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Found 145 results

  1. Hello, this is the development forum for my first planet pack called Gene's Star (A not-so-obvious ripoff of Barnard's Star), So included in this pack are: Gene's Star: The star that is the center of the whole pack Vulkan: A gas giant quite close to the star which carries the risk of high heat, you can get quite a bit of science from just a fly-by and has one moon. Hestia: A tiny fiery asteroid not too far from Vulkan. Himos: Despite It's vicinity to Gene's Star, it has a comfortable temperature and it has one moon. Amirani: the small, oblate moon of Himos. Zeus: The largest planet in the pack, it comes third after Himos and doesn't have any moons. Vylo: A giant singular rocky planet that has witnessed some stuff in the past, meaning some good science. Agustin: I would personally call this one of the main planets in the pack, it has four moons with varying terrain and a thin atmosphere. Iturbide: A small desert moon. Martinez: Another desert moon. Barcena: Fair-sized moon, Minmus copy. Yanez: The furthest of the quartet, It has plenty of space to establish a station or colony. Duenus: This has the second-most moons (5 moons) in the pack and decent science scores, has a strange pink atmosphere. Arbyl: The first moon in the system, has decent views of the whole system. Tota: The largest moon in this system, being the same size as The Mun. Ubfer: The farthest of the big three, even better views. DU-10: An asteroid moon that goes close and far out over and over. Fchillo: The furthest of all the moons, orbits just in Duenus' SOI. Cylar: The Dwarf planet filling the void between Duenus and Haglade, has two moons and blue ice. Mu: Small-ish moon. Nyth: same as Mu. Haglade: This would also be one of the main planets, with seven moons. Yup, you saw that right. Meaning that this has the most moons out of all of them. Mettaris: a moon within Haglade's Rings. Pele: The first one of the Big Quartet, it is a strangely warm moon, getting up to 43°C, maybe it has something to do with Haglade? Vulo: The second and smallest of the Big Quartet, It has some surface ice. Titania: The largest moon in the whole system, over-sizing Cylar and Himos and about 2/3 the size of Kerbin, has a respectable atmosphere of 24km. Buriz: The last of the Big Quartet, it has the best views of the Big Quartet. Hemi: The asteroid moon orbiting between Buriz and Nusku. Nusku: Same situation as Fchillo, except it's the second largest moon in the whole system. Iceos: The final frontier of the system, it's so uninteresting that isn't worth mentioning (like Alaska). Progress chart: Not working on ATM Developing Almost done Just need to iron out bugs Ready for Release ---------------------------------------- Gene's Star Vulkan Hestia Himos Amirani Zeus Vylo Agustin Iturbide Martinez Barcena Yanez Duenus Arbyl Tota Ubfer DU-10 Fchillo Cylar Mu Nyth Haglade Mettaris Pele Vulo Titania Buriz Hemi Nusku Iceos
  2. Kerbal Exoplanets is a mod which aims to add strange new worlds to the game. It will add in some new star systems, all with exoplanets and moons orbiting them! Screenshots: New Star Systems added: Keldo System Metaris System Kendulon System Downloads: Dropbox (VISUALS): Exoplanets Curseforge: NOTE: If you are a 1.2.2 user, download the visuals for v0.2 here: Exoplanets How To Install: 1. Get Kopernicus here and install it and/or delete any older version of Kerbal Exoplanets. 2. Unzip the zip directory titled "Kerbal Exoplanets (current version number)" 3. Move the folder named "Kerbal Exoplanets" to your GameData folder, or if you are installing visuals, move "BoulderCo", "EnvironmentalVisualEnhancements", and "scatterer". 4. Enjoy! Changelog: Thanks to: @Thomas P. for maintaining and updating Kopernicus @The White Guardian for his amazing tutorials on how to make planets, and helped me out on some issues with my own @OhioBob for his explanation on how to make realistic atmospheres, and his excel spreadsheet @blackrack and @Waz for making scatterer and EVE @Artyomka15 for making some awesome mods that have inspired me This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Please keep in mind that this is my first mod and is still in dev, don't expect something perfect
  3. The year is 9302. The Mun has been impacted by a huge asteroid and Kerbin is flooded. Begin on an evolved Kerbin. Its continents have moved, its mountains and topography vary drastically. Set many millenia after the Kerbals first took to space, the general culture of former 'Kerbin' has changed drastically. Because of this change, the planet is significantly different - it's known as Gaia and all interplanetary voyages are strictly forbidden by the global government - You must convince them to fly once more. The entire planetary system has overcome a drastic change. A near miss with another star has caused many planets and moons to be captured by Kerbol. Your adventure awaits; take to the stars once more and prove that the eagerly awaiting space-faring Kerbals still have a future. NOTE: you MUST launch KSP in 64 bit mode for the mod to work. You can do this by heading to your KSP directory and running KSP_x64.exe Wanna help out with science definitions? Go here and drop some text for us! This mod adds more planets and moons to land on whilst keeping the stockalike feel to the game. I have revisited the entire Kerbin system and added a bit more variation to the different planets and moons, making you feel the joy of exploring them once again. Other features: Precise, handcrafted terrain suitable for Rockets and Spaceplanes! Atmospheric bodies! More desert environments! Science values and lore Eye-pleasing colours 4k Textures Gas giant(s)! Realistic atmospheres! Scatterer configS Science definitions Custom Asteroids support New visual effects (Credit Artyomka) DOWNLOAD FOR KSP 1.3! If you feel as if you enjoy the mod thoroughly, feel free, but not inclined to, leave a small donation in return. Thanks DISCORD: DISTANT OBJECT ENHANCEMENT CONFIGURATION PROVIDED BY @Tutur: Installation Instructions: To install this mod, download the mod from the link below. After that, unzip the folder and browse to your gamedata folder. Drag and drop all 12 files and folders from the mod to Gamedata. Credits and special thanks: I would like to say a MASSIVE thanks to the following members: @Galileo for his help with sorting my polar distortion issues out - one of the highest priority bugs which was making me test out my hair @The White Guardian for his amazing planet creation tutorials that have helped me get off the ground (no pun intended). He has also made the cloudmaps that that mod uses, which look awesome! @JadeOfMaar for the ultra-cool resource configs that the planets use! @Raptor22 for his very honest feedback. He's helped me iron out an awful lot of terrain and visual related bugs and brush up on the nitty gritty features and through his detailed replies, he has definitely pointed out some critical errors. @Artyomka15 for creating the Instantiator plugin. Without it, the accretion ring on Olu'um wouldn't be possible. Go check out his mod! @Tutur for the Distant Object Enhancement configuration pack. Linked below. If you have any concerns regarding bugs, drop em down below Why is Gaia called Gaia? "Because it has a ring to it!" KNOWN ISSUES:
  4. After 50 years of the Kerbal Space Program, Kerbal scientists started to question what other mysteries might be hiding beyond the orbit of Jool. They pointed a telescope at all those distant flickering things in the sky and that day Kermanity discovered new planets and even new stars in the neighbourhood of Kerbol! So ... Time to find out which worlds are waiting for the kerbals to discover! --- * POST YOUR PRETTY SCREENSHOTS! * ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- TO GET KSS YOU NEED TO FOLLOW THE STEPS INSIDE THE DOWNLOADFOLDER - THIS MOD MIGHT BREAK OTHER PLANETPACKS (will be fixed in the future) THE VERSION PROVIDED BY CURSEFORGE IS A !BASIC! VERSION. FOR THE FULL VERSION AND VISUALS, DOWNLOAD FROM GITHUB I DO NOT GIVE PERMISSION TO REDISTRIBUTE THIS MOD IN A MODPACK OR TO USE THE KSS TEXTURES FOR OTHER PROJECTS This mods is licensed by Creative Commons Attribution-NonCommercial-NoDerivs CC BY-NC-ND USE the latest STABLE version of Kopernicus (KSP 1.2.2) ! Must be run through KSP_x64.exe ! !0.6.1 DOES NOT WORK LIKE 0.5 -> DELETE PREVIOUS VERSIONS! KSS IS STILL IN DEV. SO DONT EXPECT A FINISHED MOD ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * RECOMMENDED MODS FOR AN INTERSTELLAR ADVENTURE : KSP Interstellar Extended Alcubierre Warp Drive (Stand-alone) FTL Drive Continued And every other mod that helps you to reach other worlds! *** INTERSTELLAR RANGED ANTENNAS ARE INCLUDED IN THIS MOD*** ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * SUPPORTED MODS Community Resource Pack ResearchBodies GPP Flyby Finder ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * WHAT NOT TO EXPECT (0.6.1) TBA Compatibility with various mods (KSS will be compatible with the mods listed above - this list will get longer) - asking for this will also be ignored ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * CHANGED: planet & atmo scales: 1/10 (moons are no longer planet sized) distances within systems : 1/11 (as in stock) distances between stars: playable distances STELLAR SIZE / DISTANCE CHART KERBOL SYSTEM / STOCK SYSTEM NOVA KIRBANI SYSTEM KORMIN SYSTEM KEROLON SYSTEM (optional) KELNIS SYSTEM (optional) KORLON SYSTEM KELARIS SYSTEM THE ALL ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * How to get to another starsystem: Tutorial by @Voodoo8648 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * WHY THE NAME "Kerbol StarSystem"?: ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- What do you expect in the next big KSS update? -> Vote! CLICK HERE ! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CHANGELOG : **RELEASED 0.6** * Reduced KSS with 300 Mb * Converted textures to .dds (saves RAM) * Other improvements to save RAM * Renamed the Kerbol StarSystem folder: KSS * Added several new planets and retextured others * Added a few KSS flags * All atmospheric bodies have now custom atmospheres (floatcurves) * All planets have sciencevalues and working biomes! * New sciencedefs for Mun, Moho, Eve, Duna, Dres, Pol and Laythe * Compatibility with GPP (will be improved over time), Community Resources (TEST) and Researchbodies -> more will be added soon * Custom gradients (when not using visuals) * Improvements and more terraindetails * Added groundscattering to several celestials * Starspots and better/improved star colors * Fixed starbrightness (M/K types will emit a lot less energy than Kerbol, bigger stars will emit more) * Fixed the invisible force field around The Creator, but you're no longer able to find The Creator in the trackingstation * First attempt to add surface temperatures and exospheres to some celestials in the Kerbol system * First attempt on a plasma engine (resource: helium (tanks provided) - needs more work - test it with unlimited fuel) * KSS loadingscreen * 'New EVE' clouds + scatterer improvements (clouds sometimes dont show up - will be fixed!) * Kelnis System (Optional) * Should be career ready --- **RELEASED 0.5** * Rewrote the configs for the VanillaPlanets so Kopernicus don't need to be edited anymore! * A lot of retexturing and new details! * Added new planets * Added a new star Kelin to the Kirb - Kernim System transforming it into the Nova Kirbani System (Alpha Centauri analog) * Added the Kelaris System acting as a North Pole Star (with scatterer) * Added biomemaps to all the celestials BUT they are not all assigned yet, meaning 1/4 th of the biomes do work. (all the habitable worlds should work) * Some planets have groundscattering (test) * Calculated new parameters for a some bodies (gravity, atmo, ...) * Added new descriptions for every major planet. - thx to @Greatness101 and @Calvin_Maclure * Added Visual mods: Scatterer, EVE, DistantObject, TextureReplacer * ... A lot more! ***rings might be broken + Solar Output of the stars is broken -> meaning: solar panels work but a red dwarf star will emit as much energy as a G2 star like Kerbol. (this will be fixed soon) NOT INCLUDED: * new engines (still testing) * compatibility with other mods (although this is ready, I want to see how 0.5 runs and what the major bugs are) * science --- **RELEASED 0.45 (TEST 0.5)** * A lot of retexturing! * Terrain texturing - textures provided by Galileo + own textures * Minmus is now a comet (75y orbit) * Added Ceth, Klip, Eran, Isme, Aryl, ... * Calculated new parameters for a lot of bodies (gravity, atmo, ...) * Made not terraformed Duna and cold icy Laythe standard, the other 2 will be optional in 0.5. * ... A lot more! ***rings might be broken The Scatterer and EVE files are not included, they will be published in another downloadlink. (to reduce the size of the mod) => the size will be reduced for 0.5 * Old page got removed by bug on the forum -> previous data lost ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * (Common) PROBLEMS: 1. I installed KSS but it doesn't work. -> You might have done something wrong, make sure you follow the steps and have the right mods installed. 2. I started KSP with KSS and the KSC-screen looks dark / day and night cycle is broken. -> This is a 'normal' bug when moving Kerbin around another star. 3. My ships overheats. -> A bug that happens only when using kopernicus versions older than Kopernicus 1.2.2-4. (Just use the latest version!) 4. The orbits of my vessels changed while using KSS. -> solved thx to @johnnydope 5. Contracts are broken. -> Only in 0.5, should work in 0.6! 6. I want to combine KSS with another planetpack. -> GPP compatibility confirmed, others will be added soon. 7. I want to use several other mods that aren't included / known to be compatible with KSS. -> Do this at your own risk. ** Your problem can't be solved unless you provide logs / screenshots or at least some evidence of your issue. Try to find a solution on the KSS-thread / other threads first + make sure it is caused by KSS before posting / contacting someone. ** ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * SPECIAL THX TO : @Thomas P. - Kopernicus @blackrack - Scatterer @Galileo Contributors: @JadeOfMaar @Calvin_Maclure, @Greatness101 @TheSpacePotato ... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This mod is licensed by Creative Commons Attribution-NonCommercial-NoDerivs CC BY-NC-ND
  5. So I've tried to build some big craft to explore Eeloo and stuff, and once I did, I was happy to explore the whole system. but it wasn't enough So I downloaded To Boldly Go, which requires Kopernicus. And once I downloaded Kopernicus, I booted up the game, and made a new save file. But I'm stuck on the loading screen! The planets keep orbiting the Sun! It was fine before this. What can I do? P.S no crash logs, it didn't crash
  6. Help me stay motivated in my endeavors to create more interesting and diverse mods for KSP. Every little support helps! What is New Horizons? Growing tired of the same planets? Need a new adventure? Welcome to New Horizons Featuring an entirely new roster of planets, and an entirely different solar layout, experience a challenge the Kerbol system has never provided before! Designed to 'freshen-up' the Kerbal experience, this pack reorganizes the entire system and also adds 19 new bodies to discover and explore! NH also aims to challenge it's players, with missions needing tight maneuvering, to decades long voyages to the outer systems. Screenshots New Planetary Layout: Videos: Downloads: Github Mirror - CurseForge Dependency: Kopernicus Optional: Want stock planets to look as nice as New Horizons planets? Try KASE! made to improve the stock system while still keeping it's stock feel and fully compatible with NH! KASE Forum Thread Install Instructions: Please ensure you delete ALL files from previous version when updating, or else serious issues can and will occur. A fresh KSP install is recommended if you are unsure what files need to be removed. Simply Download the .zip file and merge the contents into your KSP game directory. Included Mod Support: Supported Planet Packs: Incompatible Mods: Known Bugs: Changelog: v2.0.1 -Fixed SpaceCenter black screen -Tweaked alot of settings -Fixed alot of stuff -Switched ring shader to new version for asthetics Credits: Sarbian for maintaining ModuleManager Kcreator for making KittopiaTech Gravitasi for updating the Kopernicus/Kittopia plugins BryceSchroeder, Teknoman117, Thomas.P and NathanKell for making & maintaining the Kopernicus plugin this mod relies on. CaptRobau as pulling apart his configs for OPM helped me learn how to use KittopiaTech before the tutorials were created. Dunrana for helping fix my ScienceDefs mistakes. Felger for helping me so much with the atmosphere settings License: New Horizons by KillAshley is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
  7. Outer Planets Mod Outer Planets Mod is a mod that expands the outer edges of the Kerbol system, to create something akin to the real Solar System’s. It adds Kerbalized versions of Saturn, Uranus, Neptune and Pluto, as well as several of these planets' moons. At the moment not all of these planets have moons around them yet, but even without any satellites these faraway planets provide a challenge rarely encountered in Kerbal Space Program. You'll have to figure out new transfer windows, manage your power supply differently, provide your spacecraft with more Delta-V and be ready to travel years or even decades. Downloads 1. Download the mod from one of the mirrors. You can also use the CKAN mod manager to download and keep it updated automatically. 2. Download Kopernicus, which is a third-party mode required for OPM to work This version of OPM works best with Kopernicus 1.2.1-1. We can't give proper technical support if you use a Kopernicus version that a particular OPM update wasn't designed for. 3. Install Custom Barnkit. This allows OPM to reach KSP's antennas to each the outer planets in a balanced way. 4. Install all mods, by moving the unzipped contents of the downloads into the GameData folder. You should end up with the folders OPM, CTTP, Custom Barnkit, ModularFlightIntegrator and Kopernicus in GameData. 5. (Optional) Check out the Mods section for third-party mods that OPM was designed to work with in the OP. For example, SigmaBinary makes Plock and Karen a true binary system like Pluto-Charon. Installation note: If you're updating complex mods like this, please do not overwrite the old version with the new one but delete it instead. This can prevent issues, as incompatible changes can be made between versions. To uninstall just remove the OPM folder from GameData. Features Explore 17 highly detailed planets and moons, all in a stock-a-like artstyle Discover never before seen worlds, such as a subsatellite, Trojan moon or a set of binary bodies Collect science in over 140 biomes, with almost a thousand unique science blurbs Custom terrain textures and improved ground scatter has made planets and moons never look so good up close A full set of KSPedia entries for OPM’s various bodies helps you to navigate the far reaches of the Kerbol system Extensive third-party mod integration means you can play OPM with a whole range of other mods Screenshots 2.1 screenshots 2.0 screenshots (slightly outdated, bodies look better in map view now) Mods Supported Mods PlanetShine adds light reflecting off planets and moons to illuminate your ships. The Outer Planets Mod supports PlanetShine and if it's installed, it will cast spacecraft close to Sarnus, Urlum and Neidon in colored light that really adds to the visual experience of the new planets. PlanetShine isn't very modular, so you'll have to install it first and let OPM overwrite it, for the new planets and moons to get their colors. Distant Object Enhancement adds flares for faraway planets and moons, so that they're visible even from Kerbin's surface (like in real-life). The Outer Planets Mod supports DOE and if installed, will display correctly colored flares for the new planets. Final Frontier adds personal merits to Kerbals. It'll help you keep track of which Kerbonaut went where and when, with nice looking badges. The Outer Planets Mod supports this with custom badges for the new planets and moons. ResearchBodies let’s you discover all the planets in the Kerbol System through a telescope. The Outer Planets Mod supports ResearchBodies and if it's installed, you'll need to discover the planets first before sending any spacecraft to the planets. Community Resource Pack gives modders a toolkit of commonly used resources to play with, and helps us all work together in the same resource playground. The Outer Planets Mod supports CRP and if it's installed, it will add resources to OPM's planets which later can be extracted to make fuel or life support. SigmaBinary helps change Plock and Karen into a binary system, like their real-life inspirations. This means that the two orbit around a common barycenter, a point of gravity between the two. This gravitational dance is rarely seen in mods and is quite the spectacle. CustomAsteroids allows Outer Planets Mod to add the same procedural asteroids to other places than Dres and . If you have it installed, you'll see asteroid 'moons' around Jool, Sarnus, Urlum, Neidon and Plock. Note: no 1.2 compatible version at the moment. Recommended Mods Near Future Technologies has a whole range of part packs that might be very beneficial for your (manned) deep space vehicles, such as nuclear reactors, advanced electrical propulsion systems and more (and larger) solar panels all in a very nice stock-a-like style. Transfer Window Planner allows you to have a readout of the ideal transfer window to both the stock and this mod's celestial bodies. This makes planning a mission to Sarnus, Urlum or Neidon a whole lot more manageable. Atomic Age adds a lot more nuclear thermal rocket engines, that can really come in handy to get to the far planets introduced in OPM. Fan made 1.2 update found on last page. Better Time Warp adds, among other things, more time warp levels. This makes journeys to the Outer Planets a lot more doable, as you won't have to wait fifteen at stock KSP's highest timewarp levels. Fan made 1.2 update found on last page. Realistic Atmospheres redoes the stock atmospheres in a more realistic fashion. Its creator @OhioBob helped me make OPMs atmospheres more realistic. As such OPM and Realistic Atmospheres go very well, making every atmosphere from Eve to Thatmo to feel as realistic as possible Compatible Mods SCANsat allows planets to be scanned to create all sorts of maps. The terrestrial moons in OPM can now be scanned just like the stock planets and moons Surface Experiment Pack adds deployable experiments which thanks to dev @AlbertKermin also have custom science definitions for OPM Miscellaneous OPM adds a lot of new bodies, which means that the amount of science that can be gathered has increased by a lot too. To compensate this, since version 1.5.0 there has been a ModuleManager config that balances the stock science multipliers. If you don't want it though, you can remove the StockScienceMultipliers.cfg file located in the OPM/KopernicusConfigs folder. Here's a great Delta-V map for the stock system and its expansion by the Outer Planets Mod. @Olympic1 has started a wiki for information the planets and moons of Kopernicus mods like OPM called the Kopernicus Planets Wiki. It's never done, so if you have time please add some content to this wiki. @PLAD has made program called Flyby Finder that can calculate flyby windows for you. Recently they added support for OPM bodies too, so you can find out when to launch and how to get the Jool-Saturn-Urlum-Neidon window needed to recreate Voyager 2. Changelog Pre-2.0 changelogs 1.9.5 -Removed Module Manager from download (please use the MM version included with Kopernicus) -Added FlyingAltitudeThresholdvalues to Thatmo's ScienceValues -Added SpaceAltitudeThresholdvalues to Plock's ScienceValues -Add a custom gravity value to Karen -Added ScienceValues to Karen -Added timewarpAltitudeLimits to Karen -Removed duplicate value tidallyLocked in Thatmo's cfg -Redid some older FinalFrontier badges to fix some issues they had -Fixed two errors in the science blurbs -Redid the SigmaBinary support as it now has a new plugin-based work flow -Removed PlockKaren.cfg since it's been made obsolete because of the SigmaBinary changes -Reworked the temperature and pressure curves of OPM's atmospheric bodies to give them more realistic atmospheres, courtesy of OhioBob -Switched Sarnus, Urlum and Neidon to use Jool as a template to fix issues with lighting present since 1.1.1 -Removed some values in the ScaledSpace section of the OPM gas giants to account for the switch to the Jool template -Sarnus, Urlum and Neidon now use the same cloudy normal map that Jool uses -Updated the AVC version file 1.9.2 -Added procedural asteroid moons to Jool, Sarnus, Urlum, Neidon and Plock through the CustomAsteroids mod -Updated PlockKaren.cfg to latest version of the SigmaBinary template -Changed the texture paths/locations to allow for LoadOnDemand functionality -Made Karen's description a bit vaguer to account for the optional nature of the SigmaBinary mod -Redid the FinalFrontier ribbons for Plock to reflect its new look -Added FinalFrontier ribbons for Karen -Fixed the incorrectly sized ScaledSpace .bins for Plock and Karen -Updated Module Manager to version 2.6.17 -Updated the AVC version file 1.9.1 -Re-added the FlightGlobalIndex variables to the various bodies to maintain save game compatibility and prevent save game breaking from occurring in the future 1.9.0 (download 1.9.1 or above, as this is a bugged release) -Redid Plock, changing it from a Vall look-a-like into a unique body -Added a moon to Plock called Karen -Redid the gas giant's rings to adjust for changes made to the ways rings are rendered now -Flipped the biome maps of Thatmo and Karen, so that they correctly follow the terrain -Changed Plock's orbital color, PlanetShine and DistantObject color to a light greenish brown -Removed the FlightGlobalIndex variables, due to obsolescence -Fixed an error in Plock's description -Updated ModuleManager to version 2.6.13 -Updated AVC version file 1.8.1 -Add biomes to Thatmo and Nissee -Added science blurbs for Thatmo and Nissee -Added science blurbs to earlier bodies -Added an actually working version of the AVC version file -Updated resource configs for Community Resource Pack compatibility, courtesy of Olympic1 -Added discovery messages for the ResearchBodies mod, courtesy of Olympic1 -Rebalanced the time warp limits for the OPM bodies, courtesy of Olympic1 -Changed adiabatic index of OPMs atmospheric bodies for better FAR compatibility -Fixed a spelling error in the description for Nissee -Updated ModuleManager to version 2.6.8 1.8 -Added two moons to Neidon: Thatmo and Nissee -Added support for Kopernicus Expansion's procedural gas giants feature, adding it to the OPM giants and Jool -Updated the Karbonite configs for Tal -Fixed a spelling error in Tekto's description and added a 'or her' after 'his' to include female Kerbals -Removed a duplicate entry for Wal from the DAE config -Converted the ring textures to PNG format for Kopernicus Expansion compatibility -Updated ModuleManager to 2.6.7 1.7.2 -Added custom water textures to Tekto as well as other ocean tweaks -Removed the double color textures (color/map), because they were no longer needed by Kopernicus -Added support for ResearchBodies -Artificially enlarged the SOI of Hale and Ovok -Reduced Hale and Ovok's gravity to more realistic levels -Fixed the issue with not being able to stand on Tal -Fixed the issue with Tal becoming gray scale when transitioning between terrain and ScaledSpace -Fixed Tekto's dark terrain -Flipped Tal's biome map to the correct orientation -Moved the version file from the GameData to the OPM folder -Reduced the spikiness of Ovok 1.7.1 -Made Ovok egg-shaped again -Added biomes and science descriptions to Tal -Removed all mass values from the configs, as it was unnecessary to include when GeeASL was also included -Changed all PluginData textures from .png format to .dds format -Renamed the FinalFrontier file back to, as it was needed for the OPM ribbons to show up -Corrected spelling mistake in the science descriptions -Updated the Module Manager plugin to version 2.6.6 -Updated the Module Manager license included 1.7 Release -Moved the Texture Replacer cfg to the OPM folder and removed the TextureReplacer folder -Updated the Karbonite configs, courtesy of Olympic1 -Updated the ModuleManager plugin to version 2.6.5 -Changed Wal's template back to Moho, since the black body bug was fixed by Kopernicus -Tekto is much more playable now, since the dark terrain bug is fixed by Kopernicus -Changed the AntennaRange config to reflect changes in the mod's recent updates -Changed the rotational periods of the gas giants to make them more realistic -Tweaked the atmospheres even further to create smoother transitions similar to stock atmospheres -Balanced Tekto's atmosphere to make it less tedious during descent -Changed Tekto's atmospheric ambient color from reddish to the correct green -Rounded the atmospheric heights of all OPM bodies, to match the new style of the stock bodies -Corrected Priax's mass -Added relative paths for the .bin files in the OPM bodies' cfg files -Adjusted the SOIs of Ovok and Hale to make scanning and orbiting less problematic -Removed the Kopernicus folder, the mod can now be downloaded separately, making combining OPM with other planet packs easier 1.7 Beta 2 -Added about a dozen extra science descriptions to Urlum's moons -Fixed a description that was about Priax, but was listed for Wal -Corrected the spelling in Neidon's description as well as a science description for Polta -Moved Eeloo's ribbons and config info into the OPM/Ribbons folder and removed the Nereid folder -Removed the useless svn files and folders from the Ribbons folder -Fixed a compatibility problem with ATM through a config/moving the ring textures to a separate folder -Converted the ring textures to DDS format -Renamed the configs in the OPM folder for clarity's sake -Changed a value in the antenna distance config to account for a change in RemoteTech -Moved the PlanetShine config into the OPM folder and removed the PlanetShine folder -Added Tal to the PlanetShine config -Updated the ModuleManager plugin to version 2.6.3 -Fixed Priax's biome definitions not matching the actual biome map -Tweaked the atmospheres in OPM to make them work better and to make them more unique from one another -Temporarily made Dres the template for Wal instead of Moho, to prevent the black body bug 1.7 Beta 1 -Added a moon around Wall called Tal -Added biomes to Urlum's moons -Added a couple more science descriptions to Tekto -Rebuilt the mod to only use the new Kopernicus -Removed KopernicusTech because it's no longer used -Converted all gas giants to work without a template -Removed DDSLoader because it's obsolete since 1.0 -Removed CustomAsteroids support since it hasn't been updated in months and is buggy -Removed the solar power curve config because it is obsolete since 1.0.1 -Updated ModuleManager to version 2.6.2 -Rotated Priax so that its lighter side is facing the orbital direction -Added FinalFrontier ribbons for the Urlum moons -Enabled Plock's ribbons in the FinalFrontier config -Rebalanced the prestige you get for each OPM ribbon -Changed Wal's orbital color to make it more distinct from Tal's color -Changed Wal's description to fit the inclusion of Tal -Made Wal's orbit larger to realistically allow subsatellite Tal to exist -Added custom timewarp limits to the existing OPM bodies -Redid some of the normal maps for the existing OPM bodies -Integrated OPM with the new stock resource system -Renamed the RegolithConfigs folder to KarboniteConfigs, to reflect Karbonite mod dropping Regolith for the stock resource system 1.6.5 -Added a ScaledSpace .bin for Plock -Removed tidal locking from Plock -Added a rotational period to Plock -Tweaked the mass and gravity of Plock slightly to make them more consistent with each other -Made Urlum's rotation prograde to fix issues the retrograde rotation caused for some people -Changed the descriptions for Slate and Eeloo to make their lore more realistic -Fixed the incorrect height map for Slate -Made Slate's normal map more detailed -Updated the KittopiaTech license to the most recent version -Updated DDSLoader to version 1.9.0 -Updated ModuleManager to version 2.5.13 -Updated KopernicusTech to version 0.13 1.6 -Added three new moons to Urlum: Polta, Priax and Wal -Added licenses to the download as per the rules -Added AVC support with a .version file -Resized Slate's color map to reduce memory use at a negligible loss in in-game quality -Tweaked Tekto's atmosphereAmbient in the PlanetShine config to make it as much as other atmospheric bodies -TextureReplacer incompatibility fixed 1.5.5 -Updated the plugins to KopernicusTech 0.121 -Updated ModuleManager to 2.5.10 -Removed the Kopernicus Cache .bin files -Added the Kittopia ScaledSpace .bin files -Added the DDSLoader plugin -The Sarnus texture has been given Saturn-like polar hexagons -Ovok has been made more egg-shaped and several body characteristics have been changed to account for the new shape -The Ovok biome map and the science descriptions have been changed to reflect the changes to Ovok -Switched all textures back to DDS format -Made some textures smaller (gas giants, small moons) as their high resolutions only increased memory use and didn't improve the in-game quality much -Fixed Tekto's ScaledSpace ocean not matching the real ocean and tweaked the color a bit -Moved the new planets and moons out of Systems.cfg and into their own config files for increased modularity -Fixed the knowledge base atmosphere height of Tekto not matching the real atmosphere height -Removed the rotation periods for Hale and Ovok as they're tidally locked now and don't need that info -Tidally locked Eeloo as well, just like its inspiration Enceladus -Changed the distances of Eeloo, Slate and Tekto to be more similar to the relative distances in the Saturn system -Tweaked Tekto's atmospheric color -Added biomes and science descriptions to Tekto -Added some science descriptions to the older planets and moons -Corrected some descriptions of the older planets and moons -Removed AVP configs and moved them to a separate download in the forum thread OP -Reduced the temperature multiplier for OPMs gas giants to prevent issues with DRE/FAR -Moved the atmosphere handling for the gas giants from Kopernicus to Kittopia -Tweaked the atmospheric colors of the gas giants to make them look better 1.5.2 -Included the correct DLL for Kopernicus 0.4, so that the biome bug is now actually fixed -Added a missing cloud layer in the AVP config for Sarnus -Added biome-specific resources for Sarnus' moons to the Regolith config -Added resources on Tekto to the Regolith config 1.5.1 -Removed unused Tekto ocean textures -Mirrored the textures for Hale, Slate and Ovok vertically so they look like they did in 1.4 -Updated Kopernicus to version 0.4, which fixes the biome bug -Removed the now obsolete biome enabling/disabling config -Removed the ScaledSpace folder in KittopiaSpace as Kopernicus can now handle that -Set ModScaledAtmoShader to false for Sarnus, Urlum and Tekto so that atmospheric gradient once again displays correctly 1.5 -Added a new moon to Sarnus called Tekto -Updated ModuleManager to version 2.5.9 -Switched the Kopernicus and KittopiaTech plugins to the KopernicusTech fork -Moved terrain handling from RSS to KopernicusTech; RSS is now no longer included -Switched textures to PNG, since KopernicusTech does not support DDS; DDSLoader is now no longer included -Tweaked the rings of Sarnus and Urlum a bit, adjusted Hale and Ovok's orbits to compensate -Increased the gravity of Hale and Ovok to enlarge the SoI to make it easier to get an encounter with the moons -Tidally locked Hale and Slate to Sarnus -Added a specialized Regolith/Karbonite config -Added a way to disable biomes on the new bodies, as a bug applies the new biomes to the template bodies too. To disable these biomes, remove Kopernicus/Config/OPMBiomes.cfg -Rebalanced the science multipliers of all bodies to compensate for the added planets and moons. The rebalanced multipliers for the stock planets can be disabled by removing Kopernicus/Config/StockScienceMultipliers.cfg -Adjusted Plock's characteristics to make it less like Vall and more like Pluto -Made Neidon start farther along in its orbit, so that it and Plock will never come too close -Added a config for AntennaRange and RemoteTech that extends the range of the longest-range dishes to compensate for the expanded Kerbol system -Added Astronomer's Visual Pack-compatible cloud configs for the planets and moons with atmospheres 1.4 -Upgraded KittopiaTech to version 0.192 -Added biomes for Hale, Ovok and Slate -Added science blurbs for the new moons -Added atmospheric science blurbs for the gas giants -Removed the RSS time warp tweak as it was causing issues -Tweaked some of the orbital and body characteristics of OPM planets and moons -Made Slate's terrain smoother in places -Changed the default textures from 4K/8K to 2K/4K. Low and high res packs can be downloaded separately 1.3 -Updated KittopiaTech to version 0.19 -Moved Eeloo to an orbit around Sarnus -Made a new Pluto analog called Plock -Added three brand new moons to Sarnus: Hale, Ovok and Slate -Changed Sarnus' ring texture to realistically fit Hale in -Added support for FinalFrontier -Changed Urlum from a retrograde orbit to a prograde orbit -Made Urlum rotate in a retrograde direction and changed description to reflect that -Switched from PNG to DDS textures -Redid time warp speeds using RSS, it can now go from x1-x1,000,000 -Changed scale heights and max altitude of the new gas giant's atmospheres -Halved the spawn rates of OPMs procedural asteroid moonlets -Updated ModuleManager to version 2.5.8 -Moved the PlanetShine config into the base one, to get it to work correctly 1.2.1 -Reduced Urlum's shepherd moon spawn rate from its extremely high value (which I used for testing) to its intended value 1.2 -Added a few science blurbs for the new planets, but only orbital experiments for now -Gave custom science multipliers to each of the new planets and upped Eeloo's to reflect its more distant orbit -Added support for PlanetShine and Distant Object Enhancement -Added a new type of procedural moonlets: Urlum ring shepherds -Tweaked the values of the existing moonlet types to be more realistic/less random -Changed the ring texture of Urlum to make it less identical to Uranus' -Changed the atmospheric heights of the new planets -Changed the description of Neidon 1.1.1 -Updated PFUtilityAddon.dll (courtesy of Thesonicgalaxy) and capitalized the first letter of the ring textures' filenames to ensure rings show properly on Linux 1.1 -Added support for CustomAsteroids: this will allow procedural asteroids to spawn around Jool, Sarnus, Urlum and Neidon and represent their very small moonlets -Added planetary rings to Sarnus and Urlum -Gave the new planets unique rotational speeds -Included the correct resolution textures for Urlum and Neidon, accidentally released them with half-res textures -Updated ModuleManager to version 2.5.6 -Removed Sarnus_rim.png, an unused texture 1.0 -Initial release Known Issues These issues apply to the latest version: Due to limitations, some contracts will still generate for the fake Plock-Karen barycenter body that is created by SigmaBinary. Just don't accept them and you'll be fine Thatmo has a very bright light on it in ScaledSpace. Still investigating how to fix it Polta and Wal don't have their biomes linked to the biome map. Will fix ASAP. Frequently Asked Questions Yes and I'm not talking about Ovok's shape. So go out and find them! Acknowledgements Developers CaptRobau Eudae55 Contributors benjee10 Diddly Feelerino hazard-ish Olympic1 Spacepetscompany Augustus Porkjet Akinesis tygoo7 OhioBob Thanks Sarbian for maintaining the ModuleManager plugin that this mod uses BryceSchroeder for creating the Kopernicus mod that this mod uses Padishar for updating the Kopernicus mod to 0.90 Teknoman117 and ThomasKerman for developing the Kopernicus mod for 1.0 and beyond Augustus for giving me advice and for providing me with configs for Final Frontier support Kcreator for making KittopiaTech which this mod uses Thesonicgalaxy for helping me fix the ring issue for Linux MOARdV for maintaining the Distant Object Enhancement mod, which this mod supports Valerian for making the PlanetShine mod, which this mod supports Olympic1 for providing me with configs for CRP support Nereid for making the Final Frontier mod, which this mod supports and for helping me generate the required graphics RoverDude for making the Community Resource Pack mod, which this mod supports simon56modder for making the ResearchBodies mod, which this mod supports rbray89 for making the ActiveTextureManagement mod, which this mod supports toadicus for making the AntennaRange mod, which this mod supports Remote Technologies Group for maintaining the RemoteTech mod, which this mod supports shaw for making the TextureReplacer mod, which this mod supports cybutek for making the KSP-AVC Plugin mod, which this mod supports Bekiekutmoar for supplying the winning names for the Slate Naming Contest Gravitasi for updating the Kopernicus/Kittopia plugins and showing us how to use them together KillAshley for lots of help with atmospheres, PQSmods and lots of other things Felger for providing the basis for KillAshley's help on OPM converting to the atmospheres in 1.0 Rosco P. Coltrane for the original Delta-V map for OPM Misucat, Galahir350 and Kowgan for all the various contributions to the current Delta-V map -ctn- and others who contributed to the Outer Planets wiki Special thanks to: Sigma88, Eleusis La Arwall, Amarius and all other unnamed fans of OPM License This mod is licensed:
  8. This is a continuation of Stock Size Real Solar System, Originally by @sDaZe and myself. I pics, no clicks, but that's what you guys are for! Big thank you to @OhioBob for all of the help with atmospheres and other sciency things I don't understand! This makes RSS, well, you guessed it, stock size! Change Log: v0.0.2.9 New aurora texture Lightning on Venus and Jupiter Added very light clouds on Mars Added Kopernicus Expansion footprint support Fixed super-sized sun when scatterer isn't installed Earth is no longer called Kerbin in some instances (Distant Objects, etc.) Fixed ScanSat scan altitude Fixed "High/Low Orbit" altitude Fixed KSCSwitcher Cape Canaveral does not spawn in the ocean anymore Added Kronometer support Earth has a 8 hour day Kronometer must be installed for this to work: DOWNLOAD INSTALL INSTRUCTIONS for SSRSS 1. Download and install Kopernicus: LINK 2. Download and install RSS: LINK (ONLY install the RealSolarSystem folder. The bundled Kopernicus and ModularFlightIntegrator is outdated) 3. Download and install RSS TEXTURES: LINK 4. Install Sigma Dimensions: LINK 5. Install the SSRSS folder into your GameData folder 6. For proper day length, install Kronometer LINK To replace the sun flare, you must replace the textures that come with SSRSS located in GameData\SSRSS\visuals\scatterer\SunFlares\Sun with the sun flare of your choosing OPTIONAL: EVE, Scatterer, Distant Objects Enhancements, PlanetShine all have support. Thread links below. just download and install. DO NOT INSTALL RSSVE OR ANY OTHER VISUAL PACK FOR RSS. THEY WILL NOT WORK. -Environmental Visual Enhancements (do not install the configs) -Scatterer: -Distant Object Enhancements -PlanetShine And a little extra, cool stuff for everyone: Use this to get high detail terrain with SSRSS. READ THE INSTRUCTIONS! (I even included pictures) High Detail Preset Every time you donate, a puppy gets adopted...ok, not really but it does keep my motivation strong and my coffee cup filled! This mods is licensed by Creative Commons Attribution-NonCommercial-NoDerivs CC BY-NC-ND
  9. WHAT IS THIS The Extrasolar mod adds the red dwarf star "Valentine" to the Kerbol System. Orbiting Valentine are several new planets and moons to discover, which are listed bellow. Because Valentine is so far away, you will probably have to download some mods in order to make the trip easier. SCREENSHOTS VIDEO (outdated) RECOMMENDED ADD-ONS KSP Interstellar Extended: Adds tons of advanced propulsion systems and makes the transfer from the Sun to Valentine a bit quicker. BetterTimeWarp: Maybe even a necessity. Adds greater time warp options that really help with making your transfers faster and less boring. Project Orion Nuclear Pulse Engine: Adds two very interesting nuclear engines into the game based on Project Orion and Project Medusa. MOD SUPPORT Custom Asteroids: If using Custom Asteroids with Extrasolar, an asteroid belt will be added around Valentine. Distant Object Enhancement: Put simply, you will be able to see objects from farther away. Environmental Visual Enhancements and scatterer: Pretty clouds to cover up all of my ugly texturing Extrasolar is compatible with most planet packs due to Valentine's very high semi-major axis. DOWNLOAD ON SPACEDOCK CHANGE LOG License: BSD
  10. ***Some unknown forces of the Universe (the Kraken) took down to original thread. I was waiting for it to be restored, but that doesn't seem to be the case. Either way, here's the new thread!*** Interstellar Adventure Revived (IA-Revived) is a continuation of the mod "Interstellar Adventure" by @amarius1. The pack adds in a total of 5 new solar systems, each one a near-realistic representation of their counterparts in our universe. These system are TRAPPIST-1, HD 219134, Mu Arae, K2-3, and PSR-B1257+12. Throughout all systems are 6 stars, 20 planets, 16 moons, and a comet. There are also two additional rogue planets, one inspired by Planet 9. Every object is named and presented in a realistic scale - all values are comparable to Earth but shrunk down to Kerbal scale. All the planets have been given a Kerbal flare to them to make them more interesting. Whether it's in their appearances or moons (all of which are hypothetical), these objects are more interesting but still very similar to their real-life counterparts. ROGUE PLANETS TRAPPIST-1 NIOBE-AMPHION (HD 219134/HR 8832) CERVANTES (MU ARAE) K2-3 LICH (PSR B1257+12) UPCOMING FEATURES! While at version 1.2.1, IA-Revived has quite a lot of work ahead. Here are the features coming up soon. Those in green will be in the next update (1.3.0), those in blue in near-future versions, features in orange and coming later on, and those in red are...dubious. More atmosphere color improvements. Completion of the Niobe-Amphion system More moons Retexturing of several objects based on new discoveries (Trappist-1 and Niobe systems) Tweaks to atmosphere curves (if needed) Completion of the Lich system. Biomes! Biomes! Biomes! Patch for EVE and Scatterer. Working with Sigma Binary The Kepler-47 system =================================================================================================================================================================================================== Download from SPACEDOCK ======================================================================================================================================================================= Version 1.2.0 Screenshots ======================================================================================================================================================================= Kottabos Games Review (Outdated): Fun Facts/Tips: Glauce is the only moon in the mod that may be detectable in real life, if such a moon like it exists. Braciaca is inspired by a study in late 2016 proving that the majority of rogue planets are frozen, orphaned Mars-sized worlds. Morena has a pretty small SOI. It is best not to encounter it with an eccentric orbit, or else you will fly by it too quickly to be captured. There were plans to make a new moon for Selphar, named Valgoh. However, I scrapped the idea when its height map was glitching up. Barcelon may be the new nesting place of the Kraken. Be warned. All planets orbit at 1/10th the distance they do in real life. Every planet and moon is 1/10th the size they would be in real life. However, the star sizes are proportional to Kerbol as they are to the Sun in real life. All main system stars are 1/1000th the distance they are in reality. The name for Trappist-1f was partially inspired by Hurricane Irene, a tropical cyclone that proved quite a nuisance for me back in 2011. During initial development, Cervantes was known as Alcides and the planets were named Iolaus, Iphicles, Hylas, and Megara. I may use those names for any planetary systems I find in the Hercules constellation. Lamancha went through FIVE re-texturings during the development of version 1.1.0. In fact, I'm still not satisfied with it...
  11. So, for the mod I am making, I am trying to make a 2 stars, but I have noticed that it uses a lot of textures compared to planets, does anyone know how to make each of those textures?
  12. Billions of years ago, Urlum and Neidon were joined by another ice-giant. However, this ice-giant was unfortunate enough to encounter Sarnus very early in its live, and it was ejected into the inner solar system, well within the orbit of Moho. Scientists on Kerbin were extremely curious as to why Moho has such an inclined and elliptical orbit, but a suspicion led to the discovery of a new planet, called Heidon (It was named after the evil twin of Neidon). The planet is scorching hot and has a pretty ring system. Requires Kopernicus: Downlaod here:
  13. Realistic(ish) Stock Planet Overhaul Version 0.2.0 So I kind of got bored of creating exoplanets for RSS so I've decided to create a completely different planet pack that does something I've never done before, replace the stock solar system! This is a very work-in-progress mod, so the planets and moons are very limited. This is simply a thread to discuss what types of planets and other features that will be in this mod. If you've created a handy patch for my Pretty Planets that does this, that, or the other, send it over to me or put it on GitHub and I'll implement into the mod and put you in the credits once I actually release this thing. Here are some screenshots to show how development is going so far: KAIA, THE NEW KERBAL HOMEOWORLD: REYN, AN EXOTIC HELIUM GAS GIANT: YUNNA, AN ARID DESERT WORLD: MORE SCREENSHOTS Get it on GitHub or SpaceDock
  14. Help me stay motivated in my endeavors to create more interesting and diverse mods for KSP. Every little support helps! What is Uncharted Lands? A re-imagining of the stock planets, Uncharted Lands strives to create both beautiful and interesting worlds possible. Featuring an entirely new layout of planets and moons, Uncharted Lands offers a fresh start and new challenges for the Kerbol system. Uncharted Lands is a procedurally created stock overhaul for KSP's planets. The aim of this mod is to create the most beautiful and interesting system possible with NO HEIGHTMAPS OR EXTERNAL FILES AT ALL. Every Single texture used in game for Uncharted Lands is either included in the stock game, or generated solely from PQSMods used on the planets. This new and exciting creation method can create an entirely different result to the standard heightmaps used by most other mods. Screenshot Downloads: Download from Github Download from Curse Dependency: Kopernicus Sigma Binary (not a full dependency, but you'll be missing out if you dont use SB) Install Instructions: Please ensure you delete ALL files from previous version when updating, or else serious issues can and will occur. A fresh KSP install is recommended if you are unsure what files need to be removed. Simply Download the .zip file and merge the contents into your KSP game directory. The base Windows 64-bit version of the game is functional for most kopernicus planet packs, this included. However please do not report bugs involving 64-bit, and only report them if they are replicated on the 32-bit game. Extras Flag Pack by GregroxMun Nations Map by GregroxMun Included Mod Support: Distant Object Enhancement Planetshine RemoteTech Multiple Planet packs Galactic Neighbourhood Sentar Expansion Jungis Planet Pack Kronkus Outer Planets Mod Trans-Keptunian Asclepius Sido's Urania System Planned Mod Support: Rescource Support ResearchBodies Incompatible Mods: StarSystems: Not compatible with Kopernicus PlanetFactory CE: Not compatible with Kopernicus KopernicusTech: Not compatible with Kopernicus Known Bugs: Kerbin PQSCity mods are still in their original position (island airfields, old ksc, pyramids, etc.) so there is some major distortion where they are, as the terrain is significantly different. Changelog: v0.5.3 -Minor Tweaks -Switched to new ring shader for aesthetics Credits: Sarbian for maintaining ModuleManager Kcreator for making KittopiaTech Gravitasi for updating the Kopernicus/Kittopia plugins BryceSchroeder, Teknoman117, Thomas.P and NathanKell for making & maintaining the Kopernicus plugin this mod relies on. Thomas P (again) for all his amazing work and support Sigma88 for his help when I got stuck GregroxMun for his support and feedback in the dev stage License: Uncarted Lands by KillAshley is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. It incorporates & redistributes the following mods: ModuleManager CC share-alike license SigmaBinary CC share-alike license
  15. A new Kopernicus planet (and moon) for KSP! If you've been to 1 Island on Laythe, you've been to them all... Do you need a new, fun, and exciting destination for your fleet of SSTO spaceplanes? Look no further my friend. Asclepius is a small, sandy, and fissured world, possessing a very thin oxygen atmosphere that only gets thick enough for planes to fly (or chutes to work ) deep in the canyons. 1 planet (Asclepius) & 1 moon (Kruel) Science definitions included Full career game support 11 unique biomes Stock ore generation supported Asclepius WIKI Check out the Asclepius Wiki for detailed information! Requires Kopernicus Download Options: ____________________________________________ Download on Github JUST Asclepius! NO DEPENDENCIES! * Source Tested, and WORKING in KSP 1.3 ____________________________________________ CC0- Full text To the extent possible under law, MrChumley has waived all copyright and related or neighboring rights to Asclepius.cfg, Kruel.cfg, Asclouds.cfg, ASC_ScienceDefs.cfg, Superplane.craft, celesbod.cfg, Asc_DMagicDefs.cfg, ASC_ResearchBodies.cfg,, and associated images. This work is published from: United States. Changelog: (6-17-15) -Planet created from a picture of dried mud (and mad photoshop skillz yo), and a little help from NormalMap-Online for the normal texture files -Added Biomes (Major Cracks, Minor Cracks, Dunes) -Atmosphere characteristics complete (6-23-15) -Bug causing ships to clip through Terrain and blow up *fixed* -Darkened the blue in cracks (6-24-15) -Fixed atmospheric rimPower & rimBlend so that atmosphere lens doesn't shine through planet during scaledspace transition. -Added North and south pole ocean craters with biomes. (6-25-15) -increased planet radius (to reduce terrain "spikiness"), and adjusted mass numbers to keep gravity relatively low (0.4g's). - *Now has 1337m/s escape velocity* (6-29-15) -Refined atmosphere appearance -Darkened terrain -Science definitions added. -Restructured folder directory structure download now comes bundled with Kopernicus, and modulemanager .dll's (along with associated licenses) for convenience. (7-1-15) - Added Kruel (small mountainous moon) (7-8-15) -Small terrain changes. -Added 2 new biomes to Asclepius. -Added all new custom biomes for Kruel. -Added even MORE custom science. (7-11-15) -Visual atmospheric improvements. (7-13-15) -Added clouds! *optional*, REQUIRES E.V.E -Full RELEASE! (7-14-15) -Updated Kopernicus (7-22-15) -Updated to latest Kopernicus version. -Added terrain scatter -Now includes support for Contract Configurator Adds "easter egg contract" (7-27-15) -New Contract Configurator contracts -Kessler Run - Set a new record for Canyon flight! -Rescue - Fly a spaceplane home from the surface of Asclepius! -Find a derelict Mining vessel, and attempt salvage! -Distant Object Enhancement support added -Cleaned up messy code -3 new Contract Configurator Contracts! (7-30-15) -Finished FULL CUSTOM science definitions for Kruel. -Lowered atmosphere ceiling from 55km to 22km. -Fixed spelling mistakes. (8-1-15)v0.5 -added New_Horizons compatibility patch -added DMagic science definitions -changes contract configurator contracts (8-3-15)v0.6 -Texture pass -Updated Kopernicus to 0.2.4 -Bundled with: Contract Configurator, E.V.E. clouds, and Distant object enhancement. (licenses included) (8-7-15)v0.7 Fixed "splashed" science definitions. Reduced normal map size (still looks great, but uses 8MB less memory!) "unbundled" Contract Configurator, E.V.E. Clouds, and distant object enhancement in Kerbalstuff download. (8-10-15)v0.8 Moved cache files to Asclepius/Cache Folder Added "Flat spot" to Gooba Flats. Added Cloud Textures Added Research Bodies support. Added Final Frontier ribbons. Added PlanetShine support. Added Custom Clouds. (8-25-15)v0.88 Converted textures to .dds format Minor changes to Kessler run Updated Kopernicus to v 0.3.1 Updated ModuleManager to v2.6.7 (10-9-15)v1.0 Attempted to Fix Lag issues when using latest Kopernicus by renaming ocean. (it still lagged) (10-9-15)v1.1 FPS issues fixed! Reworked Oceans Updated bundled Kopernicus to v0.4-beta Updated bundled ModuleManager to v2.6.8 Small change to New Horizons compatibility patch for Galactic neighborhood compatibility. (11-18-15)v1.2 Now Compatible with Kopernicus v0.5b and KSP v1.0.5 Removed Landclasses (removed cactus rocks) Updated Kopernicus to v0.5b Updated ModuleManager to v2.6.13 (12-11-15)v1.4 Updated for Kopernicus v0.5.2 "Highwater" marks are back! Updated BoulderCo folder and files for EVE overhaul. (5-31-17)v1.3 Updated for KSP1.3 Terrain PQS, and landclasses redone (highwater mark gone again) Ocean recolored, and re-textured using builtin water fallback Asclepius includes CUSTOM compatibility patches for the following mods:(see links for D/L) Galactic Neighborhood - Puts Asclepius in orbit of a nearby star called Tyfon! E.V.E (1-05-4) - Add clouds! Distant Object Enhancement - See planets and orbiting ships! Like real life! Contract Configurator - Adds custom contracts, Including Kessler canyon run, and Rescue entire WORKING crafts!, and more! Dmagic Orbital Science - For even MORE custom science! New Horizons - Puts Asclepius on a co-orbital configuration with Laythe. Final Frontier - Ribbons included! Research Bodies - Spend science points to "discover" planets! Planetshine - Adds customized ambient lighting! Give it a try, and let me know your suggestions on how to make it better, and other opinions. Report any bugs here, and I'll do my best to squash them. Enjoy [uh-sklee-pee-uh s] < Click to hear! Credits: Sarbian for maintaining ModuleManager. Kcreator for making KittopiaTech. Kragrathea for making "modded planets in KSP" a reality. BryceSchroeder, Teknoman117, Thomas.P, and NathanKell for making & maintaining the Kopernicus plugin this mod relies on. Gravitasi for updating the Kopernicus/Kittopia plugins. CaptRobau for making OPM, (from which I learned how to write planet .cfg's). KillAshley for making New Horizons (another source for .cfg learning), I also copy/pasted some of this Credits section from his NH post Smokin Gooba for donating his old graphics card to me. (& being the first person to help test Asclepius) Sigma88 for all his help, and adding my planet mod to his "Galactic Neighborhood", as well as all the helpful tools he has made for KSP modders/players. Akinesis Gaming, CapnJeb, MatoroIgnika for showing off Asclepius on Twitch pacbard, plague006, and the rest of the hidden forces that make CKAN work for helping to make "KSP modding" easy for everyone. Amarius1 for being a well of enthusiasm. ThatGuyWithALongUsername for the little push I needed to get Asclepius started. cantab for his positive presence the KSP community. Dmagic, rbray89, MOARdV, nightingale, Nereid, simon56modder, and Valerian for creating the mods that help make Asclepius even more awesome! Scott Manley for his tutorials that helped me summit the "learning curve" of KSP. SQUAD for KSP. And YOU for being awesome!
  16. _____________________ Kerbol Origins _____________________ Welcome to Kerbol Origins, a mod that aims to recreate all the SQUAD planet ideas that never got implemented, like the Gas Planet Two (GP2), Gas Planet Three (that is actually a giant rocky planet) and many more. The mod has been fine-tuned to be as stockalike as possible and we made sure that it fills most of the gaps the stock Kerbol system has. Many of the celestial bodies added by this pack are proceduraly generated, which means that they have a lower memory footprint, but others use heightmaps and while they are not entirely procedural, they offer much more detail than the procedural ones. _____________________ Pictures _____________________ (click on images) _______________________ Recommended mods _____________________ - by Amarius1 - by Nils277 - by Valerian _______________________ Lets meet the new planets! _____________________ Faz: Harvest: Rega: Sarvin Keelon: Corolet: __________________________________ The team! ________________________________ @amarius1 - Lead Developer @Nils277 - Part Creator @Olympic1 - Career Intergration & Tweaks @The White Guardian - Career Intergration, EVE Clouds & Tweaks @smokytehbear - FF Ribbons __________________________________ Thank you ________________________________ Thomas - For developing and mentaining Kopernicus KillAshley - For teaching me most of the aspects of planet creation CaptRobau - For teaching be the basics long before Kopernicus could even load PQS mods Olympic1 - For being a good friend and collaborating with me in all of my projects Sigma88 - For giving me advice and giving everyone over #Kopernicus a good laugh ___________________________________ Installation ________________________________ Download the mod files from any of the buttons at the top of the page Download the Kopernicus dependency from GitHub Merge downloaded GameData folder from both mods with yours ??? PROFIT! !WARNING: When installing new versions of the mod, NEVER merge the new version's files with older versions, but instead, delete the old ones, before. ____________________________________________________________________________________________________ Known Bugs: ____________________________________________________________________________________________________ To do:
  17. The Challenge Planet Pack(CCP) is A Kopernicus-Based Modification that adds a total of 4 New Objects(As of v 0.1). From the hottest oceans to the lowest gravity, CCP is sure to give some challenge! [more soon] Download from Spacedock! Development Thread V
  18. WHAT IS THIS? Constellations (formerly known as RSS Extrasolar) is an exoplanet mod for Real Solar System, that adds stars and their respective planets in their (for the most part) exact positions. This mod must be used with Real Solar System, making for a nice endgame goal once you are getting a little bored of colonizing every planet around the Sun. I divided all of the stellar distances by ten, so it is easier to traverse space. However, it is still necessary for you to install some additional mods such as Interstellar Extended, so that Jebediah will be able to live to see the day that humankind reaches its curious arms into interstellar space. SCREENSHOTS ------------------------------------------------------- PROXIMA CENTAURI B TRAPPIST-1G / JOOL KEPLER-1229B -------------------------MORE------------------------- CURRENT SOLAR SYSTEMS TIPS AND TRICKS WANT A BIT OF A CHALLENGE? ------------------------------------------------------- DOWNLOAD FROM SPACEDOCK ------------------------------------------------------- UPCOMING FEATURES CHANGE LOG License: BSD
  19. Hello You may remember me from the development of the Heidon Mod, which added in 3 gas giants and many moons. Now, my team of modders will begin working on a new planetary system that will completely replace the stock KSP system with a variety of worlds. I have just begun work on the mod, and have no pics to share at the current time. Please leave any comments if you have any suggestions; we will gladly listen to your ideas, and they may even be implemented into the mod. - UranianBLue
  20. [1.2.X] Hypothetical Worlds: will add planets to the Kerbol system that represent some objects scientist think (or used to think) might exist. This mod is compatible with OPM! Changelog: Red: Basic idea, not started Orange: Buggy and/or just started Yellow: Prototype finished Light Green: Almost done (description/science defs) Green: Completely finished unnamed: lava planet close to the sun half the size of kerbin Moradus: second moon of eve, purple, 50km radius. Planet K: Planet X analogue Kyche: Very high orbit (Planned)Special features: -Large nebula surrounding the kerbol system -Force field that is actually hazardous -Animated star surfaces (currently implemented) Want to help? Just ask and I will reply suggestions gladly accepted DOWNLOAD V0.1.1 HERE AT SPACEDOCK Installation- Put the HW file into your gamedata folder. Includes configurations for EVE. Download it here This mod requires Kopernicus, get it here Pics: Special thanks; @Gameslinx for giving me some tips on creating planets.
  21. I've been wanting to put the Upsilon Andromedae system into Interstellar Adventure Revived for quite some time. Back when I was first developing version 1.0, in fact. However, IA-Revived is too cluttered for this whole system to fit without making the mod too large. The planets in this system are so large that they would need hordes of moons to compliment them. I would need to give the system it's own planet pack! So...that's what I did. UPSILON KANDROMEDAE is a Kerbalized version of the real-life Upsilon Andromedae system, featuring... The two stars (Titawin and Upsilon B) All four planets (Saffar, Samh, Majriti, and Upsilon E) A bunch of moons (24 planned in total) Biomes for all terrestrial objects Custom atmospheres and oceans A very bizarre and Kerbal-like collection of objects. Scaled-down Kerbol to compensate The mod will be in my classical "Real-ish Kerbal Scale" - 1/10th the radius, 1/100th the mass, 1/10th the planetary distance, and 1/500th the stellar distance as in real life. That would make the system close enough to reach but still a difficult challenge to even get an encounter with. All the objects here are made to be worlds all their own, each with widely different science opportunities and landscapes for whatever playing style you do. CURRENT STATUS (June 3rd, 2017): The two stars and the four planets have all been made and textured. I will need to fix their texture seams (made them purely with GIMP). Rings are added to Samh and Majriti. All objects have been made in the correct scale, meaning that they also have the same gravity that they would in real life (nearly 39 gees for Samh!). The four planets have internal heating as well - the closer you get to the center, the hotter it is. The tops of their atmospheres are their equilibrium temperatures. As of now, I've finished four of Upsilon E's 5 planned moons, one moon of Samh, and one moon of Majriti. I am currently working on the textures for three more moons around Majriti. SCREENSHOTS: ACKNOWLEDGEMENTS: @The White Guardian and @StarCrusher96 for help with Kopernicus @Thomas P. for Kopernicus and KittopiaTech @amarius1, @Galileo, @JadeOfMaar, and other inspirational "Kopernicusteers". Or just planet modders. Sounds better but not as cool.
  22. This solar system completely replaces the stock system. LATEST RELEASE v1.2.3 Overall Better Version Kopernicus (W/Blackrack's ring fix) is included in the download to alleviate some confusion. Added PQSMods to all bodies resulting in better terrain. Altitude info has not been updated in KSPedia pages to reflect these changes. Complete revamp of all normal maps. Planets look even nicer from scaled space... Can 4K get any better? Applied fixes and optimizations to Scatterer. Luminosity (multi-star) issue has been fixed (Thanks to TheRagingIrishman) Fixed the Agency compatibility with Clever Sats mod. Increased performance optimization for non-Scatterer users. Clouds now have a subtle UV noise applied, removing harsh edges from cloud textures textures. Fixed the Asteroids problem. They will spawn now. Added authorship detection to asteroids as with Scatterer. More directory updates to help make the GPP install cleaner and more modular. Separated all base textures into one directory (GPP_Textures\ ) and its own download to ease the downloads of further releases. Initial load time of KSP will take a little longer (Not too long), however, Mac and Linux users can now use .dds textures and save some ram. Sifted all celestial configs into GPP_Planets\ . Altered the GPP_Scatterer\ directory a little. Split the sunflare configs into separate files beside the sunflare images. Gave Thalia a chill pill. She now burns half as much in high orbit. Doubled Kerbals MaxTemp from 800 to 1600. Kerbals won't die as quickly on Icarus or Thalia. Updated resources to hopefully fix the vanishing Ore problem. Sigma Dimensions: added 10.625x. Sunflares now scale with the rescale size. Now ensures Gael always has integer numbers of days, integer days in a year. Make sure you make a save of your stock game. This mod replaces the stock solar system completely. It will probably destroy any ships you had in orbit. This is your warning. I will NOT give permission for you to redistribute this mod in a mod pack. Do not ask me. GPP Textures Download GPP Download Install instructions, Wiki, and other Important Information can be found HERE What your GameData should look like with a base GPP install, without optional mods. What your GameData folder should look like after you install the optional mods Tune in everyday except Tuesday at 8:00pm UTC for GPP career action and live support with @RocketPCGaming and the GPP developers. For those that are wondering, CKAN is a long shot for this mod, but maybe one day Thank you to @OhioBob @JadeOfMaar @Poodmund @Nhawks17 @rasta013 for taking time out of their lives and helping me with this endeavor. I probably would have never finished if it wasn't for you guys. It was a lot of fun. If you would like to help keep my motivation up, then you can donate. Any amount Is amazing, really! This mod is licensed by Creative Commons Attribution-NonCommercial-NoDerivs CC BY-NC-ND
  23. Cerillion This mod adds a planet called 'Cerillion' to the Kerbal solar system, as well as it's four moons - Mavis, Shirley, Jacob and Disparia. Cerillion comes bundled with several configurations for other mods such as EVE, as well as hand-made textures, including an 8K cloudmap. Cerillion is entirely procedurally generated, has full science support as well as 15 unique biomes to explore. If that's not enough, we've got you covered! Cerillion has various strange geological anomalies to visit and fly through. It's orange atmosphere has a strange composition, but does contain enough oxygen for jet engines to function. Also, I love it when people make videos of this planet! Official Trailer Facts about Cerillion - a recordbreaking planet pack: - For the first time in history of KSP planet packs, a planet pack features easter eggs in the form of custom 3D models. - For the first time in the history of KSP planet packs, a planet pack features custom terrain scatter models (with working textures!) Image Gallery Downloads Pick one of the following websites. Current version: V3.0 'Earthshaker' SpaceDock (V3.0) Google Drive (V3.0) Old versions:
  24. The Verse - Calling All Browncoats For all those Browncoats (Firefly Fans) out there that like to Travel. **The Setup** A new System has been found, and has now been named 34Tauri(2020). Located approximately 20 Light Years from Kerbol, a small collection of stars have been identified. Telescope detection methods have determined that there are the following: - A White Sun (A0) with what appears to be 2x smaller Suns and the Anchor Star. A Red Sun (G5) with what appears to be 2x smaller Suns. First Yellow Sun (G0) with what appears to be 1 smaller Sun and 3 large Gas Giants. Second Yellow Sun (F5) with what appears to be 1 smaller Sun and 2 large Gas Giants. A Blue Sun (F0) with what appears to be 1 smaller Sun and 2 large Gas Giants. [Images to be released SoonTM] We have been unable to determine if any Planets and/or Moons are present orbiting any of the Stars. Investigations are ongoing however, which brings us to our next point on the agenda. PAX Expeditionary Services Ltd (A wholly owned Subsidiary of Pretorian Aerospace Exploration Limited) PAX Expeditionary Services Ltd is going to be exploring this System, however with the possible number of objects (19 confirmed), we feel that putting some of the exploration to tender will help. We at PAX are looking for volunteer organisations to undertake Scientific Expeditions to investigate this small star cluster and ascertain if this System is inhabited, and if so initiate First Contact, but if not to begin the collection of Science to determine if any Planets and/or Moons found could be Kolonised. The Expeditions will be initiated in stages: - Alpha – 4-10 Companies (Obj1) Beta – 10-25 Companies (Obj2) Gamma – Open, but controlled contract launches (Obj3) Objectives: - One: to establish the state of the System and determine if populated. [Alpha Dev] Two: either Initiate First Contact or Collect SCIENCE!!!!!!! [Beta Dev] Three: after SCIENCE!!!!!! is collected begin work towards Kolonisation. (dependant on outcome of Two), at which point the project will be handed to PAX Kolonisation Services Ltd. [Gamma] …………………………………………………………………………………………………………………………………………………………. So I have made The Verse from Firefly with Kopernicus. And so far it seems to work correctly, however I am new to Modding and am fully aware that I have likely missed something. Ok, so that is the premise for why I wanted to build this system, now I need to Test it. So first I would require Testers to help with this. # 'Companies' above is a guide [and a bit of a setup for a possible Mission report thread] ****Testers Required***** **** Alpha Phase**** Firstly to ensure that the System is working in general Secondly to ensure that all bodies work as expected, Suns cook you if you get too close Gas Giants will not be your friend if you get too close Planets and Moons get upset if you hit them too hard ETC… And finally to ensure I have not missed something and tweak things. Also I need advice on the parameters for each body. Once this has been/mostly done then we move on to the Beta Phase. ****Beta Phase**** In no particular order Sorting the Terrain for the Planets and Moons. Add Atmospheres Providing different textures. Others to be added as discovered Once this has been/mostly done then we move on to the Gamma Phase. ****Gamma Phase**** ‘General’ Release …………………………………………………………………………………………………………………………………………………………. ****Download & Change Log**** SpaceDock **Required Mods** Not Included ** Kopernicus [Link] Module Manager [included in Kopernicus] Some form of FTL is advised **Licence** Creative Commons Attribution 4.0 All copyrights are acknowledged and respected. **Acknowledgements** The Kopernicus Team – if it were not for you Guys (and Gals?) then this would not be possible. Joss Whedon – for Firefly J. Chris Bourdier – for The Verse in Numbers v2.1 [ or] @daniel l. – for To Boldly Go as I have stolen borrowed the Coronae and Gas Giant Textures @CaptRobau – for OPM as I used it for inspiration @OhioBob - for his 'How to Make Atmospheres' Thread For putting up with my questions: - @Sigma88 @The White Guardian @OhioBob
  25. Rooster's Planet Pack Explore a star, 5 planets and 12 moons with this new awesome mod! [WIP] The new planets and stars: Ilvan Sweater Giro Miner Blue Gold ARAUCANA DENIZLI ScienceDefs: 1/17 complete QUESTION: Are all planets called like chicken breeds? ANSWER : Yes. QUESTION: It has compatibility with other mods? ANSWER: No yet, but I plan that (Is still a WIP).