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Found 95 results

  1. Insert Duna Reference Here I was planning a jool mission when I realized a Duna transfer window was opening soon. I'm decide going to duna instead would be a good test. I guess you could call it a reference mission. This is not story based at the moment, but it is being split up into Chapters. Chapter List: EDITOR PICS IN THE FUTURE The Cast and Contraptions - Part 1 I created a new LV for this mission. The NP-1H(NovaPunch-1 Heavy) NP-1(NovaPunch-1) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ The first Module launched without a hitch. FOOTAGE NOT FOUND The second module also did it wonderfully. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ The third one...well... TWR: 0.95 Yep. 1.5 hours and some coaxing of the persistance later... COMING SOON: Easter eggs and some obscure references.
  2. NOTE: PHOTOS ARE LINKED FOR EASIER VIEWING AS EMBEDDING CAUSES ISSUES It all happened one day... Jeb, Nacy, Catla, and Jonlong set out for the 'big orange thingy' in the sky. Boarding the 'Vixen', they soared through the atmosphere and into space, leaving Kerbin behind. It was going to be a long time... https://photos.app.goo.gl/KEjxauXMc7oocOSi1 'Yippee! I'm going to space!' Jonlong blurted out. It had been his first time in space. In no time, they had reached a stable, 97 - 103km orbit, and could rest for a few hours. https://photos.app.goo.gl/CLJcLdsa3r6mIVig1 'Hold on, we need to dock with KerbPort to resupply and refuel', Nacy, who was the mission commander, instructed them. 'But until them, we can float around in here, if you want'. 'Yay!' Jonlong enthusiastically replied. Soon, they broke out the cans of Jool-Aid, Crater-Cookies, and of course, snacks, and were floating around the crew cabin. After what seemed like five minutes (it was really five hours), Nacy informed them to get ready for docking. 'Docking in 1 minute, open port'. '30 seconds, Jeb, engage RCS'. Jeb engaged the RCS, and small white puffs came from the thrusters. 'And....we're docked!'. https://photos.app.goo.gl/tpTYwoLMwNJZqvYP2 Now, they would refuel and re-supply, switch to another craft (The 'Valiant'), and be on their way to Duna.
  3. Dust storm Chapter 2-VOYAGE Against the slowly stopping wind... Against the freezing night...Against the weakness, kerbals go.. Bob looked around the rover.. Jeb was resting, looking into the void-dark sky... Bob got closer to observe the rover. To his upset he saw nothing valuable. Bob pushed the rover really hard! And then the wheels began to work! The happiness of accomplishment overwhhelmed Bob and Jeb.. Rover went on, automaticly.. Rover stopped. And then, Jeb suddenly got off the rover, it seems like he got better, Bob didn't want ot question that. Probably because Bob was doing something else. Kerbals went sleeping.. But then, suddenly Jeb woke up at the Dunian midnight. Jeb's personality began to crack under the pressure of the situation, much to Bob's surpise.. Kerbonauts finally found their calm, and began sleeping, dreaming about their homes.. Eearly,early in the morning. Morning starts with a proper routine, even in the extremal situation.. Crossing the remaining 9km was not easy, especially for Bob.. Finally, after a long time reaching the base, kerbals, or kerbal, to be clear, saw the base in the distance.. They have reached the safety for now, but that is just for now.. --------------------------------------------------------------------------------------------------------------------------------------- Song: The second part is reached! Our little voyagers have reached the base! Awaiting trials of the future! Now, i sincerely ask @Vanamonde, not to merge this one with the previous one. I want to merge it after i will be done with the third part. I will send a message!
  4. Dust Storm Chapter 1- Grains of Dust After arriving at Dunian base "Red Dawn", Bob and Jeb settled in the main habitat module, to take a rest after a difficult night.. But we all know that there is a kerbal, that never sleeps, you probably guessed who it is. The journey starts here... Bob crawled out of his bed, arguing about his lost sleep, putting on his dusty space suit.. Airlock opened and he looked at happy, energetic face of Jeb. Jeb got himself to the rover, that he was super happy to drive, since they arrived.. So did Bob. Bob knew, if Jeb is going to do something, there will definetly be at least one of these things- Casualties,Explosions and weird bugs.. So, Jeb to kill of all the chances of Bob escaping, switched on the electric engine and rushed though the sandy dunes of Duna! After a little trip, Jeb found a little plain, he wanted to take some pictures from there, but he forgot his camera, altough the urge to stop there, was still there. And we all know.. That if there is an urge, there is a reason... But his idea to troll Bob a bit, quickly turned into hell for Jeb.. Bob walked around, took samples, digged soil,walked around, took samples, digged soil,walked around, took samples, digged soil,walked around, took samples, digged soil and over and over again.. Jeb couldn't take it anymore and just called back, saying that they are losing time here.. Bob went back to the rover, with tired, yet satisfacted face... And then, Bob felt asleep... Jeb didn't payed much attention to that, he just carried on riding the rover! But then, when he almost arrived, Bob suddenly was woken up, just to make a company for Jeb. Bob, opened his eyes lazily, looking at excited face of Jeb.. But than, he looked around and saw the beutiful glazing sun of Duna.. But then, disaster striked... Suddenly, the wheels suddenly stopped moving and scared the landscape of Duna, with a weird line... Jeb's frozen gloves quickly slipped.. Jeb fell off the rover, hitting the ground hard.. Bob hold on for his dear life.. Jeb was thrown out! Bob, unlike Jeb, reacted quickly and have hit the manual brakes.. Bob mumbled into microphone.. Hearing the dead silence.. Feeling the worst thing-being abandoned.. The freezing desert that is Duna. If takes, never gives back... It took Bob's faith in his good future.. Bob raged in his weakness over situation! Jeb feared, he was never familiar with this feeling, now he is, more than that, it was the most powerful feel he ever had! But then he looked back and then gazed at the wall of sand and rust... Jeb and Bob rushed to the most covered place-behind the rover! But then, the rover begins to be shaked by the wind.. Jeb, now was a real being.. You know he is usually thinked as a person who can only act, but not feel.. Now, he was fearful, just like any kerbal out there.. My grandfather used to tell to me.- You know how to understand if you are dead or alive? Pain.. If you are still in agonizing pain, you are alive.. So, yes. Life is pain. Calm is death. But Jeb, had something every living being has....The power to not give up! This is the strongest power in the world! So he stood up, in pain and blood, but alive.. So, Bob pulled motionless Jeb to the rover.. His plan was to push the rover, that was broken all the way to the base.. The sandstorm stopped.. Bob was already tired.. But he tried anyway.. Trying when you can't is like bashing your fist over a stone wall, at first it seems useless, but it has result if repeated lots of times.. Although, Bob lost it.. He suddenly turned.. Suddenly both Bill and Bob understood.. ---------------------------------------------------------------------------------------------------------------------------------------- For the atmosphere: (neccesarry to listen) That is it for now folks! I am especially interested in opinions of @Kuzzter and @KSK! And i am interested in all the opinions you have! GGLmao i spent 13 hours on this... Me If this thread won't have attention:
  5. Don't stop me now! A ksp music video! Ignore the editing skills, it's my first time using Resolve! Car:
  6. One wise kerbal once said, " Reach for the stars, and you will be successful." So, the KSP took it literally and decided to reach for the stars with their "amazingly awesome" spacecraft. The Challenge: Do the Orion missions listed below Orion Command module should be accurate and have 3 seat for stock, 5 seats for modded if possible. Note: You must complete previous mission to continue on to the next one. EFT-1 Badge: Go into a highly eccentric orbit of Kerbin to test high speed reentry Exploration Mission 1 Badge: http://imgur.com/a/PIVJx Build an SLS Block 1 launcher and mate an Orion Spacecraft to it. Then send them to the Mun (Orbit Only). Europa Clipper Build the SLS Block 1B Cargo and launch a probe to fly-by Laythe multiple times. ___________________________________________________________________________________________________________________________________________________________________ Deep Space Gateway (DSG) Mission Objective: Assemble a ship to go to Duna using the SLS in elliptical polar Munar orbit with AP above Munar south pole. Also, develop the SLS Block 2 Cargo and Block 1B Crew. ___________________________________________________________________________________________________________________________________________________________________ MISSION OBJECTIVE (REQUIRED) +50 points ___________________________________________________________________________________________________________________________________________________________________ PHASE 1 EM-2 to EM-5 More Missions Coming!
  7. Today I took a spaceplane and rode it to Duna. in the process of one maneuver, I entered and exited Ike 4 times! I am wondering if this is normal.
  8. This is a little ship I made based off the spaceship designs of old. She can get to Duna and back with a refuel stop on Duna, as long as she starts in orbit, so take out a big launcher. She has about 3000 m/s of delta-v to give you an idea. She has 3 drills and a large IRSU to produce fuel when she lands. Can be a little finicky so be careful with thrusting up tooo much in atmospheres. Overall I like her a lot. You can take her to the Mun or Minmus if you want too. Pure Stock. Action Groups: 1-Engines 2-Ladders 3-Solar Panels 4-Main Cargo Bay 5-Drill Bays 6-IRSU Craft Download: download Explorer
  9. I couldn't find a thread about Duna rockets, so I made one.
  10. I made this little page on what I found orbiting. Come back later to see more, except with Kerbonuats involved (for doing research on the area I'm showing you guys). https://goo.gl/photos/V5jaYAkN8WCWNv5b6 Sorry about the external link, I couldn't figure out how to get it into the post. It wouldn't let me... Kerbals coming soon!
  11. This is the largest rocket I've made to date and well, I thought I'd share how it went. This started with me getting some missions for Duna and Ike, I had to: Position a satellite around Ike. Get Science from around Duna Get 3000 Ore from Ike to Duna Plant a flag on Duna Rescue Henster Kerman from Ike orbit and bring him back to Kerbin Now, I already have a station around Ike, and a Miner/convert+Fuel delivery craft on Ike, so all I really had to do was get to Ike in a craft that has enough fuel capacity to make it back to Kerbin. So, I built this monstrosity. At launch, it weighs about 5200 Tons, which falls to about 965 tons once it's in an 80+ Km Orbit. At the top is the Ike satellite, sitting on top of the Lander/return craft, which in turn sits on top of the Duna lander/ore delivery. vehicle All of which sits on the transfer boosters, which sits above the massive launch boosters. *edit* The craft changes name under way because I realized that I had called it "Mars Mission" oops, but the entire trip is done in one take, hence why I made a workaround when an engine broke
  12. The Grus III is a long-range SSTO capable of Mun landings, though according to my Delta V calculations it can easily go well beyond that. It can get into orbit very easily due to its high TWR while using its Rapier engines. Its (roughly) estimated Delta V in LKO is about 4,270 m/s. Specifications: Part Count: 97 Mass: 80.545t Height: 5.8m Width: 22.8m Length: 25.6m Here it is on The Mun. It can make the trip easily as it was designed for bigger missions. It is also equipped with four science experiments, located on the belly of the craft. Here it is in the SPH. Some (kinda) strange features are its extra pair of engines. While very helpful during the initial ascent, extra reaction wheels are needed in space to prevent the Grus III from flipping all over the place due to the weird Center of Thrust. (At least this isn't the case with the nukes, though. That would be bad.) The Grus III completed the Mun trip with quite a bit of fuel left over. I am currently taking it to Duna, and I plan on finding out just how far I can take it. (Gravity assists, here I come!) Download here: https://drive.google.com/open?id=0BwpycuAS_53bcXdYMDl1MEhBV2s
  13. Ok so i am planning a Duna trip but I have no clue what a typical rocket looks like for this. I am close to done with the tech tree but I just need to know what a typical duna rocket looks like. Edit: It is a Duna and back mission with only three kerbals, and it is just for science.
  14. Every planet in KSP is very interesting and unique in it is own pattern. Visiting Moho? Enjoy all sorts of landscapes!!! Visiting Eve? Enjoy hundreds of different surface features, like lakes, big craters, big lakes in craters, big mountains, big mountains in lakes in craters on plain in an explodium sea and many more! Kerbin is awesome to drive around! Mün is awesome with its procedulary generated craters! Minmus? Awesome! Ike? GODDAMN FREAKING MOUNTAINS JUST FREAKING EVERYWHERE, U WANT TO LAND HUH? HUH?!?!?! SCREW YOU AND YOUR LANDER THEN But Duna... It is the same literally everywhere, it is just hills, that are scattered across different places, at different altitude... The greatest equatorial valley is very boring, there is no sharp edges at its start, it doesn't make a challenge, and a loss of a challenge is a thing that destroys all the fun. The highest peak on Duna is just a very tall hill with a very boring view from the top. It doesn't even makes it a challenge to climb up there! The only great valleys are at the poles! It is so awesome! They are deep, sharp and interesting to drive and explore around! Much like Dres's awesome canyons! My suggestions is to make Duna more interesting in its topography! Make the edges more sharp! Make it difficult to move through different terrain! Make it difficult to land on! Add a few more craters near the polar region! It would me more like Mars! Add some plains that would be the resort of calm and would attract people to be more precisive in their landing spot! Add lots of tiny craters all over the surface, but keep them really small! Like 10 to 5 meters in diameter and make them scattered really far away from each other! I know it might corrupt saves, make stuff that were so familiar to the new players more different, hard. But it just adds some hard fun to the game! Makes the trip rememberable and remarkable! People still play the game because they have something unexplored, that they want to explore! I really want the game to change more! Add some planets! People are getting bored with visiting Laythe or Eeloo or any other planet 4994494949th time! Sorry if I am wrong. I am very dumb after all.
  15. The martian can now be replicated (a bit) with the rover! though slightly faster than the original it has the same range (half batt default is 35km wth a full batt it is 70km) currently working on ntergrating an exit hatch and adding an IVA http://spacedock.info/mod/30/Ares%20III-%20the%20martian p.s. this is without the pivot activated
  16. This mission report is in pursuit of this challenge: as well as: This was my first time ever going interplanetary. I knew I could do this easily enough with ISRU, but I wanted to try something different, since ISRU on Mars isn't nearly so simple as extending a drill into one spot in the ground. I decided I would use chemical engines only with a booster+tanker+ship arrangement. In lieu of Dunian ISRU, I decided I would send one of the tankers along for the ride, aerobraking both in turn but leaving it in orbit around Duna so it could refuel the crew ship for the homeward journey. However, after building my ship, putting it in LKO, and painstakingly refueling it, I realized that my not-very-balanced TSTO design and KSP's smaller scale meant that I had enough dV in my crew ship to get to Duna and back in one piece, so I dropped the tanker-along-for-the-ride plan. The only mod was Tweakscale, and I only used it to decrease part count and streamline aerodynamics. All crew-carrying parts are fully stock. With no further ado: That's the first part! More to come, very soon........
  17. Hello KSP Community! So in the course of a science game of mine, I've become really, really tired of playing around in my own little corner of the solar system. I've built a Mun orbiting space station, landed a couple of times on the Mun, and flown more refueling probes to the Mun than I care to count. I want to go to Duna. The question is, what does it take to get there? Manned or unmanned, I'm interested in both types of mission... but what does a typical Duna mission look like, and is it complicated? Thanks in advance, I know y'all are an awesome community who'll respond in a helpful way. Grafdog
  18. Hi all! The short question: I'd love to hear recommendations on orbital altitudes for a refinery operation that will mine ore on Ike and refine it in Dunan orbit. The longer explanation: For the last week or so I've been playing in Sandbox, working out how to most effectively set up logistical infrastructures all around the stock solar system. I started by setting up a full-coverage Comm relay and ScanSat (the mod) network around every body on the stock game. I've done all this before, of course, but never as methodically and efficiently as I'd like. So far the four inner planets are covered, and various satellite carriers are nearing their destinations at Dres, Jool, and Eeloo. Now I've turned my attention to setting up fuel depots and ISRU operations, and have two flotillas of fuel stations, mining landers, in-system tankers, interplantery tankers, etc. headed to Duna and Dres. All un-Kerballed and drone-controlled, but with enough modularity to be turned into crewed vessels in the future. (Before it's mentioned, I know depots and ISRU aren't necessarily the easiest or most efficient ways to explore the system, but for the purpose of this save game, that's what I'm playing with.) I already have a clear plan for Dres; with an ore miner tailored for landing on the planet and another dedicated to the asteroids surrounding it. They'll bring raw ore to an orbital refinery/tankage station. The reason for this post: I'm not sure exactly what I want to do at Duna. The mining lander is large (by my standards) and can bring 10,000 units of ore from Ike to anywhere in the Dunan system. The depot will refuel Kerballed missions to Duna, and a few re-usable Duna Lander/Ascent vehicles that will remain in-system for surface explorations. It may also be used to send re-fueling tankers further afield, particularly to Jool, though a full Kerballed expedition to that system is still only a drawing-board notion. SO... any suggestions, tips, or other observations? Specifically, will I be better served to keep the main Fuel Depot/Refinery station in orbit around Ike, or should it orbit Duna? If the latter, will a high (near the SOI margin), medium (outside Ike's orbit), or low (inside Ike's orbit) altitude work best for my purposes? Keep in mind the station itself has no propulsion, but is configured so the Mining Lander itself can propel the entire depot (and is in fact doing that right now, toward a Duna intercept in a few hundred days). There are also several fuel carriers around Duna (most of them leftovers from the Comm/Scan satellite missions) that can move fuel from the depot to vessels that need it. I'm asking not just in terms of absolute efficiency (as in launch costs and fuel consumption) but also in terms of my convenience and "playability" (i.e. avoiding days-long warping to rendezvous various vessels from high orbits), and finding a satisfying balance between the two. I hope I've laid out enough to explain what I'm looking for in terms of feedback, without droning (no pun intended) on too long. Note: I'm playing with a smattering of mods, but mainly for aesthetics. All my craft are (virtually) analogous to stock vessels, so a full mod list doesn't seem necessary. Beyond that I rely heavily on KER and KAC to design and keep track of all the (40? 50?) missions ongoing right now. Your thoughts appreciated.
  19. I just got done landing on mars well maybe not perfectly (try to land but have the command pod and not fuel or engine fall off) I did it today like a couple minutes ago RULES (MUST LAUNCH FROM KERBAN, AVALIABLE MODS - MECHJEB + ENGENEER REDUX, MUST BUILD OWN ROCKET, DO NOT GO INTO A SUB ORBIT TRAJECTORIE FROM KERBIN, GO OUT OF KERBIN INFLUENCE BEFORE HOHMAN TRANSFER, WHEN ENCOUNTERING MARS CIRCULIZE, MAX PARACHUTES ARE 5, DO NOT USE HYPEREDIT) enjoy!
  20. So I was landing on duna once and I was at angle like that of a slash (/) and with my bottom end towards duma coming down to the surface about at 12.8 m/s and suddenly I touched the surface and blasted out of the Kerbol system in less than a few nano seconds, I was going 8,000 NaNm What is that abbreviation for? also when I went back to the space center you could see the stars through the buildings and through kerbin and the sun never came up. Was I victim to a Kraken Attack? I need to know!!!
  21. One of the things Elon Musk said in his September 2016 speech about the ITS was that the cost of getting to Mars is essentially infinite right now. In his powerpoint, he put it at $10 billion per person. Now, the logistics of the ITS aside, I wonder how accurate this is. How much WOULD it cost to get humans on Mars? What are the different cost breakdowns of different approaches, and which mission configuration would be best? And, most importantly, what happens if we Kerbal it? The challenge is to send a few Kerbals to Duna, using only currently-available propulsion methods, with enough supplies to live on for the trip, as cheaply as possible. Rules: Propulsion. No nukes and no airbreathers. SABRE isn't up and running, and NTR isn't likely any time soon, so your propulsion needs to be chemical only. No ion engines; we need to assume you're running against some kind of a deadline. ISRU. Nope, sorry. We can't wait around on Duna forever. Payload. Send up to 12 Kerbals to the surface of Duna and bring them back to Kerbin. But they need consumables, right? Let's be very Spartan and say that they each need a total of 0.2 tonnes of food and other consumables for each leg of the trip. You can pack that extra payload any way you want; that's approximately two Science Jrs per Kerbal, and you can ditch up to half of them (they're empty, after all) before you enter Duna's SOI. Prop transfer. This is not only permitted, but encouraged. I highly recommend it. Reuse. Recovery of components is encouraged by a cost reduction as outlined below. Scoring. Your total score is the total mission cost divided by the number of Kerbals you actually land on Duna and return safely. Kerbals which stay in Duna orbit do not count, and dead Kerbals do not count. Any recovered components (reusable launch vehicles, etc.) are counted at 30% of their full cost. You do not have to include the cost of whatever you use for dry mass payload for consumables. The winner is whoever has the lowest score. Mods. No part mods and nothing that would affect scoring, but anything else is fine. I only have the Demo, or I'd make my attempt, but obviously this can be done. I'm mostly interested in seeing HOW it is done, what mission architectures are used, and so forth. Good luck!
  22. Hello everyone! This is my first time ever sending a manned mission to Duna after 336 hours of playtime in Kerbal Space Program! After a great start of launching and docking 4 payloads to my carrier and sending it to Duna the mission went Kerbal very quickly. The first payload, which contains the communication satellites - got deployed by sheer force of rotation and couplers because they lack any kind of engine. These satellites were accidentally deployed into an orbit that intercepted Dunas moon, throwing them into weird and unpredictably orbits. This out-take will be part of another video. The second and third payload get coupled together into what I call a "Double Bullet" for obvious reasons. The airshells of the payload look like two bullets glued together. This "Double Bullet" then descends onto Duna and decouples only after the parachutes have deployed and decelerated the payloads. This way they land less than 1 kilometer apart. The landing needs some improvement, though. The last payload contains a rover and descends onto Duna before deploying a lot of parachutes for landing. By sheer luck, it flew above the first two payloads and landed less than 50 kilometers away. Highlights: All payloads docked https://youtu.be/qOgzB_NgUKk?t=380 Circularisation at Duna https://youtu.be/qOgzB_NgUKk?t=600 Deployment of satellites - without any engines https://youtu.be/qOgzB_NgUKk?t=660 Creating the "Double Bullet" https://youtu.be/qOgzB_NgUKk?t=963 Landing the "Double Bullet" https://youtu.be/qOgzB_NgUKk?t=1477 Landing the rover https://youtu.be/qOgzB_NgUKk?t=1700 Thank you for taking the time to read all this!
  23. Another video on my youtube channel from an awesome mission. It was so funny to record and edit. What do you think?
  24. I am going to set up a base, and i want it to be in a crater (bottom is flat,a lot more science and etc.) Can i ask you? What is the best crater on Duna? 1.It mustn't be polar atleast close to the equator. 2.Bottom must be flat 3.(insert your opinion why it is good for building bases) 4. Coordinates (if you can, if you can't,just try to describe its location)