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Found 5 results

  1. Download at Spacedock Unofficial mirror for ASET Props and ASET Avionics Using Blender as the placer instead of Unity, I present to you the new Mk1's, each with a magnificent array of instruments. There are two internals for the Mk1, a standard RPM that adds 3 displays, and an ASET internal that crams almost all the instruments inside the tiny cockpit. The inline also has an ASET and a standard RPM internal. Mk2 Inline http://imgur.com/a/f2ed8 Known issues The docking view has collider issues, so you can't actually click anything when you're in that view. Blame Squad. Next up is possible minor adjustments (based on user input ) There is not license for this mod, you can do what you want, but please give credit where credit is due.
  2. So, in my career I have been searching for low cost ways to get crew/cargo into orbit. I do have a functional Falcon 9 replica (no barge), but that still costs money. So, in short I need an Mk2 or Mk1 SpacePlane that can SSTO and dock. However, I do not have the Whiplash, RAPIER, Goliath, Vector, or Aerospike engines. Any tips/designs? Thank in advance!
  3. I think the Mk1 crew cabin should have a top and side (and maybe bottom) hatches like the Mk2 and Mk3 cabins and be mountable on the side of a vessel. Yes, I know it's from a private jet, and KSP is (more or less) focused on realism, but the hatch is on the top of the Mk3 (also the Mk2, but that doesn't exist IRL (yet)) cabin! Aren't commercial planes (AKA non-military/cargo) supposed to be evacuated as fast as possible in an emergency? I know there's a mod that adds a top hatch, but I never use the part because I mostly build fighters, leaving it to just take up RAM and storage until that one time I need it. Recently, I've started playing career mode more, and I need that part for Jeb because he rides shotgun to Bob. Bob gets out mid-flight to reset the science containers (I place the Science Jr. right behind the Mk1 Command Pod to keep him from flying off. It's probably the most Kerbal thing I've ever done) and leaves the plane pilotless. I still don't want to use the mod because it is just that - a mod, and my career save is superstock - only should-be-stock mods like KER, RCS Build-Aid, and Hangar Extender. I guess the point I'm trying to make is there's no point not to have it, and it would make Mk1 planes a whole lot more useful for most things
  4. I have a rover with a mk1 cockpit on it. To go inside the rover, you have to exit the cockpit, and walk in. On the pod texture, it looks like it has a hatch on the back, but when I checked it, a "crew hatch" message diddn't pop up. Any ideas?
  5. So I keep running into situations where it would be useful to have some half length (and even quarter length) Mk1 1.25m jet fuel tanks, in the style of Porkjet's stuff. Are there any mods that have this? And if not, would it be hard to make it a mod? I feel as if it would only require taking the current model and scaling it down on one axis.