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Found 7 results

  1. Here's an idea: Any mod authors who want to explicitly allow they bundling of their mod into modpacks, reply to this thread with the name of the mod and any other info. I figure this will make making & installing KSP modpacks easier since one can just zip up all the (non-Squad) folders and post it, without having to check with every mod author for consent. I didn't think this through at all so if there's a major problem with this just tell me! Guaranteed yes: Ask-for-permission: Guaranteed no:
  2. I was trying to create myself a RSS "modpack", but both because I'm lazy and because I'm bad at searching stuff, I can't find any lists of mods that I must have in order to play RSS correctly. Is someone willing to write a list of mods (just the list, I'll find by myself all the downloads) that I need?
  3. Thread is under development Hello everyone! Have you ever watched Scotts Galileos Conquest and though. I wanna try play better than Scott with same mods? Well, problem was that Scott haven't released he's final modpack list, he is only given us what looks like inside he's gamedata folder, so from that information and also watching series i have found almost all mods that Scott plays with. If you find incorrect or something wrong with in this mod pack or missing mod, please let me know. CKAN install 1. Install ckan and download ckan file HERE 2. Install mods that does not install from CKAN 3. Run KSP as 64x Modpack file- Disabled for now -Modlist is here I want to say BIG THANKS for all modders, who have made these awesome mods! This modpack is tested on KSP 1.2.2 on Windows 10 platform.
  4. Essential Mods ModPack For KSP 1.1.3 Hello, my name is Gustavo but you can call me HardZiin, today i brought to you a modpack with all my favorite mods. In this modpack you will find spacecraft mods, visual mods and another kinds of mods. This modpack use the 1.1.3 version of Kerbal Space Program (Still not tested in another version). Lets start with the list: SpaceCraft (General) Mods Kerbal Attachment System Kerbal Inventory System Kerbal Engineer Redux Kerbal Planetary Base System Near Future Propulsion Near Future Solar Near Future Eletrical Near Future Spacecraft Parts Near Future Construction Easy Vessel Switch SpaceY Heavy Lifters Docking Port Alignment Infernal Robotics Infernal Robotics Rework Chatterer Modular Rocket Systems Station Science Visual Mods (Optional) Reentry Particle Effects Environmental Visual Efects Planet Shine Distant Objects Enhancement Renaissance Compilation Other Mods Show Fps Module Mananger Texture Replacer
  5. Essential Mods ModPack
  6. New modpack Coming Soon! I am in the making of an awesome modpack filled with new parts and exploration! This doesn't include and change in scale to the universe. It's just your same old Kerbal universe! Name of pack is not yet decided but modpack should be up before July 4. Here are some of the main mods in the pack: MechJeb KWR Near Future Pack Kerbal Engineer Redux And much more! I hope you guys are ready and I will keep you posted with screenshots and more!
  7. Revamping in 1.2 Avera9e's Visual Ultimatum 49 non-part mods to enhance stock visual sound and veteran career gameplay. ARE YOU A STOCK PART PURIST? VETERAN TIRED OF SCIENCE GRIND?? VISUAL ENHANCEMENT FANATIC?!? Then we are agreed. Hello everyone, I hope you like my header... as it states, this is a compilation of the greatest visual/stock part enhancing mods out there including Stock Bug Fix modules, CollisionFX, KCT, a new sunflare, custom textures, matching toolbar icons, and a list of mods specifically for use in video editing. This is the exact setup that I use for my videos and cinematics in KSP (minus personally edited textures which I cannot legally distribute) with exception to mods marked with this star "★". Mods marked with a star I don't personally use. Under each heading all mods are listed top to bottom in a non-specific order". I hope you enjoy it as much I have. CKAN file + Install list - by linuxgurugamer, slightly outdated? Note that to run this setup you will need to use -force-openGl mode. It saves ~1.5 gigs of ram with this setup. See here for instructions on how to add this to a shortcut. All copyrights go to the respective owner of each mod! Current count: 76 total mods Core (7) ModuleManager .............http://forum.kerbalspaceprogram.com/index.php?/topic/50533-105-module-manager-2613-november-9th-with-more-sha-and-less-bug-upgrade/ Controls and applies part modules to parts, allows for mod compatibility. TextureReplacer ............http://forum.kerbalspaceprogram.com/index.php?/topic/96851-105-texturereplacer-2411-17112015/ Replaces stock textures with your own custom textures, has a reflection plugin. Avg's Cloudpack, KSPRC, Endraxial planet conversions, WindowShine, and Teflon's skybox run on this mod. Firespitter plugin ...........http://snjo.github.io/ Includes a multitude of awesome little and big plugins. - SPPCC runs off of it's FStextureSwitch2 plugin. Install if you want SPPCC. ★ EVE [7-4] ......................http://forum.kerbalspaceprogram.com/index.php?/topic/51142-1051-05-3-nov-10-2015-environmentalvisualenhancements/ - [yes it still works] Allows for cloud and new atmospheric effects. Avg's Cloudpack and KSPRC run off on this mod. SmokeScreen ................http://forum.kerbalspaceprogram.com/index.php?/topic/64987-10-smokescreen-269-extended-fx-plugin-august-17th/ Allows for custom engine effects. Realplume/Realplume stock run off of this mod. Contracts Configurator ...http://forum.kerbalspaceprogram.com/index.php?/topic/91625-105-contract-configurator-v183-2015-11-24/ Adds the ability to have custom contract packs. Only install if you plan on using custom contract packs. MagiCore .....................https://github.com/magico13/MagiCore/releases Merges the coding strings for Sensible Screenshot and Dated Quicksaves. Only install if using both of those mods. Visual (19) KSPRC .......................................http://forum.kerbalspaceprogram.com/threads/76972-0-90-KSPRC-Renaissance-Compilation-artworks-remake-V-0-2-(18-04-15) - [OUTATED - See instructions in description on how to install it to 1.0.4] A compilation of assets and part textures all made by Proot. Beautiful. Updating it to KSP v1.0.4 is slightly more complicated than usual though. See here for a 6 step guide on how to do so. SPPCC .......................................http://forum.kerbalspaceprogram.com/index.php?/topic/106489-105-sppcc-v012-spaceplane-color-corrections-fstextureswitch-integration-30-sep-15/ Runs off of the Firespitter plugin. Matches NASA tank stripes, allows you to swap textures between the different "standards" of wing and part trim (AKA mk2gray, mk3gray, black, original). Endraxial planet conversions .......http://forum.kerbalspaceprogram.com/index.php?/topic/96851-105-texturereplacer-2411-17112015/&page=20#comment-1919270 - [Extract to TextureReplacer/Default] Beautiful new planet textures originally maintained by Enraxial. He has passed on it's upkeep to me in his leave. Teflon's Skybox ..........................http://www.twitch.tv/teflon_mike - [under Teflon's KSP Modlist - Place inside KSP_Data folder in main directory] Original copyrights go to NASA/Goddard Space Flight Center Scientific Visualization Studio - Teflon_mike. Converted star map from The Tycho Catalog Skymap - Version 2.0 PlanetShine ...............................http://forum.kerbalspaceprogram.com/index.php?/topic/87012-105-planetshine-0242-november-28th/ - [New icon] Adds light tinting to spacecraft depending on what body you're orbiting. E.g. Blue tint on ground-facing side of spacecraft when orbiting kerbin, orange when orbiting Duna, Green for Jool, etc... WindowShine ............................http://forum.kerbalspaceprogram.com/index.php?/topic/110080-105-windowshine-v10-reflective-windows-and-solar-panels-mod-support-111115/ - [Memory saver installation, KSPRC compatibility if using KSPRC] Plugin coded by Shaw, textures and other stuff by me. - Adds reflections to stock part windows, solar panels, and mainsail bell. RealPlume ................................https://github.com/KSP-RO/RealPlume/releases Runs alongside SmokeScreen to add new and realistic engine plumes. RealPlume-Stock Configs.............https://github.com/KSP-RO/RealPlume-StockConfigs/releases Stock configs for RealPlume. RasterProp Monitor ....................http://forum.kerbalspaceprogram.com/index.php?/topic/105821-105-rasterpropmonitor-still-putting-the-a-in-iva-v0240-10-november-2015/ Adds fully controllable control panels/computer screens to IVA. Controllable via clicking buttons. Can display orbital information, resources, maneuver node information, SAS/gear control, and more. Collision effects .........................http://forum.kerbalspaceprogram.com/index.php?/topic/91537-10x-collision-fx-v32-2015-11-04-now-with-biome-coloured-dust/ Adds sparks and sound effects to collisions between parts or ground. Engine Lighting .........................http://forum.kerbalspaceprogram.com/index.php?/topic/109845-105-engine-lighting-141-the-nothing-new-update-24-nov/ Adds a light source to firing engines. Destruction Effects ...................http://forum.kerbalspaceprogram.com/index.php?/topic/99088-10xdestruction-effects-flames-and-smoke-on-joint-breaks/ Momentarily adds smoke trails/flame to were parts have broken off/exploded. Stock Clamshell fairings ............http://forum.kerbalspaceprogram.com/threads/124031-1-0-4-Stock-Clamshell-Fairings-(June-1) Stock Clamchell fairing option! - Makes fairing segments on top of each other decouple as one piece. BatteryIndicator .......................http://kerbal.curseforge.com/projects/batteryindicator Changes the green light on the Z-100 Rechargeable Battery Pack to yellow, red, or off depending on it's battery level. ★ Skytonemapper .......................http://forum.kerbalspaceprogram.com/index.php?/topic/124737-104-skytonemapper-improves-the-stock-sky-updated-08112015-v01/ Note that this isn't Scatterer! It's a variant which blurs the built-stock sky to create less a less sudden shift from white to sky tone. It utilizes unused stock code to do so and effects every planet. Distant Object Enhancement ......http://forum.kerbalspaceprogram.com/index.php?/topic/89214-105-distant-object-enhancement-bis-v164-21-november-2015/ Adds flare effects to far off planets, renders craft up to 750km away (W/ out physics, just image), dims background stars/skybox when looking towards the sun. CoolRockets .............................http://forum.kerbalspaceprogram.com/index.php?/topic/61925-10x-coolrockets-cryo-and-launch-particle-fx-may-24/ Adds cryogenic engine and fuel tank ice effects during/before launch. Sensible Screenshot .............................http://forum.kerbalspaceprogram.com/index.php?/topic/97033-10x-magico13s-modlets-field-experience-sensible-screenshot-etc/ Adds a new renaming system for screenshots, naming them with date and time. ★ Automated Screenshots .............................http://forum.kerbalspaceprogram.com/index.php?/topic/116979-release-automated-screenshots-060-105-compatible/ Plugin to automatically take screenshots if you'd like to take a few pictures, for the archives. Sound (6) Chatterer ...................http://forum.kerbalspaceprogram.com/index.php?/topic/83290-105-chatterer-v097-keep-talking-11-nov-2015/ - [New icon] Adds crew member/capcom chatter, random beeps, SSTV signals on science reports, wind, ship, and breathing AAE. RCS sounds ................http://forum.kerbalspaceprogram.com/index.php?/topic/48534-10x-rcs-sound-and-light-effects-2015-09-22/ Adds noise and a light source to RCS nozzles. WaterSounds .............http://forum.kerbalspaceprogram.com/index.php?/topic/110001-105-water-sounds-v11-2015-11-17/ Adds water trickle when craft is in water. ShipEffects .................http://forum.kerbalspaceprogram.com/index.php?/topic/119125-104-shipeffects-sound-mod-dynamic-sound-effects-maintenance-v103-10122015/ [Outdated?] "Adds rattles, vibrations, and stress sounds to your ship depending on how much thrust, gravitational and atmospheric forces your ship is enduring." ★ Soundtrack Editor .......http://forum.kerbalspaceprogram.com/index.php?/topic/59682-10x-soundtrack-editor-30-beta-available/ Lets you replace the stock music with custom playlists. Currently in WIP to allow for GameEvent specific playlists E.g. Playlist for reentry, touchdown, entering certain SOI, etc... Rover Wheel Sounds ...http://forum.kerbalspaceprogram.com/index.php?/topic/50431-10x-rover-wheel-sounds-v13-2015-11-10/ Adds sound effects to rover wheels. Gameplay (20) QuickGoTo ....................................http://forum.kerbalspaceprogram.com/index.php?/topic/85834-1045-malahs-quick-mods-updated-quickgoto-and-quickrevert-20151124/ Adds a toolbar icon and drop down menu to quickly enter any scene of your choice. Stock Bug Fix Modules + Stock Plus ...................http://forum.kerbalspaceprogram.com/index.php?/topic/87737-ksp-v105-stock-bug-fix-modules-release-v105a2-14-nov-15/ Fixes for many stock bugs such as Kerbals turning into debris in external seats and random flying launch clamps. Also, enable stock plus HighlighterOff and parachute spread fix as well as any other stock plus modules you think you need. Dated QuickSaves .................................http://forum.kerbalspaceprogram.com/index.php?/topic/97033-10x-magico13s-modlets-field-experience-sensible-screenshot-etc/ Adds a date to your quicksaves to make them easier to distinguish. Trajectories .................................http://forum.kerbalspaceprogram.com/index.php?/topic/94368-104-trajectories-v143-2015-06-20-atmospheric-predictions/ - [New icon] [Cheatscale: 6] Atmospheric reentry and landing prediction lines. EVA Follower ...............................http://forum.kerbalspaceprogram.com/index.php?/topic/84476-025-eva-follower-v103-05-nov-2014/&page=4#comment-1908640 - [saves under "GameData/MSD"] Outdated but upkept mod that allows you to make kerbals follow each other or patrol a path. Click the link "Ok, fixed". Menu Stabilizer .............................http://forum.kerbalspaceprogram.com/index.php?/topic/107660-102-menu-stabilizer/ Makes any in game right-click menu freeze in the position on screen where it was opened, allowing for easier access to it when it's pertaining part is moving. Final Frontier ...............................http://forum.kerbalspaceprogram.com/index.php?/topic/61065-105-final-frontier-kerbal-individual-merits-089-1414/ Adds ribbons and merits to individual Kerbals for significant things they've done. MapShowNavBall ..........................http://forum.kerbalspaceprogram.com/index.php?/topic/72920-0235-mapshownavball-show-navball-by-default/ [Outdated?] Makes the NavBall appear on default in map view. ★ Navball docking alignment indicator ...http://forum.kerbalspaceprogram.com/index.php?/topic/49756-102-navball-docking-alignment-indicator-v7/ "When targeting a docking port, your navball gets an additional red marker that shows the orientation and roll of your target." ★ AutoBalancingLandingLeg ..............http://forum.kerbalspaceprogram.com/index.php?/topic/104505-10x-kerbokatz-smallutilities-v125-18092015-now-with-autobalancinglandingleg/ Makes stock landing legs change height to keep craft pointing as vertical as possible. Great for landing on slopes. ★ ModifiedExplosionPotential .............http://forum.kerbalspaceprogram.com/index.php?/topic/104505-10x-kerbokatz-smallutilities-v125-18092015-now-with-autobalancinglandingleg/ Makes full tanks explode bigger and better than empty tanks. PhysicalTimeRatioViewer ..............http://forum.kerbalspaceprogram.com/index.php?/topic/104505-10x-kerbokatz-smallutilities-v125-18092015-now-with-autobalancinglandingleg/ Adds a percentage bar to show the ration between RL time and in-game time. TotalTime ...................................http://forum.kerbalspaceprogram.com/index.php?/topic/121366-totaltime-a-mod-to-keep-track-of-all-the-time-you-spend-in-the-game/ Adds a window to track your total gameplay and individual session time. Handy if you don't run on Steam (like myself). EVAFuel .....................................http://forum.kerbalspaceprogram.com/index.php?/topic/85149-0242-evafuel-001/ [Outdated?] Makes going EVA actually use up fuel. PersistentRotation ......................http://forum.kerbalspaceprogram.com/index.php?/topic/102277-10x-persistentrotation-100/ Makes craft rotation persist through time warp. ★ PersistentThrust [WIP] ...............http://forum.kerbalspaceprogram.com/index.php?/topic/120404-wip105-persistentthrust-v104-alpha/ WIP plugin that lets engines run during time warp. Great for extended ion burns. ★ BULB ...............http://forum.kerbalspaceprogram.com/index.php?/topic/81105-090-v11-bright-utilitarian-luminescent-beacon-bulb-8102014/ [Outdated?] Bright Utilitarian Luminescent Beacon. Let's you change light color sliders while in flight. ★ ToggleFuelCells ...............https://kerbalstuff.com/mod/1046/ToggleFuelCells Lets you create action groups to toggle fuel cells. Improved Chase Camera ...............http://forum.kerbalspaceprogram.com/index.php?/topic/72457-10-improved-chase-camera-v151-5415/ Improves the stock follow/chase cam in various ways. NavUtilities ...............http://forum.kerbalspaceprogram.com/index.php?/topic/77062-102-navutilities-ft-hsi-amp-instrument-landing-system-v051-rc-1-june-2015/ Adds additional props to Rasterprop Monitor as well as an optional GUI if RPM isn't installed. Editor (7) WasdEditorCameraContinued ...http://forum.kerbalspaceprogram.com/threads/134823 Continuation of a tool that lets you fly around in editor with WASD. Adds GUI for configuration. NoOffsetLimits ...........http://forum.kerbalspaceprogram.com/threads/121034-1-0-2-May12-NoOffsetLimits-Removes-limits-for-part-offset-in-editor Removes offset limitation on parts in the editor. EditorTime ...........https://kerbalstuff.com/mod/1091/EditorTime Game time runs while in the editor. ★ AutoAsparagus ..........http://forum.kerbalspaceprogram.com/threads/61238-1-0-4-AutoAsparagus-v1-0 Automatically builds Asparagus and Onion fuel line techniques, as well as provide the option to stage decoupling, fairings, and separatrons. ★ EditorExtensions ........http://forum.kerbalspaceprogram.com/threads/38768-1-0-3-Editor-Extensions-v2-12-23-June Adds a multitude of part alignment, symmetry, and angle snap options to add to stock tools. ★ EditorcamExtension ...http://forum.kerbalspaceprogram.com/threads/116034-1-0-X-KerboKatz-SmallUtilities-V1-2-5-18-09-2015-Now-with-AutoBalancingLandingLeg!#EditorCamExtension Let's you switch between VAB and SPH camera modes and modify rotation, movement, and zoom speed. LightsOut .................................https://kerbalstuff.com/mod/678/LightsOut Macro to toggle between daytime and nighttime in the VAB/SPC as well as turn all craft lights on/off. Career (11) Kerbal Construction Time ....https://kerbalstuff.com/mod/125/Kerbal_Construction_Time - [New icon] "Unrapid Planned Assembly" - Removes the instantaneous craft build in KSP and replaces it with a build agenda. The more you build a specific part the cheaper and faster you can build it (same goes for whole craft). Also has a simulation mode which lets you test craft at an already visited SOI for a use set time limit and price. Also adds an optional upgrade feature. Stage Recovery ..................https://kerbalstuff.com/mod/97/StageRecovery - [New icon] Works alongside KCT to recover funds, kerbals, and science from dropped stages if they have proficient enough parachutes. Configurable recovery percentage depending on if a kerbal is aboard or similar No More Science Grinding ...https://kerbalstuff.com/mod/924/No%20More%20Science%20Grinding Makes science reports give you max science per report, rather than a decreasing percentage. Custom Barn Kit .....................http://forum.kerbalspaceprogram.com/index.php?/topic/109027-105-custom-barn-kit-113-november-16th-no-instruction-leaflet-edition/ "A small plugin to change a bunch of parameters related to career, science, the buildings upgrade cost and when various features are unlocked." ScienceAlert .......................https://kerbalstuff.com/mod/424/ScienceAlert Gives a sound effect and flashy icon effect when you can perform a new science report. Tree Toppler .......................https://kerbalstuff.com/mod/739/Tree%20Toppler "For those of you who want to play career mode but don't want to deal with the grind that is the Science system, Tree Toppler lets you unlock the tech tree without spending science." It had a number of presets based around this. Crowd Sourced Science .......https://github.com/DuoDex/CrowdSourcedScience/releases All new science report text. 99% guarantee to never see the same report again! Guarantee applies to .90 biomes. ★ Custom Asteroids ...............http://forum.kerbalspaceprogram.com/threads/80483-0-25-Custom-Asteroids-1-1-0 - [sources say this mod only works in career] Adds all new and custom asteroid spawning behaviors. FillSpotsWithTourists ..........http://forum.kerbalspaceprogram.com/threads/116034-1-0-X-KerboKatz-SmallUtilities-V1-2-5-18-09-2015-Now-with-AutoBalancingLandingLeg!#FillSpotsWithTourists Adds a button to tell you current status with tourist contracts, and the option to auto fill open spots with tourists. Portrait Stats .....................https://kerbalstuff.com/mod/899 Adds number of stars and class type to the Bottom right corner IVA tabs. Field Experience .....................https://kerbalstuff.com/mod/505/Field%20Experience Makes kerbals increase experience while on missions, rather than after they've been recovered. Contract (7) Waypoint manager ........https://kerbalstuff.com/mod/585 Makes contract waypoints visible while in flight. CoherentContracts ........https://kerbalstuff.com/mod/333/Coherent%20Contracts/ Turns the stock contract explanation gibberish into easy to read sentences. Advanced Progression ...http://forum.kerbalspaceprogram.com/threads/113119-Contract-Pack-Advanced-Progression-4-5-6-13-15-for-KSP-1-02 Adds more detailed and more progression based contracts to career. Anomaly Surveyor .........https://github.com/jrossignol/ContractPack-AnomalySurveyor/releases/tag/1.4.2 Contract pack that adds a few anomalies and gives you science for visiting the various anomalies currently in stock. ★ InitialContracts .............https://kerbalstuff.com/mod/577/InitialContracts Replaces and reworks the first three starting contracts. ★ Bases and Stations .....http://forum.kerbalspaceprogram.com/index.php?/topic/102390-105-contract-pack-bases-and-stations-31-19122015-formerly-kerbin-space-station/ Contract pack to build and run the KSS (Kerbal Space Station). Unmanned Contracts .....http://forum.kerbalspaceprogram.com/threads/113400-Spacetux-Contract-Pack-Unmanned-Contracts-Rover-Contracts-Grand-Tours-and-Sprite-Missions ★ Contract pack for various unmanned missions. Video Tools (6) KerbCam ...............................http://forum.kerbalspaceprogram.com/threads/24757-0-23-5-KerbCam-v0-13-%28camera-pathing-tool-for-videos%29 - [yes it still works] Powerful camera tool for cinematics. ★ Camera Tools [WIP] ......................http://forum.kerbalspaceprogram.com/threads/94171-1-0-Camera-Tools-v1-3-(compatibility-fixes)-May-16 A much more recent and also powerful camera mod which adds a wide range of tools letting you follow craft, initial velocity, zoom, and much more. Hyperedit ...............................http://www.kerbaltek.com/hyperedit - [Cheatscale: 10] "HyperEdit is the ultimate cheat plugin for KSP. Teleport your ship, refill your tanks, change any orbit, move the planets around, and edit things like speed, gravity, atmospheric pressure, time, and more." Time Control ..........................http://forum.kerbalspaceprogram.com/index.php?/topic/62946-025-time-control-92314-v132/&page=11#comment-2232863 - [New icon] Let's you speed up physical timewarp to 10x, warp speed independently of SOI locks, and pause or slow down time up to 1/64x speed. Also lets you choose to conserve physics render speed from KSP settings or calculate it at full force even at the slowest time. - Amazing tool for decreasing lag in gigantic craft. Free IVA [WIP] ......................http://forum.kerbalspaceprogram.com/threads/131439-WIP-Free-IVA-(formerly-Enhanced-IVA)-Download-available! - [WIP!!! Unstable atm] Heavy WIP mod that connects IVAs and lets you fly around between them. Worth a peek. Kerbal Animation Suite [WIP] ...http://forum.kerbalspaceprogram.com/threads/130663-1-0-4-Kerbal-Animation-Suite-Development-Thread Very powerful tool which lets you mess with the kerbal model and it's skeletal structure to create custom animations. Last (1) Avg's Icons ... Avg's Icons (Dropbox) Mod by myself which replaces a number of mods toolbar icons to give them a more stock appearance or match them with other mod's icons. Image example. Well, that's all I have for now. See you around! - Avera9eJoe