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Found 2 results

  1. Hi everyone! Update 1.2 has just entered Experimentals! We’re eager to finally start the next phase of testing and getting ever closer to the 1.2 release. During experimental testing a crack team of experienced and hand-picked KSP players will throw everything they’ve got at the game to make it bend, blend and break in many ways. The goal is to catch as many bugs as we can, and to make the game as stable as it can be before we make a public test build available. Those of you who’ve been around for the 1.1 update will remember that we released a ‘pre-release’ test build for everyone to have a go before we officially released the update, and for update 1.2 we plan to do the same thing. Once the pre-release builds are available you’ll only be able to opt-in via the Steam betas, or through the KSP store. We hope you’re as excited as we are about the coming weeks. Stay tuned for updates and Fly Safe!
  2. BlackWolf Aerospace eXperimental - ROMBUS Kerbal Space Program Mod by Lupinarius BWA-X - ROMBUS Curse Forge: Spacedock: - ROMBUS GitHub: License: CC-BY-SA-4.0 ( This is my first Mod for KSP and is still changing, but it is primarily stable and has been tested for playability. This Mod contains the following parts: * three custom pressurized toroidal LFO tanks * two fun "Cube" tanks not associated with the ROMBUS * one large and one small high temperature parachute. * two adapter Service Module tanks, 2.50m to 3.75m and 1.25m to 2.50m * two "Size 3" 36 port Truncated Aerospike engines, one each in LFO and Hydrolox with a 6:1 Fuel/Oxidizer Ratio (See Historical Note Below) * three different length "Size 3" LFO tanks, and three in Hydrolox, with 6:1 Ratio to match the engines * two decoupling, radially attached cryogenic tanks containing a 6:1 LH2/LOx mix by default This Mod requires and includes the following dependencies: Module Manager Website: Source Code: License: CC BY-SA 4.0 ( Community Resource Pack Website: Source Code: License: CC BY-NC-SA 4.0 ( This Mod recommends the following mods: Crossfeed Enabler (Pre KSP 1.05 Only) Website: Source Code: License: CC BY-SA 4.0 ( Modular Fuel Tanks Website: Source Code: License: CC BY-SA 4.0 ( I have created two separate module configuration files for MFT which are located in the Modules subfolder and they are called, "BWAX_modularFuelTanks.cfg" and "BWAX_TankTypes.cfg" Historical Note Background When I first decided to take up modding KSP I found a very interesting, although unfinished tutorial about how to create parts in Blender/Unity. Just like the creator of the video (YouTube handle is TechyBen) I was interested by the unusual shapes of the tanks in the tutorial. I was actually so intrigued by them that I decided that I must find out what spacecraft they were from, and that I must make something like it to share with others in KSP. It took me a while but I did finally find out what proposed space vessel those fascinating tanks belonged to, and have also created the basic parts to make a vehicle similar to it's small first run version. It was the ROMBUS vehicle. THE ROMBUS Phil Bono of Douglas Space and Missiles Company (later McDonnell Douglas), designed the ROMBUS vehicle in the 1960's as part of what would become the Douglas Saturn Application Single Stage To Orbit or SASSTO vehicle concept. This vehicle was designed at the same time as the NEXUS booster and first ORION concepts. It had a much larger military based variant called ITHACUS and the PEGASUS was to be a civilian point to point sub-orbital model. this later spawned the HYPERION which later contributed to the PHOENIX B and it's developments eventually went into the very cool DELTA CLIPPER Project. A PDF about the history of the PHOENIX VTOL SSTO which includes some background about the ROMBUS and the Douglas SASSTO should be available at: FUTURE DEVELOPMENT If you can provide me with advice on any of these, or simply wish to give constructive feedback I am very happy to hear it! 1. Add animated covered parachute hatches to the top of the radial fuel tanks, so they can be used as a habitat when empty, like the original design. 2. Add limited emissive animation to the thrust ports on the engine, while maintaining the heat-shield animation ability. 3. Add texture switching and/or tank switching options via Firespitter or Interstellar Fuel Switch.