aerobrake, the game still registered my ship as being in space. As time went by, the atmosphere indicator went down a small bit, and rapidly went back up to space, but my altitude stayed constant, almost like Duna's atmosphere was disappearing momentarily. A few ships equipped with robotics parts have spazzed out. Any thoughts? Mods: KSP: 1.2.2 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit Filter Extensions - 2.8.1.2 Toolbar - 1.7.13 USI Tools - 0.8.17 B9 Animation Modules - 1.0.5 B9 Part Switch - 1.7.1 B9 Aerospace - 6.3.1 B9 Aerospace - 6.3.1 B9 Aerospace Procedural Parts - 0.40.11 BetterTimeWarpContinued - 2.3.7.4 Community Resource Pack - 0.6.6 CommunityTechTree - 3.0.3 CSIFreighter - 0.1.7 CryoEngines - 0.4.6 DistantObjectEnhancement - 1.8.1 Extraplanetary Launchpads - 5.7.1 Firespitter - 7.5.1 Interstellar Fuel Switch - 2.4.6 RasterPropMonitor - 0.28 Kerbal Attachment System - 0.6.2 Kerbal Joint Reinforcement - 3.3.1 KerbalAtomics - 0.3.5 Kerbal Engineer Redux - 1.1.2.8 Kerbal Foundries - 2.0.1.5 Kerbol StarSystem - 0.4.1 Kerbal Inventory System - 1.4.3 KSP-AVC Plugin - 1.1.6.2 KSPWheel - 0.9.4.15 Infernal Robots - 2.0.10 ModularFlightIntegrator - 1.2.4 NearFutureConstruction - 0.7.6 NearFutureElectrical - 0.8.7 NearFuturePropulsion - 0.8.7 NearFutureSolar - 0.7.2 NearFutureSpacecraft - 0.6.3 Kerbal Alarm Clock - 3.8.4 TweakScale - 2.3.4 UbioWeldingLtd-Continued - 2.5 Universal Storage - 1.2.2 KSP Interstellar Extended - 1.12.23 [x] Science! - 5.6 Log: https://db.tt/7N8iGsr6X4
  20. Oke i have a problem and I'm wondering if anyone knows the answer. Everytime i create a new plane/ssto or what ever, I have the problem that the plane is not moving. I use full thrust but no speed. I can retract the landing gear and the plane stays hovering. I think it might be a problem with a mod. Who can help me. thx Mod list: { "kind": "metapackage", "abstract": "A list of modules installed on the default KSP instance", "name": "installed-default", "license": "unknown", "version": "2017.04.18.12.57.38", "identifier": "installed-default", "spec_version": "v1.6", "recommends": [ { "name": "ModuleManager" }, { "name": "Karbonite" }, { "name": "USI-Core" }, { "name": "KAS" }, { "name": "TweakScale" }, { "name": "NearFutureConstruction" }, { "name": "CommunityTechTree" }, { "name": "NearFuturePropulsion" }, { "name": "B9PartSwitch" }, { "name": "NearFutureElectrical" }, { "name": "RemoteTech" }, { "name": "SCANsat" }, { "name": "USI-LS" }, { "name": "B9" }, { "name": "B9-props" }, { "name": "RasterPropMonitor-Core" }, { "name": "B9AerospaceHX" }, { "name": "MarkIVSpaceplaneSystem" }, { "name": "ExtraPlanetaryLaunchpads" }, { "name": "Trajectories" }, { "name": "UKS" }, { "name": "USI-EXP" }, { "name": "USI-FTT" }, { "name": "InterstellarFuelSwitch" }, { "name": "USITools" }, { "name": "CommunityResourcePack" }, { "name": "FirespitterCore" }, { "name": "NearFutureElectrical-Core" }, { "name": "CommunityCategoryKit" }, { "name": "SmokeScreen" }, { "name": "B9AnimationModules" }, { "name": "DeployableEngines" }, { "name": "NearFutureProps" }, { "name": "KIS" }, { "name": "Konstruction" }, { "name": "GroundConstruction-Core" }, { "name": "AT-Utils" }, { "name": "ConfigurableContainers-Core" }, { "name": "InterstellarFuelSwitch-Core" }, { "name": "RoutineMissionManager" }, { "name": "HyperEdit" }, { "name": "MechJeb2" }, { "name": "MechJebForAll" }, { "name": "KerbalEngineerRedux" }, { "name": "QuantumStrutsContinued" }, { "name": "DMagicOrbitalScience" }, { "name": "ContractsWindowPlus" }, { "name": "OuterPlanetsMod" }, { "name": "ProgressParser" }, { "name": "ContractParser" }, { "name": "CommunityTerrainTexturePack" }, { "name": "Kopernicus" }, { "name": "ModularFlightIntegrator" }, { "name": "CustomBarnKit" }, { "name": "KerbalAlarmClock" }, { "name": "KWRocketryRedux" }, { "name": "KWRocketryRedux-InstantPwr" }, { "name": "JanitorsCloset" }, { "name": "FuelWings" }, { "name": "ModularFuelTanks" }, { "name": "StageRecovery" }, { "name": "Toolbar" }, { "name": "CxAerospace" }, { "name": "RealChute" }, { "name": "OPTSpacePlaneMain" } ] }
  21. So I was recently muddling around with a SSTO just to see if it could achieve orbit and I switched to my space station. Afterwards, when I looked at it from the M button view, it had this odd orange photo-like frame around it. I don't know if it's a bug or if I activated anything but it's a bit concerning. I am using the Mac version. Here's a photo of it:
  22. on the loading screen, got "proving Murhy\2019s Law" very minor
  23. hi. Just a bug i encountered, when i am in space or launching, if i were to press LB + RB to bring up the system map. The sky turns into space and brings in out the planets to view. Never used to do this. Any help would be great thanks. I cannot load the system map at all now.