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Found 149 results

  1. Hey there, KSP community! I posted a couple years ago a thread regarding my desire to create probe parts, as I felt probes in KSP were desperately lacking the love they deserve. Unfortunately, despite the kind words and encouraging comments, the process quickly overwhelmed me, as I was unsure how to process with the mod-creation process, and my texture work leaves alot to be desired. Well, that was two years ago, and now I ask all of you a seemingly simple question: which areas of the game do you believe need improving upon; what niche or niches need to be filled to make the game more of what it can be? Of course, Squad provides us with the results of their hard work and we appreciate what they give us, but there are many of us that are left wanting more. Perhaps we feel that the game should be more realistic, and thus we want more mods like FAR, DRE, RemoteTech, and Kerbalism. Or maybe we feel that our dreams cannot be fulfilled by the limited collection of parts, so we yearn for more parts. Whatever the reason, there are many who are left wanting more. And that is where this thread comes in. So, please, don't hold back, and tell me what you all would love to see. My main area is in 3D Modeling, with a little basic programming under my belt. What I don't know, I am willing to learn, so even if it seems complex, I will try my darndest at making it happen. Thank you for your time, and I can't wait to see what my fellow members of the KSP community have to say regarding this subject!
  2. When I attach weapons and weapon managers, they don't work, at all. But it is up to date, according to AVC, so whats causing the problem?
  3. Hey all, Recently, I decided to make a jeep to use with my BDArmory save. I ran into an issue: kerbal helmets were just a little too big for the roof. The heads aren't. Instead of editing the jeep, I want to take the lazy out: remove the helmets. I've seen a lot of people use a mod that removes helmets from kerbals on Kerbin, so I would like to know where to find it. Thanks!
  4. Hello All I have lots of mods installed... And I'm sure most of you guys have got a lot installed as well. So I was thinking if maybe in the main menu there could be a tab where you can view all mods installed and if possible, disable/enable them. The KSP Modding community is a grand one and I'm sure it would make a lot of people happy if this was a thing. Cheers, WhiskyHotel3
  5. Planet Staus: A Concept, No ideas or textures. Just Started making, May be a name and texture. First Prototype. May be planet pictures. Pre-Release: I will leave a link to download the planet for peeps to test. I want some feedback if you were to test it. PLS This means the planet is complete and it will be downloadable in a planet pack when it is released. The Planets Helios:A Hot-Jool style planet. it does not have moons yet. Moon 1: A lava moon. May have another small moon orbiting it Moon 2: A less Lava-y Moon. May have a big crack in it Moon 3: A very small red Asteroid moon Moon 4: Another moon may be a small moon or an asteroid one. This planet would have rings Fazo/Faza : An asteroid Moon of Moho Moho may be re-textured A third Kerbin Moon/Probably a asteroid Moon 2 water planets, 1 between Eve and Kerbin and one between Kerbin and Duna Get rid of Ike for 2 smaller duna moons. Sarna: A Gas Giant bewteen Duna and Jool Dres and Vall are moons Keelus: A massive moon that orbits quite far from sarna Will Probably add more moons Jool will have many more Asteroid Moons and will probably. Goal 20 moons. Uarnus: Has a odd ring and many moons orbiting in weird inclinations Nedo : A Planet with a heavy atmosphere which gives it oceans Neiden : A Light Blue gas giant with not as many moons as Jool. Will have many weird and Interesting moons. Armedia: One of a few dwarf planets on the kerbol system outskirts Pluti : Another Dwarf Planet. Erno: A third Dwarf Planet Xi : A Rouge planet that entered the outskirts of the Kerbol System Stars: Sol: This star holds our home system. Alpha Centari Trappist:1 A couple rouge planets. Maybe a random pulsar. A made up 2nd solar system. Contents unknown Click me for a survey about the mod. This are my ideas so far. If you have any ideas or name suggestions pls comment them. I want more things and this is all i got.
  6. pyKAN PyKAN is a pure python alternative client for the CKAN utility to manage modules for Kerbal Space Program. It uses the original upstream CKAN data and repos directly and does not fragment the module repositories, it merely provides an alternate client to consume this data to manage, install and update modules. All the logic is kept in libraries - so that writing a new interface is easy. Version 0.1.0 First public stable release Available on github: Source Version 0.1.0 Installation: Clone or Download the repository. Change to the directory where you downloaded Make sure you have python-requests and python-appdirs installed. The program will tell you if it cannot find these modules. ./pyKAN --help python pyKAN --help #On windows Current features: Global settings holding list of known KSP installation directories Per KSPDir settings on top of that Fetch repository data from CKAN Ability to install incompatible mods. Settings contain minKSPversion and maxKSPversion per install. By default these are set to the KSP version. User can override to, for example, allow mods that are maxed at 1.0.0 to install in 1.1.0. List available modules. Module listing comes with numerous optional filters which can be combined in arbitrary combinations. Includes text-search, module version and KSP version compatibility. The same filters will be available for selecting mods to install. Detect manually installed mods Import list of modules installed by CKAN List installed modules, indicating how they were installed. Install modules (optional override support for manual mods) with optional download-retries Uninstall modules Upgrade modules Python3 - in master branch only. Changes 0.1.0 The installed modules listing is now also sorted alphabetically. Fixed a bug where calling upgrade would reinstall the same version as was there before Disabled strict mode JSON to deal with the bad json in .version files. Handling of 'file' mode install sections now work correctly. Fixed install destination for mods like firespittercore Use appdirs module to place main configuration file in a platform neutral manner 0.0.1-beta2 Python3 support Lots of small bugfixes Improved mod installer, mod upgrades and mod uninstalls List_module now sorts alphabetically 0.0.1-beta1 Initial public release Todo: PyQT GUI for graphical usage Manual install by link. User can copy a download link and have the app download and install from within. User could add/edit mod information. Optimize the O(N) and O(n*x) algorithms. Improve the argument code for the commandline version. Some of it is a bit cumbersome. Import of CKAN installed list should also import filelist. Done Consider using a Linter for your source (I'd recommend flake8) Consider using the logging module rather than a DEBUG flag Consider documenting at all levels (package, module, class, function) using a known doc style (Plain, Epytext, restructuredText, Numpy, Google, etc.) [very optional] Consider using type hints (a.k.a PEP 484) or even the typing module (see also PEP 526) if you switch to python3. Written By A.J. Venter (metalpoetza on reddit). SYZYGY - Python3 support
  7. What they fear...will come to pass... Oh, if you see a new chapter in the topic, and it's not uploaded yet, check back in a few minutes. I may be working on it. Updates Every Monday! ~~Table of Contents~~ Chapter 1: Mission to Arctica Chapter 2: Mactop To the Rescue! Chapter 3: What Is It? Chapter 4: Meanwhile at Duna... Chapter 5: The Rescue at Duna, Part 1 Chapter 6: The Rescue at Duna, Part 2 Chapter 7: In The Shadow of Duna Chapter 8: Cat Out of the Bag Chapter 9: Seclusion CHAPTER 10: Accedens Ignis Chapter 11: Kerb Zero Chapter 12: Adventures in Babysitting Chapter 13: Missing Chapter 14: Firebird Chapter 15: Never Corner a Big Cat Chapter 16: Close Encounters Chapter 17: Jeb's Revenge Chapter 18: Onward and Upward Chapter 19: Riding the Phoenix Chapter 20: Top Gun Chapter 20.5: Elsewhere... Chapter 21: Alone Chapter 22: The Aftermath Chapter 23: A Major Setback Chapter 24: Kerbal Down Chapter 25: For Jeb! Chapter 26: Hackin' It Chapter 27: Superunit 0003 Chapter 28: The Launch of KSS Haydi Chapter 28.5: Before the Beginning Chapter 29: Return to Flight Chapter 30: Elysium Chapter 32: The Flight to Ike Chapter 34: The Battle for Ike Chapter 35: Wernher's Decision Chapter 36: Chasing Evil Chapter 38: KSS Wernher Chapter 40: The Launch of KSS Wernher Chapter 42: The Final Push, Part One Chapter 43: The Final Push, Part Two Notes: Also used - Surface Mounted Lights 1.2.2, Other_Worlds (for the endgame) Welcome to my humble story! This was created in Sandbox mode useing most of the mods listed above. I started this in Notepad with the intention to post it when I was finished, and it's actually easier for me because I can go at my own pace with the story while STILL hopefully giving you all a thrilling storyline! Enjoy!
  8. Is there a mod that replaces stock engines with engines that use the kind of propellant you can find in mods like Real Fuels (liquid hydrogene, liquid oxygen in place of Fuel and Oxydizer, or hydrazine in place of Monopropellant) ? I thought Real Fuels would do that, but it provides only the fuel tanks, not different engines (or am i doing it wrong ?) Also, i heard mods like Kerbalism or Realism Overhaul can do this, but they come with many other functionalities I don't want. If possible, I want only the engines. The main reason is I am contemplating to start a new carreer campaign using, among other mods, Interstellar Extended. KSPI-E lets you use real fuels in top tier engines and provides ISRU solutions for extracting them, but you have to start your carreer with stock engines, fuel and oxydizer. It somewhat feels cheap until you do the transition, and requires having double the number of ISRU facilities in order to provide both kind of fuel (Which is in no way a criticism of KSPI-E).
  9. Hello im jackstech i been streaming for almost a month and i been playing kerbal form quite long time; someone (NationalAeronauticsAndSpaceAdministration ) recomended me to pulish my work on the forums; finally i decided to do this. please dont be hard with me im a newbie player and a /newbie streamer and i starting with some basics things. sorry for my english; my english inst the best (im from colombia xD and i can barely talk /wirte spanish xD) so here are my work: other ksp mission that i made during my streamings: A mun mission that ended well a little ufo My f35 My 1st mon base an upgrade of my "low" tech rover my submarine: i was tryting to reach the 1km of depth a little try of historical rockets a powerfull ssto to mun a frustrating duna mision: a try to do a ship like the hermes from the martian in orbit: and here try to make a system to return the kerbonauts near ksc with the propper way:
  10. Hello, I need help. AVC shows that I have 104 mods installed and it load forever, but when I had about 80 mods it loads in 20 minutes, now it is not in half way to load in 40 minutes. (If there are grammar mistakes, sorry, I don't use English often.)
  11. I have finally figured out how to add on mods to KSP, however I find myself perplexed I downloaded SCANsat and installed it I got the parts and there are a few bugs in my game, I deleted the SCANsat files and everything was okay, but I would like to know where to get a fully working SCANsat from. The bugs included the parts not unlocking in normal menu but where okay in sub assembly menu, couldn't preform science even clicking on things such as mystery goo or capsule, and one of the maps stayed open even though I hit the "x"
  12. I would assume this has been suggested before but it just came to me and its too awesome not to suggest in the off chance no one has thought of it. It would be awesome to have a star wars themed planetary add-on. I've seen some youtube videos of star destroyers and stuff but I would love to see planets based on the star wars universe. Going further it would be cool to have places on said star wars planets, like a base on Yavin IV or a wrecked star destroyer on Jakku or canyons you can fly through on tat. My love of KSP mixed with my love of star wars would be amazing. Even if this never happens, the thought alone makes me happy! Thanks for reading, may the force be with you and safe flying out there kerbonauts.
  13. I have tried multiple times to download and add mods to ksp I have used YouTube to figure it out as well and done it the way it said but it either doesn't show up in game or if it does it doesn't work right, please help I would at least like to start with simple ones like mechjeb and scansat
  15. Hello, i have over 30 mods that need updating using ckan. When i try and tick the update box (even 1 mod at a time) and then proceed, it gets to the end of the update load and then says unhandled exception or a different mod it will say it looks like the mod i'm trying to install conflicts with a mod that has already been installed??? i don't understand, i'm just updating it. other times it wll say unhandled exception and still fail? any help would be appreciated. here's the details... See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at CKAN.Main._MarkModForUpdate(String identifier) at CKAN.Util.Invoke[T](T obj, Action action) at CKAN.Main.PostInstallMods(Object sender, RunWorkerCompletedEventArgs e) ************** Loaded Assemblies ************** mscorlib Assembly Version: Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- ckan Assembly Version: Win32 Version: CodeBase: file:///C:/Users/Windows%208/Desktop/ckan.exe ---------------------------------------- System.Core Assembly Version: Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System Assembly Version: Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Transactions Assembly Version: Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_64/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Numerics Assembly Version: Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- System.Runtime.Serialization Assembly Version: Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- System.Xml.Linq Assembly Version: Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll ---------------------------------------- System.Data Assembly Version: Win32 Version: 4.0.30319.36372 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- Anonymously Hosted DynamicMethods Assembly Assembly Version: Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_64/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- System.EnterpriseServices Assembly Version: Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_64/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ---------------------------------------- Accessibility Assembly Version: Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the section. The application must also be compiled with debugging enabled. For example: <configuration> < jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
  16. Hello, I am a new player to Kerbal Space Program and love the game so far. If a kind modder out there could fix me a simple mod to change the color or add contrast to the contract markers on the navball, it would be greatly appreciated. I did a quick google search and came up with 2-3+ years old posts with no results. I imagine it would be simple for someone who knows what they're doing. Thank you!
  17. I'm sure a ton of people already asked this, but can any of you guys give me a list of a few add-ons that can enhance, yet not completely overhaul Career Mode. Can you pin-point me some mods that don't necessarily add new parts to the game, because i still want to keep it vanilla, but i can make exceptions. I know some of you may argue that stock KSP has been boring for a while now, but hey, there's no "right" or "wrong" way to play KSP, eh?
  18. I am playing KSP with a bunch of mods. the game was running fine and then i had a game crash. i had to re validate, update my drivers and restart my computer to be able to get KSP to load again. when it did finally load and i tried to launch a plane from my hangar but i was unable to lift off as my speed couldn't go above 13m/s. i know it was working before because i had no problem gaining speed and flying with the exact same plane i was using. i thought it could just be the liquid engines but when i loaded up my rocket fueled plane it had the same effect. i could not gain speed its as if the physics had been changed by a mod or something was affecting the atmosphere. i tried deleting my physics file and re validating but that didn't fix it either. i opened the console config with shift F12 or w/e it is and looked up the default values online and the numbers were the same? any ideas on what could be causing these physic issues? or mods that might tamper with physics? i dont have the real physics mod installed thanks
  19. Hola, kerbonautas. He instalado unos cuantos mods de Umbra Space Industries, y parecen chulos, pero es bastante complicado utilizarlos. Ya he tenido varias misiones fracasadas por culpa de no saber bien cómo funciona el MKS (Kolonization) por ejemplo. El USI Life Support no parece muy complicado a priori, pero al combinar todos los mods me hago un lío. Estoy leyendo documentación sobre los mods en inglés, pero hay tanta información que a veces se me pasa algo por alto. De todas formas seguiré intentándolo hasta que sea capaz de poner una base autosuficiente en Duna, como mínimo. De momento intentaré construirla en Minmus, que debido a su baja gravedad, es más fácil trabajar allí. Si hay alguien que esté utilizando estos mods y le apetezca compartir su experiencia y consejos, estaré muy agradecido; y si alguien se apunta al carro y empieza una carrera para lograr colonizar otros planetas, bienvenido. Espero que podamos compartir conocimientos e ideas en este hilo. De momento, voy a escanear Minmus en busca de recursos (ore, agua, minerales, uranio...) Mi fallo creo que ha sido intentar construir la base entera de golpe, así que ahora intentaré ir poco a poco añadiendo los módulos necesarios; primero los más urgentes y después los más complejos.
  20. I was trying to create myself a RSS "modpack", but both because I'm lazy and because I'm bad at searching stuff, I can't find any lists of mods that I must have in order to play RSS correctly. Is someone willing to write a list of mods (just the list, I'll find by myself all the downloads) that I need?
  21. Insert paragraph starter here. I have tried looking for a 1.2 version of the mod forever, but I just can't find it! At first, I found someone who said that RoverDude had updated to mod to 1.2, and that the link is in his signature. But when go there, it's no where to be seen! Then I went to the end of the thread, and I found someone who had seen the problems with the mod and tried to fix it, and someone else tried posting a link to the download. But when I click it, there is a 404 page! BTW the link is here. So can anyone please find a 1.2 download for the mod, or at least update one? Seriously I'm spending way too much time trying.
  22. Recently I installed some mods (SVE, EVE, Scatterer). Once I installed the mods my game started lagging. It wasn't an issue at first but when I tried to delete the mods from the GameData folder, it got ugly. I wasn't able to delete them for various reasons such as insufficient permission (I'm an admin), file still open or in use when Steam and KSP are both off, and sometimes it seems like I managed to delete it, but once I check back at the folder its back. Anybody have any tips? (I used CMD by the way) Still a great game.
  23. Ksp is an awesome game. On computer, space is the the limit. But, on console, the gameplay freedom is no enough considerating that we paid full price. Sony and Xbox don't seem to apreciate the fact that we can browse on internet to download mods. Knowing that games like farming simulator 17 on console have an in game mod hub where people download mods, it is certainly possible for ksp.
  24. Lately I have been trying to install the Astronomer's Visual Pack, but It's not working. I'm using copied local files from my steam download to help me try mods before I put them into my purchased game. I may be putting them in the wrong folders. Please just let me know what folders I need to put the game data in!
  25. ¿Alguien ha probado algún mod para añadir más planetas? Hay algunos que sustituyen el sistema del juego por el sistema solar real, o por otros planetas diferentes; hay otros que añaden más planetas a los ya existentes o incluso añaden más sistemas planetarios con su estrella, sus planetas y sus lunas, para poder hacer viajes interestelares. Querría saber, si habéis probado ampliar el catálogo planetario, cuál ha sido vuestra experiencia, si os gustan los nuevos mundos, y si los nuevos planetas incluyen biomas y misiones (contratos) adaptadas a ellos.