Search the Community

Showing results for tags 'collaboration'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website
  • KSP Pre-release
    • 1.2.9 Pre-release Branch
    • 1.2.9 Pre-release Modding Discussions
    • 1.2.9 Pre-release Bug Tracker

Categories

  • Developer Articles

Found 7 results

  1. Hello everyone, and welcome to my latest overambitious forum project: EMULATING REAL LIFE IN KERBAL SPACE PROGRAM This idea was conceived by me, @TheEpicSquared, and my friend, @Oliverm001x. Description and information of this project CURRENT UNIVERSAL TIME OF SAVE Year 1, Day 61, 0h, 0m CURRENT LAUNCH MANIFEST RULES (IMPORTANT! READ CAREFULLY!) INFORMATION LAUNCH PROVIDER INFORMATION PAYLOAD PROVIDER INFORMATION INFO REGARDING THE GOVERNMENT LIST OF LAUNCH PROVIDERS LIST OF PAYLOAD PROVIDERS CRAFT SUBMISSION THREAD KSP: EMULATING REAL LIFE YOUTUBE CHANNEL MOD LIST (SUBJECT TO CHANGE) CREDITS Thanks for reading this far. If you have any suggestions, they are gladly welcomed. Post it in this thread or PM them to me and/or @Oliverm001x, and we'll see what we can do.
  2. X-Plane of the Day The collaboration series is back, and this time, it's a nearly 12-week issue of virtually every American X-plane from the Wright 1903 Flyer to the X-37 reusable orbiter, with extras! If you are unfamiliar with ___-of-the-Day type series, @Servo's Jet-of-the-Day is the origin of this format Specifically, this thread showcases the KSP replicas of contributors who signed up here: Temporary: There are still a few open slots---If you want to take on an Aircraft/Spacecraft, keep your thread traffic in the OPEN SIGN-UP thread. ABOUT THE ARTICLES: if you would like to write an article for your craft, you can. If you go this route, (1)Send it to me (PM's), or (2) tell me (in whatever way is most convenient) that you would like to make the post; I don't wanna steal 'likes,' per se. Articles should follow a loose formula: include basic info and a data table of the actual craft, everything else is creator's discretion. Current Contributors: @dundun92 @KenjiKrafts, @MiffedStarfish, @Munbro Kerman, @NotAnAimbot, @NorthAmericanAviation, @qzgy, @Servo, @swjr-swis, @TheEpicSquared, @Triop, @Yukon0009 To start things off, we begin with the first flying heavier-than-air machine From @swjr-swis November 1903: Wright Model 1903 Flyer Using knowledge of Otto Lilienthal's studies in lift and Samuel Pierpont Langley's studies in thrust production, brothers Orville and Wilbur Wright began experiments with a biplane kite in 1901 on the dunes of Kill Devil Hills and Kittyhawk, North Carolina to devise a method of controlling an aircraft, soon to be known as wing-warping. All three major points of flight---control, lift, and thrust---would come together on December 17th, 1903 to produce a 120 foot long (36m), 12 second duration flight of a heavier-than-air machine, the first the world would ever see. It would spawn unbelievably rapid development---almost 50 years later, mach 2 would be surpassed. The only conventionally controlled surfaces were those affecting yaw and pitch; roll authority was given by putting torsional stress on the wings, also known as "wing warping" swjr-swis' craft description: " EVA the pilots and walk onto the top wing above the command seats, they’ll be in range to board them. Stage to eject the separators that hold the prop rotors. Focus on each of the props and add full roll trim. Enable flaps (gear AG), set SAS stability, and stage to release clamp. She will lift off around 40m/s without inputs. (Optional: wait to clear the runway and stage to release the wheelbase). Flight is easy and stable (even without SAS, ~5% pitch down trim at cruising speed) but be aware that like the original, pitching too hard can cause her to flip over very easily. Happy first flight(s)." " The Kerman sisters, owners of a machinery factory near the KSC, inspired by some old faded blueprints of an ancient flight mobile found in a cave nearby the KSC, decided to test its airworthiness." Download Link: https://kerbalx.com/swjr-swis/Kerman-Flyer Tomorrow's Craft: Bell XP-83 "Airacomet"
  3. "X-Plane of the Day" is on the horizon! @Servo and I are at it again, but this time we're reaching out---to you! X-plane-of-the-Day is fairly similar to Jet-of-the-Day, found below, but with some additional elements A quick browse through the first page will show the post formula and general format of our(Mainly @Servo's) '___-of-the-Day' type thread In this new iteration of the format, we are reaching out to you, the enthusiast, for your quality replicas of American experimental aircraft, prototypes, and tech-demo type craft The roster can be viewed here: https://docs.google.com/spreadsheets/d/1pxbH4AyQhn62Rb5ZNawKfkscsO47rq4DhVh1xgbJJqY/edit#gid=0 Criteria: Aircraft/Spacecraft must possess, if possible, the same characteristics tested/manipulated/created in the real craft. Ain't no fun if it don't do what it's supposed to, now is it? ---More specifically, the main focus of the experiment, if any. The X-1 broke the speed of sound, the X-3 tested sustained supersonic flight but failed due to lack of thrust, the X-4 tested tail-less flight, the X-5 tested variable sweep wing geometry, etc. If there's some variation between your craft and the original craft, we'll overlook it to a point. This shouldn't be too hard. Another Ex.- The X-29 is a high-maneuverability test aircraft, defined by its design's inherent instability. (It should be noted that there is a great deal of leeway for flight characteristics---some are hard to model, like 'aero-elastic' wings.) Aircraft/Spacecraft should be aesthetically pleasing. It should resemble the real deal. If the real plane is ugly, the KSP model can be ugly, of course. Aircraft/Spacecraft must be stock! Aircraft/Spacecraft must be uploaded on a site from which anybody may have access to the .craft file. Ex. KerbalX.com Aircraft/Spacecraft are mostly of U.S. design/origin Two to four pictures must be used of the craft in the post, at least one of the real craft. A video is fine, as well. How to Sign Up: PM myself or @Servo with two to four examples of your works. We will evaluate what we see to decide if you make the cut. You could just post here, as well---If you want to show pictures, the WIP Design thread in The Spacecraft Exchange is a better place to show them. Consider spoilers! Keep communicating with us---we'd like to know that you know (We don't bite, either.) Your Goal as a Contributor: Create up to 5 craft to be featured in "X-plane of the Day" If a craft is not on the list and you really want it, post here or PM me (to avoid spoilers) and it will be added of it meets the criteria If you don't want to make the post in the thread, I will make an article for it. (Ex.- The SR-71 post in Jet-of-the-Day.) Myself or @Servo will write the articles, your craft will be linked to and showcased with pictures, etc. Note to Mods --- I put this here despite the proper showcase thread belonging in The Spacecraft Exchange when it happens. Move this around as you wish.
  4. The Jet-of-the-Day Collaboration A collaboration between NorthAmericanAviation and Servo Recently, @NorthAmericanAviation and I have been working on replicating every U.S. military jet, from the first P-59 Airacomet to the F-35 Joint Strike Fighter. We will be posting one a day, in the order that they entered service, along with photos, information about the plane, and of course, a download link. June 1943 - Bell P-59 Airacomet The Bell P-59 Airacomet was the first U.S. Jet fighter to see production. It was first flown in 1942, and the first production models were delivered in June of the following year. Test pilots, including Chuck Yeager, flew the P-59 and found it to be unsatisfactorily slow, though they noted that it flew very smoothly. Ultimately, the P-59 never saw service due to the multitude of problems the design faced, including slow engine response time (accurately modeled by the Juno engines on the replication) and lateral instability. In order to disguise the P-59 from aerial reconnaissance, a plywood propeller was used to prevent spies from realizing that the P-59 was a jet fighter. Despite these shortcomings, the P-59 was a pioneering jet in many aspects. It was the first jet to integrate the engines and intakes into the fuselage - prior ones such as the Gloster Meteor and the Me 262 carried their engines in nacelles under or on the wing. Additionally, the experience the U.S. gained with turbojet design would be shown in later fighters, such as the F-59's immediate successor, the P-80 Shooting Star, and later, the F-86 Sabre. Replica Stats: Builder: Servo Service Ceiling: 10km Part count: 71 Crew: 1 Mass: 9.5 tons Powerplant: 4x Juno Top Speed: 140m/s Dimensions: 4m x 11.7m x 10.2 m The P-59 flies pretty well, though like the original, it is a bit clunky. Due to the engine position, it is slow to respond to pitch controls. Additionally, the rear landing gear are almost directly above the center of mass, so landings have to be really gentle. Apart from that, the P-59 is really easy to fly, stable without SAS (given a little bit of trim), and at high time warp without too much trouble. Download Link: https://kerbalx.com/servo/Bell-P-59-Airacomet Tomorrow's craft: Lockheed P-80 Shooting Star Find the spreadsheet with all craft here
  5. I'm looking to make some relatively simple structural parts. Just plain cylindrical tubes with attach nodes on each end. A few straight sections, and a few small bends. Like these, except solid. Who wants to model them? I'll do the textures and .cfg and whatnot. I'm thinking 10cm diameter, or whatever the width of the "PB-NUK" RTG body is, minus the cooling fins. Seems an appropriate size. I want to use them for roll cage pieces for rovers, and landers. And as just a nice addition to the current structural pieces... That could seriously use some uniformity. We could then, of course, release them as a simple mod. Should be relatively future-proof, being simple structural pieces. But I'd be glad to manage any upkeep, if necessary. Anyways, the punch-list: 10cm x 1m tube, straight 10cm x 5m tube, straight 10cm x ? tube, 45* 10cm x ? tube, 90* 10cm x ? tube, 135* (Not necessarily in order of importance) Anyone down to help? EDIT 11/23/16: Work is under way, thanks to some help. In the meantime, I trimmed the fins off the RTG, effectively, and so we have an example. A poor one, but hell. I just wanted to share . THIS IS NOT REPRESENTATIVE OF THE INTENDED MOD, just a mashup of barely working stuff to kinda show off how useful this might be to rover fans.
  6. Hello everyone! I am planning on starting a series of collaborative mods to replicate vehicles (space, ground, and air) from both Halo and Star Wars. What this means is: I need to know who's interested. So, if you're a modder (modeler, coder, texturer, etc.), and you're in, please tell me in the thread below: 1) What you do (Modeling, coding, texturing) 2) What you've done (Rookie or experienced, with a list of mods you've worked on. Don't let this discourage you if you're a rookie, though. Rookies are welcome.) 3) How much you can do (Devotion to project) This is intended as a way for rookie modders like myself to work with and learn from experienced ones, while simultaneously making an awesome end result. Thanks everyone, and may the mass times acceleration be with you!
  7. Me and a friend of mine have been working on a Orzammar/Gondor (Dragon Age: Origins / Lord of the Rings) like castle, and I've decided I'd like to see more people help make it bigger and better. I know, asking for help on Minecraft on a KSP forum which is almost complete PC (and or master race) is stupid, but I've heard bad things about the Minecraft forum, so I'll steer clear and make this request in a friendly environment I can trust. If you can help, let me know and I'll let you know when I can "host" this server and you can help Lastly, if you know a way to port the map as is to the PC version, let me know. Or if you want to remake the map in the PC version, again let me know. Yes yes I know porting from Xbox 360 to PC isn't *exactly* possible since the PC has infinite worlds and the Xbox 360 doesn't. I'm aware, but maybe someone made a port which can, idk, just an idea. So if you want to help, let me know. If you want to friend me on Xbox Live, I'm ZooNamed. Just shoot me a PM on Live and tell me who you are and that your from the forums wanting to help.