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Found 70 results

  1. I was sening a rover to Duna and i saw this so i tought it would be good to show it Tell me what you think about them
  2. Duna was and is a place that we all wondering about! We are interested in present, future and past! Today I want to tell you about water on surface of Duna. Or If we will talk about the present ,underground water. We can easily understand that Duna had water on the surface in the past! We can also see large ice caps (that maybe made of different material) Even if water was spread all over the surface where did it go? And where can it store now? We may find answers underground. If water on Duna turned it to ice, it will blend with soil. But we cannot find any ice on and in surface. Although if we go deeper, we may find caves. In such places with more water-friendly environment and less near vacuum levels of pressure, water may sustain in liquid form. It still can be there, in the underground! Upper level still contains traces of water but not water itself. middle level may contain ice blended with soil. Deeper we may find zone with water in it liquid form. Lower zone is made rock which is very dense and even past time there would't be any water. Such underground lakes may contain simple life like bacteria. Though it won’t be multicell, It may sustain itself in the underground due to less radioactive and more safe environment. If you know some of these facts, good job you are clever, now be more usefull and add something interesting if you can! If you see an error in some of ideas that i presented try to correct me! And again it is just a theory!
  3. KSP's Journey To Duna Thread Hello! Is there anyone else out there that is designing a Journey-To-Mars type program? No? *Dies a little bit on the inside* Well, If There Is, Post Your Journey Here! Juicy Details, ship designs, mission plans, and anything else you've created are all absolutely welcome! Also, It's okay if it's modded, but tell us which mods you're using! I will also Be posting Updates On my Journey To Duna (which only uses TweakScale & the stock version of HyperEdit For Testing) whenever I can, hopefully with pics, and Juicy Details! Cheers! (BTW mods, if this is in the wrong category, feel free to move it, of course.)
  4. you see my image this. I think revealed proof SSTV Signal Pyramid in the Duna this... Really top secret it's a SSTV Signal Pyramid. SSTV Signal Pyramid explain things (topleft-topright) : LOGO = KSP logo have rockets emit light fire. IKE = you can see it's Ike moon in the Duna. 4 KERMAN ASTRONAUTS = left-right, Jebediah Kerman, Bill Kerman, Bob Kerman and Valentina Kerman. not sure it was not an alien but kerman is an alien? SECRET SATELLITE = unknown, I don't know what it's a weird object (right-top). MOHO, EVE AND KERBIN = there's 3 planets but you can see 3 planets. SSTV'S PYRAMID = it's a hill shaped-like pyramid there's noise sound. so, you really sick your ears with headphones. DUNA! = you know this Duna is red planet in the Kerbol System. *oops, I forgot wrong it's numbers. just fixed : 'start 1 -> 2 -> 3 -> 4 finish' Notice : Sorry, I seriously meticulous reveal what it.
  5. Hey all. I've poked around a bit and I'm having a hard time figuring out something, and I'm quite sure someone's pulled this off before. It's particularly about Duna, but it's a more generic question for roughly all the planets for a career mode. In career mode, I've got a Duna First World's Contract pop up. They show up eventually, of course, but as usual these usually include a 'and return to Kerbin' clause, so you can't pick up any more until you've swung past X planet, then came home. Now, my plan is to stuff as much dV into a probe as I can get off my level 2 Launchpad and fling it at Duna out of phase for as quick a possible flyby. The idea being when I'm ready to send a serious mission (IE: Land on Duna) I'll be IN phase (or closer) and the mothership I end up sending for that won't require over-engineering due to phase positions. That's not the hard part, it just takes extreme dV and really odd departure angles. Now, where I'm running into trouble is getting back in a timely manner. My best guesstimate forces me to establish an orbit (which I'm trying NOT to do so I can keep that world's first banked for a contract later) and then reverse fire myself at Kerbin, again at extreme dV cost and odd angles. As far as I can tell, no gravity assists or anything of that nature will significantly help, as I'm on the right Solar Periapsis for Kerbin, I'm just WAY off phase. EDIT: This was misleading. My periapsis may be on Kerbin's plane, but I'll be traveling out to Eloo before I come back, which defeats the point. I'm really hoping one of you will tell me 'Oh, that's easy, just do this!', and I'll have to noodle on it for a week before I understand it but I can get it done. I have this random idea that if I can bank myself around Duna, without actually orbiting but coming in for an Oberth, and then burning like mad at the right angle to push the phase around I might be able to pull it off, but I just can't figure out how that should be done.
  6. This video was my hardest to make. It required more effort than any of my others, and I love the result. I'd like to say right off the bat that this was the best video I have created. I enjoyed filming the mission as it went on and I hope you will enjoy what came out of it. Any other details are in the description.. It took about 4 hours of KSP playing, mostly thanks to my laggy computer, to get this done. Worth it. If you want the craft in the video, head here: Enjoy! And the people I need to give credit to are @zekes, @War Eagle 1, @SpaceXray, and @Mad Rocket Scientist for the Tupolev in the beginning, along with @RixKillian for his M4 Sherman, @Azimech for his ZSU-23-4, and finally, @Raptor9 for his C7-142 Seahawk. And that's all from me for now! I'll see you guys with another video soon!
  7. New and Updated for 1.2.2! Hi all. I'd first off like to thank @Mulbin for inspiring this and designing it in the first place. Although I made it from scratch, I don't think I could have ever came up with this creation without him. In version 0.19, Mulbin made a Duna rated LK spacecraft. Versions passed, Mulbin's activity declined, and then the link to download it went bust. When 1.1 came out, I decided to breath new life into this long vanished spacecraft. So I built this from scratch So here it is. A Duna LK lander, a LOK Orbiting Spacecraft and a Micro Buggy thrown in on top. You can download the craft at KerbalX, here. A few notes: -Your pilot will be in the wrong capsule on liftoff. Transfer him and/or set control to the top capsule. -Try to Aerobrake, at least a bit, at Duna. Warning: Do not go lower than 28,000 Meters, you might blow the Nukes. -Yes, the rover is supposed to land separately. Just make sure it doesn't crash into the lander. -When departing Duna, you can use the Arrival Stage to give a kick or what is left in the lander. Your choice. You might have to use a bit of monopropellant to get back. -Don't bother with slowing down, the heatsheild can take the reentry. Just get the angle right. Mission Video: Ok, that's all, enjoy flying!
  8. Hello. Like I said in the title, I have little skill in the game, especially in comms. I attempted to set up a network for a Duna mission (after realizing that I didn't have a powerful enough antenna), only for the probes not to connect. The first probe, a fuel depot, has a HG-5, and nothing else (communications wise). After I lost control and realized that this was not enough, I sent a relay satellite. It is orbiting the sun, both is apoapsis and periapsis at about the halfway point between Kerbin and Duna. The relay has an RA-15 antenna. When put in orbit, it didn't connect with the depot, so I sent another relay. Again, no connection. Did I do something wrong? Do probes just not connect? Any help will be appreciated. Thank you in advance. Images This is the fuel depot. This is the relay. This is the map, showing both relays, the depot, Kerbin and their relative positions.
  9. Dunasoar is a twin engine airplane designed for Duna exploration. It can transport 5 kerbals, or it can be easily modified to run science gathering missions. Max speed is about 175 m/s. Plane uses modified version of my fairing prop engines powered by fuel cells, but if you don't like using the fuel cells you can replace them with RTG's. These engines are little bit bulkier than my usual fairing prop engines. But the best part about them is that I've finally managed to create a reliable mechanism, which uses the claw inside the engine nacelle, to re-dock the propeller to the plane. That way the plane can be used multiple times, and you don't have to worry about the engines falling apart if you leave physics range. Finally you can make a plane which you can use to explore all biomes on Duna or Eve. As usual when flying a plane on Duna trickiest parts are takeoff and landing so choose your landing area carefully. Here is a link to the craft file and instructions on how to fly plane.
  10. Hi everyone. Before I start, might I explain my recent mission that got me in this scenario...: Today I was faced with a contract to plant a flag on Duna, which obviously requires sending a manned mission over there. I accepted it because of the pay which was very high, and the potential science amount that I would get from surface samples ect. Anyway, I started constructing a ship which was going to be in two parts, the main lander and the transfer stage (which used nuclear engines). I might have to note that I'm using a life support mod to make this playthrough more interesting, longer and harder [MKS Kolonization] Consequently, my ships have to be kitted up with life support stuff and this mission was estimated by me to take about 2.5 years or so, therefore I put the necessary amount of supplies in. While constructing the ship, the Delta V amount was concerning, but I was okay with it knowing only about 3-4000 dV is required to get to Duna from LKO and back. I launched the lander into a 100km orbit around Kerbin ready for the transfer stage to dock with it. The transfer stage was launched and docked, but the dV amount was stupidly low, with about 830 m/s worth on the entire nuclear stage. I worked out why it was this bad after I docked when I realized it was so low because I had EXTRA weight to push to Duna (the heavy lander). After this, I was in two minds to just de-orbit and recover all of it but I just thought I could do it... The word there being "thought"... I burnt out of Kerbin orbit (which took about 10 minutes I have to add), and then tried to get a decent encounter with Duna. At this part in the trip I had ditched the transfer stage as it had ran out of fuel, only barely getting me out of Kerbin orbit. I had around 1500 m/s worth of dV in the tank, which didn't fill me with great happiness. I got a reasonable encounter with Duna, which put me in an aerobraking altitude. At this point I had literally 800 m/s in the tank, and I knew it wouldn't work. I landed it on Duna, in the highlands biome, which was cool as no other unmanned probe had been there, meaning extra science points. Strangely the delta v was up to 1100 m/s, but still not enough to even get into Duna orbit. Next I eva'd Jeb, collected samples and planted the flag and then went back in the craft. Now I'm literally sranded on Duna with 1100 m/s of delta v so I need to launch a rescue mission that will land near the Duna lander so I can take Jeb and Bill home again . Getting right to the point of this topic, I need to get a rescue mission over to Duna, which can land near the site and take off again and then get back to Kerbin. How much dV might I need to accomplish this? If anyone can tell me it would be greatly appreciated. Thanks. p.s if this is in the wrong forum, my bad and please move it to the correct one.
  11. I have been trying to land on Duna (KSP's Mars) for a very long time, and when i say very long i mean very long. I have even set up a fully fledged base on the mun, and explored all of kerbin. I'm in career, so i cant really make a very expensive ship. My VAB is almost finished upgrading, as well as my launch pad, so no need to worry about how many parts i use. I have really been trying this for almost a year now, so some help would be appreciated. I have almost landed on duna before, but i broke up in the atmosphere and now there are about 10 pieces of debris on the planet. I would also like to safely return my kerbal, or drone, depending on if i would like to send a manned mission yet or not. I have been trying to do everything NASA style, as my space program name is IKSP, or International Kerbin Space Program. -Rileysam10
  12. So I updated to 1.2 KSP. Now I had a save in 1.1, and had started a Duna probe with lander. The problem is, I only have a Commutron-16 on the probe, so I don't have link back to Kerbin. DSN is level 3, and I just launched a Relay into 16 000 000 m Orbit with HG-5s. My question is, how could I establish a connection with the probe, if my best relay is the HG-5? Thanks
  13. Hello all! DMSP here. I've set up a stream for my turn in the SCSP (link below, check it out), where I will be driving a rover across Duna and talking at the same time. If you're bored, want to watch some KSP, or just want to hear a ride heading across Duna, I hope you'll enjoy this. It's probably going to be a bit long, but I hope you can tune in for a bit, and even though it might be a bit "lame", I hope you can enjoy. The stream will be live under this link in a few moments: Streaming now on my channel, thanks goes to @Scientia1423 for continuing the SCSP. Let's go!
  14. Depois de alguns milhares de anos fora do fórum do KSP e por fora do jogo, enfim voltei. Dessa vez, tentarei trazer uma missão que estou planejando faz um tempo. Consiste em ida e volta a Duna, tentando usar um pouco de realismo. Por exemplo, usarei TAC, usarei uma grande nave (ao estilo Perdido em Marte) para levar os kerbais para Duna, uma nave que ira ascender da superfície dunar até essa grande nave, uma pequena base em terra, enfim, tentarei trazer a maior dificuldade possível, e o maior realismo que eu puder, com as configurações do meu PC. Para começar, estarei deixando esse tópico somente com esse comentário, pois, se der tudo certo, dentro de alguns dias estarei começando a realizar a missão e estarei escrevendo aqui. Aqui deixarei o meu plano, passo a passo, e caso vocês gostem, continuarei, se não, excluo o tópico, a conta, a vida, e finjo que não fui ignorado kkkk. ------------------------------------------------------------------------------ Enfim, depois de anos de exploração, os pequenos seres verdes que habitam Kerbin, pretendem lançar os primeiros kerbais para Duna! Depois de ter posto os pés em Mun e em Minmus, o próximo grande passo será Duna, o planeta mais próximo/fácil para se aterrissar. Bem, é o que parece! O senhor presidente dos Países Unidos de Kerbin, decidiu unir suas economias restantes e aplica-las no Programa Espacial Kerbal. O objetivo é fazer um esboço de como será a missão, e saber se é possível realiza-la agora ou deve-se esperar mais alguns anos. A resposta inacreditável foi: Sim! A missão é possível com a atual tecnologia. Então, rapidamente, cientistas de todo o mundo deram as mãos (sim, eles literalmente deram as mãos, mas depois perceberam que é um modo de dizer "ajude-nos, todos que puderem") e começaram a trabalhar nos projetos de como será realizada a incrível, e perigosa viajem a Duna. Mas teria um problema. Por todo Kerbin, cartazes, posteres e outdoors foram postos pelas ruas de cidades, com os dizeres: "Nós podemos contruí-lo", uma clara alusão de que tudo que fosse necessário, os kerbais poderiam construir sem problemas. Então, um pequeno esboço de como será a missão foi entregue ao senhor presidente: "Missão Kopernicus - Ordens da missão 1 – Desenvolvimento de foguete capaz de lançar pesadas cargas para LDO e exercer pouso eficaz e preciso. (Projeto SLS – Space Launch System) 2 – Projeções de comida necessária para a estadia em Duna. Tempo a definir. 3 – Desenvolvimento de cargas de comida, se possível, capaz de reutilizar com os filtros especiais. Capacidade para alimentar 4 kerbais. 4 – Desenvolvimento de foguetes de ascensão para 4 kerbais, 2 kerbais, capazes de levantar voo de Duna e entrar em LDO. Deve conter sistema RCS capaz de efetuar docagem com a Kopernicus. 5 – Desenvolvimento de base para a estadia e pequeno rover/planador para recolhimento da tripulação que pousar longe do local previsto. Deverá ser capaz de se conectar via doca com os alimentos. Preferencialmente, usara rodas para ajuste de posição e trem de pouso para fixação. Capaz de gerar a própria energia. 6 – Testes finais e revisão dos aparelhos até aqui desenvolvidos. Programa Kuprimentos recebe sinal verde. 7 – Janela de transferência deverá ser esperada. Lançamento dos SLS com suas cargas. Espera-se um número mínimo de 5 SLS (impreciso). Local de pouso ainda a ser definido (quanto mais fácil, melhor). 8 – Com a efetuação de todos os lançamentos e pousos em Duna, todos os componentes deverão ser posicionados o mais próximo possível, e as fontes de suprimentos conectados com as bases moveis. 9 – Com sinal verde da Kuprimentos, o projeto Kopernicus começará a ser desenvolvido. 10 – A nave Kopernicus será montada em LKO, a cerca de 150 km de altura. Espera-se um número de 6 a 7 lançamentos (impreciso novamente, poxa Von Brauhen Kerman) para sua montagem. 11 – Deverá ter até 4000 DELTAV (contem cerca de 3.300 DeltaV) de queima. Suficiente para saída da bolha de influência de Kerbin, entrada e ajuste de orbita em Duna e o retorno para Kerbin. 12 – Se o projeto Shuttle estiver em perfeito estado (está, atualmente, 70% pronto), irá se lançar um ônibus espacial com os 6 tripulantes da Kopernicus. 2 pilotos, 2 cientistas e 2 engenheiros. Caso contrário, será lançado em foguete convencional. A missão para lançamento da tripulação deverá ser realizada durante a janela de Hohmann. 13 – Todos estando a bordo, o curso será traçado, esperando-se uma viagem tranquila de 300 dias kerbais (ESPERA-SE, NÃO É PRECISO). 14 – Espera-se pequenos ajustes de orbitas durante o percurso, afim de se conseguir a orbita mais próxima da desejada possível. Cerca de 100-80 Km. 15 – Com a chegada em Duna, manobras para circularização serão realizadas, assim como correções. 16 – Todos os tripulantes que irão pousar, deverão ir para seus módulos. Serão 4 circularizações, cada circularização renderá um pouso agraciado. 17 – Os kerbais que estiverem em solo permanecerão entre 90-180 dias (a ser definido), realizando pesquisas, enquanto esperam a janela de transferência para Kerbin. Na Kopernicus serão realizadas comunicações para a base, servindo de grande antena. 18 – Com a janela próxima, os kerbais irão para seus veículos de ascensão, 2 no total, espera-se, e entrarão em orbita, enquanto docam na Kopernicus. 19 – Com todos a bordo da Kopernicus, uma manobra será efetuada para Kerbin. Ajustes de orbitas serão realizadas. 20 – Entrada da bolha de influência de Kerbin. Circularização. Uma nave/projeto Shuttle se destinará para a retirada da tripulação da Kopernicus. Caso seja necessário, uma missão urgente de reabastecimento será realizada. Espera se que não." Então, os veículos foram passados para o senhor presidente, e para a população, junto de seu funcionamento: KATLAS Modulo de ascensão da superfície-orbita de Duna. Será um dos primeiros veículos a ser lançado. Contem um pequeno sistema asparagus, para efetuar um pouso agraciado. Comporta 2 kerbins, com suprimentos para 3 dias. Tem combustível o suficiente (espera-se) para uma ascensão tranquila e agraciada até a Kopernicus. Serão 2 no total. Não contém aparelhos científicos, diminuindo o peso. O maior desafio será po-lo em Duna, devido a seu peso, mas o SLS, que está em desenvolvimento (e tem uma leve aparência remetente à Katurn) o leve a seu destino. BASE I e II Serão as estadias em Duna, servindo de base cientifica e móvel, podendo auxiliar no transporte de kerbais. Contem paraquedas e motores para o pouso mais agraciado possível. Vários instrumentos científicos espalhados. Pode gerar sua própria energia. As diferença entre a BASE I e a II é os suprimentos. Uma carregará os alimentos e o ar. O outro os dejetos. Pode abrigar os Kerbais por muito tempo. KOPERNICUS A Kopernicus. A grande nave-mãe dessa odisseia. O Oasis. A espinha dorsal dessa missão. Por ser grande demais, será montada em orbita, pouco a pouco. Contem cerca de 3.400 m/s de DeltaV. Grandes painéis solares auxiliam na captação de energia. Suprimento para 6 kerbais para 2 anos e 99 dias. Espera-se que seja o suficiente para a ida e volta. 2 motores nucleares farão a impulsão até LDO. 4 capsulas estão conectadas em seu meio. Serão elas as responsáveis por entrar em Duna com os kerbais. Contém uma grande antena em sua frente, podendo alcançar até 100G de distancia. Isso é muito, cara! Será uma nave reutilizável, apos o fim da missão, será usada em outras jornadas, mas por enquanto, atentamos à Duna! PROJETO SHUTTLE Será o responsável para o abastecimento de emergência, e para transportar a tripulação entre Kerbin-Kopernicus. Ainda em desenvolvimento. Depois dessas informações, o senhor presidente decidiu dar o sinal verde para a missão. Porém, não começara a montagem imediatamente. O sistema de comunicação "Commutron" entre Kerbin e Duna não está pronto. Portanto, a Kopernicus receberá sinal verde para começar, dentro de poucos anos. Todos estão esperançosos, e espera-se o maior feito da historia Kerbal!
  15. Hey, there's a launch window for Duna coming up fairly soon and I'm looking for inspiration for my first ever Duna Base. Looking around on line there are lots of nice looking configurations, but they mostly make use of mods. As I play on an aging laptop, I like to keep things stock (apart from Better Burn Time) to keep performance up. I'd be grateful if you could post some pics of your stock missions to Duna, especially those including a base, so I can steal get some new ideas. Cheers, Clipper.
  16. Named for it's uncanny ability to recover from situations that would cause most crafts to undergo rapid unplanned disassembly. The Phoenix CTS (Crew Transport Shuttle) may not be able to haul cargoes like the Firebird, it's bigger sibling, but it's increased range and speed make it ideal for scouting ahead to find Ore or transporting small amounts of Kerbals between bases in Duna's Sphere of Influence. Download: Features: Crew transport capability: Space for one pilot and two passengers Vertical and horizontal flight modes: One Terrier on the back, one Aerospike on the bottom High speed: When flying horizontally, speeds of about 300 m/s can be reached in Duna's atmosphere Aerodynamic VTOL engines: The Aerospike is hidden in a service bay, which can open or close to make it more aerodynamic Frontal Clamp O Tron: Can dock far less awkwardly than the Firebird Descent Autopilot: With an experienced pilot, the Phoenix can be landed simply by setting the SAS to keep it retrograde and adjusting the throttle. A small kerbton of Vernors: Can do sick barrel roles with ease Action Groups: Toggles service bay, when it is closed it cannot VTOL, but it is more aerodynamic Toggles VTOL engine Toggles horizontal flight engine Toggles Fuel Cell Notes: I'm very happy with it's lifter, it looks good, gets it into orbit flawlessly and can do all but about 100 m/s of the Duna transfer burn It seems to need the Caps Lock precision control to dock, otherwise the Vernors are too strong and it just gets tossed around Still being tested. I wouldn't be surprised if the current version has issues turning in the atmosphere With about 2150 Delta V when using the Terrier, it could actually probably be used to ferry Kerbals between planets Unlike the Firebird, it doesn't come in pairs You could probably fit some science equipment or Ore scanners in the service bay, if you moved the monoprop.
  17. The Low Mass Duna Challenge Based off of the Low Mass Eeloo Challenge The Challenge: Conduct a Duna return mission that has a mass less than 50 Kerbal tons. The Rules: - The craft must have a mass of less than 50 tons. - No infinite fuel or hack gravity. (obviously) - The Kerbal must return to Kerbin. - Re-entry heating must be set to atleast 100% - No kraken drives - Kerbal must be in a capsule/crew cabin during launch, interplanetary space and the return. A chair on the lander is ok but the Kerbal must have an actual capsule, a cargo bay and a chair does not count. - Mass does not include launch clamps. - No ISRU - No part clipping for any parts other than structural parts. (No clipping of crew compartments, fuel tanks, engines, fuel cells, solar panels, generators, etc.) Submission Rules - Have a screenshot from inside the VAB showing the craft's mass or show it in a video if you are submitting by video. - If you are submitting by screenshots be sure to screenshot every major burn and the landing on Duna and the return to Kerbin. - If you are submitting by video remember to show the mass and all major burns. Winners - @Foxster Imgur album, some part clipping- wasn't disqualified because the no clipping rule hadn't been added yet. Very nicely done - 23.069 Tons - @Aegolius13 Imgur Album, A nice and small nuclear vessel lifted to space mostly by a vector engine, looked a bit like a fish. Very nice - 38.498 Tons - Another submission in another Imgur Album, shaved off about 10 tons by "putting decouplers on the right way." Nice launch vehicle - 28.35 Tons - @maccollo Video Submission, Made by the legend himself, this mission was launched with an interesting duel engined launch vehicle - 28.43 Tons - @Nefrums Imgur Album, Rapier launched, spark engine assisted in orbit, ion-powered transfer stage, Duna lander made of cockpit of launch vehicle, Mun assist into Kerbin Orbit, glided down to KSC, powered landing on a spark engine. Very impressive, especially the powered Kerbin landing. - 7.5 Tons - @Eidahlil Video Submission, Very awsome craft, rapier engine shot it out of the atmo, the lander and ion shuttle assisted each other in achieving orbit, lander has no parachutes, Kerbin and Duna captures both done manually by the ion engine. - 5.473 Tons - @Der Anfang Imgur Album, and a very detailed one at that, staged jet engines in a multistage to orbit. Final nuclear stage flew out to Duna, flewby Ike on the return how to Kerbin. - 27.1 Tons - @Martian Emigrant Submission in the thread itself, Jet-powered launch vehicle, used an ion shuttle and a very small lander. Val owns Duna now I guess. - 21.118 Tons - @AeroGav Video Submission, Used a duel stage spaceplane to complete the mission, plane called the WhippyNerv-II. Muy bueno - 21.35 Tons - @ManEatingApe Vimeo Submission Somehow achieved 1700+ meters per second using a rapier, used a tiny wheel like lander and a tiny ion shuttle, utilized aerobraking at both Duna and Kerbin saving fuel. - 4.992 Tons - @tseitsei89 Imgur Album, Jet engine launch, spark booster to help speed up, ions to orbit. Tiny lander using a pair spider engines - 4.609 Tons
  18. So in my current 1.2 game I'm trying to get up the nerve to go interplanetary for the first time in KSP. (Yea I know, I'm such a n00b ) Anyways, KAC is telling me that the optimal transfer window to Duna is over a year away. I really want to go ahead & set up a relay sat in polar orbit of Duna BEFORE that time, so my other stuff I send when that window finally does come around will be able to have good comms back to Kerbin even if I dont stick the best antennas on them. I have watched several Youtube videos & read some tutorials about how to get to Duna, but they pretty much all say to just wait for the optimal transfer window & then go. Well lets say I dont want to wait & dont mind spending the extra dV to get there by leaving at a non-optimal time. How do I go about setting up an encounter?
  19. The great Red Empire shall rise! Welcome to the Duna Empire challenge! The queen of the city-nation of Redna is planning a great project: Sending her entire city to the planet of Duna. Growing tired of being a small country with a small territory, she now funds this project to have an entire planet to herself! 1: You must use USI Kolonisation, and TAC life support. You may use other mods as long as they don't make it easier or let you cheat. Planetary bases is a nice one to have. 2: You must use [1.2] 3: Make a 20+ Kerbal city on Duna, near the equator. Buildings need to be in sight range of all other buildings. 4: It must have at least two labs 5: It must have at least two rovers. At least one for science and at least one for moving cargo. 6: It must be able to survive forever 7: You must have a queen. Any female kerbal will do. She must be among the first to touchdown on Duna, and if she dies you lost! Additional challenges: - Complete the challenge: 10 points - Have a SSTO flagship that can bring back ore from the Empire to Kerbin, and bring new jewelry to the queen with the money. : 8 points - Have small relay bases on the surface so that the main city has permanent communication with Kerbin (You'll need one on the planet's pole). : 4 points - Make a nice palace independent from the other buildings that hosts the queen.: 6 points - Send science to Kerbin, all science must come from Duna and it's orbit exclusively. You're allowed to send it back using a ship. 1 point per 100 science. - Create a refueling station for fuel, oxydizer, monopropellant and life support supplies that can accomodate ships landed near the city. - 6 points - Do it in career mode : Double all points. Good luck! I'll be posting a leaderboard if people submit their results! You need to submit a video or pictures for proof. As for me, I'm currently trying to complete this challenge. I'm using planetary bases.
  20. Hi so i decided to do my rover mission before i go to bed so i did and decided to take pictures to post on imgur so i could share it well here... on the Kerbal Space Program forums...... that ok?. but anyway to spoil it the mission was a huge success and well lets just cut to the chase here is the imgur link to explain it all for you Name of course inspired by the Osiris - REx mission i just think Osiris is an awesome name
  21. Mission Slot 704: The history of Kerbal missions. May 17 1957 (our time: May 14, 1381) The kerbal was bored...he had nothing to do and he had destroyed the bottle rocket store...with the store's bottle rockets. He was going to buy a book to read when he saw something in the sky. "What is that...?" he thought. The thing was getting closer and closer to the ground. It had something that looked like blue-purple fire coming out of it. He realized it was going to crash, stepped back as it hit the ground with a small explosion. The kerbal walked over to it. There was writing on the three parts of the ship "LV-T4 Model 3" "FL-T50 Model 1" and "Manned Command Pod Mk1v2" He checked there was noone dead in the pod. There was noone there. There was also a small piston in the pod "Backup Fuel" He then realized something. This five-meter-tall thing wasn't alien was a space rocket! This rocket, the XJ-T3000, was made by the Galactic Empire in 4222 BC (our time: 16888 BC), which had collapsed after a rebellion 1,500 years ago. He realized it could be repaired. He took it to his house and started working on it. May 28 1957 (our time: May 18, 1381). The ship was ready to launch. He had learned how to make fuel, if in small amounts, and fix the damaged parts. Through this he had also experimented and made his own ship, the J1, which was a small unmanned ship using a replica LV-T4 and his own special fuel tank. He was going to present this to the Kerbal Science Commission. May 29 1957 (our time: May 18, 1381 (later)) "Hello, Alec" the manager said. "What have you got to present?" "This. It crashed a couple of weeks ago and I fixed it and made a small unmanned variant, for safety." "Why not manned?" "I am working on a parachute; if there is no parachute, the ship is unsafe in the event of an emergency." "Ok." "This is the J1." "J1?" The manager looked surprised. "It's a space rocket, in theory. I have tested it, it has reached 6,000 meters and landed safely." "So with further development, the ship could reach, say, Jool, theoretically?" "Yes." "I'm sold. Give me a demo..." Alec explained the tech of the ship and how to make parts and fuel. "Here it is." He lifted the small, two-metre-high J1 onto it's pad. "It launches off this pad and lands roughly near it, about a 20 m accuracy." "How does it launch and fly?" "You send the command to launch with this little control panel here. You type "launch-rocket" and the rocket will initate pre-launch proceedings. Type "launch-rocket-actual" and it will launch. You tell it to change direction, etc. I'm working on a autopilot setting." "Great, can I see it fly?" "Totally." He typed in the commands and the rocket flew off. "How do you know where it is?" "You see this map and those numbers? The map is where the rocket is. The numbers are the altitude. You can lower or raise the rocket controls..." Kerbals started appearing in their hundreds and news reporters started to arrive after people heard the rocket take off. "Here, have the manual..." He handed him one of the two copies of the manual. There were thousands of Kerbals around now. "OK...7,000 meters, lets land..." He expertly piloted the controls until the ship was landed a couple of meters away from it's pad. "Semi-reusable, you get the engine and the pod back. The fuel tank can't be reused." "Oh. I need a couple of seconds to think about the proposal..." The manager exclaimed a couple of seconds later "Your proposal is accepted! Let the Space Age begin!" Tens of thousands of Kerbals were here now. , "I've made 8 J1s. Here's technical information and info to make your own rocket." Alec and the manager moved the three J1s into the office, the one that had already flew first. The manager then put a ring around the J1s. "Don't want them to get damaged by the crowd." Alec replied "Yep." Alec cut the rope and thousands streamed in. News cameras were everywhere taking pictures of the J1s. Some news programmes were airing to television early. Jun 7 1957 (our time: May 30, 1381) By June 7th, news of the J1s reached the Maxina Central Government, and were met with excitement. On June 15, the Kerbal Space Development Association was created with a K$5 million (U$$ 7.5 million, UK£ 6.5 million) per year budget. Oct 31 1957 (our time: July 11, 1381) By now, the formatory years of the Space Age had started. Alec in partnership with the KSA created the J2 rocket, which had an autopilot option and could fly up to 21,000 meters. The KSDA had created the X-1 rocket, which wasn't quite as successful as the J2, reaching only 14,000 meters, but still went higher than the highest J1 flight (8,500 meters). J2s were selling in the hundreds to eager Kerbals who wanted to create their own rocket and launch it. These J2s, being piloted by inexperienced pilots, had a setting that could only be turned off once you had done 3 successful landings: autoland. If the J2 was going to crash, it would take away from user control and land itself. Only 2 J2s crashed because of this. The J2 had a more powerful LV-T7 engine, and the rocket community created the J2-3, J2.5 and J2X, more powerful variants of the J2. May 4 1958 (our time: September 6, 1381) By now, Alec and the KSA had perfected their J2 design, creating the J3 and the manned J3-M. The KSDA had created the X-2, with a prototype solid-fuel booster, the T30. J3s were sold as kits, as J2s, but also as fully assembled rockets. The highest J3 flight was a modified J3, the J3-T, reaching 48,341 meters. The normal J3 reached 41,214 meters. May 18 1958 (our time: September 11, 1381) von Neumann at the KSDA was talking with some of his other colleagues when he had a idea. "Why don't we, for Project XS-1, use pulse engines?" "What's a pulse engine?", Yoko, one of the colleagues, replied. "A engine that is like our current liquid engines, but it can be turned off during flight, instead of having a minimum thrust of 20, 30, 40%. And it can use more than one tank." Another colleague, Ishihara, replied. "And, why don't we develop a smaller engine, and then stack the small engine on top of the larger ones, so we can activate the small engine in space, and then get more longevity out of the rocket?" "Yeah...Would management agree though?" "Make them watch the first launch." So the eight colleagues developed in secret the XS-1, which they also surmised could be sold in kit form to compete with the then-under development J4, which only reached space after four months of release. Mar 31 1959 (our time: Feb 22, 1382) The XS1 prototype was complete. Ishihara looked at it "So much work...finally complete..." "Let's ring the upper management." They invited their upper management to a party and announced their project. Management were angry, then surprised, then excited. " will see XS1 launched. We plan to develop a orbit-capable XS1 in the very near future." The XS1 had a LV-703 engine and FL-T100 as its first stage and a LV-Z10 engine (a derivative of the LV-T10) and 2x prototype FL-T200s as its second stage. It could be manned or unmanned. The XS1 had so much power when it lifted off that it caused a few dozen civilan Kerbals to arrive, despite the distance being over 800 m from the nearest street. One of the upper management exclaimed "We need to build a space centre..." Within about five minutes, hundreds of kerbals had arrived from the neighbouring city. Alec arrived, the J1-4 creator, and walked in. Yoko said "Hey Alec, what are you doing here?" Alec said "To congratulate you guys on reaching space before us." "What...?" Yoko checked the altimeter. "72,194m. Second stage on 81% fuel. First stage disconnected at 58,444m. Estimated distance: 214,813m. " Yoko shouted. The crowd went insane, screaming and shouting. Alec said "Is that reusable completely?" Yoko replied "Only the top stage. The bottom stage, everything apart from the fuel tanks and decouplers." Alec said "You could get that thing into orbit..." Yoko replied "We are going to do that next launch." Alec replied "Oh..." The crowd was bigger than the J1 one. Near the front, three teenage Kerbals stood, with their huge bottle rocket that failed a lot. "Damn." one of them went. "I know what job I'm getting." Their names? Jebediah, Bill and Bob.
  22. I'm in the middle of a Duna & back challenge in a small spaceplane. When coming in to land, I started following this valley/canyon hoping to find lower level/flatter ground. I may have done, but this canyon took me close to the polar biome. Now the time has come to return to Kerbin. However, when I take off due east, 90 degrees on the compass, I end up in a highly inclined orbit. Am concerned that if I eject from Duna in such an orbit, I'll end up needing a massive ascending/descending node burn mid course correction on the way back to Kerbin. What's my best option here? 1) fly due south in the atmosphere, at a slow, economic subsonic pace, before turning due east then gunning the engine and attempting to get to orbit 2) correct the inclination from orbit 3) don't bother trying to correct, just do the bare minimum to eject from duna SOI and correct your inclination/complete the transfer burn back to Kerbin from solar orbit?
  23. My Space Program is now on its third year and has landed kerbs on all bodies on the Kerbin with project Oromë, built an Kerbin SOI infrastructure with surface bases and space stations on KSOI with Project Aulë and flung Palantiri probes with varying degrees of success towards Jool and it's moons, Duna and Ike, Eve and Gilly, Moho and Dres with Project Namo. And it has sent (but not returned yet) a kerballed expedition to Eve orbit and Gilly with the ambitious Project Tulkas. Some relevant mods that I'm using are: So now the board of directors have decided it is time for the next big step, put some kerbs on Duna and bring them back! This is the mission report of this bold endeavor. Ah, caveat emptor: English is not my native language, and even with spellcheck a few embarrassing errors may pass through. If I end up saying something weird or even culturally insensitive, please give me the benefit of the doubt and kindly warn me so that I may perform the necessary rectifications. KSC, Year 2, day 260 Board of Directors Meeting Mr. Kerman: All right gentlekerbs, we've assembled here to discuss Project Estë, which shall comprise of exploring all the biomes on Duna and Ike and estabilishing permanent colonies. If you recall, we've succesfully put a Palantir mapping satellite on a polar orbit of both Ike and Duna and landed three Calmainen probes on each body just a few days ago. We're confident in our abilites of controlling and successfully landing vessels in each of these bodies. Moreover, the orbital scans have provided us with some estimates of the resources available on the surface of both Duna and Ike, as Mortimer here has been reminding me since. The next transfer window for Duna is in little over a year. Linus, if you please: Linus: Yes, thank you. If you look at the projection, you will see the critical dates for Project Estë, kindly provided by our friends on Alexmoon's Astronavigation Inc.: Kerbin -> Duna Departure Year 3, day 302 at 3:50:24 Arrival Year 4, day 153 at 2:50:24 Time of flight 276 days 5:00:00 Stay @ Duna ~1 year 135 days Duna -> Kerbin Departure Year 5, day 298 at 5:26:24 Arrival Year 6, day 161 at 4:55:12 Time of flight 288 days 5:28:48 Total Mission time: ~3 years 140 days == ~1418 days By keeping in mind our last interplanetary mission, Tulkas I, where our kerbonauts are currently aboard their ship Eämbar awaiting for the return window after just over 20 days of surface activities this may seem plenty of time, but there we had only to land on Gilly, which has such a low gravity that we could perform multiple hops to fully explore the moon in one go, and as of yet landing and returning from the surface of Eve is out of the question. In this case, we plan to take advantage of our orbital readings to incorporate In Situ Resource Utilization in our planning, much like the later Oromë missions on the Mün, to refuel on the surface of both Duna and Ike, allowing for as many landings as we may wish for. This should greatly reduce the fuel we would otherwise have to haul along and allow for heavier - and safer - landers. On the other hand, ISRU takes time, and we'd like to take the time to perform some field geoscientific studies to improve our odds of successfully refueling our lander, since so much of the mission relies on that, as you'll see later. Mr. Kerman: Thank you Linus. Much like Tulkas I, Estë I shall be comprised of an expeditionary team of one pilot, two scientists and one engineer. I need not remind you that our primary purpose is exploration and advancement of our knowledge of the Kerbol System. All other considerations such as financial returns, Mort, and public reputation, Walt, are secondary. Gus, I know engineering has produced extensive reports on delta-V requirements, Thrust-to-Weight considerations, reusability, redundancy and recent improvements on Life Support systems and propulsion drives, but just give us the short version. What can you tell us about the hardware? Gus: Project Estë is essentially an application of all the technology developed during the exploration of Mün and Minmus during our very own Project Oromë. The proposed lander is the Melian-D model, based upon the highly successful Nahar lander series of Project Oromë. This lander can transport up to six kerbals and all the equipment for an inflatable surface base of operations and in-situ assembly of a Eärendil exploration rover with a full science complement for a grand total of 52,108 kg, fully loaded and a total delta-V of 2821m/s on a vacuum, which should be enough for one chute-assisted landing on Duna and reorbit without refueling or as many as three powered descents and reorbits on Ike, if for any reason our ISRU plans don't come through. Which it should, of course. Work I mean, not... well you got the idea. If you'll recall, all of this hardware has been tested successfully earlier this Münth on both Mün and Minmus during Project Irmö, which is in charge of stress testing all proposed new designs. Melian-D shall be transported to Duna Orbit and from there and back to Ike orbit by our reliable Dailir tug. Our intrepid crew, initially consisting of Mission Commander Jeb, Primary Investigator Leema, Second Investigator Gwenial and Extraplanetary Assembly Specialist Beazie will be transported from Low Kerbin Orbit to Low Duna Orbit aboard essentially the same vessel that Commander Bill and his team are using on their trip to Eve, the Eämbar Interplanetary Crewed Vessel. Of course recent breakthroughs on the SuperNova fusion engine will... well.. no matter. Suffice to say that it has greatly improved on efficiency and we can add greatly to the supplies for the crew in case of any emergencies. Improvements on greenhouse and recycling technologies have also greatly decreased the required mass of supplies in comparison with Tulkas I. Mr. Kerman: Thank you Gus, that was most enlightening. Gene, would you be so kind as to expose to us the proposed mission plan for Estë I? Gene: Sure. The general idea is to depart from Kerbin around Day 300 of the Year 3 with the Eämbar vessel and the Dailir tugging the Melian lander. They should arrive roughly at the same time and park into a Low Duna Orbit of 100km above Duna Datum. A crew composed of Commander Jeb, Assembly Specialist Beazie and probably Primary Investigator Leema will then depart on the Melian lander to perform the first landing on a suitable equatorial site of scientific interest, from which it shouldn't be too much trouble to return to Eämbar if the ISRU systems should fail. Second Investigator Gwenial will remain aboard Eämbar to make sure all the vital systems are functioning properly as well as analysing all the data collected on the trip to Duna and on its orbit on the Mobile Science Lab aboard. There on the surface Beazie will assemble the Doriath Surface Base of Operations and the Eärendil Rover, with the support of the other, of course. While Beazie remains on Doriath drilling ore and converting it to refuel Melian, Jeb and Leema will take the Eärendil rover to explore the surrounding biomes, collect samples, perform experiments, all in triplicate, of course, and plant flags. In the case of a successful refueling, Doriath base and Eärendil shall be dismantled and stowed safely on Melian, and the away team will launch back into orbit. If the refueling is not successful, Doriath and Eärendil shall be abandoned on Duna surface to lighten Melian and provide an extra safety delta-v margin for the crew. All going well, this pattern shall be repeated as many times necessary to fully explore all the biomes on Duna, rotating the scientist in charge of holding the fort aboard Eämbar. After that, Dailir will proceed to push Melian to an Low Ike Orbit and Eämbar shall follow. The same pattern will be conducted to explore all the biomes on Ike. Once all surface activities are complete, the crew will remain on LIO shifting through all the collected data on the Mobile Science Lab and awaiting for the return transfer window for Kerbin. They have enough spare supplies onboard so that in case of critical systems failure we can send them an emergency life support probe in a highly energetic transfer to tide them on until we can send another ship to bring them home. Mr. Kerman: Thank you Gene, for this most delightful exposition. As our final point, we have a report that should satisfy you, Mort. All this hardware, coupled with our reusable lifter division, developed as per your suggestion, will cost us no more than 2 million funds, well inside our budget. Now, fellow directors, any questions regarding the proposed planning for Project Estë in general or Estë I in particular? So that's it folks. I've already sent them on their merry way, so any suggestions and commentary, while much appreciated, probably won't change any of the hardware available to the gang. I'm planning on a bit of sightseeing, looking for the anomalies and such. If anyone knows of interesting places such as canyons or anysuch and would like to contribute please do so! I'll see you next time, when our valiant team will depart from Kerbin and arrive on Duna Orbit and begin exploring the system! P.S.: Bonus points for figuring out whence came the naming scheme! Hint: P.P.S.:Also, on the game I'll be running a parallel Jool-5 mission, with Mission Commander Val, accompanied by Chief Scientist Bob and the rest of her team. It is a much more complex mission, and will probably have it's own report in the near future. Stay tuned!
  24. I posted this elsewhere but it dawned on me that perhaps I ought to post my mission report in the mission reports part of the site. Duh. Anyhow I present to you, my first successful Duna landing and return mission!
  25. I'm a fan of Kim Stanley Robinson's Mars Trilogy, and wanted to recreate the Ares from Red Mars in Kerbal. It's a HUGE ship, eight rights of six large tanks each, nuclear propulsion, room for 100+ Kerbals and their gear to get to Duna and setup a permanent base. Here's the YouTube playlist with the trailer and the first two episodes, lots more recorded!