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Raptor9 posted a topic in The Spacecraft ExchangeVideo was filmed using KSP 1.0.5 LAST CRAFT FILE UPDATE: 28 February 10:30 EST CHECK BACK FOR MORE CRAFT RELEASES TABLE OF CONTENTS 1) Raptor Aerospace History, Description & Personal Notes 2) SPH Craft File Download Links 3) VAB Craft File Download Links 4) Subassembly Download Links 5) Categorized Bulk Download Links 6) Frequently Asked Questions (FAQ) 7) Most recent update listings & future plans PUBLIC SERVICE ANNOUNCEMENT (Updated 15 July) I apologize for a lack of activity or updates in the past couple months. I was taking a break from KSP between April and June to avoid getting burned out. These past several weeks however I've been fairly busy updating and revising a lot of craft. For a more comprehensive list of what has been completed and what is still on my "To Do" list, reference the bottom of this post in the Future Updates. Currently, I'm waiting on the 1.3.1 patch to fix a rather significant bug introduced in 1.3 that causes a lot of my craft to explode on the launch pad. As soon as 1.3.1 is released, I will begin updating my existing KerbalX craft files, along with some brand new ones. The following is a quote from the KSP Weekly on 16 June (I bolded the text in the last line for emphasis): "Furthermore, we did some bug fixing for 1.3.1 including, but not limited to: a change to the camera clipping pane, so we don’t have to see what Kerbal’s have been eating for breakfast when you zoom right in on them, and the addition of a KSC building shadow shader fix to the SPH/VAB scenes. We also fixed the alignment of settings in some UI elements, as well as a problem in 1.3 with vessels that have fuel lines or struts inside fairings exploding on launch." HISTORY Raptor Aerospace started out as just a showcase thread where I had around a dozen SPH aircraft posted as nothing more than screenshot eye-candy. After some repeated requests that I post some of my craft for download, I set up a KerbalX account and started doing just that. As my "fleet" of aircraft grew, I began to set up the naming conventions and look & feel of the thread as a Kerbal-verse technology developer. I began to publish proper spacecraft on KerbalX and my download list grew some more. By the time KSP v1.1 was released my craft file list on KerbalX passed 100. The designs in this thread were not just thrown together to look cool. They are meant to have practical KSP applications, and are thoroughly tested to ensure deficiencies in design are corrected before being published on KerbalX. Although I've been playing KSP since v0.13, I am not perfect. I continue to find small issues with my craft that I will update and republish. Some of these designs have been around for several years (ie, several versions of KSP). As new parts for KSP were developed and existing components refined, these concepts were updated or refined and then republished. Each has been flight-tested throughout multiple conditions, altitudes, airspeeds, fuel/payload amounts, etc. to find out where their limits are, and where they perform best. Although this started out being mainly focused on aircraft and spaceplanes, Raptor Aerospace now includes designs for all aspects of the game. TODAY This thread is a 3.0 version of my Raptor Aerospace showcase thread, which I started in November 2014 (KSP v0.25). All of the craft here are built/designed within the stock aero model, and all are 100% stock. While most of my designs are influenced by real-life aircraft, spacecraft, or concepts, they are not meant to be replicas. The craft are built to imitate function over appearance. If aesthetics can be implemented as well, that's a plus, but not to the extent it compromises functionality or significantly hinders performance or efficiency. To browse for a craft file, expand the primary spoiler drop-downs (SPH, VAB, or Subassemblies) and then continue to work your way through the "catalog tree" until you find something you'd like. Then click the hyperlink below that craft file image and it will redirect you to the appropriate KerbalX page to download that craft. ________________________________________________ Personal Notes I'd like to thank @katateochi for his administration and maintenance of the KerbalX website. It's a user-friendly, fan-driven site that allows community members to exchange craft files for use, modded or stock. If you're an avid user of the KerbalX site, please help support it by donating via links on the main KerbalX page. For additional entertainment, here's some other videos I've produced: Landing the Shuttle | Red Planet Rivals | KSP - The TV Show | Elon Kerman's Reusable Rocket | Take Flight ________________________________________________ Space Plane Hanger Section ________________________________________________ Vehicle Assembly Building Section ________________________________________________ Subassembly Section ________________________________________________ Categorized Bulk Downloads Section ________________________________________________ CHECK BACK FOR UPDATES ON DESIGNS AND NEW CONCEPTS IF ANYONE HAS SCREENSHOTS OF THESE CRAFT IN ACTION, FEEL FREE TO SHARE THEM HERE ALONG WITH STORIES OF SUCCESS, GLORY OR FAILURE ________________________________________________ Frequently Asked Questions (FAQ) Q: Will you make craft X or modify craft Y to have feature Z? A: Craft that are shared here are made for my use in KSP, but everyone has different building and play styles. If you want an SSTO spaceplane with an LV-N engine on it, it's too easy to throw one on there yourself. I don't take craft requests. If you have a craft request, there are already a number of experienced KSP builders on the forums that do take requests. However, I don't have the time or motivation to be out-sourced. Q: How do you make the brochure-style graphics for each craft download? A: I start by taking screenshots using Kronal Vessel Viewer, then do all the rest manually using Microsoft Paint. Simple and easy. Q: You have too many craft to download, how can I get all of them without dedicating an absurd amount of time clicking away on KerbalX? A: You're in luck! @katateochi (who runs the KerbalX website), was kind enough to implement a new feature to enable downloading an entire hanger of craft files. You can find links to groups of craft in the Categorized Bulk Downloads Section just above. Q: I don't understand how to use one of your craft. A: I try to be as informative and concise when making the brochure-style graphics that accompany each craft. They're intended to provide other users with basic information to the craft's purpose, action group settings, and other miscellaneous tidbits that hopefully clarify what went into the design. However, after reviewing the craft graphic there are still unanswered questions, feel free to post your question in this thread and I'll try to answer as soon as I am able. Q: One of your craft appears to not be working as intended. A: This is a common comment I see on KerbalX. First thing I'm going to ask you to do is try the craft out in a vanilla (stock only) install of KSP. 9/10 times a mod is altering the behavior of the craft or interfering with a designed feature. I am not without my mistakes, but I thoroughly test these craft in stock KSP before publishing them on KerbalX. Another reason may be using the craft in a different version of KSP than it was intended. I'm always happy to troubleshoot issues, but the first two questions I will ask are "Do you have any mods installed?" and "Which version of KSP are you running?" *At the moment, 1.2.1 and 1.2.2 craft appear to be interchangeable, so I haven't seen any issues. ________________________________________________ Most Recent Updates (Last 7 days) (None) Future Updates to the thread -----Short-term Plans----- (Most of these are in the 95% completion stage. Just waiting on 1.3.1 strut fixes and finalizing graphics) - Updating all craft to 1.3.X, with priority to craft with lots of struts (ie. HLV-5 and LV-2 lander series, and the Rocket Market) - An expanded 'Thunder' rocket family. Current 5 configurations will be increased to 9. (Finished) - A few small tweaks to the EV-4-series, the main thing being an increase in communications power. (Finished) - An updated EV-5 'Drifter' (to be redesignated EV-5 Block 1); has a slight reduction in part count, and a slight increase in delta-V. (Finished) - EV-5 'Drifter' Block 2 for inner system exploration; increased TWR and delta-V compared to EV-5 Block 1, but higher cost and lacking the ability to travel to Duna due to solar energy drop-off. (Finished) - Several new space station example graphics. (Finished) - New & improved ATSV that is more stable and capable of operations day & night. And looks cooler. (Finished) - Revised LITE upper stage baseline with reduced part count and lower cost. This will affect any LITE-based craft such as the HLV-5 lander family, PD-32/64 depots, and the 'Lightning' rocket itself. Again, waiting on strut fix in 1.3.1 (craft update 95% completed, graphics update 0% completed) - New EV-2 'Runabout' variant, designed primarily for long-term use within CisMunar Economy trade routes. (craft update 95% completed, graphics 0% completed) - SM-series station module updates. (Finished) - SM-series new station modules. (subassembly files 100% completed, graphics 0% completed)) -----Long-term Plans----- - X-22 Supersonic STOVL Flight Test (whenever I am finally satisfied with the look and flight characteristics really) -----LONG, Long-term Plans----- Eve mission architecture - orbital elements planned/underway - Gilly landing/ISRU elements under design - Eve landing elements still in conceptual stages
i was wondering if anyone could help me out. if i have a mod witch is comprised of a few different "sets" would it be acceptable and/or reasonable to create space dock or similar mod pages for each "set" as well as one for the combined "set"? this is partly to gauge peoples opinions and to see if the are any complications with doing this or reasons why it cannot be done?