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Found 17 results

  1. Hi all, I am hoping desperately that someone might be able to help. Whilst editing parts I know that the QWEASD keys all rotate on various axes and the use of Shift refines that from 90 degrees to 5 degrees by default, but not anymore, not for me. For some reason my new angles appear to be approximately 30 degrees and less than 1 degree with the use of the Shift key. I cannot tell you when this first occurred because I was re-using previously saved designs I had created a while ago and only recently had to create a couple of new ones. Does anyone have any solutions, such as editing a config file to change the angles of rotation, or maybe someone has had the same problem and has since fixed it? The rotation wheels still work as they should, but the key bindings have the above fault.
  2. I was running full time warp waiting for an ISRU to fuel my Eve lander and forgot to pause my game. My computer went to sleep, which causes my game to crash. When I went to load my save this morning, there was some red text that said "Error Accessing this save", and underneath read "Object reference not set to an instance of an object. I have tried google, but there is nothing like this. Any way that I can fix this?
  3. I really don't know what to make of my current game status, or whether I'm being incredibly dim (always a possibility ;0)) or whether there truly is just something massively screwy about my installation. I'll explain: I'm in career mode. I have R&D as far as "advanced rocketry". I took on a contract - showing up in the Mission Control archives as completed - to "Haul RE-15 "Skipper" into orbit of Kerbin. I did this. I did however, recover the craft forgetting to take a crew report. No biggie except I got no science for the contract. Now, I have an active contract to "test 48-7S "Spark" liquid fuel engine in flight". Inside the VAB currently, in my "engines" panel, this 48-7S Spark is shown, but in a green-shaded box. If I try to use it, it tells me "contains untested experimental parts" and won't let me to launch. However - and here's the weird bit - despite having completed an earlier contract with the "Skipper" engine, this engine no longer appears anywhere, and is not available. Furthermore, it is now a part of "Heavy Rocketry" inside R&D. This is so confusing! I've completed a contract with an engine that I now no longer have, and have accepted a contract to test an engine, and which is available to select, but I am not allowed out of the VAB with. What am I doing wrong?
  4. this is the error i get. ************** Exception Text ************** CKAN.PathErrorKraken: c:/program files (x86)/Steam/SteamApps/common/Kerbal Space Program/GameData/VanguardTechnologies/Parts/EjModule2 is already absolute at CKAN.KSPPathUtils.ToAbsolute(String path, String root) at CKAN.ModuleInstaller.<AddParentDirectories>c__AnonStorey0.<>m__0(String dir) at System.Linq.Enumerable.<SelectManyIterator>d__16`2.MoveNext() at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() at System.Collections.Generic.HashSet`1.UnionWith(IEnumerable`1 other) at System.Collections.Generic.HashSet`1..ctor(IEnumerable`1 collection, IEqualityComparer`1 comparer) at CKAN.ModuleInstaller.AddParentDirectories(HashSet`1 directories) at CKAN.ModuleInstaller.Uninstall(String modName) at CKAN.ModuleInstaller.AddRemove(IEnumerable`1 add, IEnumerable`1 remove, Boolean enforceConsistency) at CKAN.ModuleInstaller.Upgrade(IEnumerable`1 modules, NetAsyncModulesDownloader netAsyncDownloader, Boolean enforceConsistency) at CKAN.Main.WasSuccessful(Action action) at CKAN.Main.InstallMods(Object sender, DoWorkEventArgs e) at System.ComponentModel.BackgroundWorker.OnDoWork(DoWorkEventArgs e) at System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument) ************** Loaded Assemblies ************** mscorlib Assembly Version: Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- ckan Assembly Version: Win32 Version: CodeBase: file:///C:/Users/Kay/Desktop/ckan.exe ---------------------------------------- System.Configuration Assembly Version: Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System Assembly Version: Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Windows.Forms Assembly Version: Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Transactions Assembly Version: Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Numerics Assembly Version: Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- System.Runtime.Serialization Assembly Version: Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- System.Xml.Linq Assembly Version: Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll ---------------------------------------- System.Data Assembly Version: Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- Anonymously Hosted DynamicMethods Assembly Assembly Version: Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- Microsoft.CSharp Assembly Version: Win32 Version: 4.6.1586.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll ---------------------------------------- System.Dynamic Assembly Version: Win32 Version: 4.6.1586.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- System.EnterpriseServices Assembly Version: Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the section. The application must also be compiled with debugging enabled. For example: <configuration> < jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
  5. When people try to connect to my modded DMP server with the right mods and no whitelist, they get this error: "No connection could be made because the target machine actively refused it." Please help me. Ask for files if you need them.
  6. I'm trying to set up a LIFX bulb using a Samsung Galaxy Note 2, when I go to the "Connect Light" menu, tap the listed bulb, my phone disconnects from the WiFi and I get a "Oops, that didn't work" error. So is there anyone that can help? EDIT: I have fixed this issue, I have no idea how, it just worked.
  7. Hello I'm trying to mod for my first time and I'm using v1.0.1.861. I followed nifty 255's videos on YouTube, but I'm getting a "too many heap sections" message inside a "Fatal error in GC" titled window. The loading bar stops on the file I created so I'm pretty sure my mod is crashing the game. Is there something specific that would make the game crash, i.e. models versus config files?
  8. Yesterday, I installed Realism Overhaul with all of its dependencies and recommended mods and it failed to load. It was loading normally and suddenly (2-3 seconds after Module Manager finished its job) it stopped loading at around 80%. It was just standing there, HDD indicator was blank and nothing happened. I thought it was RAM issue, so I uninstalled all recommended mods and only things left were RO and its dependencies. Once again, it failed to load. Same problem. It stopped loading at around 80%. Either my PC hates me, or I have some big problems. Please, tell me that it is second one (You can also tell me the solution btw). Thanks in advance! UPDATE: I think that I may have found the problem. Real Fuels are stoping it from loading. Reporting soon.
  9. Hi! (and sorry for my bad english...) I do all processes, but in time to compile the mod for the game displays this error by clicking "Set GameData Directory": MissingMethodException: Method not found: 'UnityEditor.EditorWindow.set_titleContent'. KSPPartTools.PartToolsInspector.OnInspectorGUI () PartToolsEditor.OnInspectorGUI () (at Assets/PartTools/Editor/PartToolsEditor.cs:18) UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean forceDirty, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect, Boolean eyeDropperDirty) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1150) UnityEditor.DockArea:OnGUI() Some notion of what can be?
  10. I have an issue with KSP 1.1 "Turbo Charged". (I will use that name because it is awesome.) I am running a 13-inch MacBook Pro with a 2.4 GHz Intel Core 2 Duo processor, OS X 10.11.4, and a NVIDIA GeForce 320M 256MB Graphics card. My launcher works fine, but my game has a few issues. 1. The game screen is squished smaller than the video which makes the game unplayable. 2. The accept and apply buttons in the settings are neglected. 3. Attempting to enter a game will often cause a crash and if that doesn't happen, entering a building will. I hope that a solution is out there because I really don't want to miss out on Turbo Charged. I've been overhyping.
  11. It just crashes with no error message and NO crash dump. I'm trying to reinstall now. (at 88%, 2.7MB/s - usually would be much faster at 6-7) I've checkd there is no crash dump Obviously because I have a 64 bit processor (AMD Athlon X4 B50 - upgraded via ASUS Core Unlocker from a X2 550) and Windows 10 32bit 9because the guy put 32-bit on my computer for some reason when I specifically asked him for x86-64) Version: (Final 1.1) Operating System: Windows 10 Version 1511 (OS Build 10586.218) 8GB RAM (processor supports PAE/NX because it is needed for windows 8 and up, not sure if KSP supports it though.)
  12. Hello, people. I have a minimal experience of installing mods, with some small and quite insignificant ones like Chatterer, PlanetShine, etc. Now that I tried to install the monster that Real Solar System is, I've been experiencing huge problems. For once, neither CKAN nor manual downloads worked for me. CKAN shows errors all the time and stops the downloads and manual downloads just make my game crash. It's version 1.0.5. Does anybody know of any recent links I could use or anything?
  13. problem: try's to launch and it stays in VAB/SPH and all buttons become unclick-able. step 1 launch step 2 all buttons become unclick able mods: log: EDIT:my save file was croupt
  14. List of my mods: Output log: KSP Version:1.0.5 64-bit Randomly closing when building ship, launching ship, etc. ksp closes without a message. I'd really like help please
  15. I cant select some of the existing parts of my 1900+p ship in SPH!
  16. Hi, I've been playing KSP for about 90 hours, never experienced this problem before.But now I've started a new career mode game. And I cannot seem to create any maneuver nodes, the little blue dot on my current orbital trajectory does not appear at all and neither left or right clicking on the trajectory provides any options. My Tracking Station is currently level 3. Am I missing something? Here's what I've tried so far: Reloading Save - Fail Rebooting KSP - Fail Rebooting PC - Fail Uninstalling and Reinstalling KSP - Fail Please help lol, I really like this game but this is breaking it for me. Also, I do not use ANY mods, so it's a fully vanilla build.
  17. help, when ever I try the pacher, it doesn't work. I use a mac and all it dose it wait there and do nothing, this is what I see: Traceback (most recent call last): File "/Users/mini5/Documents/Projects/Patcher/build/main/out00-PYZ.pyz/", line 207, in run File "/Users/mini5/Documents/Projects/Patcher/build/main/out00-PYZ.pyz/", line 118, in error File "/Users/mini5/Documents/Projects/Patcher/build/main/out00-PYZ.pyz/", line 129, in appendLogEntry TypeError: updateLog[str, str].emit(): argument 2 has unexpected type 'SSLError'