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Found 91 results

  1. This is a continuation/expansion of a Challenge posted a while back by @jasonden reacting to Elon Musk’s scheme to launch 100 passengers to Mars and return to Earth in a reusable spacecraft. The original is here: http://forum.kerbalspaceprogram.com/index.php?/topic/148926-the-elons-problem-challenge/&page=1 The goal is simple: Take 100 Kerbals (or more) to Duna and return them safely to Kerbin in a reusable (or mostly reusable) spacecraft. The Rules Are: No Cheating (Debug menu, Hyper-edit, Hacking the save file, any “cheaty” mods, etc.) Informational and control mods are OK. Purely visual mods are OK. Entries using modded parts will be scored separately. (Unless the difference is really small) Kerbals must be in pressurized containers, at least during atmospheric flight and interplanetary travel. Scoring is based on cost per Kerbal, which is: Fuel Cost + Cost of any parts launched but not recovered on land* One Craft To Duna. Multiple Launches are OK, Multiple Landings are OK, but the sections must constitute a single craft for the trip to Duna and the trip Home. Fuel Recovered doesn’t count against cost. ISRU is OK except on Kerbin. (i.e. no launching the ship empty, drilling for fuel, then claiming you have no fuel costs) *As discussed in the original, rockets recovered from the water aren’t really reusable, so to count, it has to land on land. Exceptions include: Landing on a floating platform, some other landing scheme where the rockets are protected and you can tell a good story about why they would be OK For my first attempt I copied Musk’s Plan as closely as I could, but there were other good solutions too! Be creative! I’m getting the scoreboard started by pulling in the entries from the original, but hopefully we can add to it! I also want to open it up to other planets/moons as well, so If anyone wants to have a go, I’ll put up some separate categories: Easy Mode: Mun, Minmus Laythe Mode: Laythe Little Moons: Ike, Gilly, Pol, Bop, Vall Big Rocks: Moho, Dres, Eeloo Bigger Rock: Tylo Expert Mode: Eve** **Before I get too many replies saying “You Maniac!” Yes, I realize it is quite impossible (or at least wildly impractical) to have a reusable ship to Eve and back. But therein lies the challenge! Sure, you’ll need some monstrous beast that sheds most of its stages to get to orbit, but how cheap can you make those parts you leave behind? I don’t know, let’s see if anyone can do it at all first. Score Board: Duna - Stock: 462: NoobTool --- 150 Kerbals. Single Launch in a fully reusable Spaceplane 532: Clancy --- Followed Musk’s Plan, No wheels, No Parachutes. Landed Booster on floating platform, refueled with 2nd Launch. Lots of careful aerobraking 1640: Thomas H. --- One launch, SSTO booster, Minmus refuel, careful atmospheric entries to avoid needing heat shields 2240: burner_nn --- Many distributed launches, modular design, link up in LKO for Duna transfer, modules separate again for Duna/Kerbin EDL --- I’ll add and update the score boards as more entries come in. Happy travels!
  2. a challenge with story: you have some rich housing marketers and landlords that'll invest BILLIONS. but before they'll invest they tell you: "The housing market is going crazy. A house worth 6 months pay 5 years ago now costs 40 years pay and we want YOU to fix it. We want you to expand the housing market to other planets. We'll invest in you space program but you need to prove that you're capable of this expansion. If you can launch a REAL 4 kerbal house, and not a silly looking base but a real looking house to the mun then we will invest that 2 billion kerbucks and start planning for the expansion. AND if you can launch a 6 kerbal house, again realistic looking to a planet, other than kerban of course. Then we will invest triple that and give you half of the houses you land to own, as well as paying for getting the houses there. We'll even pay double that if you can get it to eeloo." That's exactly what they said and its you job to complete it. Unless you DON'T want that 2 or 6 or 12! billion kerbucks and chance to own half of all the housing outside of kerbin. good luck:)
  3. Once upon a time, I ran the Doing it Apollo style challenge. Maybe it's time for a reboot. The challenge is to get a Kerbal to the Mun and back. But not just in any way - we are doing it Apollo style! Your Mun-mission hast to fullfill the following criteria: - Everything has to be started with a single rocket (no building ships in orbit or refueling in orbit) - You have to fly a LOR mission (you need a Command Module [CM] and a specialized Munar Module [MM]) - No automated piloting (no mechjeb, do your flying by hand) - BYOR (Bring your own rocket) - The rocket must be your own design Just for fullfilling theese criteria you will get thirty points. (+30) Mods are allowed, but will be listed in a seperate leaderboard. Please be so kind and document everything that is point-relevant with screenshots. (F1 for KSP-made-screenshots, F12 for Steam-made-screenshots) Also: Please, calculate your points yourself! I'm far too absentminded to do this for all of you with any accuracy. You can gain (or loose) point by achiving the following design or mission-goals Goals - 3-man Mission +10 - 2-man Lander +10 - 2-stage Lander (leave the decent-engine on the Mun) +20 - Main rocked aspargus'd? -10 (Wernher von Kerman does not like aspargus!) - Launch escape system in place? +10 - Lander stored behind the CM during ascent +20 - Lander tucked away behind some kind of fairing? +5 - Free return trajectory to the Mun +10 - Flawless landing (no parts broke off, Neil Armstrong is watching you!) +10 - Got a Munar Roving Vehicle (MRV) on board? +15 - After succesfull Mun landing dock CM and MM in munar orbit (no swapping ships without docking them first) +10 - MM disposed by crashing it into the Mun (remove Kerbal first!) +5 - Plant flag on the Mun (no cumulative, i.e. two flags don't get you 6 points) +3 - Spashing down on Kerbin (land on water) +5 - Kerbal dies -20 Additional Goals: - Deploy munar sub-satellite before returning to Kerbin +10 Points Landing accuracy (not cumulative) - Land within 5 km of Neil Armstong Memorial (NAM) +5 Points - Land within 500 m of NAM +10 Points - Land within 50 meters of the NAM +15 I was roving on the Moon one day... (not cumulative) - Test drive - drive beyond 100 meters of you lander +2 Points - Proper shakedown +5 points - Drive beyond 2.5 km of the lander - Gone drivin' +10 points - Drive beyond 5km of the lander - Are we there yet? +15 points - Drive beyond 10km of the lander MSEP - Munar Surface Experimental Package (not cumulative) MSEP must have power, probecore and at least one science-thingy - Minimalist +3 points - Deploy one experimental package at landing site - That'll do +5 points - Deploy two experimental packages at the landing site - For science! +10 points - Deploy two experimental packages 1 km from the landing site (and at least 1 km from eachother) - Science extravaganza! +15 points - Deploy four experimental packages 1 km from the landing site (and at least 1 km from eachother) Stock Leaderboard IncongruousGoat - 218 points sdj62 - 218 points Mesklin - 213 points Martian Emigrant - 198 points SuicidalInsanity -188 points Modded Leaderboard -
  4. Hi everybody, I started a new career game (v1.2) and put all reward slider (Funds, Science and Reputation) at 10%. My goal: to unlock the entire tech tree with the difficulty on ultra hard mode! In this thread I will report on the progress of my mission. I've already been working on the career for a couple of days and I didn't take pictures of all large events, so my apologies if my story looks a bit inconsistent. I will not report on every single contract I've accepted, since that would become real boring, really fast. Instead, I will just talk about the approach I've used and talk about some cool stuff that happened along the way. So let's get started, shall we? The beginning With all slider on 10%, money is a real issue. I had to carefully select contracts, because many of them did not return any profit. Landing my ship near the space station is also very important. This way, I could minimize profit loss from the ship recovery. I would also try to use single stage ships as long as possible. My first goals was to unlock basic rocketry, and Engineering 101. Getting science was pretty difficult with the reward slider on 10%. After several missions I saved enough science, from biome hopping, to unlock basic rocketry and Engineering. This also unlocked more contracts. With liquid rockets unlocked, I could start collecting the science near the KSC. I earned money by performing: Tourist missions Crew report missions Test stuff in flight Flying sub orbital tourist missions was very profitable ( ~1300 Funds/ mission). I just flew straight up and landing near the KSC again.Crew report missions near particular zones were less profitable because of distance I landed from the space station. I used these missions to collect the science on different biomes! In a short period I retrieved most of the science from Kerbin's biomes, which wan't much ( ~ 8 science points or something). I would have to visit the moons in order to progress any further. However, I wasn't able to get to the mun with my current available techs, so I asked the people on this forum to help me out. Many people had great ideas of increasing my science output and there were even two designs posted that would give me a Mun flyby ( thanks to @Cunjo Carl and @Streetwind for the help!). I eventually chose Streewind's design because of its simplicity. I really recommend everybody to check cunjo carls design as well. It's really something special and way past my designing capabilities. This is the Munshot, designed by Streetwind I used it to perform a Mun Flyby: After the Mun flyby I almost had enough science points to get the survivability tech unlocked. I was lucky to find a contract that gave me 1 science point after completion which is quite a big deal on ultra hard mode. Now I could unlock the barometer! With the barometer, I visited most of the biomes again to get all science points (0,4 per biome). After that, I started performing missions to earn funds to upgrade the astronaut complex, which costs 150k... I performed many test XXX mission, which gave me approximately 2000 funds per mission. I have to admit.. performing these missions over and over was a bit boring. After many of flight hours, I finally saved enough dough to upgrade the facility. I then put Jeb into polar orbit and from there we started performing EVA reports on all biomes we flew over. This gave me ~0,6 science points per biome! Hurray for me! My next goal was getting enough science points to unlock the Terrier! That thing is essential for space travel! But 45 science points is very expensive price to pay, so we'll have to think of a way to up our science output. Luckily I didn't have to think for long... After several contracts, I received a test a terrier on the launch pad mission!! Naturally I was overjoyed! I didn't accomplish the mission, but instead.. I made a rocket that hopefully could get into orbit around the mun (and perhaps minmus?). I shamelessly used part clipping to make the ship more compact. It had approximate 5200 m/s delta v. We flew towards the mun and successfully into orbit. We even had enough juice to get home! From here, Jeb made tons science points on EVA reports while skimming the surface. I don't have any pictures of this mission. We then flew home and received many juicy science points After that, we refuelled the vessel and flew towards minmus, the science goldmine of the solar system. Here, Jebb also made several Eva reports and then headed back towards the KSC. I had enough science points to unlock advanced rocketry and could ditch the terrier contract. After unlocking the tech, I optimized the ship and squeezed an extra 600 m/s delta v out of it, making it able to land on Minmu. I also received a contract for landing on minmus which would give me ~35k funds : Now, I've got enough science points (69) to unlock the tech. I'm still not sure what I'm going to choose. I'm thinking of picking Basic Science, because of the science jr module. I could also wait and save up to unlock the spark or skipper What do you guys think? Thanks for reading!
  5. I saw a challenge like this some time ago, but couldn't find it, so... Simple challenge, simple rules: Your task is to construct a vehicle in Kerbal Space Program that utilizes no more than one of each part. This means engines, fuel tanks, struts, you name it! Only one of each allowed. The goal of this challenge is to see what you can come up with under these restrictions. Will you be able to create a space station? A Comms system? Or maybe you'll visit Jool, or Eve, or (God forbid) Dres? It can be as simple or elaborate as you wish, we won't judge. Let your creativity flow and see what obscure craft you can create! Post it here, and let us see your creation. Pictures and Videos aren't required but very welcome, especially if you wish to claim a feat. 1. No Cheats - The broadest rule here, anything that alters the game unfairly or ruins the spirit of a challenge will be regarded as a cheat. Mods will be allowed, but only if they are visual/don't alter game mechanics. 2. Upload to KerbalX - This is mainly for validity, but also for those wishing to get into this madness as well! 3. No Spaghetti/Abusing Kerbals - While this doesn't have to be manned, please don't abuse the infinite EVA propellant if you do happen to have a Kerbal onboard. 4. Anything else I forgot to mention, edits pending. Those were the basics! Now, if you decide you want a challenge, feel free to make your own or challenge others. Land on Tylo, Visit Eeloo, whatever pleases you. The point is to have fun. Here's my old craft for reference: https://kerbalx.com/NightshineRecorralis/Ivy-I Proof that a simple design goes a long way (Eeloo & Jool, Woo!) I'll post a updated craft sooner or later ^^
  6. I think it would be cute to see a kerbal zipping around the ksc on a tiny ( or gigantic), hover board. Once you get your results, I would love to see them down below. Look forward to seeing that soon, and have fun. Requirements for Challenge Allowed: Mods, sas, kerbal has to be visible in command seat, must hover above ground, must have video or picture of kerbal on top of VAB with hoverboard, can use jet or lift surface spinner, and you must have fun doing it! Not Allowed cheats, wheels( this is supposed to hover), must be intact after course is finished. Mission Guidelines 1. Start on runway 2. Go through one of the R&D tunnels 3. Circle the mk1 memorial in the center 4. Go to the launching pad 5. Align on top of pad 6. Hover up into the air until over VAB 7. Land on VAB helipad 8. Plant flag 9. Land on edge of runway where you started. 10. Have fun!
  7. this is a challenge to crash into the sun as fast as you can. you have to have a video of you doing it, from launch to crash, the timer will be of the real life time it took so no speeding up video and no physics warp. time warp is allowed. only rule: no cheats, stock or non stock but must be said which. it can be any controllable payload. if you just can't have a video then post a picture of the complete craft and the time, what my time is shows you what kind of time I'm looking for. my attempt, which won't count towards the leader board: leaderboard: 1. Cunjo carl with 3:15
  8. Mission Challenge: Build an Interplanetary Ship that can go until Jool, Use it to Drop 1 Ship on each planet Sun - Jool, also the moons, that needs to land, an perform atleast 1 Science Experiement! Manned! Im trying now for 3 Hours and i still havent managed to do this! Mods are allowed as long they are: 1. Ballanced //Well... 2. No Warp Drives etc. 3. no Supply Systems ONLY for Building //i think you need to assemble this in orbit, The Drop Ships for each Planet dont have to be the same, also on planets you cant land you dont have too... (Jool, Sun, etc.) Have Fun HurricanKai
  9. In an exercise in precision landing and both over-engineering and micro-engineering, I go to the mun and back THREE times in a single launch without using any docking, mining, refueling or gameplay mods! A lot of testing and work went into this video so I hope you enjoy it!
  10. Stock Weapons Challenge! Contrary to public misconception, stock weapons ARE a thing, and I want to see your creations! The Challenge: Build & Deploy a custom weapon using only stock KSP parts. WATCH THE STOCK WEAPONS CHALLENGE VIDEO TRAILER BELOW INSTRUCTIONS Build a STOCK weapon and deploy it against a specific target. You may only use parts from Stock KSP, no BD armory of course, other mods are ok as long as they don't provide any unfair advantages. You must use KSP Version 1.0 or later. To complete this challenge you must meet the following requirements: 1) Picture, GIF, or Video of your weapon. 2) Picture, GIF, or Video of the aftermath of your deployed weapon. 3) You MUST call your target (ex: VAB building, or a specific craft, or "ENTIRE RUNWAY") 4) You MUST prove your weapon works (accuracy be damned!) Impress me!
  11. this is a challenge to see how many probes you can get into kerbin orbit in one launch. rules: 1. the probes can be intended for what ever you want. 2. ONLY ONE LAUNCH, that's the point of this challenge. 3. the probes all have to be on one craft at some point. 4.it has to be one vessel getting into orbit, then the satellites will be released for it to count. 5.it can't be just a big launch station on the ground. look to rule 4. 6. it has to be at least a 200 km orbit. 7. you have to prove that you did it, preferably a video of the launch but pictures are fine as well. 8. proof that you didn't cheat. no infinite fuel or anything. 9. the probes have to be self sustaining. you can't just launch a load of small probe cores and call it good. 10. each probe must have: the ability to gain and store power, an antenna (not just a built in one), the ability to orient itself with some sort of reaction wheel (built-in or not) and the ability to control it. when you make an entry there will be two categories: modded and UN-modded. if you have any modified parts on the craft its considered modded. there will be two running scores, each for the categories. if you have a question just ask. even more so when it comes to rules. lag has besieged my attempts. good luck. p.s. how do you post pictures? the modded winner so far is: TheEpicSquared at 16 satellites. the UN-modded winner so far is: doctor davinci at 225 satellites. my record: 240 Un-modded
  12. While going through the forums, I found a thread for a challenge mission to send a manned craft to Comet ISON in Kerbal Space Program. I found that very interesting, but just one problem: No comet. So I though, "How about creating a mod that adds in comets for different level of KSP challenges?" You probably can guess where that idea went to... The Process The Kopernicus Komet Challenge Mod is both a planet pack, but a challenge too. It will add in 5 new comets to the Kerbol system, living up to what that other thread couldn't live to see. Each comet is a different difficulty level, from super-easy (depending on your Kerbal's cooperation) to highly difficult. There will also be different objectives that you can incorporate into your mission. After completion, a participant must list the following: Game version (Duh) Mods used (more on that in a sec...) Amount of Kerbals (If you used any) SCIENCE gathered Mission time Your destination These factors will determine your score. If someone were to do the easy comet and the easy objective, they would get little points, and vice-versa. They will also get a Badge of Completion (once I can make it). A participant is free to compete as many times as s/he wants to. It is allowed to try to beat your score from the same comet and/or difficulty level. The Comets! As said before, the KKCM will add in 5 comets. This is a list of those comets, in order of difficulty: Enecke: The Comet Encke analogue and the Level 1 comet. Its orbit does not vary much, going from a region slightly closer to the Sun than Eve to the orbit of Dres. Enecke has a radius of 55km and has 8.35% the gravity of Kerbin. Its surface is rather smooth, making landings slightly easier. Bordelly: The Comet Borelly analogue and the Level 2 comet. Its orbit is similar to Enecke's, stretching from Moho to Dres. However, this comet is smaller (radius of 31km), has lower gravity (6.2% Kerbin's gravity), and has a shape which makes landings more difficult. Hallali: The Comet Halley analogue and the Level 3 comet. Hallali's orbit is much more extreme; the periapsis is around Moho's orbit, while the apoapsis is 1.3x farther out than Jool. The advantage is that Hallali has a radius of 72km and 9.76% Kerbin's gravity, along with a relatively smooth surface. Luvoy: The Comet Lovejoy analogue and the Level 4 comet. Luvoy's orbit varies from 3.5 million km to 213.87 million km. It has a radius of 40 km and 4.91% the gravity of Kerbin. Encountering this thing is pretty challenging! KISON: The Comet ISON analogue and the Level 5 comet. KISON has the most extreme orbit, getting as close at 450,000 km to Kerbol, and as far away as 563 million km. This comet is rather large (88km radius) and has somewhat strong gravity (10.6% Kerbin's gravity), but the surface is covered in peaks and fissures. KISON is a comet for only the most confident and experienced players. Scoring The 5 comets are worth the same amount of points as their level. For example, going to KISON will immediately give you 5 points. As said earlier, their are different objectives that can give you certain amount of points. Here are the objectives and how many points they give: Probodobodyne Run: Take a probe to a comet and mine at least 20 units of ore (Adds 2 points). Science Fest 1: Send an unmanned vessel to a comet to collect at least 1500 Science (Adds 3.5 points). Science Fest 2: Send a manned vessel to a comet to collect at least 2500 Science (Adds 4 points). Kometary King: Using a manned vessel, collect every possible science situation (Ex: gravity scan in space low over midlands) with all the reproducable experiments. (Adds 6.5 points) System Jumper: Take a probe that will hop between at least 3 comets and collect more than 5000 science (Adds 7 points). Jeb's Challenge: Take a kerbal to more than 3 comets, collect science from every location on/around that body, and aquire more than 10000 science (Adds 10 points!). All of these objectives require the vessel returning to Kerbin one way or another. Depending on what mod you use, however, your score can drop. Mods listed in green will subtract just 0.5 points. Mods listed in blue will drop 1 point. Mods in orange drop 2 points, and red mods will delete 5 points. Kerbal Engineer/Kerbal Engineer Redux MechJeb Other calculative mods Tweak Scale Star Packs (IA-Revived, Other_Worlds, etc.) Kethane and other resource mods Extraplanetary launchpads Planet packs that add other bodies inside the Kerbol system Mods that change the KSC's location New Horizons HyperEdit Kerbodyne Plus Uncharted Lands Kerbalkind's Destiny (when it's released) Space Y and Space Y Expanded Near-Future Propulsion and Near-Future Electrics DMagic Orbital Science There will be different categories based off of score: Bob Level (1-3 points), Bill Level (4-7 points), Val Level (7-10 points), and Jeb Level (10+ points). The Best of the Best Bob Level: None Yet Bill Level: None Yet Val Level: None Yet Jeb Level: None Yet Planned Features Over 4 biomes per comet. Particle trails I dunno? Suggest something you guys want to see!
  13. The Moho Challenge We neet to talk. About Moho, this tiny, obscure rock close to the burning ball of plasma that is Kerbol. When it comes to exploration, Moho is often dismissed as too tiny, too hard to reach and too hard to land at. But still: Moho is a planet in need of exploration! I challenge you to send a mission to Moho! Scoring You will get 30 points just for reaching the Moho SOI. So even a flyby qualifies for this challenge! However, a lot of additional points can be earned: Mission parameters: +10 points: Reach Moho SOI with a manned craft +40 points: Land your craft of the surface of Moho +10 points: For each landed Kerbal (capped at 30 points) +40 points: Return (i.e. land or spash down. If a few parts rip of, it's fine. But not just crashing) at least a part of your vessel to the surface of Kerbin +10 points: For each Kerbal returned to Kerbin from the surface of Moho (capped at 30 points) Science: +10 points: Transmit some kind of science from the Moho SOI (not cummulative) +10 points: Transmit some kind of science from the Surface of Moho (not cummulative) +10 points: Return some kind of science from the Moho SOI to Kerbin and retrieve it. (not cummulative) +10 points: Return some kind of science from the Moho surface to Kerbin and retrieve it (not cummulative) +20 points: Return a surface sample from Moho and retrieve it. +30 points: Collect science from two different biomes +20 points: Explore the Mohole (use your own discretion on what accounts for "explore") Misc: +5 points: Plant a Flag at Moho +10 points: Leave behind a science station (need probe core, energy, sciency thing and antenna). Mods that grand additional information (e.g Kerbal Enginer) are fine, as are cosmetic mods and so on. No part mods or mods that automate flying. I open to suggestions for more goals. Leaderboard Stock Foxster - 215 points Physics Student - 125 points Modded -
  14. At this time, i'm almost ready to succeed the reddit w30*2017 challenge in hard mode - launch a ship from Kerbin, land on Eve, mine Ore, take off and bring 300 Ore to Gilly. Still struggling to bring the ship from Kerbin orbit to Eve orbit (in one launch)
  15. May Someone In The Community Volunteer To Create The Badges Please! Thanks! Hello everyone! I'm Rebooting the old Eve's Rock Challenge. If you want to see the original thread, Click HERE Landing on Eve is simple. Landing a Kerbal on Eve and returning him safely back to Kerbin, however, is the closest you can get to the challenges NASA was facing in the real-world Moon landings. Your rocket need not only be big (though it necessarily will be), but it has to be well-designed to boot: you need to strike the right balance between enough thrust and enough fuel. The surface of Eve is littered with the debris of launchers that were almost good enough. Trying to include any kind of safety margin will quickly inflate the project to ridiculous levels -- and keep in mind that you somehow need to get your lander up from Kerbin and to Eve in the first place, and put it down in Eve's high gravity without creating a debris field then and there. There will be no scoring system and no leaderboard because really, returning from Eve is quite a feat of itself. However, there will be a badge for you to keep once you have completed the challenge. (Badge in Process) And to spice things up a little, there will be several levels of achievement: Level 1, I can do this: retrieve a soil sample from Eve and return it safely back to Kerbin. Level 2, Let's get serious: return a sample from Eve's oceans as well. Level 3, Going all the way: land at (and launch from) an altitude of less than 500m. Jebediah's Level: all of the above, without parachutes, wings, or control surfaces. For Science!: ignore all of the above, but strip-mine at least three biomes for their science and return the results to Kerbin -- in duplicate! Rules & Restrictions: - stock physics - no glitch exploits (do I even have to say this?) - only stock parts, except where I don't care (see below). - part clipping: be conservative. - there have to be pods/hitchhikers for all Kerbals involved. No seat-only lifters. -Multiple Launches are allowed (Please show pictures of every single launch) There will be 2 modes. A stock one and a Modded one. The aerodynamics on Eve has changed quite alot since the old thread, I will enable Part Mods(Info Mods such as Mechjeb/KER counts as stock. I should be able to access your craft file without installing any mods). You MUST Clearly State What Parts Mod You Are Using. Mining on Gilly will be alright, but ramscoops will be not. Mining on Eve itself is not OK. Talking about refueling: in LKO, I will be content if you showcase your solution once. After that, you may resort to magic. No need to actually fly a dozen boring milk runs. However, I do want to see a solution that seems halfways adequate. Don't tell me you'd deliver the fuel a spoonful at a time. About the "For Science!" level: Basically, you have to return two command pods full of experimental results (science containers are explicitly forbidden for this one). Overachievers may also land at sea level without parachutes, but there's no extra points for that: this level isn't about the biggest baddest lander, it's about making a sensible mission. Submission Guidelines: I want to see a well-lit money shot of every vessel involved (ideally, one should be able to recreate your craft from screenshots), and enough material to give me a good impression of what your mission looked like and how it played out. I don't need to see every single maneuver node and all of your twenty asparagus stages in action, but you should provide one picture every thirty seconds or so. Leave the altimeter, navball and resource panel open during ascents, and if you use MechJeb/KER, also keep the delta-V and orbital info stuff on the screen. Launches from Kerbin need not be as detailed, but I want to see that you launched and didn't just teleport into orbit. I reserve the right to request stockified craft files of your vessel as it is awaiting liftoff on Kerbin and/or Eve before accepting your entry. If you use rovers / planes / whatever, please don't go over the top with pictures of your vehicle in action. Of course I want to see how it works (especially how it reaches the ground, and any specialties like entering the water or sumsuch), but for purposes of what you did, a single map view with a few annotations easily beats one hundred pics of a rover between dunes. Please be kind to other people's bandwidth: use a gallery if possible. If you absolutely have to spam a dozen pics in a forum post, have the decency to convert them to JPEG. Short videos of key events may be helpful, but the emphasis is on "short": seconds, not minutes. Provide the following data: - weight and part count of the vessel on the launchpad - weight and part count awaiting liftoff on Eve - the approximate price tag of your entire mission, if at all possible - game version - mods used (Please include info mods such as Mechjeb) - tell me how you found your landing site. "I tried until I got lucky" is perfectly alright, but inquiring minds want to know. - if there's anything that your are especially proud of, be sure to point it out (provide a direct link to a picture if applicable). - please also mention the things that didn't work out so well / required a lot of saveloading / you would do different next time. PEOPLE WHO MADE IT Stock: Modded:
  16. First I have to give credit to Nexter's Lab. I got the idea for this challenge while watching one of his videos. This is a challenge to make a paper airplane and see how far you can glide. Post your attempts here or on my Facebook page: https://www.facebook.com/JollyRogerAe... Distance will be measured from the Launch clamps. No Mods. Planes must be stock. Parts allowed for the plane: flat wing sections, Elevons/control surfaces(no winglets or shuttle parts), cubic struts or I-beams, struts(spacetape), 1- RTG or 2- small solar panels, 1- small battery(100 electric), 1- small SAS unit, 2- radial decouplers, up to 16 seperatrons(no other boosters or engines), minimum 1 command seat. Rules: 1- No more than 70 parts for the plane itself. 2- Seperatrons can only be attached to the 2 decouplers. 3- I'm looking at the distance from the launch clamps. 4- No infin-glide(if still possible) 5- Launch from runway using launch clamps. 6- Land in the water intact. 7- F3 to show craft status and have the launch clamp marker visible. 8- Must have at least 1 Kerbal on board. 9- Thrust on the seperatrons must be above 75%. You may use anything you need to get the Kerbal onto the plane but no capsules or cockpits on the plane itself. Current Leader Board: Foamyesque - 46.1 Km Honorable mention: Herbal Space Program 44.5 Km(Thrust below 75%) Moarmau5 - 38.2 Km sebi9960 - 38.2 Km The Optimist - 38.2 Km Xenro66 - 24.6 KmJolly Roger Aerospace - 20.8 KmBilly Winn - 12.9 Km Category Entertainment
  17. challenge me to create your creation and I will test it
  18. Greetings, Kerbal-naughts! I propose a challenge for those who seek one, a stock multi-rotor aircraft capable of long distance flights (we'll say ATLEAST 100 km, though if you'd like you can go wherever you want, and back perhaps :0) I myself am not very good at creating propellers from the stock parts, but from the amount of people that play Kerbal Space Program, I'm very sure there's a couple of people out there who would find this an easy challenge, and in that case build it. REQUIREMENTS: + Must be at least 2 rotors, there is no maximum number + Must have the capability to carry cargo ~5 tons minimum + must carry at least 2 Kerbals (why not?) + must be stable in flight ~No wobbling + NO CHEATING (infinite fuel, part offsetting is OK) + must have pics + Impress me. ||||| ways to impress: Limited parts, bring it to another planet, make it small in size, or make it massive and carry a 100 ton payload, Just do something cool Anyways, Have fun! - TheKorbinger
  19. Your mission: Launch a ship to Kerbin orbit, completely unguided (i.e. the only interaction you have is to hit the spacebar once to launch off the pad), using nothing but SRBs. Note: Challenge allows use of timers from Smart Parts Continued (see rules below). It's doable in pure stock without the timers, but there's no separate category for pure-stock entries. Background: This challenge is inspired by Ōsumi-5, the first successful Japanese satellite, launched in 1970. It was put into orbit aboard the Lambda 4S launch vehicle: a four-stage rocket entirely powered by solid fuel, that had no guidance or control systems at all. As described here, Lots of additional discussion (with plenty of numbers) here. This immediately struck me as one of the most Kerbal things I ever heard, so naturally this challenge was the first thing to spring to mind. The rules: You must put a craft into orbit around Kerbin. It must be powered solely by solid fuel. No engines that are supplied by liquid fuel or any other propellant. So, basically, just SRBs, plus Sepratrons and/or LES if you like. It must have no control input whatsoever, other than the initial stage action to launch it off the pad. In other words: you launch it, then completely hands-off. You just sit there and watch it complete its mission. No interacting with the ship in any way. This includes not just control input like WASD, but also adjusting tweakables, etc. No SAS turned on. No active reaction wheels at all (not that this matters, with SAS turned off and no player input...) No aerodynamic control surfaces (fixed surfaces only). (again, not that this matters, with SAS turned off and no player input...) With the exception of two specific mod parts (see below), it must be pure stock only. No modded parts at all, other than specified below. No mods that affect game physics at all. No mods that affect ship control at all (such as MechJeb, or the flight computer in RemoteTech). No modification (e.g. via ModuleManager) any of the characteristics of stock parts. You can use the stock game's built-in editor tweakables, that's it. Mods that have no physical effect on the ship at all are fine (e.g. visual F/X like PlanetShine or Scatterer, or info displays) There are two specific mod parts that you ARE allowed to use. These are from Smart Parts Continued. The two specific parts are: The AGT-Timer (full name: AGT-Timer Timed Action Group Trigger). This is a timer which, when activated by a staging action, will wait a set time limit before activating the next stage. The Drainex-1 (full name: Drainex 1 - Fuel Sensor and Action Group Trigger). When you stick this to an SRB, it will activate the next stage when the SRB burns out. To be clear, none of the other SmartParts parts are allowed. Just the above two. No time warp allowed. This one's a bit subtle... it's to avoid a sneaky back-door way for the player to get some control of the ship. Turning on time warp will instantly stop all ship rotation, which is an unfair magical "stabilization" of the ship. So, don't. Physics warp is allowed as a timesaver, if you like, as long as you're not exploiting it to cause some sort of kraken effect. Some gotchas and warnings: When launching your ship: after it goes to the pad, wait a few seconds before taking off, so that the initial physics oscillations have a chance to die down. Very tiny perturbations to the initial angle of the ship can have a big impact on its eventual orbit! Don't run RealPlume. Turns out it's not just a visual F/X mod; it affects engine performance. (Thanks to @tg626 for tracking this down.) Submission guidelines: Just post in this thread, with the following items included. Please share your .craft file somewhere public (e.g. dropbox, Google Drive, whatever) so people can download and try it out. (The fun part here is that the .craft file is all that's needed, since no piloting is involved. Anyone can just hit spacebar on the launch pad and see how it flies!) Include either a screenshot or a brief description of your craft on the launchpad. Provide the following information (which, of course, can be checked by anyone who downloads your .craft file): Mass on launchpad Mass after achieving orbit Periapsis altitude Apoapsis altitude Orbital eccentricity. This is calculated as: (Ap - Pe) / (Ap + Pe + 2RKerbin), where RKerbin is Kerbin's planetary radius of 600 km (or 600,000 m... be sure that all three numbers are in the same units!) Payload fraction. This is defined as orbital mass divided by launchpad mass. A working example Here's an example that I put together as proof of concept, just to get the ball rolling. It's not trying to be "the best" at anything, it's just the first thing I built that actually gets to orbit by the rules above. The winners: A few categories here. I'll update as people post results. The "Just Do It" Award: Just get to orbit, by the above rules. Any orbit is fine. There's no "rank" or "top" here, it's just a complete list of people who have done the challenge and posted their results, in the order received. I'll include myself at the top of the list, due to my example above. @Snark @ManEatingApe (entry) @HydraZineSoda (entry) @tg626 (entry) @Starman4308 (entry) The "Precision" Award: Get into the most circular orbit, defined as having the lowest eccentricity. Top 10: 0.0208, @HydraZineSoda (entry) 0.0699, @tg626 (entry) 0.101, @ManEatingApe (entry) 0.213, @Starman4308 (entry) The "Efficiency" Award: Get into orbit with the highest payload fraction. Top 10: 20.5%, @ManEatingApe (entry) 6.52%, @HydraZineSoda (entry) 5.47%, @Starman4308 (entry) 0.36%, @tg626 (entry) The "Pee Wee" Award: Get into orbit with the smallest possible launchpad mass. Top 10: 11.65t, @HydraZineSoda (entry) 22.265t, @tg626 (entry) 30.6t, @ManEatingApe (entry) 165.728t, @Starman4308 (entry) The "Totally Kerbal" Award: This is a completely subjective category, based on my personal opinion. It's for listing people who go above and beyond the call of duty by achieving insanely ingenious things using only the above rules. Landed on the Mun? Orbited Kerbin and then landed on the runway? Got to orbit without using any of the allowed SmartParts mentioned above? Something else that makes people go, "holy heck, how did they do that?" Here's your chance to show off! Items presented here in chronological order of submission. Not gonna try to "rank" these. @ManEatingApe (entry), for submitting the first completely stock entry. No timers at all, it's pure stock! (I also like how his design manages to put no probe core at all on the launched ship.) @tg626 (entry), for a beautiful replica of the actual IRL Ōsumi satellite, including aerodynamic spin stabilization. (With style points for deorbiting the last booster stage.) @Starman4308 (entry), for an ingenious Rube Goldberg contraption. (Multi-stage... in pure stock!)
  20. The Elcano Challenge "Two roads diverged in a wood and I, I took the one less traveled by." - Robert Frost Juan Sebastián Elcano (1476 – 4 August 1526) was a Spanish explorer of Basque origin who completed the first circumnavigation of the Earth. After Magellan's death in the Philippines, Elcano took command of the nau Victoria from the Moluccas to Sanlúcar de Barrameda in Spain. This challenge is simple. So simple, it's easy. Well...it sounds easy. Those of us who have completed it would probably disagree. The challenge to you is to become the next Elcano. To do what no one, or very few, have done. A challenge to circumnavigate an orbital body, be it moon or planet, solely by ground and/or water. This challenge is a continuation of the original Elcano Challenge, posted and managed by Fengist. (Hopefully I can be as clever with my comments as he was. ) The rules are simple: Basically, you are to circumnavigate, either equatorially or via a polar path. Your path should not diverge significantly from the intended direction. You may do as I did and mark your path via flags. Or you may provide ample proof via screen shots. Using ScanSat BTDT (Been there done that) scanners also works provided you don't have a bunch of different vessels with BTDT. Plant a flag at your beginning spot and return to that flag... the long way around. The main mission and support missions must be launched from the launchpad or runway and delivered to the destination body. Part of the journey is getting the crew/ship there. (i.e. No HyperEditing or save file editing the vehicle into position.) Any combination of launching, refueling, or docking is permitted. The vehicle must be Kerballed during the circumnavigation. The ship does not have to be launched or delivered in one massive mission, but there needs to be at least one kerbal onboard the rover/boat during the circumnavigation (capsule, cockpit, seat, or loose). Stay on the ground or on/below the surface of any water present. (BRIEF jumps over dunes and such permitted.) The same vehicle that crosses the land must also cross water. No ferrying your vehicle on a boat. You may send replacement vehicles. If you read Fengists' circumnavigation of Eve, you'll see why. Game mechanics are not kind to ground vehicles. Your crew must be transferred to any replacement vehicle and it must be very similar to the original. I understand this is a learning process...and will allow some design changes. You may use aerial and orbital recon vehicles. You may refuel if needed. Use of ISRU (or similar mods) is permitted. Saving and reloading (F5/F9) is permitted. If your vehicle is complex, be aware that saving can slowly corrupt/damage the craft if it’s flexing due to movement or weight. (I suggest you read over Fengist’s journey to see what happened as a result.) Only stock planets and moons are acceptable. Asteroids (stock or modded) or orbital bodies introduced to the Kerbol system via a plugin are not considered valid orbital bodies for this challenge Exception: Circumnavigations on RSS Earth are allowed, given the origin of this challenge. Any rule I haven't thought of that breaks the spirit of this challenge. The point of the challenge is to build a rover/boat, deliver the vehicle, and circumnavigate the body. Proof: Document your journey via images, or as those of us who have manage to complete this feat, by words and pictures. Categories: Stock / Stock Craft / Modded - Mods are acceptable, those who complete this stock will have it noted. Support vehicles used (delivery, replacement, recon, and refueling) also factor into this category. The categories are broadly defined as follows: Stock - Mods can be used before the mission begins (such as using KER for design, HyperEdit for testing, etc), but no mods of any kind used during the record flight. No mods that add or modify parts, information, visuals, physics or any other aspect of the game are permitted during the mission. “Stock” means stock. (If you normally use mods, consider having a separate install if you want to go for this category.) Stock Craft - The craft and all support craft are made from all stock parts with their stock configuration. Installed mods may not modify physics or add/modify parts in use by the craft. Mods that add PartModules to stock parts, but do not alter the stock parameters, are also permitted. Examples of permitted mods are information displays (such as KER), transfer window planners, and visual enhancements (such as EVE). “Stock Craft” means the .craft or save file can be used on a stock install and it looks/works exactly the same way (your mission would remain effectively unchanged without the mods). Modded - Use of add-ons that change physics or add/modify parts in use by the craft are permitted. An add-on’s technology level must be “near term” or of “next tier” type of capabilities as compared to stock. Mods that allow the user to skip elements of the challenge or violate the spirit of flying to and circumnavigating a body are not permitted. (i.e. Slightly better/larger/stronger engines, wheels, fuel tanks, etc. are permissible. Hyperdrives, antimatter engines, wormhole generators, hyper dense or exotic fuels, etc. are not allowed.) This challenge is not for the feint of heart. It will take persistence and a great deal of patience. If you're the competitive type and think of this challenge as a race, it will get boring really quick. If you look at it as I, Fengist, and Wooks did (as an adventure) you'll find plenty to keep you entertained. Since this is challenge is more about the journey than reaching the destination, feel free to create a thread in Mission Reports so that everyone can share in it. It doesn't matter whether it fails or not, everyone there loves to read the stories, even the sad ones. Good luck and um... Godspeed.... And before you grumble about how long this will take... think back at how many hours you spent doing other things in KSP that ended up being less rewarding... Advice to explorers Be cautious when quicksaving. Some vessels in particular (especially with robotics and/or movable parts) are prone to errors with alignment after repeated quicksaves/quickloads. Gravitational and motion stresses on ground-based vehicles are a LOT more than spacecraft. If you quicksave while a part is misaligned due to these stresses and then reload, you just doomed your vessel to a corrupt save. This theory was originally posted by Fengist in his Elcano thread, and seems to strike some vehicles harder than others. CIRCUMNAVIGATORS Grand Master Circumnavigators Those who have circumnavigated all Planets & Moons Claw - Stock - Completed all circumnavigations! Planetary Circumnavigators Those who have circumnavigated both Kerbin & Eve Claw - Stock - Completed both Kerbin and Eve circumnavigations! Master Mariner Circumnavigators Those who have circumnavigated both Kerbin & Laythe via ocean. Check here for details on this specific award. Claw - Stock - Completed both Kerbin and Laythe water circumnavigations! nigelvn - Mods - Completed both Kerbin and Laythe water circumnavigations! RexKramer - Stock - Completed both Kerbin and Laythe water circumnavigations! Chemp - Stock Craft - Completed both Kerbin and Laythe water circumnavigations! Wooks - Stock (I'm pretty sure) - I believe the first to circumnavigate Kerbin by ground, leaving some 70 Kerbals in his wake. Techinically, Wooks broke rule 3 by using boats. But, since he is the first I know of to prove it could be done, I'll allow him some room. Anyone else, no dice. Slam_Jones - Stock - A jet powered, single Kerbal, amphibious monofoil refueled by a VTOL, Slam's EOS Bike X completed a circumnavigation of Kerbin. Geschosskopf - Mods - For a man who's more at home flying on Duna, he makes an impressive Kerbin pontoon. Squiggsy - Mods - And how would you surmount a vertical ice shelf? Claw - Stock - The famous moderator takes a cockroach on a water based circumnavigation of Kerbin. Who knew cockroaches could swim that well? Hagen von Tronje - Mods - In an attempt to circumnavigate every orbital body in the Elcano, Hagen found the solution to one of the big problems, pontoons. Rex Kramer - Stock - Broken parts and flat tires. All part of what it takes to get a Mk3 rover around Kerbin. Bubbadevlin - Mods - How many intakes does it take to make a rover float? nigelvn - Mods - It's better to look good than to feel good and what better way to look good circumnavigating... than in a yacht. RexKramer - Stock - I'm still not sure what to call this thing... an airliner on a park bench? But it seems to circumnavigate well. Azimech - Mods - Ok, this one is definitely a Pontiac. Minus the fins. Van Disaster - Mods - A lengthy trek (six months in the making) and some backtracking, but quite amazing pics of Kerbin. castille7 - Stock - A pretty sweet ride, and an engineer that won't quit. castille7 manages to circumnavigate Kerbin. Chemp - Stock - A catamaran that looks a bit like a pod racer...proof that more thrust can be pretty darn cool. Stratzenblitz75 - Stock Craft - Kerbin succumbs to another navigator. Bill's journey will not be abated as he refuels, climbs the ice wall, and returns to the top of the VAB in style. Dfthu - Stock - A beast of a boat that manages to hold it's own even when out of the water. Chemp - Stock - Chemp finds another way to take Elcano to the next level (if that's even possible) and finishes a circumnavigation in a kerbal powered rover. Damerell - Mods - Damerell takes another Svetlana-designed vehicle on another trip, this time to conquer Kerbin...who knew tanks could float? Alchemist - Stock Craft - The Elcanoplan takes quite the detour around Kerbin, picking up some awesome sights along the way. timmers_uk - Stock Craft - A test run results in an unexpected circumnavigation, ending in a footrace to get up to the runway. gilflo - Mods - A 50 ton ARG makes short work of Kerbin, completing the full trip in just over four days. Martian Emigrant - Stock Craft - Our very own Emigrant from a nearby red planet managed migrating several local kerbals. Will he do it again? RocketPilot573 - Stock - How do you make sure you don't pop balloon tires while circumnavigating the moon? Landing gear of course. Hotaru - Stock - One incredibly detailed excursion around the Mun. B-STRK - Mods - If you like Kerbal dialogue, you'll love this circumnavigation, including the flipping incident. damerell - Mods - Damerell took a lesson from Volvo in the 1980's: Big and boxy, but good. Claw - Stock - Flat tires, crashed rovers and dragons... all part of Claw's circumnavigation of the Mun. Warzouz - Stock Craft - A pair of side-saddle kerbals tackle the tempting Mun...and take a tour of it's secrets. IvanSanchez - Modded - A munar exploration contract takes IvanSanchez' robo-surveyor on a multi-day journey around the Mun. Just Jim - Stock Craft - In a knock-down, drag-out match, Jim rounds the Mun in a rather stout rover. NoPanShabuShabu - Mods - A polar excursion of Eve, including a stop at it's very pointy north pole. Fengist - Mods - A very screwy circumnavigation that used 1 replacement vehicle in the process. I lost count of how many hours it took... yes, that many. Claw - Stock - At the end of a long journey, Claw finally completes his last world, and completes his Elcano collection. Thalamask - Stock Craft - In rapid succession, another victor conquers the expansive...lonely...purple planet. Brotoro - Stock - Tested out the 'new' rover parts back in 2013 by driving AROUND Duna. Though he did this un-Kerballed, I mention him here because he was apparently the first, to do any circumnavigation of any planet by land. His quote as to why he did it, sums up this challenge, "I made the trip for the same reason Roald Amundsen went to the South Pole, and .... Rutan and Jeana Yeagar flew non-stop around the world without refueling, and Edmund Hillary and Tenzing Norgay climbed to the summit of Mount Everest... just because I could." Hagen von Tronje - Mods - Completing yet another circumnavigation, Hagen takes on the bloody eyeball, something no one has attempted in years! Claw - Stock - 2 Kerbals, a bashed up rover and flying rocks. Claw completes a polar circumnavigation of Duna. Commander Zoom - Mods - Better late than never, the mission of a hearty crew of five takes a long term trip around the red planet makes its way to the public record. Thalamask - Stock Craft - Basking in the warm night glow and finds some rather large, lofty unobtainium...another lofty wayfarer visits the red planet. Juzeris - Mods - Expecting an easy yachting experience, Juzeris and his crew discovered that boating their way around Laythe wasn't as easy as expected. Claw - Stock - The moderator with the most barnacles, Claw becomes the first not only to circumnavigate 2 orbital bodies, he does both by water. nigelvn - Mods - nigelvn completed a circumnavigation of Laythe with one of the most amazing mods created by one of the most humble mod creators. Using Maritime Pack he cruised his yacht around Laythe to include a long distance fuel delivery. Loads of pics. smjjames - Mods - And another boat fanatic takes to the waves and circumnavigates Laythe... though you may have trouble finding the ship for all the engines. RexKramer - Stock - Well, it doesn't exactly look like a boat but hey, when you go stock, you can't be picky. Claw - Stock - In for a second round of Laythe, and on a polar route this time too boot. Chemp - Stock Craft - After a bit of a break, Chemp returns to make a splash on Laythe (and finds one of it's natural wonders). Jean Deaux - Stock - Jean decided that instead of bringing spare parts, he'd just bring spare rovers. Landing 3 of his Ark III rovers on Minmus in one operation he drove one around the poles of Minmus. damerell - Mods - Using a Kerbal Foundries based rover, damerell found Minmus wasn't as easy to circumnavigate as expected. Spudman2 - Stock - Ok, so he spent a lot of time driving with a flat tire. Who knew Minmus had sharp rocks. Hagen von Tronje - Mods - Hagen is a masochist after my own heart. He's attempting to circumnavigate every orbital body and he's completed Minmus. Claw - Stock - Trading in his cockroach for a dune buggy, Claw completes his third circumnavigation. I think he's testing me to see what badge I come up with for circumnavigating all orbital bodies. xendelaar - Mods - While Gilly's terrain may lack color, Xendelaar lit it up like a Xmas tree. The Cardinal - Mods - A man after my own heart. A circumnavigation in a rover that's entirely too big. There's no such thing as excess in KSP. Azimech - Mods - Aside from all the extra wheels, it kinda looks like a 70's Mopar product. But hey, we can't all afford Cadillac's. Dfthu - Stock - Busted wheels, an explosion or two, Kraken in the terrain... all the usual things you'd find in a cirucmnavigation. Hotaru - Stock? - Some long term bases and a high speed rover, Hotaru makes quick work of Minmus. waterlubber - Mods - After a bit of a bouncy ride, Bob and Val finish visiting the sights on Minmus. KN_Namida - Stock - KN_Namida shares a full album of his two kerbals and their incredible four month journey around Minmus. Speeding Mullet - Stock Craft - Rocket powered rovers are never a bad idea. Speeding Mullet takes the plunge, and carries a nearly train sized rover to the minty green hills. suicidejunkie - Mods - An opportune chance turns into a Minmus curcumnavigation, complete with parts delivery and probe deployment. Thalamask - Stock Craft - The ion bike comes out for another spin, this time racing around the flats of Minmus. ryan234abc - Stock Craft - Another brave soul visits the minty green marble by retooling a stock vehicle to fuel his adventure. Xannari Ferrows - Mods - While brave enough to attempt a circumnavigation of Moho with a rover based on a stock rover body and balloon tires, I have to wonder what the Dracula music in the background represents. Claw - Stock - Keeping the hot side hot, and the cold side cold, this little jeep rounds yet another planet...taking a polar trip around the terminator of Moho. Solune - Mods - After losing numerous wheels and having to replace his rover at least once, Solune completed a circumnavigation of Vall, including a stop at at least one anomaly and a flag planting at the pole. Thalamask - Stock Craft - Val takes on Vall in a no holds barred challenge! And finds quite the floating rock to boot. Claw - Stock - Julella and Obemy circumnavigate yet another body, this time finding invisible brick walls and holes to the core of the moon. Teilnehmer - Stock - Teilnehmer discovered that one of the biggest challenges to driving around Gilly was staying ON the ground. ryan234abc - Stock - Another brave explorer who has discovered the low gravity of Gilly presents it's own challenges. ghostbuzzer7 - Mods - Ghost found the easy way to cross Gilly, with a big sail... or was that a solar panel? Thalamask - Stock Craft - Gilly tries hard to buck Thalamask from it's lightweight surface, but persistence prevails. Claw - Stock - Like so many before him, Claw underestimates the minimal gravity and the patience needed to finish the job. nigelvn - Stock - Not a lot of dialogue but gobs of pictures! Thalamask - Stock Craft - Thalamask rocks the icy planet with a venerable boxy rover, and rings it with flags. HoloYolo - Modded - Visiting the quiet little snowball apparently froze a rover and kerbal solid. Who said a bug would stop Elcano? Claw - Stock - A dirty snowball, and a big plan. Claw's crew makes yet another trip...this time to the outer reaches. Claw - Stock - Claw discovers a Kraken portal while making yet another polar circumnavigation, this time... of Ike. Thalamask - Stock Craft - Another wide body dune buggy kicks up Ike dust, and Valentina finds a floating boulder. Do or do not, there is no try. TheCardinal - Mods - Now this is my kinda rover. Big, boxy.... kinda like an old Volvo, except for the tracks. Thalamask - Stock Craft - Another big and boxy rover hits it's mark, complete with ion propulsion and an excited Valentina. Claw - Stock - After a quick jaunt around the tiny planet, Claw's ride looks like it's trying to leave without him. Claw - Stock - The trip to Bop is short, but it provides some nice eye candy and the biggest floating rock to date. Thalamask - Stock Craft - A nifty little ion bike makes an appearance, lending it's gentle touch to Bop's low gravity. Thalamask - Stock Craft - Thalamask takes on another world, and shows that "slow and steady" wins the Tylo race. Claw - Stock - Sweet unmerciful Tylo, how you taunt us. Julella and Obemy rejoice as they safely leave the bounds of of the kraken's grip. Claw - Stock - Some rapid pedaling from Duna, Claw finds himself face to face with the minefield that is Dres. Thalamask - Stock Craft - With a huge smile on his face, Jeb makes a polar round trip around Dres. Apparently the mines have been cleared! Some inspiration for you: Wooks circumnavigating Kerbin
  21. The first ripples of an arising dispute between Experimental and Integrated Integrals are shaking kerbins science community. Integrated Integrals is insisting that time is continuous and can be divided into infinitely small timespans. While Experimental is claiming to have prove that time progresses in small packages. They call it Klanck time. It was painfully clear that this conflict had to be resolved as fast as possible. Your mission is to design and run an Experiment that proves which side is right and wrong. You may use all the mods and cheat menus you like, as long as no physics is influenced. Submissions will be “published” if the concept is new, or if the experiment shows a more significant difference between both models of time. Please don’t give the answer without giving the prove!
  22. When career mode starts, all you have is the parachute, the basic command module, and the RT-5 SRB. Your launch pad also has a 30-part, 18-tonne limit. However, you have full access to staging, and explosive decoupling is always a possibility. You can also set the individual fuel and thrust levels of each RT-5 during assembly. With a few tricks, it might be possible to squeeze quite a bit of dV out of an appropriately-designed vehicle within those limitations. Who wants to give it a go? EDIT: At Ultimate Steve's suggestion, I'm making two leaderboards: one for maximum altitude, one for maximum velocity. SPEEDSTERS: 1. Ultimate Steve (1.891 km/s) 2. 3. SOARERS: 1. Ultimate Steve (338.14 km) 2. 3.
  23. Let's play KSP the most wrong way. Imagine what will happen if new Kerbals' leader decide that all they need is to stay at Kerbin and work hard. The space is prohibited! Goals list: Full tech tree. Full KSC upgrade. 10 millions of funds. 100 kerbals. Mods: Stock. Informational mods allowed. Physics: No cheats. Don't use ladder bug. Don't use "landing legs cannon". Difficulty: Normal or harder. Main rule: Never complete "launch our first vessel" contract. Normal mode: Mild sanctions. Never leave the planet (no suborbital or orbital flight allowed). Hard mode: Closing of the space program. Never leave the planet. No lift-off using engines (lift-off using decouplers, stock electroprop and wheels is allowed). Using engine-powered rovers is OK. Super mode: The prohibition to fly even in a dream. No wings, no engines, no decouplers. But if you invented wingless engineless plane, you may use it for sure. Ultimate goals after the challenge completion which will confirm that you are loyal to the regime: 1. Underwater railway. 2. The statue of the Great Kerbal Leader (basically made of ore tanks). 3. The Great Floating Temple (huge tanker with a rich skyscraper in the center). This video should probably help you to understand the tactics.
  24. War is on the horizon. The nations of Kerbin are angry with each other, and the conflicts have hit a breaking point. You, a designer and flight tester for the KSC, have been contracted to design, build, and fly a supersonic fighter jet, capable of high maneuverability and fast speeds. Good Luck. Rules Plane Requirements 1. The plane must have Mk. 1 parts only.* 2. The craft can have a maximum of 2 engines.* (Except in VTOL category, which is allowed 3 engines.) 2a. The engines must be air-breathing.* 3. Only Stock engines are allowed.* 4. Mods can be used only if it does not affect the performance of the craft. 5. It has to reach above Mach 1 (343 m/s) 6. Cheats to use: Infinite fuel, Infinite Electricity, Infinite RCS, Ignore Max Temp, Unbreakable Joints** 7. No turning off gravity, drag, or anything else.* 8. The plane is limited to 75 Parts.*** 9. Have fun. Leaderboard 1. The scoring is based off of a system of speed, maneuverability, and used cheats. (Speed + Highest G's + 5 for no cheats = Score) 2. A person can have two or more entries, but only 2 per category MAXIMUM. If a person does 3 or more, then the jet with the lowest score will be taken off. 2a. A person can also have entries in multiple categories. *- If not followed, instant disqualification is warranted. **- Optional ***- Points penalty
  25. I have a challenge for all you people. Try to get one station, probe, and relay in an orbit around every planet and moon including Kerbol. Also, put one rover, base, probe, and lander lander on every planet and moon, not including Kerbol, or Jool. To count as a station or base, the craft must be docked to a craft NOT FROM THE SAME MISSION. To count as a rover, it must be unmanned, include a renewable energy source, and have USABLE, WORKING WHEELS. I don't care about debris, Jest terminate them. probes should be usable and intact. land probes cant have wheels or any other way to move (wheels, Rockets, Monopropellant, REACTION WHEELS ALLOWED). This MUST be done in career mode, and you can only use tier 1 parts. no cheats allowed. no mods allowed. I will only allow Mechjeb. yes, this is possible. GOOD FREAKING LUCK.