Search the Community

Showing results for tags 'ksp1.4'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website
  • KSP Pre-release
    • 1.2.9 Pre-release Branch
    • 1.2.9 Pre-release Modding Discussions
    • 1.2.9 Pre-release Bug Tracker

Categories

  • Developer Articles

Found 1 result

  1. If anyone wanted to make multiplayer for KSP, the warping is a huge problem. Because: 1. The planets and moons will move too. 2. You will have to sync the planetary positions somehow. 3. You also have to sync player positions. My solution is: Say someone is going to Jool and warps 10000x to do so. The server then waits until the warp is finished (maybe with a special server signal) and the ship (to the other players) moves to Jool for example. If someone else is going to Jool and the planet moves, their position is updated so they don't see anything. This happens with all players. Please reply with any problems you find, and i'll try to find a solution.