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Found 201 results

  1. When I attach weapons and weapon managers, they don't work, at all. But it is up to date, according to AVC, so whats causing the problem?
  2. Is there any mods that allow me to play RSS as if I was playing vanilla KSP? I know I can use SMURFF or Realism overhaul to make the rockets realistic but I am sick of building huge 1000 ton asparagus monsters just to get a single kerbal to land on the moon. I used KIDS in the past and had a blast exploring the real solar system with kerbal sized rockets but now its not supported and I can't find any alternatives. Help.
  3. Yo, lads! I'm Maland, a new dude on these here forums, but CERTAINLY not new to KSP! I've been playing KSP for quite some time. (Why I'm just joining the forums now is beyond me.) ...Anyways, I just wanted to share this video here, my 50 sub special! I made a rocket, and flew it to the Mun. And, I didn't die! (It did take a few takes, though.) Hope you enjoyed, and I'll see y'all around. Glad to be here.
  4. Hey, it's me again! (Hopefully I didn't multi-post this time...) Got anotha' video for y'all. Link is here. I launched a small, environmentally-friendly satellite into orbit around Kerbin with a large, powerful, slightly unnecessary rocket! Enjoy!
  5. Every time I've tried to build a Mk3 spaceplane in the SPH, (shuttle, airliner using the Mk3 crew cabins, cargo plane or even a sea plane), they either NEVER take off, fail on the runway, steer in a random direction, or even take off really quickly but then just flip around. Is it possible to actually design a Mk3 craft and take off with it and not need a rocket? Because I get a bit frustrated when they NEVER work. So is their a way to actually build and take off using Mk3 parts on the runway? Or do I just suck at aircraft design.
  6. Since it is the time of Easter, although it has just passed, I'm proposing an Easter egg hunt. It's where you find the various Easter Eggs hidden around the Kerbol system, on moons or planets, or even on parts of a rocket or spaceplane. It's basically where you try to find more easter eggs than another user, and take a screenshot of each easter egg you find. Happy hunting my fellow rocketeers!
  7. What are you worst ksp fails?(plane, rocket or plocket!) Id love to know(because I love trying to screw up worse..........my space center is going nowhere, is it?)
  8. The excessive amount of My Little Pony mixed with KSP fanart online is starting to scare me.
  9. Welcome to Screenshots Re-imagined! "Hey guys! Just thought I'd share something which I'm really happy with! I always like to imagine that my ships actually have colors and paint jobs on them, so I thought: Maybe I can draw a screenshot and put those imagined things into it! " This was the first attempt at some kind of kerbal artwork, of a plane I made: I really thought it looked rather cool (no bias), so I found another screenshot and put some more effort in, and made this: This was the original picture: I showed a friend of mine the drawings, and offered to draw one for him, and so he sent a picture and I drew it for him: And that was when it happened. I decided to take up requests from from the community, initially for me to practice my drawing, and it evolved into something so much more. And now, it is open to any user, artist or not, to participate in! So, how does one get to participate? To participate, all you have to do is express your interest in joining by saying so in this thread or by a PM! Once I see that you want to participate, I'll add you the the list of contributors, and you get your spot in the Finished Requests Showcase! Finished Requests Showcase! Sorted by contributors, in no particular order Pine legoclone09 TedwinKnockman66 TheEpicSquared Galileo Andem LaytheDragon cy4n We have an official waiting list of requests as well! Those that get on it are guaranteed a drawing, and are put on the list by me. I personally will do every single one, but contributors can pick and choose any one of the requests if they want to do them! It might take a bit of looking around to find the requests though. Waiting List: FTWG4M3RS Stongduke GregoxMun MDZhB CAKE99 0111narwhalz TheUnamusedFox Dfthu Blueshinobi RocketSquid richfiles legoclone09 NotAgain Probe 1 TheEpicSquared Dogenutt Andem Omegagoldfish cubinator AlamoVampire Talos Mordecai_Ender Ultimate Steve V7 Aerospace SamTardif44 Espresso luizopiloto The Raging Sandwich Mjp1050 JTpopcorn Avera9eJoe Findthepin ottothesilent Overland
  10. Easter Egg Hunt By: Dr. Dank The Challenge: Visit each and every Easter Egg in the game. CHEATS are enabled! The fastest time wins! Categories: Legit Uses only stock parts. And, no MechJeb Modded Uses modded parts. MechJeb is allowed! Computerized Stock, but with MechJeb Rocket Engineer No cheat menu, stock parts Winners! Legit Category Modded Category Computerized Category Rocket Science Category
  11. Hey everyone! Browsing twitch and found this gem: https://www.twitch.tv/nonprofitgibi This KSP streamer is using a neutral net to try to teach a computer to play KSP! Check it out, and share a thought!
  12. Hey guys, so I was pretty happy to find out struts are being worked on right now and I thought, how about adding a hotkey just dedicated to struts? They are pretty small to Alt-click to copy them and it would be quite handy to have this essential part directly on hand, instead of having to click through the editor list.
  13. Começando de novo, só que dessa vez vocês postam as fotos primeiro. Não estou jogando KSP faz tempo. Tópico De Imagens
  14. Im a streamer that usually play this game, Im from spain and i would like to be in the featured streamer to make more people know my channel. I dont know who i must talk to or were to fill my request. Thx my channel is www.twitch.tv/rodrimin8
  15. I have install the MechJeb 2 for kerbal 1.2.2 and i cannot see any interface I have read about and i saw that i must activate the mods from the console if im in carrer mode. I dont know how to do it. Can someone help me. Thx
  16. I made some new Trucks for KSP, Each Truck has 2 speeds and can pull alot. You can download the fleet here: https://mods.curse.com/shareables/kerbal/251286-smp-turcks Stay tuned more Projects are coming, There stell being tested feel free to share ideas. I'll be posting a truck Video on you tube soon
  17. Just updated my Mac to OS Sierra. Never had issues before, but now KSP freezes upon starting at the "Loading Asset Bundle Definitions". The loading comments keep changing but no matter how long I let it sit, the loading bar never moves past "Loading Asset Bundle Definitions". I know there has been some issues with PC's and other programs or networks, but not much feedback for Mac users present. Please help, not being able to play is killing me! KSP 1.1.3 Mac OS Sierra Running 32 bit Game stays on Loading Asset Bundle Definitions indefinitely while still scrolling through loading comments... player.log file: https://www.dropbox.com/s/4no3juavs1r2sxa/Player.log?dl=0
  18. Hello, Is there a mod for ksp 1.2.2 that adds some kind of proximity sensor? That it beeps or something when another ship or object is nearby? Thank you
  19. Hello, I used to play KSP but quitted. Now that I started playing again I seem to have a problem. I can't add a maneuver. I can't click on the node and add a maneuver. It's really annoying cause I can't launch anything to other planets. I can get in orbit without it but I need to get to Minmus for some missions. Picture of it
  20. Is there a way to create a coolant resource mod that makes radiators require it (losing effectiveness without it [maybe dissipation times percentage of coolant in the system]), and leaks if hit (BDA) or damaged (KerbalKrashSystem) or randomly leak from DangIt. Ideally, 2 resources (coolant and hot coolant) and coolant lines (redone fuel lines is fine), that can also leak, with engines converting coolant into hot coolant, cooling it down in the process, whilst radiators turn hot coolant into normal 'cold' coolant. This is for my WW2 and Korean War reenactments for better engine damage Bonus points for oil/coolant differentiation, or coolant leak effects (toned down and recoloured jet exhaust textures?) For KSP 1.2 and above please
  21. We look into the skies, aim, dream,hope. Ask the starry skies to pass a rope We get lost in our dreams But it is much deeper than it seems But our hope only dims. Homestuck Blue skies,trees,people, nothing we can trust.. We are stuck in this planet, to do what we must.. Maybe we are victims of fate.. But now we are deliberate.. And soon we will thrust! To break this barrier of death,hate and lust! Different Soil,rocks, water, metals and common steel All materials giving us new feel It makes us know what's real It is all so different ,unique Others wil call it a frick But we now it is a trick. Woo i am tired now. I really want to hear your feedback. Say which one is the best in your opinion
  22. Hello everyone! Kerbal Space Program 1.2.2 is live! Here's the changelog for this patch: =================================== v1.2.2 ============================================================ +++ Bug Fixes * Fix crash to desktop when using Aero Overlay display and Part highlighting in Flight. * Fix one final GUI flickering issue regarding the Parts List Scrollbar. * Fix CommNet occlusion multiplier GUI setting. * Fix to prevent kerbals with existing name being created. * Fix MPL(Science lab) ladder sliding. * Fix Grass textures around Research and Development Facility. * Fix for corrupt save files breaking the resume menu. * Fix where some science experiments only trigger once on action groups. * Fix part action menus remaining on screen when switching to the Astronaut complex. * Fix Building Picker Lines in Space Center not being cleared when application loses focus. * Fix null reference exception when overwriting SubAssemblies in VAB/SPH. * Fix resource converters load percentage display not updating after start/stop. * Fix for several issues with the KSC flagpole outside the Administration Centre. * Fix for vessel on the Launch pad at Baikerbanur (KSC 2) blocking ability to launch vessels from the KSC. * Model fixes to the large drill part. * Fix some more Text overflows in GUI. * Fix where Fairings Disappears After using settings in flight. * Fix for strut connectors attaching below surface on SRB-KD25k. * Fix edge smoothing on Mk1 Inline. * Fix particle effects on drills. * Fix asteroid drill mass calculations. * Fix for selecting/focusing craft that are very late for maneuver nodes. * Fix for contracts app showing the wrong number of contracts. +++Modding Stuff * Add a common base class to all gameevents to allow mods to register and fire their own gameevents. * Add method for searching for gameevents and mods can register to other mods gameevents. * Add title to ResourceInfo so we can have a displayname that's not the key. +++LoadGameDialog When a game is saved it now creates an associated metadata file - called .loadmeta alongside the .sfs. This file contains a hash of the sfs save. When the loadgame dialog opens it will compare the hash in the .loadmeta file with the hash of the savegame, and if so it will use the data in the .loadmeta file for the load dialog details instead of parsing the whole save file. +++Miscellaneous Stuff * Biome refresh for Ike, Moho and Dres. * Add Right-Shift as a default secondary binding for editor scroll when not OSX. * Stop inactive aero/thermal data being shown in the editor scenes. * Add display format to difficulty options values. * Vessels now remember active navigation (Waypoints) when loading save games. * Apply Engineer bonuses to drills and ISRU correctly. * Update more details in DOxygen api docs. Cheers!
  23. KSP: HISTORIA ESPACIAL KERBAL Tras años de conflictos kerbalianos, que por suerte ya están en su mitigación por completo, el planeta Kerbin se empieza a sumar en la Paz y el desarrollo, y, estos conocimientos se expanden en cuestiones acerca de la existencia de ellos mismos, quienes somos?, a donde vamos? Porque somos verdes? Y muchas más preguntas que creen que pueden tener contestación, explorando el espacio negro que tienen alrededor de sus cabezas, y así surge su denominación, “El espacio”. Con el conocimiento adquirido en gran parte gracias a estos conflictos, y también acerca de su planeta (Kerbin), el desarrollo ha permitido que puedan empezar a explorar mas allá, que puedan ascender a ese espacio y explorar que hay, suponer e imaginar acerca de lo que se encontraran fuera, y, de este modo, empieza lo que se conoce como “La Historia Espacial Kerbal”. Tras su revelación y presentación al mundo, muchas han sido las autoridades y grupos que se han unido a este proyecto mundial. Tras estudiar las características, necesidades y capacidades de todos, la unión y resolución de estos ha creado su central de control espacial, la “KSP Central o KSC”, basada en controlar todo el movimiento, ideas, proyectos y necesidades para las carreras espaciales presentes. 1. KSC - Kerbal Space Center. El principal problema, es que no tenían suficiente capacidad de desarrollo solo en la central, al ser un proyecto tan ambicioso y de duración indefinida, necesitaban algún segundo aliado con capacidades según sus requisitos. Y así nació la “Rivas Espacial Research” (RES), que se centrarían en I+D e ingeniería de los proyectos (cohetes, propulsores e ingeniería constructiva en general), para empezar todo lo que se conocerá como “La carrera espacial”, empezando su Año 1 y sus primeras misiones reales. 2. RES - Rivas Espacial Research. Asimismo, mas tarde se creo el "Kerbal Sistemas de Inteligencia" (KSI), para garantizar y asegurar las condiciones mas preferiblemente optimas, minimizar riesgos, estudiar inconvenientes y tratar la salud de futuros y presentes kerbonautas a lo largo de todas las misiones. 3.KSI - Kerbal Sistemas de Inteligencia. Los integrantes ya los conocemos todos, y seguramente vendrán muchos más, en lo que se desarrolla toda esta historia de ambición y conquista espacial y en poco tiempo sabremos como empieza esta historia, sois todos bienvenidos a conocerla! Fdo. Miguel Angel Kerman (Director del programa KSP) INDICE DE MISIONES: Año 1: - Mision 1: Cohete V2 - Mision 2: Programa Kermes Año 2: - Mision 3: R7-Kemyorka - Mision 4: Satelite Sputnik 1 - Mision 5: Satelite Sputnik 2 Año 3: - Mision 6: Satelite Kexplorer 1 -Mision 7: Satelite Vanguard K -Mision 8: Satelite Sputnik 3 -Mision 9: Satelite Kexplorer 4 -Mision 10: Sonda Kioneer 0 -Mision 11: Sonda Kioneer 2 -Mision 12: Satelite Skore Año 4: -Mision 13: Sonda Luna K1 -Mision 14: Satelite Vanguard K2 -Mision 15: Sonda kioneer 4 -Mision 16: Satelite Kexplorer 6 -Mision 17: Sonda Luna K2 -Mision 18: Sonda Luna K3 -Mision 19: Satelite Kexplorer 7 Año 5: -Mision 20: Sonda Kioneer 5 -Mision 21: Sputnik 5 -Mision 22: Sonda Kioneer P3 -Misiones 23 y 24: Sondas Marks A & B (Duna 1/Duna 2) -Mision 25: Boletin de aviso! Año 6: -KSI: Boletin informativo. -Mision 26: Merkury 2 -Mision 27: Sputnik 7 -Mision 28: Sonda Venera K1 -Mision 29: Vostok 1 -Mision 30: Merkury 3 -Mision 31: Sonda Ranger KM1 -Mision 32: Vostok 2 Año 7 y sucesivos, archivos de mision: -KSC/KSI: Boletin informativo. -KSC informa: La estacion Polaris ESPRO -Archivo SENT.LS.E-V02.1-A7: Kariner 2 -Archivo SENT.LS.D-V01.3-A7: Marks 1 *Proxima mision programada: Misiones Vostok 5 & 6 (SOT.LO.K-V06.1-A8) Inspiración: https://es.wikipedia.org/wiki/Carrera_espacial
  24. This is my career playthrough of Galileo's planet pack We have liftoff of the Merciry-i First day in space What a beautiful planet Having fun flying and doing contracts Sunrise Designed my jet with an ejection system with parachutes for the capsules Launched my first probe Returning my probe to the surface for a contract Right now, I have to figure out how to send a probe to Gael's moon, which is very difficult as I have yet to unlock solar panels