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Hello everyone, Over the past months, we’ve undertaken a huge endeavor to bring Kerbal Space Program towards its next leap forward. KSP is by now a mature game with tons of content and an immense modding community, which has devised all kinds of tools and creative additions to the game, so making something new and exciting for our players was a challenge that we faced head-on. We wanted to do something that could enrich the Kerbal experience, offer value to players, bring exciting new content and allow more creativity - all while bringing countless more hours of enjoyment. And with the 1.2.2 release we had a game in an optimal state to tackle an idea that has been in discussion for a while. We are thrilled and proud to announce Kerbal Space Program: Making History Expansion. This content filled expansion to the base game will include Mission Builder and History Pack. Mission Builder is an exciting new feature that puts the process of creating and editing missions in your hands. We wanted to give you the tools to get the sense of being part of a space program’s Mission Design Division by tailoring your own missions and narratives in a friendly and intuitive interface. Once created, you will be able to easily share your missions with the wider community. But that is not all, Kerbal Space Program: Making History Expansion will include loads of additional content to enjoy. This includes History Pack, which are pre-made missions for you to play immediately. You will have the opportunity to re-live historical missions from humankind’s own space history, all with that unique Kerbal Space Program twist! The pack will include a new set of parts and a new astronaut suit for your brave heroes. Imagine walking in the boots of the astronauts who witnessed the majesty of outer space for the first time or landed on other celestial bodies as the first of their kind. Keeping up with Kerbal Space Program tradition, Kerbal Space Program: Making History Expansion will be highly customizable and moddable. Key Features: Simple interface: Using an intuitive drag and drop node interface, you can easily create new and exciting new missions for yourself or others to enjoy. Creators can also add constraints such as time, fuel and parts limits; as well as unexpected mission events. Recreating history: Included in Kerbal Space Program: Making History Expansion is the History Pack. Players will be able to experience the trials and tribulations of the early days of Space Exploration on missions inspired by real life historical events. New parts: Aside from mission creations tools, Kerbal Space Program: Making History Expansion will have additional parts such as new fuel tanks, adapters, decouplers, fairings and command pods… inspired by both American and Soviet space programs! Kerbal Personal Parachute: Your astronauts will now be safer in case of imminent disasters with all new personal parachutes. So next time Jeb is in trouble and all systems are failing, you can simply eject him and activate his parachute. Then, you just have to hope, there’s an atmosphere to slow him down... Challenge other players: A new addition to Kerbal Space Program: Making History Expansion will be the concept of scoring. At the end of a mission you will get a numerical score to compare with your friends and the community. Kerbal Space Program: Making History Expansion is still in development and will be released as a paid expansion. Pricing and availability details will be announced at a later date. It seems as though our announcement two weeks ago was met with some disappointment, but we were just holding onto the good stuff. We can’t wait to see what the community is going to be able to create with this new creative tool within Kerbal Space Program, now more than ever with an enriched and diverse community of people from all around the world, who can now enjoy KSP in their own language! Keep tuned to KSP Weekly to learn about the ongoing development and upcoming details. Happy launchings! -The KSP Development Team
So with the preview of the new Making History parts by @RoverDude comes the most important thing to do after receiving a preview. It's time to give some critique and feedback. Now let me just open by saying this isn't a criticism of roverdude as a person he's an amazing driven developer and modder with a great work ethic, and morals that have encouraged shared assets and has only helped make the game more moddable. The point of this critique is to aid him in making the best parts he can for the KSP community that fit in best with the more recent additions to the part catalog such as the space plane parts. This is important because every new major body part that is added to the game that doesn't fit in like this would also need to replaced when the indefinitely postponed rocket revamp finally comes and it's feared that if there are too many parts that need to be replaced the revamp may never come. This Critique also refers to the Semi-official Part Overhaul mod by @Porkjet because it laid a great foundation of how rocket parts could be made consistent with the spaceplane parts while still preserving a distinct style for each manufacturer to allow easy identification in the part catalog. Finally this critique takes the form of the large preview image written over with notes, criticisms, and reference pictures to backup claims. So for the sake of not breaking the webpage on mobile with something super wide I've enclosed the image in the spoiler below.
I was thinking about the following suggestion as a mod first, but then I realized that it would have a huge impact on the "Making History" expansion because it provides the ability to organize the space program. Nevertheless, I think it should be part of the core game as it can be utilized by many Mods. I would like to see a new class or namespace (I'm not so familiar with C# yet) which provides functions to assign vessels to groups and organize those groups. The groups should provide functions to alter the behavior of their members. E.g. change "load distance" and "pack distance", alter the color of the "patched conics", prevent any interaction with the vessel (for rescue missions), hide vessel Markers,... A UI to use the groups can be implemented in the Mission builder of "Making History" and the tracking station. By the way "Tracking Station" should be called "Mission Control" To provide a competitive "role play" gameplay style these groups could be organized in a tree structure. Any specified behavior will override the behavior specified in the parent group. And those groups could keep track of Kerbals, contracts, funds,... implement commnet restrictions between groups (No science over foreign networks) I would like to know what other modders think about this suggestion and maybe you could provide more ideas to improve the suggestion.