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Found 7 results

  1. ^Model is not actually 8-bit After lots of research, lots more math, and lots more tinkering, I am proud to present this 3D model (version 2.0!) of the KSP solar system. This tool provides accurate visualization and measurement of KSP’s celestial bodies with respect to one another using GeoGebra, a free and open-source graphing software. Sure, it’s pretty to look at, but its real strength is that you, the user, can use it to model and/or measure just about anything in-game. All planets and moons are represented accurately in terms of scale, eccentricity, orientation, inclination... all of it. The base state of the model has all bodies located where they would be in-game at UT=0, and can be run forward from there to 1000 in-game years (and beyond if you really need). Scale is in megameters (1Mm = 1,000km = 1,000,000m). ^Applet screenshot All stock planets and moons are represented accurately on their orbits. Semimajor axis, eccentricity, inclination, longitude of ascending node, argument of periapsis, orbital period, phase angle, body size (including atmosphere), and sphere of influence are all modeled. All bodies start exactly where they would at the beginning of a game (UT=0), and can be run forward from there to 500 in-game years (and beyond if you really need). Scale is in megameters (1Mm = 1,000km = 1,000,000m). Some of the data have been extracted directly from KSP (v1.2). Everything else is calculated within the model using that raw data. See below for the code used for the extraction. To use: To use the base tool (a version that is not easily modified or customized), follow this link to view and use it in the GeoGebra web app. You can get the customizable version at this link. It is strongly recommended that users download and install GeoGebra to their computer, as it’s faster and more stable. You can download the source file for the model by navigating to the appropriate link above and clicking in the top right corner of the applet. Full Instructions on using/customizing the model are available at the wiki. This project was very much an adventure for me, so I would not be surprised if there are (still) things I've missed, inaccuracies, etc. Please don't hesitate to bring them to my attention, along with suggestions for how to fix them, if available. I'm also open to ideas about additional features. Licensing: Because I've published the model on geogebra.org, it is subject to the Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) license. Keep in mind that Geogebra is something altogether different. I have had no part in developing it, and it is subject to its own licensing, terms, and conditions. Updates: 05/20/2017: Major update with updated/streamlined calculations, fixed mathematical errors, improved accuracy (thanks to a script for the direct extraction of data from the game), new basic/customizable versions, and a wiki! 04/08/2017: Addressed crowding of AN/DNs & Pe/Aps by replacing the checkbox for each with a drop-down menu, allowing users finer control over what is shown/hidden. Added hide-able stats pane for body in focus, displaying orbital/physical parameters and time to AN and Pe. Changed auto-zoom levels to depend on body in focus. Original 2D model updated/converted to 3D. Known Issues: Body in "Focus View" drop-down often needs to be selected twice in order to display the target body at intended zoom level. Suggestions welcome. When focusing view, viewVector should orient camera to particular angle. It does not. Commented out for now. Discrepancy between JS syntax accepted by the web app and desktop versions causing error in customizable version's web app at launch. Not sure of reason, no "proper fix" at this time. Works fine in desktop version. Simple workaround is here. ^Joolian system
  2. The Kerbol system alone is a bit boring. It's also relatively easy to get as far as Moho or Eeloo. We need a new challenge.
  3. I was playing KSP yesterday and flying an probe to Jool (I called it Tekto), but because I can't get probe further out than to Minmus, I used infinite fuel Recent Juno Jupiter approach movie inspired me to do the same thing and take some print screens and then stack them together. Here it is: https://www.youtube.com/watch?v=-ttNNhgNe04 Then I changed my orbit a lot of times to flyby different moons: First Tylo flyby: http://i.imgur.com/SBJmggz.png First Vall Flyby: http://i.imgur.com/s2eDEtD.png First Laythe Flyby: http://i.imgur.com/QdPIXDR.png Pol Flyby: http://i.imgur.com/88VgNAl.png I didn't do Bop flyby yet, so here is my best image: http://i.imgur.com/UOIHa7D.png I used HullCam mod for photos, Bop was shot at biggest magnification I could get with KerbPro.
  4. I believe that KSP needs more moons than they have currently. It gets boring after a little while, and I already have OPM installed. I believe a potatoroid moon for Duna, a volcanic moon for Jool, and maybe a small ice and dust moon for Dres. That's just my opinion, though.
  5. More Planets In The Kerbal System? I think there should be more planets in the Kerbal System, Zeng and Rhota, which will have there own moons like all the other planets. Zeng will be a little planet like Pluto, and Rhota Saturn. Maybe on Zeng there will be plant life?, which would be interesting. Rhota should have rings like Saturn which will make it hard because the rocks, ice and dirt of the ring will explode you. Zeng will be a very icy planet, as Rhota... You would need loads of fuel but it will be possible to get there. Zeng will have an atmosphere that takes 10 seconds at 45 mp/s, and Rhota an atmosphere that takes 90 seconds at 455 mp/s. Maybe these planets will be in the next version of KSP...? These are the moons of Zeng: Ulo. And these are the moons of Rhota: Cerv, Hita, Gope and Flie. . Pics: NOT HERE YET .
  6. https://www.youtube.com/watch?v=At0w3pnIVgc It's all the major moons and planets of our Solar System in scale to one another. For KSP reference, Kerbin is about the size of Eris (give or take a itty bitty bit).
  7. So, I bet you have been in the situation where you picked out a perfect landing spot, made a maneuver node, executed it perfectly, and then the moon/planet turns, and you miss it. This is the solution I came up with: Get into an inclined orbit that will go above the selected landing spot. *VERY IMPORTANT* When above landing site, switch your speed to Surface mode, and thrust retrograde until velocity is zero. (not most fuel-friendly) Land! This can actually help you land on that fast-spinning moon in the planet factory mod...