Search the Community

Showing results for tags 'kopernicus'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Announcements
    • The Daily Kerbal
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website
  • KSP Pre-release
    • 1.2.9 Pre-release Branch
    • 1.2.9 Pre-release Modding Discussions
    • 1.2.9 Pre-release Bug Tracker


  • Developer Articles

Found 128 results

  1. [1.2.2] Suthe Planet Overhaul Mod [Version 0.1.0] This planet mod replaces the entire stock system and renames the Sun. This solar system vaguely represents the real solar system, but I've optimized it as I see fit and made this as a result. Descriptions, inward, out: -Tylo, a scorched, but massive planet near Suthe. Its golden surfaces are not lava, although it may be tricky to tell that apart from a distance. Perhaps it is gold. (Model export bug) -Meathe, a tidally locked semi-ocean planet. Half of its surface is always staring at Suthe while the other half is a large ice cap which perpetually stares into the outer solar system. On the day-night terminator, there are ice caps on the light side, so you may land there and establish a base with ease. (Add storms) -Smeale, a tan-pink gas giant. It does not have large moons but it has three asteroid moons within its rings. It is conveniently close to Kerbin so as long as you can reach the asteroids there, it would be relatively easy to plot large operations in the inner solar system. -Kerbin, a blue-green continental world. It has mostly oceanic regions, although several massive continents separate the oceans. In addition the KSC is situated on several islands above the equator, so plot missions carefully when launching! In addition Kerbin has a moon, Laythe, which is a grey moon with its own oceans, continents and ice caps. -Duna, a purple-pink planet with many small craters and an overall rough surface. It has one ice moon, Ike, with its own craters. -Asford, a semi-ice and semi-ocean world. It has relatively few clouds as its surface is cold, but not cold enough that the atmosphere will freeze onto its surface. Also, it has one moon, Risian, with no atmosphere and cracks lining its surface. -Asteroid Belt, contained with it are four major objects. Moho, a large, hilly, and cratered world. Also in this belt is Gilly and its moon Kitt, both of which are asteroids. Finally, Dres, now a darkened rock with several craters of which are blackened. It's previously anticipated that these craters must be a way of entry to Dres' core. -Jool, a large tan gas giant. It has two moons, Mun and Eve. The Mun is a dark grey and red planet. Above it is Eve, a green planet with few continents but a large ocean and is a planet which is expected to feature vast amounts of life on its surface on varying degrees from plants to large wild animals (of which isn't possible in KSP, but roleplay as you ease). -Vall, an ice planet between Jool and the next planet, Trobus. This is likely an ice belt, between these two planets. It is likely a large ice world could have developed given Trobus and Jool didn't, first. Vall has three moons, two of which are asteroids and the larger, Karthis, is a dwarf object with cracks dotting its surface. -Trobus, a large ice giant, has two moons of its own, with one having its own moons. The first moon is Kleas, a cratered ice moon with a special impression on its surface. The second moon is Rothian, a certainly unique pink-white-blue gas world. It is unknown what material lies in its atmosphere, or perhaps could life be present on it? Both of its moons are Ulston, an ice planet with a thick haze making the surface invisible (with EVE), and Loade, a bright copper planet with an ice sheet covering its surface. -Outer Objects, these objects are anywhere from dwarf planet Eeloo and Minmus to comets such as Bop or Pol. None of these stock planets have been changed from their original forms but they're likely going to be dark in the future, so it'd be a unique context nonetheless. I may try tossing some extra planets into this area though, given anyone wants one or a few. Credits: -Kopernicus team, for their work makes this mod possible -KillAshley, some code of his helped me make mine, and he has some great mods! -Galileo, for some troubleshooting assistance and inspiring a semi-realistic style in my mod. -The other Kopernicus planet designers for their efforts helped mine. -Myself, so you all can download a mod as interesting as mine. To-Do list: -Add detailed textures to the planets, and add some extra details to some (volcanic eruptions, etc.) -Add asteroids in the asteroid belts and comets. Also, ring asteroids in less fine rings. Finally, gas giants receive asteroid moons around their outer SOI's. -Add compatibilities to other mods. Suggest one, and I'll try my hand at it. -Add special clouds to Meathe and Ulston. -Any minor bugs to fix. I'm not the best with troubleshooting higher-order problems, however. -scatterer team for the retextured lensflare and overall mod. -SciDefs (So far I don't have very many), so I will accept suggestions. -Optimize current features. Images: Download: Solar System Overhaul Mod Several warnings I would say is: -Use 64-bit KSP, 32-bit will simply crash -Use scatterer, the mod hasn't been optimized for stock KSP.
  2. DOWNLOAD Pre-Release 0.4 at GitHub The Kerbal Astronomical Union's SLIPPIST instrument (Shadow of Light Imaging of Planets and Planetesimals In the Sky Telescope, not to be confused with the Kerbal brand of Root Beer after which the telescope was named), has just made an incredible discovery this week. The SLIPPIST-1 Star System, around which we previously knew of three Kerbin-sized planets, has been confirmed to be the parent to an additional four planets, for a total of seven. At least three of these worlds are known to be in the habitable zone, the region of space around which water can remain liquid. SEVEN WORLDS AROUND SLIPPIST-1 Rendered in a stockalike art style, SLIPPIST-1 is a Kerbalized rendition of the TRAPPIST-1 star system. Planets have been scaled down to 1/10 scale to fit in the Kerbal universe. By default it replaces the stock system, but there is a setting.cfg that can be used to make the Slippist star system into an alien star system a distance away from the stock system. More Pictures: PLANNED FEATURES: Define atmospheres for all bodies. Asteroids and comets. (Potential early-game landing destinations.) Science Definitions
  3. This is the development thread where you can post ideas for future updates and download development builds between updates. Development Build Download: Main thread: The latest version is: 0.1.5 Plan for next version (0.2): Please suggest ideas below!
  4. WHAT IS THIS The Extrasolar mod adds the red dwarf star "Valentine" to the Kerbol System. Orbiting Valentine are several new planets and moons to discover, which are listed bellow. Because Valentine is so far away, you will probably have to download some mods in order to make the trip easier. SCREENSHOTS VIDEO (outdated) RECOMMENDED ADD-ONS KSP Interstellar Extended: Adds tons of advanced propulsion systems and makes the transfer from the Sun to Valentine a bit quicker. BetterTimeWarp: Maybe even a necessity. Adds greater time warp options that really help with making your transfers faster and less boring. Project Orion Nuclear Pulse Engine: Adds two very interesting nuclear engines into the game based on Project Orion and Project Medusa. MOD SUPPORT Custom Asteroids: If using Custom Asteroids with Extrasolar, an asteroid belt will be added around Valentine. Distant Object Enhancement: Put simply, you will be able to see objects from farther away. Environmental Visual Enhancements and scatterer: Pretty clouds to cover up all of my ugly texturing Extrasolar is compatible with most planet packs due to Valentine's very high semi-major axis. DOWNLOAD ON SPACEDOCK CHANGE LOG License: BSD
  5. The Verse - Calling All Browncoats For all those Browncoats (Firefly Fans) out there that like to Travel. **The Setup** A new System has been found, and has now been named 34Tauri(2020). Located approximately 20 Light Years from Kerbol, a small collection of stars have been identified. Telescope detection methods have determined that there are the following: - A White Sun (A0) with what appears to be 2x smaller Suns and the Anchor Star. A Red Sun (G5) with what appears to be 2x smaller Suns. First Yellow Sun (G0) with what appears to be 1 smaller Sun and 3 large Gas Giants. Second Yellow Sun (F5) with what appears to be 1 smaller Sun and 2 large Gas Giants. A Blue Sun (F0) with what appears to be 1 smaller Sun and 2 large Gas Giants. We have been unable to determine if any Planets and/or Moons are present orbiting any of the Stars. Investigations are ongoing however, which brings us to our next point on the agenda. PAX Expeditionary Services Ltd (A Wholly owned Subsidiary of Pretorian Aerospace Exploration Limited) PAX Expeditionary Services Ltd is going to be exploring this System, however with the possible number of objects (19 confirmed), we feel that putting some of the exploration to tender will help. We at PAX are looking for volunteer organisations to undertake Scientific Expeditions to investigate this small star cluster and ascertain if this System is inhabited, and if so initiate First Contact, but if not to begin the collection of Science to determine if any Planets and/or Moons found could be Kolonised. The Expeditions will be initiated in stages: - Alpha – 4-10 Companies (Obj1) Beta – 10-25 Companies (Obj2) Gamma – Open, but controlled contract launches (Obj3) Objectives: - One: to establish the state of the System and determine if populated. [Alpha Dev] Two: either Initiate First Contact or Collect SCIENCE!!!!!!! [Beta Dev] Three: after SCIENCE!!!!!! is collected begin work towards Kolonisation. (dependant on outcome of Two), at which point the project will be handed to PAX Kolonisation Services Ltd. [Gamma] …………………………………………………………………………………………………………………………………………………………. So I have made The Verse from Firefly with Kopernicus. And so far it seems to work correctly, however I am new to Modding and am fully aware that I have likely missed something. ****Testers Required***** # Companies above is a guide [and a bit of a setup for a possible Mission report thread] **** Alpha Phase**** Ok, so that is the premise for why I wanted to build this system. Now I need to Test it. So first I would require Alpha Testers to help with this. Firstly to ensure that the System is working in general Secondly to ensure that all bodies work as expected, Suns cook you if you get too close Gas Giants will not be your friend if you get too close Planets and Moons get upset if you hit them too hard ETC… And finally to ensure I have not missed something and tweak things. Also I need advice on the parameters for each body. Once this has been/mostly done then we move on to the Beta Phase. ****Beta Phase**** In no particular order Sorting the Terrain for the Planets and Moons. Add Atmospheres Providing different textures. Others to be added as discovered Once this has been/mostly done then we move on to the Gamma Phase. ****Gamma Phase**** ‘General’ Release …………………………………………………………………………………………………………………………………………………………. ****Download**** SpaceDock **Required Mods** Not Included ** Kopernicus [] Module Manager [included in Kopernicus] Some form of FTL is advised **Licence** Creative Commons Attribution 4.0 All copyrights are acknowledged and respected. **Acknowledgements** The Kopernicus Team – if it were not for you Guys (and Gals?) then this would not be possible. Joss Whedon – for Firefly J. Chris Bourdier – for The Verse in Numbers v2.1 [ or] @daniel l. – for To Boldly Go as I have stolen borrowed the Coronae and Gas Giant Textures @CaptRobau – for OPM as I used it for inspiration @The White Guardian – For putting up with my questions
  6. Rooster's Planet Pack Explore a star, 5 planets and 12 moons with this new awesome mod! [WIP] The new planets and stars: Ilvan Sweater Giro Miner Blue Gold ARAUCANA DENIZLI QUESTION: Are all planets called like chicken breeds? ANSWER : Yes. QUESTION: It has compatibility with other mods? ANSWER: No yet, but I plan that (Is still a WIP).
  7. This solar system completely replaces the stock system. LATEST RELEASE v1.2.3 Overall Better Version Kopernicus (W/Blackrack's ring fix) is included in the download to alleviate some confusion. Added PQSMods to all bodies resulting in better terrain. Altitude info has not been updated in KSPedia pages to reflect these changes. Complete revamp of all normal maps. Planets look even nicer from scaled space... Can 4K get any better? Applied fixes and optimizations to Scatterer. Luminosity (multi-star) issue has been fixed (Thanks to TheRagingIrishman) Fixed the Agency compatibility with Clever Sats mod. Increased performance optimization for non-Scatterer users. Clouds now have a subtle UV noise applied, removing harsh edges from cloud textures textures. Fixed the Asteroids problem. They will spawn now. Added authorship detection to asteroids as with Scatterer. More directory updates to help make the GPP install cleaner and more modular. Separated all base textures into one directory (GPP_Textures\ ) and its own download to ease the downloads of further releases. Initial load time of KSP will take a little longer (Not too long), however, Mac and Linux users can now use .dds textures and save some ram. Sifted all celestial configs into GPP_Planets\ . Altered the GPP_Scatterer\ directory a little. Split the sunflare configs into separate files beside the sunflare images. Gave Thalia a chill pill. She now burns half as much in high orbit. Doubled Kerbals MaxTemp from 800 to 1600. Kerbals won't die as quickly on Icarus or Thalia. Updated resources to hopefully fix the vanishing Ore problem. Sigma Dimensions: added 10.625x. Sunflares now scale with the rescale size. Now ensures Gael always has integer numbers of days, integer days in a year. Make sure you make a save of your stock game. This mod replaces the stock solar system completely. It will probably destroy any ships you had in orbit. This is your warning. I will NOT give permission for you to redistribute this mod in a mod pack. Do not ask me. GPP Textures Download GPP Download Install instructions, Wiki, and other Important Information can be found HERE What your GameData should look like with a base GPP install, without optional mods. What your GameData folder should look like after you install the optional mods Tune in everyday except Tuesday at 8:00pm UTC for GPP career action and live support with @RocketPCGaming and the GPP developers. For those that are wondering, CKAN is a long shot for this mod, but maybe one day Thank you to @OhioBob @JadeOfMaar @Poodmund @Nhawks17 @rasta013 for taking time out of their lives and helping me with this endeavor. I probably would have never finished if it wasn't for you guys. It was a lot of fun. if you would like to help keep my motivation up, then you can donate. Any amount Is amazing, really! This mod is licensed by Creative Commons Attribution-NonCommercial-NoDerivs CC BY-NC-ND
  8. Outer Planets Mod Outer Planets Mod is a mod that expands the outer edges of the Kerbol system, to create something akin to the real Solar System’s. It adds Kerbalized versions of Saturn, Uranus, Neptune and Pluto, as well as several of these planets' moons. At the moment not all of these planets have moons around them yet, but even without any satellites these faraway planets provide a challenge rarely encountered in Kerbal Space Program. You'll have to figure out new transfer windows, manage your power supply differently, provide your spacecraft with more Delta-V and be ready to travel years or even decades. Downloads 1. Download the mod from one of the mirrors. You can also use the CKAN mod manager to download and keep it updated automatically. 2. Download Kopernicus, which is a third-party mode required for OPM to work This version of OPM works best with Kopernicus 1.2.1-1. We can't give proper technical support if you use a Kopernicus version that a particular OPM update wasn't designed for. 3. Install Custom Barnkit. This allows OPM to reach KSP's antennas to each the outer planets in a balanced way. 4. Install all mods, by moving the unzipped contents of the downloads into the GameData folder. You should end up with the folders OPM, CTTP, Custom Barnkit, ModularFlightIntegrator and Kopernicus in GameData. 5. (Optional) Check out the Mods section for third-party mods that OPM was designed to work with in the OP. For example, SigmaBinary makes Plock and Karen a true binary system like Pluto-Charon. Installation note: If you're updating complex mods like this, please do not overwrite the old version with the new one but delete it instead. This can prevent issues, as incompatible changes can be made between versions. To uninstall just remove the OPM folder from GameData. Features Explore 17 highly detailed planets and moons, all in a stock-a-like artstyle Discover never before seen worlds, such as a subsatellite, Trojan moon or a set of binary bodies Collect science in over 140 biomes, with almost a thousand unique science blurbs Custom terrain textures and improved ground scatter has made planets and moons never look so good up close A full set of KSPedia entries for OPM’s various bodies helps you to navigate the far reaches of the Kerbol system Extensive third-party mod integration means you can play OPM with a whole range of other mods Screenshots 2.1 screenshots 2.0 screenshots (slightly outdated, bodies look better in map view now) Mods Supported Mods PlanetShine adds light reflecting off planets and moons to illuminate your ships. The Outer Planets Mod supports PlanetShine and if it's installed, it will cast spacecraft close to Sarnus, Urlum and Neidon in colored light that really adds to the visual experience of the new planets. PlanetShine isn't very modular, so you'll have to install it first and let OPM overwrite it, for the new planets and moons to get their colors. Distant Object Enhancement adds flares for faraway planets and moons, so that they're visible even from Kerbin's surface (like in real-life). The Outer Planets Mod supports DOE and if installed, will display correctly colored flares for the new planets. Final Frontier adds personal merits to Kerbals. It'll help you keep track of which Kerbonaut went where and when, with nice looking badges. The Outer Planets Mod supports this with custom badges for the new planets and moons. ResearchBodies let’s you discover all the planets in the Kerbol System through a telescope. The Outer Planets Mod supports ResearchBodies and if it's installed, you'll need to discover the planets first before sending any spacecraft to the planets. Community Resource Pack gives modders a toolkit of commonly used resources to play with, and helps us all work together in the same resource playground. The Outer Planets Mod supports CRP and if it's installed, it will add resources to OPM's planets which later can be extracted to make fuel or life support. SigmaBinary helps change Plock and Karen into a binary system, like their real-life inspirations. This means that the two orbit around a common barycenter, a point of gravity between the two. This gravitational dance is rarely seen in mods and is quite the spectacle. CustomAsteroids allows Outer Planets Mod to add the same procedural asteroids to other places than Dres and . If you have it installed, you'll see asteroid 'moons' around Jool, Sarnus, Urlum, Neidon and Plock. Note: no 1.2 compatible version at the moment. Recommended Mods Near Future Technologies has a whole range of part packs that might be very beneficial for your (manned) deep space vehicles, such as nuclear reactors, advanced electrical propulsion systems and more (and larger) solar panels all in a very nice stock-a-like style. Transfer Window Planner allows you to have a readout of the ideal transfer window to both the stock and this mod's celestial bodies. This makes planning a mission to Sarnus, Urlum or Neidon a whole lot more manageable. Atomic Age adds a lot more nuclear thermal rocket engines, that can really come in handy to get to the far planets introduced in OPM. Fan made 1.2 update found on last page. Better Time Warp adds, among other things, more time warp levels. This makes journeys to the Outer Planets a lot more doable, as you won't have to wait fifteen at stock KSP's highest timewarp levels. Fan made 1.2 update found on last page. Realistic Atmospheres redoes the stock atmospheres in a more realistic fashion. Its creator @OhioBob helped me make OPMs atmospheres more realistic. As such OPM and Realistic Atmospheres go very well, making every atmosphere from Eve to Thatmo to feel as realistic as possible Compatible Mods SCANsat allows planets to be scanned to create all sorts of maps. The terrestrial moons in OPM can now be scanned just like the stock planets and moons Surface Experiment Pack adds deployable experiments which thanks to dev @AlbertKermin also have custom science definitions for OPM Miscellaneous OPM adds a lot of new bodies, which means that the amount of science that can be gathered has increased by a lot too. To compensate this, since version 1.5.0 there has been a ModuleManager config that balances the stock science multipliers. If you don't want it though, you can remove the StockScienceMultipliers.cfg file located in the OPM/KopernicusConfigs folder. Here's a great Delta-V map for the stock system and its expansion by the Outer Planets Mod. @Olympic1 has started a wiki for information the planets and moons of Kopernicus mods like OPM called the Kopernicus Planets Wiki. It's never done, so if you have time please add some content to this wiki. @PLAD has made program called Flyby Finder that can calculate flyby windows for you. Recently they added support for OPM bodies too, so you can find out when to launch and how to get the Jool-Saturn-Urlum-Neidon window needed to recreate Voyager 2. Changelog Pre-2.0 changelogs 1.9.5 -Removed Module Manager from download (please use the MM version included with Kopernicus) -Added FlyingAltitudeThresholdvalues to Thatmo's ScienceValues -Added SpaceAltitudeThresholdvalues to Plock's ScienceValues -Add a custom gravity value to Karen -Added ScienceValues to Karen -Added timewarpAltitudeLimits to Karen -Removed duplicate value tidallyLocked in Thatmo's cfg -Redid some older FinalFrontier badges to fix some issues they had -Fixed two errors in the science blurbs -Redid the SigmaBinary support as it now has a new plugin-based work flow -Removed PlockKaren.cfg since it's been made obsolete because of the SigmaBinary changes -Reworked the temperature and pressure curves of OPM's atmospheric bodies to give them more realistic atmospheres, courtesy of OhioBob -Switched Sarnus, Urlum and Neidon to use Jool as a template to fix issues with lighting present since 1.1.1 -Removed some values in the ScaledSpace section of the OPM gas giants to account for the switch to the Jool template -Sarnus, Urlum and Neidon now use the same cloudy normal map that Jool uses -Updated the AVC version file 1.9.2 -Added procedural asteroid moons to Jool, Sarnus, Urlum, Neidon and Plock through the CustomAsteroids mod -Updated PlockKaren.cfg to latest version of the SigmaBinary template -Changed the texture paths/locations to allow for LoadOnDemand functionality -Made Karen's description a bit vaguer to account for the optional nature of the SigmaBinary mod -Redid the FinalFrontier ribbons for Plock to reflect its new look -Added FinalFrontier ribbons for Karen -Fixed the incorrectly sized ScaledSpace .bins for Plock and Karen -Updated Module Manager to version 2.6.17 -Updated the AVC version file 1.9.1 -Re-added the FlightGlobalIndex variables to the various bodies to maintain save game compatibility and prevent save game breaking from occurring in the future 1.9.0 (download 1.9.1 or above, as this is a bugged release) -Redid Plock, changing it from a Vall look-a-like into a unique body -Added a moon to Plock called Karen -Redid the gas giant's rings to adjust for changes made to the ways rings are rendered now -Flipped the biome maps of Thatmo and Karen, so that they correctly follow the terrain -Changed Plock's orbital color, PlanetShine and DistantObject color to a light greenish brown -Removed the FlightGlobalIndex variables, due to obsolescence -Fixed an error in Plock's description -Updated ModuleManager to version 2.6.13 -Updated AVC version file 1.8.1 -Add biomes to Thatmo and Nissee -Added science blurbs for Thatmo and Nissee -Added science blurbs to earlier bodies -Added an actually working version of the AVC version file -Updated resource configs for Community Resource Pack compatibility, courtesy of Olympic1 -Added discovery messages for the ResearchBodies mod, courtesy of Olympic1 -Rebalanced the time warp limits for the OPM bodies, courtesy of Olympic1 -Changed adiabatic index of OPMs atmospheric bodies for better FAR compatibility -Fixed a spelling error in the description for Nissee -Updated ModuleManager to version 2.6.8 1.8 -Added two moons to Neidon: Thatmo and Nissee -Added support for Kopernicus Expansion's procedural gas giants feature, adding it to the OPM giants and Jool -Updated the Karbonite configs for Tal -Fixed a spelling error in Tekto's description and added a 'or her' after 'his' to include female Kerbals -Removed a duplicate entry for Wal from the DAE config -Converted the ring textures to PNG format for Kopernicus Expansion compatibility -Updated ModuleManager to 2.6.7 1.7.2 -Added custom water textures to Tekto as well as other ocean tweaks -Removed the double color textures (color/map), because they were no longer needed by Kopernicus -Added support for ResearchBodies -Artificially enlarged the SOI of Hale and Ovok -Reduced Hale and Ovok's gravity to more realistic levels -Fixed the issue with not being able to stand on Tal -Fixed the issue with Tal becoming gray scale when transitioning between terrain and ScaledSpace -Fixed Tekto's dark terrain -Flipped Tal's biome map to the correct orientation -Moved the version file from the GameData to the OPM folder -Reduced the spikiness of Ovok 1.7.1 -Made Ovok egg-shaped again -Added biomes and science descriptions to Tal -Removed all mass values from the configs, as it was unnecessary to include when GeeASL was also included -Changed all PluginData textures from .png format to .dds format -Renamed the FinalFrontier file back to, as it was needed for the OPM ribbons to show up -Corrected spelling mistake in the science descriptions -Updated the Module Manager plugin to version 2.6.6 -Updated the Module Manager license included 1.7 Release -Moved the Texture Replacer cfg to the OPM folder and removed the TextureReplacer folder -Updated the Karbonite configs, courtesy of Olympic1 -Updated the ModuleManager plugin to version 2.6.5 -Changed Wal's template back to Moho, since the black body bug was fixed by Kopernicus -Tekto is much more playable now, since the dark terrain bug is fixed by Kopernicus -Changed the AntennaRange config to reflect changes in the mod's recent updates -Changed the rotational periods of the gas giants to make them more realistic -Tweaked the atmospheres even further to create smoother transitions similar to stock atmospheres -Balanced Tekto's atmosphere to make it less tedious during descent -Changed Tekto's atmospheric ambient color from reddish to the correct green -Rounded the atmospheric heights of all OPM bodies, to match the new style of the stock bodies -Corrected Priax's mass -Added relative paths for the .bin files in the OPM bodies' cfg files -Adjusted the SOIs of Ovok and Hale to make scanning and orbiting less problematic -Removed the Kopernicus folder, the mod can now be downloaded separately, making combining OPM with other planet packs easier 1.7 Beta 2 -Added about a dozen extra science descriptions to Urlum's moons -Fixed a description that was about Priax, but was listed for Wal -Corrected the spelling in Neidon's description as well as a science description for Polta -Moved Eeloo's ribbons and config info into the OPM/Ribbons folder and removed the Nereid folder -Removed the useless svn files and folders from the Ribbons folder -Fixed a compatibility problem with ATM through a config/moving the ring textures to a separate folder -Converted the ring textures to DDS format -Renamed the configs in the OPM folder for clarity's sake -Changed a value in the antenna distance config to account for a change in RemoteTech -Moved the PlanetShine config into the OPM folder and removed the PlanetShine folder -Added Tal to the PlanetShine config -Updated the ModuleManager plugin to version 2.6.3 -Fixed Priax's biome definitions not matching the actual biome map -Tweaked the atmospheres in OPM to make them work better and to make them more unique from one another -Temporarily made Dres the template for Wal instead of Moho, to prevent the black body bug 1.7 Beta 1 -Added a moon around Wall called Tal -Added biomes to Urlum's moons -Added a couple more science descriptions to Tekto -Rebuilt the mod to only use the new Kopernicus -Removed KopernicusTech because it's no longer used -Converted all gas giants to work without a template -Removed DDSLoader because it's obsolete since 1.0 -Removed CustomAsteroids support since it hasn't been updated in months and is buggy -Removed the solar power curve config because it is obsolete since 1.0.1 -Updated ModuleManager to version 2.6.2 -Rotated Priax so that its lighter side is facing the orbital direction -Added FinalFrontier ribbons for the Urlum moons -Enabled Plock's ribbons in the FinalFrontier config -Rebalanced the prestige you get for each OPM ribbon -Changed Wal's orbital color to make it more distinct from Tal's color -Changed Wal's description to fit the inclusion of Tal -Made Wal's orbit larger to realistically allow subsatellite Tal to exist -Added custom timewarp limits to the existing OPM bodies -Redid some of the normal maps for the existing OPM bodies -Integrated OPM with the new stock resource system -Renamed the RegolithConfigs folder to KarboniteConfigs, to reflect Karbonite mod dropping Regolith for the stock resource system 1.6.5 -Added a ScaledSpace .bin for Plock -Removed tidal locking from Plock -Added a rotational period to Plock -Tweaked the mass and gravity of Plock slightly to make them more consistent with each other -Made Urlum's rotation prograde to fix issues the retrograde rotation caused for some people -Changed the descriptions for Slate and Eeloo to make their lore more realistic -Fixed the incorrect height map for Slate -Made Slate's normal map more detailed -Updated the KittopiaTech license to the most recent version -Updated DDSLoader to version 1.9.0 -Updated ModuleManager to version 2.5.13 -Updated KopernicusTech to version 0.13 1.6 -Added three new moons to Urlum: Polta, Priax and Wal -Added licenses to the download as per the rules -Added AVC support with a .version file -Resized Slate's color map to reduce memory use at a negligible loss in in-game quality -Tweaked Tekto's atmosphereAmbient in the PlanetShine config to make it as much as other atmospheric bodies -TextureReplacer incompatibility fixed 1.5.5 -Updated the plugins to KopernicusTech 0.121 -Updated ModuleManager to 2.5.10 -Removed the Kopernicus Cache .bin files -Added the Kittopia ScaledSpace .bin files -Added the DDSLoader plugin -The Sarnus texture has been given Saturn-like polar hexagons -Ovok has been made more egg-shaped and several body characteristics have been changed to account for the new shape -The Ovok biome map and the science descriptions have been changed to reflect the changes to Ovok -Switched all textures back to DDS format -Made some textures smaller (gas giants, small moons) as their high resolutions only increased memory use and didn't improve the in-game quality much -Fixed Tekto's ScaledSpace ocean not matching the real ocean and tweaked the color a bit -Moved the new planets and moons out of Systems.cfg and into their own config files for increased modularity -Fixed the knowledge base atmosphere height of Tekto not matching the real atmosphere height -Removed the rotation periods for Hale and Ovok as they're tidally locked now and don't need that info -Tidally locked Eeloo as well, just like its inspiration Enceladus -Changed the distances of Eeloo, Slate and Tekto to be more similar to the relative distances in the Saturn system -Tweaked Tekto's atmospheric color -Added biomes and science descriptions to Tekto -Added some science descriptions to the older planets and moons -Corrected some descriptions of the older planets and moons -Removed AVP configs and moved them to a separate download in the forum thread OP -Reduced the temperature multiplier for OPMs gas giants to prevent issues with DRE/FAR -Moved the atmosphere handling for the gas giants from Kopernicus to Kittopia -Tweaked the atmospheric colors of the gas giants to make them look better 1.5.2 -Included the correct DLL for Kopernicus 0.4, so that the biome bug is now actually fixed -Added a missing cloud layer in the AVP config for Sarnus -Added biome-specific resources for Sarnus' moons to the Regolith config -Added resources on Tekto to the Regolith config 1.5.1 -Removed unused Tekto ocean textures -Mirrored the textures for Hale, Slate and Ovok vertically so they look like they did in 1.4 -Updated Kopernicus to version 0.4, which fixes the biome bug -Removed the now obsolete biome enabling/disabling config -Removed the ScaledSpace folder in KittopiaSpace as Kopernicus can now handle that -Set ModScaledAtmoShader to false for Sarnus, Urlum and Tekto so that atmospheric gradient once again displays correctly 1.5 -Added a new moon to Sarnus called Tekto -Updated ModuleManager to version 2.5.9 -Switched the Kopernicus and KittopiaTech plugins to the KopernicusTech fork -Moved terrain handling from RSS to KopernicusTech; RSS is now no longer included -Switched textures to PNG, since KopernicusTech does not support DDS; DDSLoader is now no longer included -Tweaked the rings of Sarnus and Urlum a bit, adjusted Hale and Ovok's orbits to compensate -Increased the gravity of Hale and Ovok to enlarge the SoI to make it easier to get an encounter with the moons -Tidally locked Hale and Slate to Sarnus -Added a specialized Regolith/Karbonite config -Added a way to disable biomes on the new bodies, as a bug applies the new biomes to the template bodies too. To disable these biomes, remove Kopernicus/Config/OPMBiomes.cfg -Rebalanced the science multipliers of all bodies to compensate for the added planets and moons. The rebalanced multipliers for the stock planets can be disabled by removing Kopernicus/Config/StockScienceMultipliers.cfg -Adjusted Plock's characteristics to make it less like Vall and more like Pluto -Made Neidon start farther along in its orbit, so that it and Plock will never come too close -Added a config for AntennaRange and RemoteTech that extends the range of the longest-range dishes to compensate for the expanded Kerbol system -Added Astronomer's Visual Pack-compatible cloud configs for the planets and moons with atmospheres 1.4 -Upgraded KittopiaTech to version 0.192 -Added biomes for Hale, Ovok and Slate -Added science blurbs for the new moons -Added atmospheric science blurbs for the gas giants -Removed the RSS time warp tweak as it was causing issues -Tweaked some of the orbital and body characteristics of OPM planets and moons -Made Slate's terrain smoother in places -Changed the default textures from 4K/8K to 2K/4K. Low and high res packs can be downloaded separately 1.3 -Updated KittopiaTech to version 0.19 -Moved Eeloo to an orbit around Sarnus -Made a new Pluto analog called Plock -Added three brand new moons to Sarnus: Hale, Ovok and Slate -Changed Sarnus' ring texture to realistically fit Hale in -Added support for FinalFrontier -Changed Urlum from a retrograde orbit to a prograde orbit -Made Urlum rotate in a retrograde direction and changed description to reflect that -Switched from PNG to DDS textures -Redid time warp speeds using RSS, it can now go from x1-x1,000,000 -Changed scale heights and max altitude of the new gas giant's atmospheres -Halved the spawn rates of OPMs procedural asteroid moonlets -Updated ModuleManager to version 2.5.8 -Moved the PlanetShine config into the base one, to get it to work correctly 1.2.1 -Reduced Urlum's shepherd moon spawn rate from its extremely high value (which I used for testing) to its intended value 1.2 -Added a few science blurbs for the new planets, but only orbital experiments for now -Gave custom science multipliers to each of the new planets and upped Eeloo's to reflect its more distant orbit -Added support for PlanetShine and Distant Object Enhancement -Added a new type of procedural moonlets: Urlum ring shepherds -Tweaked the values of the existing moonlet types to be more realistic/less random -Changed the ring texture of Urlum to make it less identical to Uranus' -Changed the atmospheric heights of the new planets -Changed the description of Neidon 1.1.1 -Updated PFUtilityAddon.dll (courtesy of Thesonicgalaxy) and capitalized the first letter of the ring textures' filenames to ensure rings show properly on Linux 1.1 -Added support for CustomAsteroids: this will allow procedural asteroids to spawn around Jool, Sarnus, Urlum and Neidon and represent their very small moonlets -Added planetary rings to Sarnus and Urlum -Gave the new planets unique rotational speeds -Included the correct resolution textures for Urlum and Neidon, accidentally released them with half-res textures -Updated ModuleManager to version 2.5.6 -Removed Sarnus_rim.png, an unused texture 1.0 -Initial release Known Issues These issues apply to the latest version: Due to limitations, some contracts will still generate for the fake Plock-Karen barycenter body that is created by SigmaBinary. Just don't accept them and you'll be fine Thatmo has a very bright light on it in ScaledSpace. Still investigating how to fix it Polta and Wal don't have their biomes linked to the biome map. Will fix ASAP. Frequently Asked Questions Yes and I'm not talking about Ovok's shape. So go out and find them! Acknowledgements Developers CaptRobau Eudae55 Contributors benjee10 Diddly Feelerino hazard-ish Olympic1 Spacepetscompany Augustus Porkjet Akinesis tygoo7 OhioBob Thanks Sarbian for maintaining the ModuleManager plugin that this mod uses BryceSchroeder for creating the Kopernicus mod that this mod uses Padishar for updating the Kopernicus mod to 0.90 Teknoman117 and ThomasKerman for developing the Kopernicus mod for 1.0 and beyond Augustus for giving me advice and for providing me with configs for Final Frontier support Kcreator for making KittopiaTech which this mod uses Thesonicgalaxy for helping me fix the ring issue for Linux MOARdV for maintaining the Distant Object Enhancement mod, which this mod supports Valerian for making the PlanetShine mod, which this mod supports Olympic1 for providing me with configs for CRP support Nereid for making the Final Frontier mod, which this mod supports and for helping me generate the required graphics RoverDude for making the Community Resource Pack mod, which this mod supports simon56modder for making the ResearchBodies mod, which this mod supports rbray89 for making the ActiveTextureManagement mod, which this mod supports toadicus for making the AntennaRange mod, which this mod supports Remote Technologies Group for maintaining the RemoteTech mod, which this mod supports shaw for making the TextureReplacer mod, which this mod supports cybutek for making the KSP-AVC Plugin mod, which this mod supports Bekiekutmoar for supplying the winning names for the Slate Naming Contest Gravitasi for updating the Kopernicus/Kittopia plugins and showing us how to use them together KillAshley for lots of help with atmospheres, PQSmods and lots of other things Felger for providing the basis for KillAshley's help on OPM converting to the atmospheres in 1.0 Rosco P. Coltrane for the original Delta-V map for OPM Misucat, Galahir350 and Kowgan for all the various contributions to the current Delta-V map -ctn- and others who contributed to the Outer Planets wiki Special thanks to: Sigma88, Eleusis La Arwall, Amarius and all other unnamed fans of OPM License This mod is licensed:
  9. Kerbal Exoplanets is a mod which aims to add strange new worlds to the game. It will add in some new star systems, all with exoplanets and moons orbiting them! Screenshots: New Star Systems added: Keldo System Metaris System Kendulon System Downloads: Dropbox (VISUALS): Exoplanets Curseforge: How To Install: 1. Get Kopernicus here and install it and/or delete any older version of Kerbal Exoplanets. 2. Unzip the zip directory titled "Kerbal Exoplanets (current version number)" 3. Move the folder named "Kerbal Exoplanets" to your GameData folder, or if you are installing visuals, move "BoulderCo", "EnvironmentalVisualEnhancements", and "scatterer". 4. Enjoy! Changelog: Thanks to: @Thomas P. for maintaining and updating Kopernicus @The White Guardian for his amazing tutorials on how to make planets, and helped me out on some issues with my own @OhioBob for his explanation on how to make realistic atmospheres, and his excel spreadsheet @blackrack and @Waz for making scatterer and EVE @Artyomka15 for making some awesome mods that have inspired me This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Please keep in mind that this is my first mod and is still in dev, don't expect something perfect
  10. ***Some unknown forces of the Universe (the Kraken) took down to original thread. I was waiting for it to be restored, but that doesn't seem to be the case. Either way, here's the new thread!*** Interstellar Adventure Revived (IA-Revived) is a continuation of the mod "Interstellar Adventure" by @amarius1. The pack adds in a total of 5 new solar systems, each one a near-realistic representation of their counterparts in our universe. These system are TRAPPIST-1, HD 219134, Mu Arae, K2-3, and PSR-B1257+12. Throughout all systems are 6 stars, 20 planets, 16 moons, and a comet. There are also two additional rogue planets, one inspired by Planet 9. Every object is named and presented in a realistic scale - all values are comparable to Earth but shrunk down to Kerbal scale. All the planets have been given a Kerbal flare to them to make them more interesting. Whether it's in their appearances or moons (all of which are hypothetical), these objects are more interesting but still very similar to their real-life counterparts. ROGUE PLANETS TRAPPIST-1 NIOBE-AMPHION (HD 219134/HR 8832) CERVANTES (MU ARAE) K2-3 LICH (PSR B1257+12) UPCOMING FEATURES! While at version 1.2.1, IA-Revived has quite a lot of work ahead. Here are the features coming up soon. Those in green will be in the next update (1.3.0), those in blue in near-future versions, features in orange and coming later on, and those in red are...dubious. More atmosphere color improvements. Completion of the Niobe-Amphion system More moons Retexturing of several objects based on new discoveries (Trappist-1 and Niobe systems) Tweaks to atmosphere curves (if needed) Completion of the Lich system. Biomes! Biomes! Biomes! Patch for EVE and Scatterer. Working with Sigma Binary The Kepler-47 system =================================================================================================================================================================================================== Download from SPACEDOCK ======================================================================================================================================================================= Version 1.2.0 Screenshots ======================================================================================================================================================================= Kottabos Games Review (Outdated): Fun Facts/Tips: Glauce is the only moon in the mod that may be detectable in real life, if such a moon like it exists. Braciaca is inspired by a study in late 2016 proving that the majority of rogue planets are frozen, orphaned Mars-sized worlds. Morena has a pretty small SOI. It is best not to encounter it with an eccentric orbit, or else you will fly by it too quickly to be captured. There were plans to make a new moon for Selphar, named Valgoh. However, I scrapped the idea when its height map was glitching up. Barcelon may be the new nesting place of the Kraken. Be warned. All planets orbit at 1/10th the distance they do in real life. Every planet and moon is 1/10th the size they would be in real life. However, the star sizes are proportional to Kerbol as they are to the Sun in real life. All main system stars are 1/1000th the distance they are in reality. The name for Trappist-1f was partially inspired by Hurricane Irene, a tropical cyclone that proved quite a nuisance for me back in 2011. During initial development, Cervantes was known as Alcides and the planets were named Iolaus, Iphicles, Hylas, and Megara. I may use those names for any planetary systems I find in the Hercules constellation. Lamancha went through FIVE re-texturings during the development of version 1.1.0. In fact, I'm still not satisfied with it...
  11. I just wrote a procedural galaxy generation app for Kopernicus. I am currently in the stage of expanding it to accommodate all the different major kinds of stars and a few minor ones. The program is functional and is currently being expanded. Full Imgur album here! My Co-Developer @seanth has largely taken over development. He's done awesome work already. You can thank him for the vast improvements TBG has received over the last few releases. And there is more to come! I'm still here though, and I've got plans Maximum recommended galaxy size: 200 stars. (KSP 64-Bit) THIS ALGORITHM SUPPORTS (OR WILL SUPPORT) Supports: -LoadingTipsPlus- By @JPLRepo Will Support: -Scatterer - By @blackrack (For use of the unique sunflares that scale properly!) DOWNLOAD FROM SPACEDOCK Special credit to @Red Iron Crown for fixing the width issue that has befuddled me for weeks Planned features: Stellar debris disk's Asteroids, Rogue planet's Unique planetary terrain (Via MapDecals), Sciencedefs, Researchbodies support, Scatterer Support, And much much more! License: GPL v2 Source: Available in the game Zip
  12. WHAT DO YOU WANT NEXT ON THE MOD? (Poll) DOWNLOADS Requires Kopernicus Beta and Module Manager This mod adds a new star to KSP, with 5 exoplanets and 7 exomoons! Cercani Star: An K-type (Orange dwarf) star orbiting Kerbol with half the diameter of this. Planetary System: (Distances and sizes not to perfect scale) Let's meet the exoplanets and exomoons: --------------------------------------------- 1st planet --------------------------------------------- --------------------------------------------- 2nd planet --------------------------------------------- --------------------------------------------- 3rd planet --------------------------------------------- --------------------------------------------- 4th planet --------------------------------------------- --------------------------------------------- 5th planet --------------------------------------------- (Double planet if using SigmaBinary) Big Photos I'll add more in the future Version History: KNOWN BUGS: While at C2-1 Sphere of Influence. Vassa and C2-1 will lose their tidal lock state. Although only visual for Vassa (It resets when you leave C2-1 SOI), C2-1 loses it's rotation. COMPATIBLE MODS: Custom Asteroids (Adds a Troni Asteroid Belt and Nienna ones) (Included in main download) Old EVE (Separated download) Galactic Neighborhood. Distant Object Enhancements - /!\ If it makes the other planets flares to stop rendering, remove the config in GameData/OtherWorlds/CercaniSystem/-CONFIGS-/DOE.cfg /!\ Outer planets mod, New horizons pack and this type of kopernicus packs are all supported RECOMENDED MODS Interstellar/Alcubierre drive are mandatory to get to Cercani! (If you don't want to do years of travel) Near Future Technologies for navigating though the system. TO-DO: Compatibility with Planetshine, Distant Objects Enchantment, Custom Asteroids, Final Fronteir, FAR mods. Make Prima and Secunda be real double planets. EVE mod compatibility with custom clouds and Astronomer's Interestellar visual pack style. (Almost finished) Science descriptions for stock experiments and some other mods ones like DMagic Orbital Science. (I will need help for this, because I'm not a native english-speaker) Do a better forum post presentation. Check for grammar/vocabulary errors. DEVELOPMENT THREAD WIP area: THE CREW: Special Thanks: Thomas P for creating Kopernicus mod. (Most important one) The guys at the IRC channel for helping me with stupid errors. Vladimir Romanyuk a.k.a. the Space Engine creator for his randomized planet textures. (Mostly Heightmap used) Disclaimer: This is my first mod, so It can be bad, buggy, not good looking, not funny at all, or even be good! License:
  13. WHAT IS THIS? Constellations (formerly known as RSS Extrasolar) adds solar systems that exist in real life in their (for the most part) exact positions, along with the exoplanets that orbit within them. This mod must be used with Real Solar System, making for a nice endgame goal once you have done everything you can. I divided all of the stellar distances by ten, so it is easier to traverse space. However, it is still necessary for you to install some additional mods such as Interstellar Extended, so that Jebediah will be able to live to see the day that humankind reaches its curious arms into interstellar space. SCREENSHOTS ---------------------------------------------------------- PROXIMA CENTAURI B TRAPPIST-1G / JOOL KEPLER-1229B --------------------------MORE-------------------------- CURRENT SOLAR SYSTEMS TIPS AND TRICKS WANT A BIT OF A CHALLENGE? ---------------------------------------------------------- DOWNLOAD FROM SPACEDOCK ---------------------------------------------------------- UPCOMING FEATURES CHANGE LOG License: BSD
  14. After 50 years of the Kerbal Space Program, Kerbal scientists started to question what other mysteries might be hiding beyond the orbit of Jool. They pointed a telescope at all those distant flickering things in the sky and that day Kerbalkind discovered new planets and even new stars in the neighbourhood of Kerbol! So ... Time to find out which worlds are waiting for Kerbalkind to discover! --- * POST YOUR PRETTY SCREENSHOTS! * ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- TO GET KSS YOU NEED TO FOLLOW THE STEPS INSIDE THE DOWNLOADFOLDER - THIS MOD MIGHT BREAK OTHER PLANETPACKS (will be fixed in the future) THE VERSION PROVIDED BY CURSEFORGE IS A !BASIC! VERSION. FOR THE FULL VERSION AND VISUALS, DOWNLOAD FROM GITHUB I DON'T GIVE PERMISSION TO REDISTRIBUTE THIS MOD IN A MODPACK OR TO USE THE KSS TEXTURES FOR OTHER PROJECTS This mods is licensed by Creative Commons Attribution-NonCommercial-NoDerivs CC BY-NC-ND USE the latest STABLE version of Kopernicus ! Must be run through KSP_x64.exe ! !0.6.1 DOES NOT WORK LIKE 0.5 -> DELETE PREVIOUS VERSIONS! KSS IS STILL IN DEV. SO DONT EXPECT A FINISHED MOD ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * RECOMMENDED MODS FOR AN INTERSTELLAR ADVENTURE : KSP Interstellar Extended Alcubierre Warp Drive (Stand-alone) FTL Drive Continued And every other mod that helps you to reach other worlds! *** INTERSTELLAR RANGED ANTENNAS ARE INCLUDED IN THIS MOD*** ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * SUPPORTED MODS Community Resource Pack ResearchBodies GPP ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * WHAT NOT TO EXPECT (0.6.1) TBA Compatibility with various mods (KSS will be compatible with the mods listed above - this list will get longer) - asking for this will also be ignored ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * CHANGED: planet & atmo scales: 1/10 (moons are no longer planet sized) distances within systems : 1/11 (as in stock) distances between stars: playable distances STELLAR SIZE / DISTANCE CHART KERBOL SYSTEM / STOCK SYSTEM NOVA KIRBANI SYSTEM KORMIN SYSTEM KEROLON SYSTEM (optional) KELNIS SYSTEM (optional) KORLON SYSTEM KELARIS SYSTEM THE ALL ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * How to get to another starsystem: Tutorial by @Voodoo8648 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * WHY THE NAME "Kerbol StarSystem"?: ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- What do you expect in the next big KSS update? -> Vote! CLICK HERE ! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CHANGELOG : **RELEASED 0.6** * Reduced KSS with 300 Mb * Converted textures to .dds (saves RAM) * Other improvements to save RAM * Renamed the Kerbol StarSystem folder: KSS * Added several new planets and retextured others * Added a few KSS flags * All atmospheric bodies have now custom atmospheres (floatcurves) * All planets have sciencevalues and working biomes! * New sciencedefs for Mun, Moho, Eve, Duna, Dres, Pol and Laythe * Compatibility with GPP (will be improved over time), Community Resources (TEST) and Researchbodies -> more will be added soon * Custom gradients (when not using visuals) * Improvements and more terraindetails * Added groundscattering to several celestials * Starspots and better/improved star colors * Fixed starbrightness (M/K types will emit a lot less energy than Kerbol, bigger stars will emit more) * Fixed the invisible force field around The Creator, but you're no longer able to find The Creator in the trackingstation * First attempt to add surface temperatures and exospheres to some celestials in the Kerbol system * First attempt on a plasma engine (resource: helium (tanks provided) - needs more work - test it with unlimited fuel) * KSS loadingscreen * 'New EVE' clouds + scatterer improvements (clouds sometimes dont show up - will be fixed!) * Kelnis System (Optional) * Should be career ready --- **RELEASED 0.5** * Rewrote the configs for the VanillaPlanets so Kopernicus don't need to be edited anymore! * A lot of retexturing and new details! * Added new planets * Added a new star Kelin to the Kirb - Kernim System transforming it into the Nova Kirbani System (Alpha Centauri analog) * Added the Kelaris System acting as a North Pole Star (with scatterer) * Added biomemaps to all the celestials BUT they are not all assigned yet, meaning 1/4 th of the biomes do work. (all the habitable worlds should work) * Some planets have groundscattering (test) * Calculated new parameters for a some bodies (gravity, atmo, ...) * Added new descriptions for every major planet. - thx to @Greatness101 and @Calvin_Maclure * Added Visual mods: Scatterer, EVE, DistantObject, TextureReplacer * ... A lot more! ***rings might be broken + Solar Output of the stars is broken -> meaning: solar panels work but a red dwarf star will emit as much energy as a G2 star like Kerbol. (this will be fixed soon) NOT INCLUDED: * new engines (still testing) * compatibility with other mods (although this is ready, I want to see how 0.5 runs and what the major bugs are) * science --- **RELEASED 0.45 (TEST 0.5)** * A lot of retexturing! * Terrain texturing - textures provided by Galileo + own textures * Minmus is now a comet (75y orbit) * Added Ceth, Klip, Eran, Isme, Aryl, ... * Calculated new parameters for a lot of bodies (gravity, atmo, ...) * Made not terraformed Duna and cold icy Laythe standard, the other 2 will be optional in 0.5. * ... A lot more! ***rings might be broken The Scatterer and EVE files are not included, they will be published in another downloadlink. (to reduce the size of the mod) => the size will be reduced for 0.5 * Old page got removed by bug on the forum -> previous data lost ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * (Common) PROBLEMS: 1. I installed KSS but it doesn't work. -> You might have done something wrong, make sure you follow the steps and have the right mods installed. 2. I started KSP with KSS and the KSC-screen looks dark / day and night cycle is broken. -> This is a 'normal' bug when moving Kerbin around another star. 3. My ships overheats. -> A bug that happens only when using kopernicus versions older than Kopernicus 1.2.2-4. (Just use the latest version!) 4. The orbits of my vessels changed while using KSS. -> solved thx to @johnnydope 5. Contracts are broken. -> Only in 0.5, should work in 0.6! 6. I want to combine KSS with another planetpack. -> GPP compatibility confirmed, others will be added soon. 7. I want to use several other mods that aren't included / known to be compatible with KSS. -> Do this at your own risk. ** Your problem can't be solved unless you provide logs / screenshots or at least some evidence of your issue. Try to find a solution on the KSS-thread / other threads first + make sure it is caused by KSS before posting / contacting someone. ** ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * SPECIAL THX TO : @Thomas P. - Kopernicus @blackrack - Scatterer @Galileo Contributors: @JadeOfMaar @Calvin_Maclure, @Greatness101 @TheSpacePotato ... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This mod is licensed by Creative Commons Attribution-NonCommercial-NoDerivs CC BY-NC-ND
  15. Billions of years ago, Urlum and Neidon were joined by another ice-giant. However, this ice-giant was unfortunate enough to encounter Sarnus very early in its live, and it was ejected into the inner solar system, well within the orbit of Moho. Scientists on Kerbin were extremely curious as to why Moho has such an inclined and elliptical orbit, but a suspicion led to the discovery of a new planet, called Heidon (It was named after the evil twin of Neidon). The planet is scorching hot and has a pretty ring system. Requires Kopernicus: Downlaod here:
  16. This is just place for you to brainstorm and share what star systems should be added to the Constellations mod. I plan on adding the ones below soon. Planned Systems 55 Cancri (Copernicus) Epsilon Eridani (Ran) GJ 667 Current Star Systems Alpha Centauri Proxima Centauri (all planets have been added) GJ 3293 (all planets have been added) HD 10180 (all planets have been added) Tau Ceti (all planets have been added) Wolf 1061 (all planets have been added) Ursa Major
  17. What Is EVOLUTION? Evolution is a planet pack that aims to push everything to the limits. From the star itself to the outermost regions, experience 4K quality planet textures and 8K quality cloudmaps, as well as planets created with realism and beauty in mind. Revolutionary Features - Deeply-integrated compatibility allows for extensive editing of Evolution to make it blend in with other planet packs with ease, as well as making third-party mods an easy possibility. Is one of Evolution's planets in the way? No problem, just target the specific planet! Don't like one of Evolution's worlds? Then you can delete it with ease! Want to add your own twist to Evolution? Then you will find it to be surprisingly easy to do so. Due to Evolution's file structure it is very easy to install or uninstall specific parts of the mod to maintain both high quality and FPS. Every planet in Evolution has been created with both uniqueness and realism in mind, as well as providing players a beautiful, yet fun and challenging experience. Preview of EVOLUTION Download EVOLUTION Coming Soon! Special Thanks @SQUAD for Kerbal Space Program @Thomas P. for maintaining Kopernicus, the building block of all planet packs out there @Galileo for inspiring me, giving me advice and helping me out @Waz for maintaining Environmental Visual Enhancements, a mod that truly lives up to it's name @blackrack for Scatterer's amazing shaders and Kopernicus' epic new ring shaders @CaptRobau for inspiring me to get into the planet modding business, and for OPM, from which I have learned the basics of Kopernicus myself back in the day @Sigma88, @KillAshley and @Thomas P. for having the patience to help me out every time @OhioBob for explaining to me the wonderful (and complicated) subject that is atmospheres
  18. Quarter Size Real Solar System (2.5x Kerbin scale) Quarter Size RSS is a mod that uses the great work from @NathanKell and creates our Real Solar System in a smaller scale in KSP. At 1/4 the size of the Real Solar System, it is still 2.5 times larger than stock KSP and provides a huge challenge to players, but can be achieved with stock parts. It has been figured out by many people the 2.5x scale is the proper scale for KSP. With the way the engines and masses are configured, "realistically" sized rockets would exist in a 2.5x stock scale. Thus I present you with Quarter Size RSS. I am hoping that this is a good balance between stock sizes, Half Size RSS and full size RSS. You can play this with Stock Parts, but it will be best with some of the superb mods listed below. SPECIAL THANKS: @NathanKell and the entire Real Solar System group for creating almost everything that is released in this mod @CaptRobau for letting me use his planets Thatmo and Slate from the Outer Planets mod as two of the Dwarf Planets that we know almost nothing about @OhioBob for creating the atmospheres that are present in the mod The entire Kopernicus team for creating the mod that makes this all possible! @Thomas P. @NathanKell @KillAshley @Teknoman117, Bryce Schroeder @ImkSushi and @pozine for their work on Real Solar System Expanded that provided Ceres and Vesta DOWNLOAD: GITHUB: SPACEDOCK: Soon™ - These are the textures that are necessary to download Included in the download: Quarter RSS Mod files Module Manager (by @sarbian, @swamp_ig, @ialdabaoth) See thread for details, license, and source: Kopernicus - See thread for details, license, and source: A configuration for Custom Asteriods by Starstrider42. See thread for details, license, and source: INSTALLATION: Extract to KSP/GameData. You should have one dll (Module Manager) in the root of GameData, and three new folders: QuarterRSS, Kopernicus and ModuleFlightIntegrator. However, you are NOT DONE YET!! TEXTURE INSTALLATION: Now, you must select a texture resolution. Download a pre-made pack (8192, 4096, or 2048) and then, if desired, selectively replace with different-resolution texutres. Note that 8192 is dangerous: you will almost assuredly run out of memory on 32-bit versions of the game. You can get the textures from: Go to the releases page and grab one of the resolution packs, then (optionally) get replacements from the repo itself. The path of the folder will be KSP/GameData/RSS-Textures Make sure you download from here and not the other RSS versions. There are additional biomes as well as additional planets that are included with the ScaledRSS Textures. RECOMMENDED MODS: These mods are highly recommended as their sizes work perfectly with a 2.5x scale of stock. You should not need to make any adjustments to the values of any of the parts to be able to get them to function exactly how you want them to. Bluedog Design Bureau @CobaltWolf: Tantares / Tantares LV @Beale: These are my other mods, so I will always recommend them as well: Historical Progression Tech Tree: Contract Pack: Historical Progression: Contract Pack: Career Evolution (BETA): License: CC-BY-NC-SA
  19. Cerillion This mod adds a planet called 'Cerillion' to the Kerbal solar system, as well as it's four moons - Mavis, Shirley, Jacob and Disparia. Cerillion comes bundled with several configurations for other mods such as EVE, as well as hand-made textures, including an 8K cloudmap. Cerillion is entirely procedurally generated, has full science support as well as 15 unique biomes to explore. If that's not enough, we've got you covered! Cerillion has various strange geological anomalies to visit and fly through. It's orange atmosphere has a strange composition, but does contain enough oxygen for jet engines to function. Also, I love it when people make videos of this planet! Official Trailer Facts about Cerillion - a recordbreaking planet pack: - For the first time in history of KSP planet packs, a planet pack features easter eggs in the form of custom 3D models. - For the first time in the history of KSP planet packs, a planet pack features custom terrain scatter models (with working textures!) Image Gallery Downloads Pick one of the following websites. Current version: V3.0 'Earthshaker' SpaceDock (V3.0) Google Drive (V3.0) Old versions:
  20. Help me stay motivated in my endeavors to create more interesting and diverse mods for KSP. Every little support helps! What is New Horizons? Growing tired of the same planets? Need a new adventure? Welcome to New Horizons Featuring an entirely new roster of planets, and an entirely different solar layout, experience a challenge the Kerbol system has never provided before! Designed to 'freshen-up' the Kerbal experience, this pack reorganizes the entire system and also adds 19 new bodies to discover and explore! NH also aims to challenge it's players, with missions needing tight maneuvering, to decades long voyages to the outer systems. Screenshots New Planetary Layout: Videos: Downloads: Github Mirror - CurseForge Dependency: Kopernicus Optional: Want stock planets to look as nice as New Horizons planets? Try KASE! made to improve the stock system while still keeping it's stock feel and fully compatible with NH! KASE Forum Thread Install Instructions: Please ensure you delete ALL files from previous version when updating, or else serious issues can and will occur. A fresh KSP install is recommended if you are unsure what files need to be removed. Simply Download the .zip file and merge the contents into your KSP game directory. Included Mod Support: Supported Planet Packs: Incompatible Mods: Known Bugs: Changelog: v2.0.0 "the *overhaul* edition" -complete rework of all bodies -complete rework of all PQSMaterials -complete rework of all scaledspace gradients -complete rework of all atmospheres & ambient coloring -complete rework of all orbits -removed Lave due to lack of gameplay elements -reparented Eli to Sonnah -added asteroid belt between Sonnah & Jool -added asteroids as simulated debris from Leouch (size to be tweaked in later versions) -reduced Tidus' atmosphere back to 0.7atm as it originally was intended -fixed scidefs to refer to new biomes/terrain of planets -fixed descriptions to refer to bodies new terrain. Credits: Sarbian for maintaining ModuleManager Kcreator for making KittopiaTech Gravitasi for updating the Kopernicus/Kittopia plugins BryceSchroeder, Teknoman117, Thomas.P and NathanKell for making & maintaining the Kopernicus plugin this mod relies on. CaptRobau as pulling apart his configs for OPM helped me learn how to use KittopiaTech before the tutorials were created. Dunrana for helping fix my ScienceDefs mistakes. Felger for helping me so much with the atmosphere settings License: New Horizons by KillAshley is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
  21. It was about time for me to release my first planet pack! Introducing... Cyran! Introducing, from left to right: Cyran - Infernas - Dres(remade) - Iltan - Kivlan - Sennim - Protorin - Glacia - Zerto - Crysalis. The moons in this image are scaled, Cyran is not (otherwise the Cyran in the image would have to be 16000 pixels in diameter...) So, what do these planets look like? Glacia Crysalis Protorin Zerto Sennim Kivlan Iltan Dres Infernas Cyran And last but not least, Cyran itself: a large, orange gas giant orbiting in between Duna and Jool. Cyran is unique because due to the decay of radioactive elements in the planet's core, it is emitting enough heat to melt anything that gets too close. Therefore be very, very careful with aerobreaks here, you might find yourself boiling up before you even get close to the atmosphere. This does mean any orbiting station can cut back on the heating fee, of course. Any more sweet details? Well, certainly! Check out the (first version of) Cyran's trailer! Features Version 1.0 - Initial release - Added Cyran and a bunch of moons - Added particle system to Infernas - Biomes for most moons Version 2.0 (May 25th, 2016) - Added (partially complete) ScienceDefs - Updated Cyran to 1.1.2 - Added a remade Dres - Support for Distant Object Enhancement added - Support for PlanetShine added - First steps made for E.V.E support - Increased the size of Iltan - Increased size of Iltan's atmosphere - Increased temperature on Iltan - Added biome maps to all moons - Custom ocean textures added to Sennim - Terrain scatter added to all moons - Custom terrain scatter added to Sennim - Fixed atmosphere rim of Sennim being orange instead of green - Fixed Sennim having an incorrect atmosphere color on the banner - Official flags for Cyran have been added - In-game screenshots made - Moved the changelog to the Readme.txt file. Version 3.0 (December 26th, 2016) - Compatibility with KSP 1.2.X. - Remade Kivlan and Zerto entirely. - Three new moons: Protorin, Glacia and Crysalis. - Art pass on Iltan. - Scatterer support! - EVE support! (Big thanks to Galileo for letting me use textures from SVE and helping me with the configs!) - Overhaul on Infernas' particle system (thanks you, SAS123!) - Many new science defenitions (thank you, MinimalMinmus!) - Many new biomes to explore and better biomes in general. - Many other Kopernicus mods are now supported - Some easter eggs have been added... - Full KSPedia support! - New surface textures, using CTTP (like OPM) - New heatcurve for Cyran, ships now heat up with a certain amount of Kelvin per frame below an altitude of 5 million meters, the intensity scales with distance. - Cyran now has a (cloudy) 'surface texture' instead of a void. - Cyran's rings have been overhauled to display the decay of Infernas more realistically (thank you, SAS123!) and a new ring has been added. - New lava texture on Infernas, as well as a new particle texture. - Improved scaledversion textures. And still on the to-do list are: - Missing Science Defenitions - Asteroid spawning system Alright, alright, where do I download this? Right over on SpaceDock. The mod has been updated to work with 1.2, and support for PlanetShine, DistantObjectEnhancement, EVE, Scatterer and TextureReplacer is included. (Kerbals can remove their helmets on Iltan) Support Cyran? @JadeOfMaar has created an awesome signature banner for Cyran! LINK
  22. Before we start, you'll need the above planet mod to play the challenge. Good? Alright, let's get started. For hundreds of years, Echobalkind has looked up into the sky and wondered about the Slippist, and the six faint wandering spirits. There was the rapid Spirit of War, the calmer Spirit of the Sky, the Spirit of Family, the Spirit of Observation, the Spirit of Conscience, and Spirit of Time. Later given the shorter names Beta, Charlie, Delta, Foxtrot, Golf, and Hotel, the wandering spirits have since been observed through telescopes and shown to be worlds much like Echo itself. Echobals everywhere have longed for the skies, as if it were some... fundamental nature of the Echobal spirit. And finally the technology exists to visit them all. THE CHALLENGE: Plant flags on all six alien planets of the SLIPPIST-1 ("TRAPPIST-1") system and return safely to Echo (Planet e.) Rules For a list of allowed mods, see the KSP Reddit Weekly Challenge Mod List, with the inclusion of SLIPPIST-1, obviously. You must bring a Kerbal and plant a flag on each planet. Possible Hard Modes Use only SSTO. No Refueling. No Docking. Interstellar Mode. (enable Alien System in the settings.cfg and launch from/return to Kerbin) Impress me. Some notes: Two of the planets have no atmospheres: Beta and Hotel. They do however have appreciable gravity, and aren't too different from Tylo. Charlie's atmosphere is thick and a bit hot. Plan accordingly. Delta's atmosphere is functionally identical to Duna, but Delta's gravity is quite a lot larger. Echo's atmosphere is thinner than Kerbin's by pressure but it rises higher than Kerbin's due to the lower gravity. Bring radiators to Beta. The planets are in a complex resonance chain of 24:15:9:6:4:3:2. That's 8:5, 5:3, 3:2, 3:2, 4:3, and 3:2 for nearest-neighbor relationships going from b to h. Transfer delta-v between planets can be greater than stock due to the very strong gravity of SLIPPIST-1. (Acceleration due to gravity, obviously. It's not more massive, just much denser) Those who complete the challenge can put this special scratch-n-sniff sticker in their signature if they want. It smells like root beer.
  23. Welcome to the Kopernicus Procedural Quad Sphere Library Expansion, or KLE for short. So, you're probably wondering, TWG, what IS KLE? Allow me to tell you all about it. KLE is a .dll file containing several scripts that add various new generation options to users. You see, KSP creates planets using something called 'Procedural Quad Sphere Mods'. Minmus, for example, is the product of the PQSMod 'VertexPlanet'. Gilly is the result of 'VertexSimplexHeightAbsolute'. KLE adds several new PQSMods, using the Microsoft C# coding language to give planet creators several new options, things that weren't possible before. Users can also suggest custom PQSMods although, mind you, not everything is possible. No 'planet sculpters'. Current PQSMods included: AltitudeMath CoastlineSmoother FlattenRange HeightColorMap3 (WIP) HybridNoise (after a suggestion by @GregroxMun) MapArtist SimplexNoiseRange SmoothenAltitude VertexCanyons VertexNoiseRange Special mods: ParadiseSpike - an in-dev mod aiming to generate something like this: In-dev PQSMods: - Templator, enter a planet type and it generates a base planet. - And many more that I forgot about... DOWNLOAD SpaceDock
  24. Hello All, Ok, I am very, very new to the forum, mostly lurked and read various threads. Had to start commenting on some very good content however, so needed an account. I have also thought about the Mods out there and especially Kopernicus, I have looked at the various Star Systems available and have been very surprises that something I have not seen available. So I would like to learn how to use Kopernicus to create this Star Systems and once complete share it with everyone. But first I need help, can any who can or are willing point me in the direction of tutorials (on or off the Forum) that will allow be to understand and learn how to use Kopernicus to fulfil my goal. Any and all help will be greatly appreciated. I would also update this post with a list of the recommended tutorial as well. [If this is in the wrong place, again any advice would be appreciated]
  25. This is a continuation of Stock Size Real Solar System, Originally by @sDaZe and myself. I pics, no clicks, but that's what you guys are for! Big thank you to @OhioBob for all of the help with atmospheres and other sciency things I don't understand! This makes RSS, well, you guessed it, stock size! Change Log: v0.0.2.5 Fixed the .bin directory for Saturn Removed the invisible atmosphere from Saturn without scatterer installed DOWNLOAD INSTALL INSTRUCTIONS for SSRSS 1. Download and install Kopernicus: LINK 2. Download and install RSS: LINK (ONLY install the RealSolarSystem folder. The bundled Kopernicus and ModularFlightIntegrator is outdated) 3. Download and install RSS TEXTURES: LINK 4. Install Sigma Dimensions: LINK 5. Install the SSRSS folder into your GameData folder OPTIONAL: EVE, Scatterer, Distant Objects Enhancements, PlanetShine all have support. Thread links below. just download and install. DO NOT INSTALL RSSVE OR ANY OTHER VISUAL PACK FOR RSS. THEY WILL NOT WORK. -Environmental Visual Enhancements (do not install the configs) -Scatterer: -Distant Object Enhancements -PlanetShine Every time you donate, a puppy gets adopted...ok, not really but it does keep my motivation strong and my coffee cup filled! This mods is licensed by Creative Commons Attribution-NonCommercial-NoDerivs CC BY-NC-ND