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Found 136 results

  1. Hello, i have over 30 mods that need updating using ckan. When i try and tick the update box (even 1 mod at a time) and then proceed, it gets to the end of the update load and then says unhandled exception or a different mod it will say it looks like the mod i'm trying to install conflicts with a mod that has already been installed??? i don't understand, i'm just updating it. other times it wll say unhandled exception and still fail? any help would be appreciated. here's the details... See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at CKAN.Main._MarkModForUpdate(String identifier) at CKAN.Util.Invoke[T](T obj, Action action) at CKAN.Main.PostInstallMods(Object sender, RunWorkerCompletedEventArgs e) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- ckan Assembly Version: 0.0.0.0 Win32 Version: 0.0.0.0 CodeBase: file:///C:/Users/Windows%208/Desktop/ckan.exe ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Transactions Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_64/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- System.Runtime.Serialization Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- System.Xml.Linq Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.36372 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- Anonymously Hosted DynamicMethods Assembly Assembly Version: 0.0.0.0 Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_64/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- System.EnterpriseServices Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_64/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
  2. Hello, I am a new player to Kerbal Space Program and love the game so far. If a kind modder out there could fix me a simple mod to change the color or add contrast to the contract markers on the navball, it would be greatly appreciated. I did a quick google search and came up with 2-3+ years old posts with no results. I imagine it would be simple for someone who knows what they're doing. Thank you!
  3. I'm sure a ton of people already asked this, but can any of you guys give me a list of a few add-ons that can enhance, yet not completely overhaul Career Mode. Can you pin-point me some mods that don't necessarily add new parts to the game, because i still want to keep it vanilla, but i can make exceptions. I know some of you may argue that stock KSP has been boring for a while now, but hey, there's no "right" or "wrong" way to play KSP, eh?
  4. I am playing KSP with a bunch of mods. the game was running fine and then i had a game crash. i had to re validate, update my drivers and restart my computer to be able to get KSP to load again. when it did finally load and i tried to launch a plane from my hangar but i was unable to lift off as my speed couldn't go above 13m/s. i know it was working before because i had no problem gaining speed and flying with the exact same plane i was using. i thought it could just be the liquid engines but when i loaded up my rocket fueled plane it had the same effect. i could not gain speed its as if the physics had been changed by a mod or something was affecting the atmosphere. i tried deleting my physics file and re validating but that didn't fix it either. i opened the console config with shift F12 or w/e it is and looked up the default values online and the numbers were the same? any ideas on what could be causing these physic issues? or mods that might tamper with physics? i dont have the real physics mod installed thanks
  5. Hola, kerbonautas. He instalado unos cuantos mods de Umbra Space Industries, y parecen chulos, pero es bastante complicado utilizarlos. Ya he tenido varias misiones fracasadas por culpa de no saber bien cómo funciona el MKS (Kolonization) por ejemplo. El USI Life Support no parece muy complicado a priori, pero al combinar todos los mods me hago un lío. Estoy leyendo documentación sobre los mods en inglés, pero hay tanta información que a veces se me pasa algo por alto. De todas formas seguiré intentándolo hasta que sea capaz de poner una base autosuficiente en Duna, como mínimo. De momento intentaré construirla en Minmus, que debido a su baja gravedad, es más fácil trabajar allí. Si hay alguien que esté utilizando estos mods y le apetezca compartir su experiencia y consejos, estaré muy agradecido; y si alguien se apunta al carro y empieza una carrera para lograr colonizar otros planetas, bienvenido. Espero que podamos compartir conocimientos e ideas en este hilo. De momento, voy a escanear Minmus en busca de recursos (ore, agua, minerales, uranio...) Mi fallo creo que ha sido intentar construir la base entera de golpe, así que ahora intentaré ir poco a poco añadiendo los módulos necesarios; primero los más urgentes y después los más complejos.
  6. I was trying to create myself a RSS "modpack", but both because I'm lazy and because I'm bad at searching stuff, I can't find any lists of mods that I must have in order to play RSS correctly. Is someone willing to write a list of mods (just the list, I'll find by myself all the downloads) that I need?
  7. Insert paragraph starter here. I have tried looking for a 1.2 version of the mod forever, but I just can't find it! At first, I found someone who said that RoverDude had updated to mod to 1.2, and that the link is in his signature. But when go there, it's no where to be seen! Then I went to the end of the thread, and I found someone who had seen the problems with the mod and tried to fix it, and someone else tried posting a link to the download. But when I click it, there is a 404 page! BTW the link is here. So can anyone please find a 1.2 download for the mod, or at least update one? Seriously I'm spending way too much time trying.
  8. Recently I installed some mods (SVE, EVE, Scatterer). Once I installed the mods my game started lagging. It wasn't an issue at first but when I tried to delete the mods from the GameData folder, it got ugly. I wasn't able to delete them for various reasons such as insufficient permission (I'm an admin), file still open or in use when Steam and KSP are both off, and sometimes it seems like I managed to delete it, but once I check back at the folder its back. Anybody have any tips? (I used CMD by the way) Still a great game.
  9. Ksp is an awesome game. On computer, space is the the limit. But, on console, the gameplay freedom is no enough considerating that we paid full price. Sony and Xbox don't seem to apreciate the fact that we can browse on internet to download mods. Knowing that games like farming simulator 17 on console have an in game mod hub where people download mods, it is certainly possible for ksp.
  10. Lately I have been trying to install the Astronomer's Visual Pack, but It's not working. I'm using copied local files from my steam download to help me try mods before I put them into my purchased game. I may be putting them in the wrong folders. Please just let me know what folders I need to put the game data in!
  11. ¿Alguien ha probado algún mod para añadir más planetas? Hay algunos que sustituyen el sistema del juego por el sistema solar real, o por otros planetas diferentes; hay otros que añaden más planetas a los ya existentes o incluso añaden más sistemas planetarios con su estrella, sus planetas y sus lunas, para poder hacer viajes interestelares. Querría saber, si habéis probado ampliar el catálogo planetario, cuál ha sido vuestra experiencia, si os gustan los nuevos mundos, y si los nuevos planetas incluyen biomas y misiones (contratos) adaptadas a ellos.
  12. can i add some costume parts or mods on ksp demo?
  13. I have tried out many life support mods in the past, but none of them were just right for me. Even USI-LS, with all its configurability, is a bit too unfriendly in Career mode, where often it ends up that probes are much more viable than crewed missions. I have no experience modding or coding in C#, but with interest, help, and a little more time on my hands I would love to try. My concept aims to encourage resupply missions without mandating them, as well as encouraging big, multi crew motherships without pesky hab requirements. My concept is here if anyone has feedback on it.
  14. So... I have BDArmory but I noticed it never gets updated anymore. Was it abandoned? Will anyone pick it up? Any answer is helpful.
  15. Essential Mods ModPack For KSP 1.1.3 Hello, my name is Gustavo but you can call me HardZiin, today i brought to you a modpack with all my favorite mods. In this modpack you will find spacecraft mods, visual mods and another kinds of mods. This modpack use the 1.1.3 version of Kerbal Space Program (Still not tested in another version). Lets start with the list: SpaceCraft (General) Mods Kerbal Attachment System Kerbal Inventory System Kerbal Engineer Redux Kerbal Planetary Base System Near Future Propulsion Near Future Solar Near Future Eletrical Near Future Spacecraft Parts Near Future Construction Easy Vessel Switch SpaceY Heavy Lifters Docking Port Alignment Infernal Robotics Infernal Robotics Rework Chatterer Modular Rocket Systems Station Science Visual Mods (Optional) Reentry Particle Effects Environmental Visual Efects Planet Shine Distant Objects Enhancement Renaissance Compilation Other Mods Show Fps Module Mananger Texture Replacer
  16. Essential Mods ModPack
  17. Hi Guys, I got a new computer which doesn't have any mods and I'm looking for a specific one. http://imgur.com/gallery/x1Qys - The thing that I'm looking for is the extra tabs on the left under utilities. If anybody knows which mod that is it would be much appreciated. Daniel
  18. Hello, guys! On the older versions of Kerbal Space Program it always worked to install Environmental Visual Enhancements. Now it somehow doesn't work. I see no clouds showing up or anything related to that and I did the same thing like you always do. Please help!
  19. Hello Guys! I've started playing KSP again some coupple days ago and I have ran into a problem when I tried to work with Probes. I have an Image that is self explainatory: http://imgur.com/gallery/zUKll . But just in case, I can't send any command to my probes, I put a deployed omni antenna, have electricity, I'm in the lounchpad, the letters in the top left are green, the antennae say "Status: connected". So I don't understand what is wrong, it may be caused by some mod, since I have a lot installed -they are listed below-. The problem solves when I desactivate RemoteTech, and doesn't occur with CommNet. HELP ME PLEASE!!! The game version is: 1.2.1 Mods installed (as appear in gamedata folder): [x]-science 000_FilterExtensions 000_FilterExtensions Configs 000_Toolbar 000_USITools 0PinlineFairings AllYAll B9PartSwitch CactEye CameraFocusChanger Chatterer CommunityCategoryKit CommunityResourcePack CommunityTeachTree ContractConfigurator ContractPacks CryoTanks CTTP CxAerospace DeadlyReentry DMagicOrbitalScience DMagicScienceAnimate DMagicUtilities DockingPortAlignmentIndicator ExtraplanetaryLaunchpads Firespitter FuelTanksPlus Impact InterstellarFuelSwitch KAS-1.0 KerbalAtomics KerbalEngineer KerbalFlightIndicators KerbalJointReinforcement KIS Kopernicus ksp-precisenode-1.2.4 KWRocketry LETech MagicSmokeIndustries ModularFlightIntegrator NavyFish NearFutureConstruction NearFutureSolar NearFutureElectrical NearFutureProps NearFuturePropulsion NearFutureSpacecraft OPM PartCommanderContinued PlantaryBaseInc PreciseManeuver ProceduralFairings ProceduralParts RealChute RemoteTech REPOSoftTech SCANsat SETIcontracts SETIgreenhouse spacetux SpaceY-Expanded SpaceY-Lifters StageRecovery SurfaceExperimentPackage TarsierSpaceTech ThunderAerospace Trajectories TriggerTech UmbraSpaceIndustries UniversalStorage WaypointManager ModuleManager.2.7.5
  20. KSP VF-1 Valkyrie It is a plane that transforms and it is very awesome They also fly in Space You are seeing it right. Yep, I Made a Valkyrie in Kerbal Space Program and this is not just some static model or statue. This craft is able to Transform just like the actual thing! Old Version New Version About the VF-1 Three Mode Variable Fighter G.E.R.W.A.L.K MODE http://imgur.com/yw7gLei It is not as stupid as it looks Press 5 to turn into Gerwalk Mode. High-Speed high maneuverability VTOL. Can walk (theoretically). Legs are formed by the plane's Engines bending down and the arms and Gunpod are folded forward to resemble a chicken walker. Tail folds up to reveal several thrusters. No really BATTROID MODE Press 6 to turn into a fully articulated mecha. All the joints work but you don't have any real way to control them. It took me 15 minutes to get that pose right http://imgur.com/8yaAgIB FIGHTER MODE Press 4 to turn into a plane. You should know what is a plane by now. Actual Testing Footage Download: https://www.dropbox.com/sh/ook40vresbpj2cv/AAABh0UoCRBLIC01jzHBcNWwa?dl=0 Mods included. 1.1.3 Only Warning the modular manager cheat config changes all parts mass to 0.5 and makes all engine parts physicless. Just wanted to make that clear.
  21. Whenever I have GPP installed, the game takes an extremely long time to load. Is there anything I can do?
  22. KSP freezes launching at the last second, when module manager is on the final patch. I've tried removing the mod that the patch was appliying to, but it just happens agian with the next remaining mod. Please help?
  23. My computer can't run scatterer and I only want some nice looking sunflares instead of the ugly stock ones. Is there any mod out there that will allow me to just have sun flares?