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Found 8 results

  1. The year is 7302. The Mun has been impacted by a huge asteroid and Kerbin is flooded. Begin on an evolved Kerbin. Its continents have moved, its mountains and topography much different. Set many millenia after the Kerbals first took to space, the general culture of former 'Kerbin' has changed drastically. Because of this change, the planet is significantly different - it's known as Gaia and all interplanetary voyages are strictly forbidden by the global government - You must convince them to fly once more. The entire planetary system has overcome a drastic change. A near miss with another star has caused many planets and moons to be captured by Kerbol. Your adventure awaits; take to the stars once more and prove that the eagerly awaiting space-faring Kerbals still have a future. VERSION 1.7a HAS BEEN RELEASED FOR KSP VERSION 1.2.2! MILESTONE: 2400 DOWNLOADS! NOTE: you MUST launch KSP in 64 bit mode for the mod to work. You can do this by heading to your KSP directory and running KSP_x64.exe This mod adds more planets and moons to land on! Dusk - A red, swirly planet. Twisted by tectonic forces, it lies ruined and airless Niebos - Fortitude for Kerbalkind. It retains its atmosphere. Perhaps it can be used for colonisation and off-world mining? Tetra - A burning, desolate world. From orbit its surface looks quite flat as everything else has burned away... Olei - Kerbin's third moon. With its massive impact crater it makes great sightseeing trips. Verex - Something glows beneath its surface... All is not normal here. This planetoid has an extremely eccentric orbit. Could this be where the magic boulder came from? Niebietos - Something is disrupting our telemetry. Niebos is being covered by an unknown, sizeable object. It's significantly smaller than the planet... Go out and explore the darn thing! Volux - A desolate planet, long ago abandoned by its inhabitants... Only its polluted oceans remain... Sheathe - Contrasts between salt flats and mountain ranges make this planet unique, aside from its rocky formation Telos - This planet has streaks of grassy, lush terrain. It's a giant rocky runway just waiting for you to land on it! Teloslate - The moonlet of Telos. It keeps its parent body's colour! Low gravity allows much more fun. Olemut - Have fun getting an encounter with this one. Olemut has an even lower gravity that Teloslate, and retains the colours of its own parent body - Olei! Dread - Orbits Dres. It's iconic mountains make you want to visit Dres even less! Quarta - Gooey with lots of cracks. Yum. Flak - A planet with a few ridges. It consists of chocolate ice cream, formerly known as solid rock. Scorch - Welcome to the furnace. The pinnacle of a barraged world. In Scorch's initial formation, a large asteroid latterly known as Dread smashed its once beautiful surface. Scorch was originally called Marina, but after the colossal impact its oceans have vaporised. Sonus - Once barraged from heavy asteroids, Sonus was dragged through Olu'um's oxidised atmosphere during its formation. Ejected by Sheathe, Sonus has come to its end on its interstellar journey. It is nestled in the habitable zone of Kerbol, with an atmosphere slightly thicker than Kerbin's. It still has crater marks from its earlier endeavours... Thelai - A derelict planet. By far the most barraged, unfortunate body. Impacted by thousands of asteroids, it lays scarred and unrecognisable Sojos - Closely resembling a more... MUNtainous version of the Mun, Sojos orbits Sonus. Quite a beauty from space! Flake - Flak ain't a real chocolate ice cream without a flake. It's named like this because the Kerbal who discovered it was... Eating a chocolate ice cream... Butai - Beneath the oceans, Butai's rocky layers contain vast oil deposits. Not crude oil, but an alkane known as Butane. The planet got its name from this extremely common resource, however its flammability is far too low to be utilised as a viable source of rocket fuel, and instead pollutes the atmosphere. Gaia - 4 billion years into the future, the second generation of Kerbals has begun. The Kerbals populate this planet and continue to launch their tin cans to the skies, evermore searching for what they are unlikely to find. So far o the future, the entire culture of Kerbin has changed, and dubbed 'Gaia'. Gaia's Mun is now Gol. Gol - A massive asteroid impact has ejected millions of tons of ice, rock and moondust into space, forming vast rings around Gaia, its host planet. Gol, formerly known as the Mun, has a glowing lava lake at the impact site... Gullis - Formerly known as Minmus, the asteroid that encountered Gol scraped large amounts of material off its surface, revealing gooey, thick water deposits below. Other features: Precise, handcrafted terrain suitable for Rockets and Spaceplanes! Atmospheric bodies! More desert environments! Science values and lore (+ easter eggs!) Eye-pleasing colours (extremely subjective!) 4k Textures Gas giant(s)! Realistic atmospheres! Scatterer configs Science definitions (in progress) Custom Asteroids support (discontinued for now) New visual effects (Credit Artyomka) DOWNLOAD FOR KSP 1.2.2! If you feel as if you enjoy the mod thoroughly, feel free, but not inclined to, leave a small donation in return. Thanks DISCORD: Installation Instructions: To install this mod, download it from spacedock using the link above. After that, open the file using 7zip or Winrar. Open PLANETS (NO CLOUDS) - drag and drop all files from there into GAMEDATA. If you wish to have the cloud / EVE textures for the planets, open the second folder (CLOUDS) and drag Environmental Visual Enhancements into your GAMEDATA folder. Credits and special thanks: I would like to say a MASSIVE thanks to the following members: @Galileo for his help with sorting my polar distortion issues out - one of the highest priority bugs which was making me test out my hair @The White Guardian for his AWESOME tutorials on how to make planets. Without him, this mod wouldn't exist. As well as this, he has helped me a metric TON with atmospheres. It's a pleasure to read his tutorials and I definitely recommend them for new planet creators. The white guardian again for creating amazing looking cloud and detail textures for the EVE part of the mod! @Raptor22 for his very honest feedback. He's helped me iron out an awful lot of terrain and visual related bugs and brush up on the nitty gritty features and through his detailed replies, he has definitely pointed out some critical errors. @Artyomka15 for creating the Instantiator plugin. Without it, the accretion ring on Olu'um wouldn't be possible. Go check out his mod! All you guys! Thanks for viewing AND downloading the mod! It's been a pleasure developing it and it is still far from complete! See you all in the next versions! If you're playing in career mode, please be warned that terrain can change after releases. I'll do my best to notify you if this should occur. If you have any concerns regarding bugs, PM me, as this thread will be used for the full release later on. Anything else regarding the mod, post here (criticism accepted!) HOW TO INSTALL IF YOU ARE EXPERIENCING ISSUES:
  2. PARA-SCI HIGH-PERFORMANCE ATMOSPHERE PACK For use with KSP 1.2 and the EnvironmentalVisualEnhancements mod Since many of us are sometimes, or always, forced to play KSP on laptops and other devices with weak GPUs or otherwise not optimized for gaming, I present the Para-Sci High-Performance Atmosphere Pack, wherein I have done my best to combine good visuals with minimal graphics demand. FULL PREVIEW ALBUM: Notes: - Most bodies, with the exception of Kerbol and the particularly lumpy minor moons, include a "glow" layer that enhances their appearance at long distances and fades away on approach. - Many of the glow layers make use of the original KSP planet textures; naturally credit goes to SQUAD for these and I advise against attempting to redistribute them or use them for things other than KSP, KSP mods, or KSP fanart. - None of the cloud layers have a "layer3D" (volumetric clouds) component. While this does cause us to miss out on that feature, the numerous large particles it involved rendering tend to be a major performance drain and thus they have been left out. - None of the cloud layers cast shadows either. - All bodies have a maximum of three cloud layers; most have only one. - The pack currently does not include aurorae, noctilucent clouds, or dust storms, although some of these may be added in the future if I feel up to it. - Some textures are the original textures packaged alongside the main EVE installation. Like the SQUAD textures, I advise against violating their licensing terms, etc. - Jool's glow layer uses the beautiful Jool texture painted by @Felsmak. Naturally credit goes to him for that, don't steal it, etc. etc. etc. DOWNLOAD
  3. Welcome to the official forum thread for ASSO. This is the main mod for all of my mods and currently has on addon: Ace's Galactic Expansion Version 0.1 Changelog: Screenshots: Download:'s Stock System Overhaul Link for AGE Add-on:
  4. Welcome to the release Thread for Ace's Galactic Expansion This is an interstellar planet pack for KSP Please post your screenshots below!! *Requires Kopernicus* Download:'s Galactic Expansion?ga=%3CGame+3102+%27Kerbal+Space+Program%27%3E Requires Ace's Stock System Overhaul Thank you to @MeerkatMan25 - Co-developer (MeerkatMan handles all creative stuff like science defs) @Galileo for his brilliant advice @StarCrusher96 for his star Corona and great advice @The White Guardian for his great tutorials without which this would not be possible Recommended you play with KSPI-E Changelog: Screenshots: All Rights Reserved
  5. UPDATED! Hello Fellow kerbals! I have now been a member of the KSP forum for almost a year now, and now that its christmas time i wanted to make a mod that NO ONE has ever made before. So i give you the Medieval Weapons Pack for KIS ! This is a mod which adds some weapons from the medieval era. Currently there are only four parts and they are: Dagger, Spear, Short Sword and Long Sword but i want to add some more weapons (they are listed bellow). Scimitar COMING SOON! Shield Helm Siege Weapons Rapier Battle Axe Bow and arrow and a lot of other parts! Alright... Tired of Big Ugly and heavy guns? Just wishing you could stab someone? well now you can! Review by kottabos games. This is a review of the OLD version. Download:Medieval Weapons Pack DOWNLOAD! Requires the Kerbal Inventory System mod. License: MIT
  6. Reworked Stock System [v1.0] About Reworked Stock System is a modification that improves the stock system by changing by replacing terrain. Screenshots ( More screenshots in spoilers) Moho Eve Gilly Minmus Duna Ike Dres Laythe Vall Tylo Bop Pol Eeloo Changelog Coming soon... New biomes for reworked planets. New Duna terrain. Better surface textures. Installation To install this mod you have to: Install Kopernicus. Download mod release from Github Remove old mod directory from your game data folder ( If exists.) Unzip downloaded .zip archive. Move contents of mod GameData folder into your game GameData folder. Run the game. Dependencies This mod requires: Kopernicus Credits Ikarus and Demin uses Phobos height map from I also used textures from this page as a base for editing. Eeloo uses Moon map from Eve uses Tekto height map from Outer Planets mod, all credits for this map goes to OPM developers and contributors. Special Thanks to: Thomas .P and other Kopernicus mod developers. CaptRobau and other OPM mod developers. Polish KSP community. Download Primary Download, Spacedock: Stock System Secondary download, Github: ========= LICENSING ========= The contents of this pack are distributed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International ( Enjoy
  7. I've been making mods as zip files for a while now, and I seem to recall there was some requirement that the mods be packaged as a zip. But recently I noticed that I get almost half the file size if I switch to 7Z format. And, now that I look for some sign of "why am I using .zip?" I can't find it. I'd love to save everyone (well, 70-odd people plus spacedock) some bandwidth by switching to 7z, but I'm a bit hesitant due to half remembering some reason not to use it. And not knowing how CKAN deals with it. If CKAN can't unpack 7z, then it's out as far as I'm concerned.
  8. While there are many planet packs that you can download that will give new a whole new set of places to explore, my planet pack attempts to do that and provide some of the most unique planets ever while also staying true to stock naming style. Keep in mind that this mod is still in development and it will require Kopernicus. As of right now, I don't even have a beta version ready yet, but hopefully, that should change soon. When I get my first beta version ready to release, I will link it in this post! I don't have all the names finalized yet, so suggestions will be greatly appreciated. Feedback and opinions are also greatly appreciated. Until it's decided that more than 3 solar systems will be added, Zaywa will orbit Kerbol with a semi-major axis of roughly 8 light-years. Zaywa: A blue star about twice the size of Kerbol that emits normal sunlight so players can fully appreciate the beauty of the other bodies in the solar system. One of the problems I see with blue stars emitting blue light is that they tend to make the planets darker and/or mask a lot of the beautiful colors, so by having it emit the same color sunlight as Kerbol, players can fully appreciate the beauty of all the planets and stars in the pack. Zaywa-2: *Naming suggestions wanted* A tiny red dwarf star that again, emits a small amount of normal sunlight for the same reason as its big brother, but orbits Zaywa in a very close orbit to give us a binary star system. Hade: A moonless dark gray gas planet that has a tight orbit around Zaywa. While being roughly the same size as Jool, it's far less dense due to the high temperatures. Crafts should be able to survive a high-altitude flight here as long as you have a heat shield protecting the front of your craft. Pike: A rocky planet with towering volcanoes, lava lakes and a thick, smoke-like atmosphere. Touching the lava is a great way to fry your Kerbals. Overheating in the lava lakes WILL be incorporated in the initial release! Rayn: *Naming suggestions wanted* A large water world with an endless ocean beneath a beautfil blue sky. It features an atmosphere with a small amount of oxygen. Kepler: A green and blue gas planet in the habitable zone of the Zaywa system which has its own set of rings. Its moons are thought to contain life. Atlas: A Kerbin-like world complete with mountains, deserts, oceans, rivers, lakes, grasslands and ice caps. May add in an alien space center Easter Egg if I can figure out how to. Sahra: A world that has vast deserts, tall mountains, ice caps and small oceans all beneath an atmosphere rich in oxygen. Small lakes and rivers are scattered about the desert landscape. Galleon: A large, tidally locked, terrestrial planet that has rings and a few moons... All in a polar orbit! Galleon is meant to rotate on its side, similar to how Uranus from our own solar system does. The dark side is a large ice-covered flatland while the light side is mountainous and rocky. Moon suggestions for Galleon would be greatly appreciated. Kale: A bluish rocky moon that orbits just outside of Galleon's rings. Zomg: A gas planet so large, its mass rivals that of a brown dwarf. It makes Jool look tiny by comparison and it has rings in a rainbow of colors. Unlike most gas giants, it has an ocean formed from the immense heat and pressure. Woh: A gas giant about half the sie of Jool that orbits Zomg. Hyperion: *Naming suggestions wanted* A Dres-sized rocky moon in orbit around Woh. It can be a bit tricky to encounter thanks to its moon. Dingus: *Naming suggestions wanted* A large moon placed in the perfect position to screw with missions to Hyperion. Sur: A boring asteroid-like moon in orbit around Woh in a mostly Geostationary orbit. Ched: A Moho-sized rocky, yellow moon that orbits Zomg with enormous craters and a few mountain ranges beneath a thick, yellowish atmosphere. Might make an integration for Environmental Visual Enhancements that adds a few layers of yellow clouds that hide the surface. Swish: A greenish-yellow rocky moon that has many craters on its surface. Glace: An icy moon in a highly eccentric orbit around Zomg. The decription will mention the possibility of a warm ocean beneath its icy surface. Herb: A dark green rocky moon with a surface peppered with large craters and deep, vast canyons. Kierra: A mountainous moon with a few peaks that rise above a thin atmosphere. Kyro: An oblong rocky moon with a high orbital inclination that makes a complete rotation approximately once every 30 minutes. Borag: An ice/snow-covered planet that features lakes and volcanoes that spit out ice instead of magma. It also features a very tiny set of beautiful cyan rings. Hiemal: An ice-covered asteroid-like moon in a distant orbit around Borag. Special thanks to @ProtoJeb21 for letting me use his planet pack's configs as a base so I could see how Kopericus works and understand how to begin making my own planet pack. Be sure to let me know what you think of my planet ideas thus far and do tell me how I can improve upon the Zaywa system.