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Found 8 results

  1. Hello again, and thank you so much for helping me on my last dilemma. My next issue is the observation challenge. Is there anyway to add navigation markers on the ball like in the tutorials, or build some sort of flight plan to follow? (Or do they appear on the map when you accept the mission?) Im just not sure how to find these locations and get above them for observation. I didn't want to accept it before I knew what was up. -Thanks again!
  2. Hey all since i just landed my first asteroid in ksp i decided to make a challenge out of it, like with ssto's is a challenge not many people had taken and since it isn't rewarded by the game it would be worth to cheer up players who made it here on the forum. (Also most of this challenges topics are pretty old or outdated so why not making a definitive one?) Already landed an asteroid? Try the extra challenges down below! Rules No gameplay mods or cheats (Informative and visual mods are ok) You should tell what mods you used in your post All parts must be stock duh! You must provide proof you captured an asteroid and landed it, either videos or screenshots containing important events like launch, maneuvers, burns, reentry and landing. For a bit of glory you can land a asteroid you already captured, but you will not be recognized for it in this topic (hurrah for personal achievement! You can use any number of vessels you need Rules (Moded clients) No cheat or autopiloting mods You should tell what mods you used in your post Do something worthy for the mods you're using (Ex: if your mods have powerful engines, land your asteroid far away from you got it, or use mod with bigger distances between planets etc) You must provide proof you captured an asteroid and landed it, either videos or screenshots containing important events like launch, maneuvers, burns, reentry and landing. For a bit of glory you can land a asteroid you already captured, but you will not be recognized for it in this post (hurrah for personal achievement!) You can use any number of vessels you need Awards: All awards will have a prefix letter for the class of your asteroid! Asteroid lander: Land an asteroid on kerbin KSC Asteroid lander: Land an asteroid near ksc ( must be landed on the shore where ksc is, planes can't win this award) Amateur Asteroid lander: Land an asteroid on the mun or minmus Expert Asteroid Lander: Land an asteoid on another planet or moon Runway Asteoid lander: Using a plane land your asteroid on the runway and then land your plane (not chutes allowed on the plane, you can use them in the asteroid) Asteroid collector: Land 2 or more asteroid at ksc (Prefix all the letters of your landed asteroids) Simple rockman: Land your asteroid using a single vessel SSTO rockman: Land your asteroid using a SSTO (no refueling) Extra challenges and Awards: This extras will get you to special metions Fat starman: Land the asteroid while riding it infrom an external command pod (Scream YEEEHAAAAW! while doing it) Armageddon: Destroy a ksc building or a big ship while landing your asteroid (without destroying the asteoid too) My rock, my house: Land your asteroid along with a surface oupost (Must have a crew capsule or laboratory, an atenna and must generate power) +Bigger house: Expand the outpost and make studies about your asteroid in your science lab Return to sender: Re-launch your asteroid from it's current planet and send it back to it's original SOI (Sphere of influence) you can use any asteroid already landed at any place and send it to any original SOI. Bunny hop: make your asteroid bounce 2 or more times ( high enough to be noticeable on pics or video) when landing it, any method you use is valid. Duoble the rocks: Land 2 asteroids at almost the same time. + Amateur on any place where you can use chutes +Expert in places with thin or no atmosphere Triple the rocks: Land 3 asteroids at almost the same time + Amateur on any place where you can use chutes +Expert in places with thin or no atmosphere Multiply the rocks: Land 4 asteroids at almost the same time + Amateur on any place where you can use chutes +Expert in places with thin or no atmosphere Stone skipping: make your asteroid touch water before landing it Ready for transport: Land a rover carrying your asteroid and move it form the landing point. Unique Awards: This awards will get you to hall of fame Heavy duty: Land the most massive possible asteroid you can find Lightweighted: Land the lightest asteroid possible (protip: use drills to get rid of its mass) Far away: Land you asteroid to the farstest place you can from it's current position (you can move an asteroid to increase distance between places before sending it to your destiny) Ant: Land your asteroid with lightest ship possible you can build Elephant: Land your asteroid with Heaviest: ship possible you can build When completing the challenge be sure to pick up your shiny medal! Made by @Evanitis, thanks a lot for the desing! Asteroid landers: @Speeding Mullet Class A asteroid lander, and simple rockman, honorable mention for trying to get fat starman, and a runway landing, rip patcan kerman. Class C asteroid lander, and simple rockman for his second asteroid. @purpleivan Class A expert asteroid lander ,and simple rockman for landing his potatoroid on duna. Special mentions: @Speeding Mullet Landed a surface oupost on kerbin and awarded my rock my house! @purpleivan Landed an asteroid surface outpost on duna and awarded my rock my house! Hall of fame: @Speeding Mullet Lightweighted with a class a asteroid (0.22484t when landed) , Elephant With a ship having a mass of 1560.48t (671 parts and 73.5m height) and Heavy Duty with a class C asteroid (mass of 85.10606t when landed) @purpleivan Far away for landing his asteroid on duna after capturing it on kerbin. I hope you enjoy landing an asteroid for the first time, or completing the extra challenges. See ya later!
  3. After being incredibly busy uploading new videos and pushing myself on youtube, I have finally decided to come back and be active on the ksp forums! To start off I will be attempting an extremely hard challenge. I will be calling it Jupiter 5. The mission will be in RSS and I will have to fly to Jupiter, land on 4 moons (only has four moons at the momment, I am counting Jupiter as part of the 5 :P), and return. While I attempt this I will be uploading other videos on my youtube Don't forget to check out my 1 tank to Vall challenge too!
  4. OK, so here is the breakdown: A new (heavily) modded Career Save with the goal of accomplishing a few of the Challenges that I am interested in. The primary Challenges at the moment are the Doing It Apollo Style - Redux, The Ultimate Jool 5 Challenge, and the Interstellar Rendez-vous idea. I am sure there will be some more that I come across as I play through this save, but those are the ones for now. This Career will use the SETI Unmanned Before Manned Contracts and Tech Tree. Other major mods include all of Near Future Technologies, KSPI-E, Kerbin Shuttle Orbiter System, TAC Life Support - because why not make an already difficult challenge even harder?, SCANsat, DMagic Orbital Science, Kerbal Construction Time (Dev Version), and a whole host of others - the number may change based upon how many times I break my computer For the Jool 5 challenge: -No barred mods will be used for the challenge ship's construction, orbital assembly/refuelling, or the vessel itself. I'll post as many screenshots/videos (if I can figure that out - tech neophyte here) as I can. That Challenge may even involve 2 missions, one for the Jebediah's Level (stock science experiments) and one for non-stock experiments - we'll see how ambitious I get. For the Insterstellar Rendez-vous Idea: -The following changes have been made to the Extrasolar solar system mod pack (Valentine red dwarf star): (changes courtesy of @AndrewDrawsPrettyPictures) This will move Valentine 4 lightyears or so away from Kerbol. For a general "thing": -Kerbin Environmental Institute will not be used until after I have done at least 1 or 2 launches.... (I find it kind of cheaty right at the start) Without further ado here are the important bits: KSP 1.2.2 build (not sure - will add later) Gamedata folder: Mod list: We'll have to see how this goes, I haven't run this many mods before! Updates and reports to come!
  5. Junkers Juno Tournaments This Season: (seasons end when we don't have a new winner for 1 month, then we assume no one wants to play, or that the best craft that will be submitted, has been.) Build a aircraft powered by 1, 2, or 4 juno engines. PLEASE HAVE A PILOT The objective is to build a aircraft capable of the old Kerman specifications for a single, and double engine jet fighter, or bomber, as well as 4 engine bombers. Here are the specifications, and point systems. Single Engine Fighter: -Top Speed of 250 m/s. -25 second turn time or less. -Climb to 7000m in less than 6 minutes. -150 units of fuel. Twin engine fighter: -Top Speed of 260 m/s. -30 second turn time or less. -Climb to 7000m in less than 5 minutes. -400 units of fuel. Twin engine bomber: -Top Speed of 220 m/s. -40 second turn time or less. -Climb to 8000m in 10 minutes or less. -Bomb load of 4 fully loaded small ore tanks. -600 units of fuel. Quad+ engine bomber: (Don't use over 8 engines) -Top Speed of 200 m/s. -60 second turn time or less. -Climb to 8000m in 10 minutes or less. -Bomb load of 6 fully loaded small ore tanks. (Radial ones) -1200 units of fuel. POINT SYSTEM: Whoever has the best stats according to the specifications above has the best aircraft, so don't JUST do the specifications, try to exceed them. LEADERBOARD: (TOP 3) Single engine fighter: 1.) @swjr-swis 2.) @Cunjo Carl 3.) @He_162 4.) @qzgy 5.) @hempa2 Twin engine fighter: 1.) @swjr-swis 2.) @MiniMatt 3.) @qzgy Twin engine bomber: 1.) Quad engine bomber: 1.) @He_162 2.) @DoctorDavinci 3.) Allowed Mods: (Suggest one if you want it on the list) B9 Aerospace Pack Procedural Parts BDarmory SXT (Stock Extension) Any Mod That Doesn't change game mechanics or modify the Juno engine (not including texture). Heinkel's Attempts: La-174: Junkers 4:
  6. REQUIRES: Kopernicus Every couple of days I will set a new challenge that requires a tailor made mod (downloadable from Spacedock) to do. Download current version (1.0) for current challenge (Challenge 1) from Spacedock:'s Modded Challenges Rules: 1. You are allowed to use any mod that does not affect the gameplay (e.g. Mechjeb, Kerbal Engineer Redux, EVE, etc.) 2. You are not allowed to use any mod that affects the gameplay by letting you do something that would not otherwise be possible in stock ksp (e.g. Hyperedit, OPM, KW Rocketry, etc.) 3. You must use the tailor made mod (downloadable above) for the challenge 4. Don't use the cheat menu 5. Don't cheat 6. Don't lie about cheating 7. Be honest Note: If you are in doubt about whether or not you can use a particular mod, ask on this thread. Until you get the go ahead, assume 'no'. When you have done it, post which challenge you have done, which challenge levels have you done, which mod you used, and a couple of screenshots proof. Challenge 1 (07/06/16): MIT License
  7. Space Fighter Superiority Championship 1 Are you an engineer? You like Fighting? Is space your thing? If yes, do this challenge. All fighters will be tested in air, in high Kerbin orbit, and on the Mun. There will be separate rankings for each category. This will be a 1v1 fight only. BD Autopilot will be used to steer the craft. Rules: BD Armory must be installed. Each craft must have a weapons manager and an AI pilot. The craft must have at least 500m/s of delta-v when in orbit. Must be able to dock with 1.25m docking ports. Must have at least 1/6TWR. NO TURRETS. Period. Mods allowed: BD Armory is mandatory. KAS/KIS InfernalRobotics Star Wars mod (by @KSP Bros KS) Points: A round won +100pt A round lost +25pt Parts lost (does not include missiles) -10pt/part Weapon -5pt/weapon SSTO capability +100pt Atmospheric champion +500pt Orbital champion +500pt Mun champion +500pt Overall champion +1000pt Atmospheric Championship: Just a standard 1v1 dogfight in atmosphere. All contestants will be tested here. Every spacecraft must be space capable. Orbital Championship: The two contestants will start 100m from each other, with their engines off, and RCS on. First to destroy the other's AI or Weapons Manager wins. All contestants will be tested here. Mun championship: Engines and RCS active, engines only at 25% thrust limit, unless the craft is only able to lift off from the Mun. All contestants will be tested here. Final championship: The two craft will be on the almost same orbit going in opposite directions. Physics load range will be set to 22km. Once in range, contestants can fire away. It will be a 2v2 fight. Two of one kind, going in the same direction, and the other two finalists against them. Only 2 people will get the badge above, the final winner will get a special one.
  8. try using the kas mod to make a kite rules are no mods other than kas must always have a part touching the ground and no engines on the flying part i will make one and whoever is fastest wins