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Found 11 results

  1. The year is 7302. The Mun has been impacted by a huge asteroid and Kerbin is flooded. Begin on an evolved Kerbin. Its continents have moved, its mountains and topography vary drastically. Set many millenia after the Kerbals first took to space, the general culture of former 'Kerbin' has changed drastically. Because of this change, the planet is significantly different - it's known as Gaia and all interplanetary voyages are strictly forbidden by the global government - You must convince them to fly once more. The entire planetary system has overcome a drastic change. A near miss with another star has caused many planets and moons to be captured by Kerbol. Your adventure awaits; take to the stars once more and prove that the eagerly awaiting space-faring Kerbals still have a future. VERSION 1.99a HAS BEEN RELEASED FOR KSP VERSION 1.2.2! MILESTONE: 3000 DOWNLOADS! Using too much RAM? Adjust your texture quality in the settings menu. NOTE: you MUST launch KSP in 64 bit mode for the mod to work. You can do this by heading to your KSP directory and running KSP_x64.exe Wanna help out with science definitions? Go here and drop some text for us! https://docs.google.com/spreadsheets/d/1KFyW00RYYT-LUMb3_mV1jNM19knurAzFA0ZnDhh4b9Y/edit?usp=sharing This mod adds more planets and moons to land on whilst keeping the stockalike feel to the game. I have revisited the entire Kerbin system and added a bit more variation to the different planets and moons, making you feel the joy of exploring them once again. Other features: Precise, handcrafted terrain suitable for Rockets and Spaceplanes! Atmospheric bodies! More desert environments! Science values and lore (+ easter eggs!) Eye-pleasing colours (extremely subjective!) 4k Textures Gas giant(s)! Realistic atmospheres! Scatterer configs Science definitions (in progress) Custom Asteroids support (discontinued for now) New visual effects (Credit Artyomka) DOWNLOAD FOR KSP 1.2.2! If you feel as if you enjoy the mod thoroughly, feel free, but not inclined to, leave a small donation in return. Thanks DISCORD: https://discord.gg/akSFm4v Installation Instructions: To install this mod, download the mod from the link below. After that, unzip the folder and browse to your gamedata folder. Drag and drop all 10 files and folders from the mod to Gamedata. Credits and special thanks: I would like to say a MASSIVE thanks to the following members: @Galileo for his help with sorting my polar distortion issues out - one of the highest priority bugs which was making me test out my hair @The White Guardian for his amazing planet creation tutorials that have helped me get off the ground (no pun intended). He has also made the cloudmaps that that mod uses, which look awesome! @JadeOfMaar for the ultra-cool resource configs that the planets use! @Raptor22 for his very honest feedback. He's helped me iron out an awful lot of terrain and visual related bugs and brush up on the nitty gritty features and through his detailed replies, he has definitely pointed out some critical errors. @Artyomka15 for creating the Instantiator plugin. Without it, the accretion ring on Olu'um wouldn't be possible. Go check out his mod! http://forum.kerbalspaceprogram.com/index.php?/topic/157864-122-wip-instantiator-a-plugin-that-allows-you-to-create-accretion-disks-custom-star-coronas-nebulas-even-more/ If you have any concerns regarding bugs, drop em down below HOW TO INSTALL IF YOU ARE EXPERIENCING ISSUES:
  2. PARA-SCI HIGH-PERFORMANCE ATMOSPHERE PACK For use with KSP 1.2 and the EnvironmentalVisualEnhancements mod Since many of us are sometimes, or always, forced to play KSP on laptops and other devices with weak GPUs or otherwise not optimized for gaming, I present the Para-Sci High-Performance Atmosphere Pack, wherein I have done my best to combine good visuals with minimal graphics demand. FULL PREVIEW ALBUM: http://imgur.com/a/pKsCk Notes: - Most bodies, with the exception of Kerbol and the particularly lumpy minor moons, include a "glow" layer that enhances their appearance at long distances and fades away on approach. - Many of the glow layers make use of the original KSP planet textures; naturally credit goes to SQUAD for these and I advise against attempting to redistribute them or use them for things other than KSP, KSP mods, or KSP fanart. - None of the cloud layers have a "layer3D" (volumetric clouds) component. While this does cause us to miss out on that feature, the numerous large particles it involved rendering tend to be a major performance drain and thus they have been left out. - None of the cloud layers cast shadows either. - All bodies have a maximum of three cloud layers; most have only one. - The pack currently does not include aurorae, noctilucent clouds, or dust storms, although some of these may be added in the future if I feel up to it. - Some textures are the original textures packaged alongside the main EVE installation. Like the SQUAD textures, I advise against violating their licensing terms, etc. - Jool's glow layer uses the beautiful Jool texture painted by @Felsmak. Naturally credit goes to him for that, don't steal it, etc. etc. etc. DOWNLOAD
  3. Hi there This is a parts pack for Kerbal Space Program v1.2.2+, to recreate the glorious Eagle Transporter (N° 3) from the 70's series "Space: 1999". It's my first "mod" and it's a work in progress, so any suggestions and feedback from you are very welcome. Hope you enjoy it. Gallery Tutorial: Launching the Eagle into orbit Downloads SPACEDOCK CURSE Version 1.0 Compatibility issues (FIXED IN V1.02) - Sadly there is a conflict with the Deuterium density defined in the CRP (Community Resource Pack) and the one I defined for the mod. The game will use the CRP one, so the fuel rate it calculates is crazy (40000/s). That is why some of you are experiencing the Deuterium being burned completely in like 1 sec. Thanks to @TheRagingIrishman to point this out. I hope to upload a fix soon. Fixed in v1.02. Changelog Version 1.02: - Changed Deuterium to LqdDeuterium, using Community Resource Pack definition and adjusted Isp accordingly to avoid conflicts. The fuel rate on the Eagle Main Engines should be 7.27 L/s. - Added some more ASL thrust to the Main Engines. - Fixed a problem with a collider on the Eagle Passenger Module, so now you can re-dock it to the ship. Version 1.0: - First release Credits - Mr. Brian Johnson, original designer of The Eagle, worked on Thunderbirds, "2001: A Space Odyssey", Alien and influenced the spaceship designs of Star Wars and others. - James Murphy, original author of the beautiful Eagle 3d mesh and Andy Marrs for the Lightwave conversion. - Roger Clow for his cool Moonbuggy mesh in Lightwave format. Licensing This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/.
  4. Rooster's Planet Pack Explore a star, 5 planets and 12 moons with this new awesome mod! [WIP] The new planets and stars: Ilvan Sweater Giro Miner Blue Gold ARAUCANA DENIZLI QUESTION: Are all planets called like chicken breeds? ANSWER : Yes. QUESTION: It has compatibility with other mods? ANSWER: No yet, but I plan that (Is still a WIP).
  5. Repackaging one of the greatest mods to ever exist in this game Astronomer's Visual Pack, until now, was only barely compatible with the latest versions of Kerbal Space Program, due to the use of the decrepit EVE 7-4. This was until a user by the name of "RangeMachine" ported the old version of EVE to Kerbal Space Program 1.1, and subsequently 1.2. This allowed the barely-working E.V.E. 7-4 mods to finally breathe once again in a new generation of Kerbal Space Program. I have taken the time to update and repackage both AVP: Edge of Oblivion and Interstellar v2 for Kerbal Space Program 1.2 and beyond, with none of Astronomer's original work modified. Downloads (I know everyone will stop reading past this haha) OLD DOWNLOAD: https://spacedock.info/mod/1268/Astronomer's Visual Pack: Interstellar v2 (Updated and Repackaged) This release of Astronomer's Visual Pack: Updated and Repackaged is deprecated (still supported though), as I have moved on to updating the mod to the new E.V.E. in the latest versions. Perhaps these versions will come in use to those with weaker PCs. Fun fact: New E.V.E. packs are actually fully compatible with these releases so long as they don't overwrite anything, due to the usage of a different version of E.V.E. here. Go ahead and create a frankenstein installation of AVP and, for example, KSPRC using this edition. (Note: There is now literally no purpose for this download due to a better edition of this being distributed in the "Changelog" tab of the new download's SpaceDock page. I guess this link will stay here for reference and nostalgia purposes.) NEW DOWNLOAD: https://spacedock.info/mod/1384/Astronomer's Visual Pack Two reasons why this new download exists: one, because I was dumb and named the previous mod page what it is right now and cannot change it, and two, this iteration of the repackaging marks a step forward in the mod, rather than staying behind on E.V.E. 7-4 ports we move on to the latest E.V.E. Oh, and since all the cool kids are doing it, I've decided to include instructions for installing KSPRC's textures with AVP. Installation The "old download" is packaged in the classic modular structure Astronomer had used long ago, so is quite straightforward. (If you haven't gotten the memo yet, move things to your KSP installation's GameData folder.) The "new download" is in a drag-and-drop structure, as I am unable to create modularity with the new E.V.E. Simply drag and drop the "GameData" folder in the archive into your KSP installation. Features - All features present in the original AVP. (I have barely added any of my own touches, mostly irrelevant config tweaks.) Support I'm commonly active on the Kerbal Space Program Subreddit Discord, go ahead and ping me there if you need help. You can also just reply below with your KSP.log and perhaps a screenshot. License: LGPL (This license is most similar to Astronomer's statement in the license.txt in the original Astronomer's Visual Pack) Donations: Of course, there are no donations going to me! If you would like to donate, please give to the original developer of AVP, Astronomer himself! Screenshots: Note: Due to the incredible similarities between this mod and Matchlight's "Andromeda Visuals: Daydream", I'd like to state that I was the first to update and repack Astronomer's Visual Pack for 1.2.2, and did not copy Matchlight's mod in any way. In fact, I had adapted AVP configs for the new EVE all on my own. The old download is almost identical to Matchlight's mod.
  6. Welcome to the official forum thread for ASSO. This is the main mod for all of my mods and currently has on addon: Ace's Galactic Expansion Version 0.1 Changelog: Screenshots: Download: https://spacedock.info/mod/1288/Ace's Stock System Overhaul Link for AGE Add-on:
  7. Welcome to the release Thread for Ace's Galactic Expansion This is an interstellar planet pack for KSP Please post your screenshots below!! *Requires Kopernicus* Download: https://spacedock.info/mod/1258/Ace's Galactic Expansion?ga=%3CGame+3102+%27Kerbal+Space+Program%27%3E Requires Ace's Stock System Overhaul Thank you to @MeerkatMan25 - Co-developer (MeerkatMan handles all creative stuff like science defs) @Galileo for his brilliant advice @StarCrusher96 for his star Corona and great advice @The White Guardian for his great tutorials without which this would not be possible Recommended you play with KSPI-E Changelog: Screenshots: All Rights Reserved
  8. UPDATED! Hello Fellow kerbals! I have now been a member of the KSP forum for almost a year now, and now that its christmas time i wanted to make a mod that NO ONE has ever made before. So i give you the Medieval Weapons Pack for KIS ! This is a mod which adds some weapons from the medieval era. Currently there are only four parts and they are: Dagger, Spear, Short Sword and Long Sword but i want to add some more weapons (they are listed bellow). Scimitar COMING SOON! Shield Helm Siege Weapons Rapier Battle Axe Bow and arrow and a lot of other parts! Alright... Tired of Big Ugly and heavy guns? Just wishing you could stab someone? well now you can! Review by kottabos games. This is a review of the OLD version. Download:Medieval Weapons Pack DOWNLOAD! Requires the Kerbal Inventory System mod. License: MIT
  9. Reworked Stock System [v1.0] About Reworked Stock System is a modification that improves the stock system by changing by replacing terrain. Screenshots ( More screenshots in spoilers) Moho Eve Gilly Minmus Duna Ike Dres Laythe Vall Tylo Bop Pol Eeloo Changelog Coming soon... New biomes for reworked planets. New Duna terrain. Better surface textures. Installation To install this mod you have to: Install Kopernicus. Download mod release from Github Remove old mod directory from your game data folder ( If exists.) Unzip downloaded .zip archive. Move contents of mod GameData folder into your game GameData folder. Run the game. Dependencies This mod requires: Kopernicus Credits Ikarus and Demin uses Phobos height map from http://planetpixelemporium.com/ I also used textures from this page as a base for editing. Eeloo uses Moon map from http://depthfields.com/downloads/tag/moon-displace-heightmap-craters/ Eve uses Tekto height map from Outer Planets mod, all credits for this map goes to OPM developers and contributors. Special Thanks to: Thomas .P and other Kopernicus mod developers. CaptRobau and other OPM mod developers. Polish KSP community. Download Primary Download, Spacedock: https://spacedock.info/mod/1176/Reworked Stock System Secondary download, Github: https://github.com/Bill2462/Reworked-Stock-System ========= LICENSING ========= The contents of this pack are distributed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (http://creativecommons.org/licenses/by-nc-sa/4.0/). Enjoy
  10. I've been making mods as zip files for a while now, and I seem to recall there was some requirement that the mods be packaged as a zip. But recently I noticed that I get almost half the file size if I switch to 7Z format. And, now that I look for some sign of "why am I using .zip?" I can't find it. I'd love to save everyone (well, 70-odd people plus spacedock) some bandwidth by switching to 7z, but I'm a bit hesitant due to half remembering some reason not to use it. And not knowing how CKAN deals with it. If CKAN can't unpack 7z, then it's out as far as I'm concerned.
  11. While there are many planet packs that you can download that will give new a whole new set of places to explore, my planet pack attempts to do that and provide some of the most unique planets ever while also staying true to stock naming style. Keep in mind that this mod is still in development and it will require Kopernicus. As of right now, I don't even have a beta version ready yet, but hopefully, that should change soon. When I get my first beta version ready to release, I will link it in this post! I don't have all the names finalized yet, so suggestions will be greatly appreciated. Feedback and opinions are also greatly appreciated. Until it's decided that more than 3 solar systems will be added, Zaywa will orbit Kerbol with a semi-major axis of roughly 8 light-years. Zaywa: A blue star about twice the size of Kerbol that emits normal sunlight so players can fully appreciate the beauty of the other bodies in the solar system. One of the problems I see with blue stars emitting blue light is that they tend to make the planets darker and/or mask a lot of the beautiful colors, so by having it emit the same color sunlight as Kerbol, players can fully appreciate the beauty of all the planets and stars in the pack. Zaywa-2: *Naming suggestions wanted* A tiny red dwarf star that again, emits a small amount of normal sunlight for the same reason as its big brother, but orbits Zaywa in a very close orbit to give us a binary star system. Hade: A moonless dark gray gas planet that has a tight orbit around Zaywa. While being roughly the same size as Jool, it's far less dense due to the high temperatures. Crafts should be able to survive a high-altitude flight here as long as you have a heat shield protecting the front of your craft. Pike: A rocky planet with towering volcanoes, lava lakes and a thick, smoke-like atmosphere. Touching the lava is a great way to fry your Kerbals. Overheating in the lava lakes WILL be incorporated in the initial release! Rayn: *Naming suggestions wanted* A large water world with an endless ocean beneath a beautfil blue sky. It features an atmosphere with a small amount of oxygen. Kepler: A green and blue gas planet in the habitable zone of the Zaywa system which has its own set of rings. Its moons are thought to contain life. Atlas: A Kerbin-like world complete with mountains, deserts, oceans, rivers, lakes, grasslands and ice caps. May add in an alien space center Easter Egg if I can figure out how to. Sahra: A world that has vast deserts, tall mountains, ice caps and small oceans all beneath an atmosphere rich in oxygen. Small lakes and rivers are scattered about the desert landscape. Galleon: A large, tidally locked, terrestrial planet that has rings and a few moons... All in a polar orbit! Galleon is meant to rotate on its side, similar to how Uranus from our own solar system does. The dark side is a large ice-covered flatland while the light side is mountainous and rocky. Moon suggestions for Galleon would be greatly appreciated. Kale: A bluish rocky moon that orbits just outside of Galleon's rings. Zomg: A gas planet so large, its mass rivals that of a brown dwarf. It makes Jool look tiny by comparison and it has rings in a rainbow of colors. Unlike most gas giants, it has an ocean formed from the immense heat and pressure. Woh: A gas giant about half the sie of Jool that orbits Zomg. Hyperion: *Naming suggestions wanted* A Dres-sized rocky moon in orbit around Woh. It can be a bit tricky to encounter thanks to its moon. Dingus: *Naming suggestions wanted* A large moon placed in the perfect position to screw with missions to Hyperion. Sur: A boring asteroid-like moon in orbit around Woh in a mostly Geostationary orbit. Ched: A Moho-sized rocky, yellow moon that orbits Zomg with enormous craters and a few mountain ranges beneath a thick, yellowish atmosphere. Might make an integration for Environmental Visual Enhancements that adds a few layers of yellow clouds that hide the surface. Swish: A greenish-yellow rocky moon that has many craters on its surface. Glace: An icy moon in a highly eccentric orbit around Zomg. The decription will mention the possibility of a warm ocean beneath its icy surface. Herb: A dark green rocky moon with a surface peppered with large craters and deep, vast canyons. Kierra: A mountainous moon with a few peaks that rise above a thin atmosphere. Kyro: An oblong rocky moon with a high orbital inclination that makes a complete rotation approximately once every 30 minutes. Borag: An ice/snow-covered planet that features lakes and volcanoes that spit out ice instead of magma. It also features a very tiny set of beautiful cyan rings. Hiemal: An ice-covered asteroid-like moon in a distant orbit around Borag. Special thanks to @ProtoJeb21 for letting me use his planet pack's configs as a base so I could see how Kopericus works and understand how to begin making my own planet pack. Be sure to let me know what you think of my planet ideas thus far and do tell me how I can improve upon the Zaywa system.