Jump to content

Search the Community

Showing results for tags 'kerbalism simplified'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 1 result

  1. Download: at SpaceDock KERBALISMSIMPLIFIED 1.1.5.20170402 Produced by theJesuit Licence: Unlicence For Kerbalism 1.2.3 (KSP 1.2.2) AND IT REQUIRES THE KERBALISM MOD and any mods Kerbalism relies upon! This mod is a profile for Kerbalism by Forum User @ShotgunNinja. It's purpose is to provide a simplified Life Support system for Kerbalism whilst retaining the awesomeness of mod. INSTALLATION: Download at SpaceDock. Copy the AngleCanMods folder into your Gamedata folder. THEN Edit the Settings.cfg in Kerbalism and change the following settings: Profile = simplified I also recommend changing in Settings.cfg: Signal = false Science = false By turning these off, the stock communication system will be used. Science data will be able to be stored and transmitted as in stock. KerbalismSimplified will retain the changes to the Science values, the transmittablity of the Materials Bay and Mystery Goo and the 100% transmittable science from other experiments. If you don't want atmospheric leakage, then remove the following lines from the Simplified.cfg Process { name = atmo leaks modifier = surface,breathable input = [email protected] // becomes 1 unit every 30 days } CHANGELOG HOW HAS LIFESUPPORT CHANGED? Life support is based on two components, Consumables (which is food and water), and Air. The units used for the Life Support are based on 1 unit per day per kerbal. A kerbal will consume .5 Consumables every 3 hours. Air is consumed at a continuous rate which equates to 1 unit per day. Kerbals will produce ConsumedWaste (faeces and urine) and BadAir. Radial Tanks can be configured for Air, BadAir or both. Inline Storage can be configured to store Consumables, ConsumedWaste or both. Habitat Pods (Command Pods, Hitchhiker etc) can contain up to 3 days (3 units) of Consumables and Air per seat, and store up to a day's worth of ConsumedWaste and BadAir. If there is no storage for the ConsumedWaste and BadAir these are dumped overboard. Scrubbers installed and turned on in pods will convert BadAir to Air. There are no non-regen scrubbers (from Kerbalism 1.2.3) for EVA. The Greenhouse will take both BadAir and ConsumedWaste and produce a crop of 120 units of Consumables every 30 days. Air is produced continuously. This should be enough to replenish supplies for 4 kerbals over 30 days The Chemical Plant is able to extract ConsumedWaste and BadAir from Ore and Electricity. Add this to a Greenhouse to be able to create a new supply for additional food beyond what you bring from Kerbin. The Chemical Plant can also be configured to convert BadAir to Air with Electricity effectively acting as a more powerful scrubber. The stock drills and ISRU units now will work as in stock. You no longer must worry about Ammonia, Hydrogen or Nitrogen, nor pressurization of your crewed modules. Pressurization is modelled now only by the gradual loss of Air through leaks. This is at a rate of 1 unit of Air every 30 days. Off world you will need to resupply by mining and converting Ore. WHAT IS STILL THE SAME? ElectricCharge changes by Kerbalism from Stock Climatization, Radiation and Space Weather Stress So you will still need to worry about shielding and electricity and your kerbals being happy. FUTURE CHANGES I would like the air leakage to decrease based on the technology tree. I will probably need a balance of the masses of resources, and the efficiency of the Greenhouse, Chemical Plant. I would also like to reintroduce the Atmospheric intakes for planets and moons with an atmosphere. Enjoy and please give comments and feedback below! Peace.
×
×
  • Create New...