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Found 42 results

  1. After 50 years of the Kerbal Space Program, Kerbal scientists started to question what other mysteries might be hiding beyond the orbit of Jool. They pointed a telescope at all those distant flickering things in the sky and that day Kerbalkind discovered new planets and even new stars in the neighbourhood of Kerbol! So ... Time to find out which worlds are waiting for Kerbalkind to discover! --- * POST YOUR PRETTY SCREENSHOTS! * ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- TO GET KSS YOU NEED TO FOLLOW THE STEPS INSIDE THE DOWNLOADFOLDER - THIS MOD MIGHT BREAK OTHER PLANETPACKS (will be fixed in the future) THE VERSION PROVIDED BY CURSEFORGE IS A !BASIC! VERSION. FOR THE FULL VERSION AND VISUALS, DOWNLOAD FROM GITHUB I DON'T GIVE PERMISSION TO REDISTRIBUTE THIS MOD IN A MODPACK OR TO USE THE KSS TEXTURES FOR OTHER PROJECTS This mods is licensed by Creative Commons Attribution-NonCommercial-NoDerivs CC BY-NC-ND USE the latest STABLE version of Kopernicus ! Must be run through KSP_x64.exe ! !0.6.1 DOES NOT WORK LIKE 0.5 -> DELETE PREVIOUS VERSIONS! KSS IS STILL IN DEV. SO DONT EXPECT A FINISHED MOD ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * RECOMMENDED MODS FOR AN INTERSTELLAR ADVENTURE : KSP Interstellar Extended Alcubierre Warp Drive (Stand-alone) FTL Drive Continued And every other mod that helps you to reach other worlds! *** INTERSTELLAR RANGED ANTENNAS ARE INCLUDED IN THIS MOD*** ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * SUPPORTED MODS Community Resource Pack ResearchBodies GPP ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * WHAT NOT TO EXPECT (0.6.1) TBA Compatibility with various mods (KSS will be compatible with the mods listed above - this list will get longer) - asking for this will also be ignored ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * CHANGED: planet & atmo scales: 1/10 (moons are no longer planet sized) distances within systems : 1/11 (as in stock) distances between stars: playable distances STELLAR SIZE / DISTANCE CHART KERBOL SYSTEM / STOCK SYSTEM NOVA KIRBANI SYSTEM KORMIN SYSTEM KEROLON SYSTEM (optional) KELNIS SYSTEM (optional) KORLON SYSTEM KELARIS SYSTEM THE ALL ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * How to get to another starsystem: Tutorial by @Voodoo8648 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * WHY THE NAME "Kerbol StarSystem"?: ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- What do you expect in the next big KSS update? -> Vote! CLICK HERE ! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CHANGELOG : **RELEASED 0.6** * Reduced KSS with 300 Mb * Converted textures to .dds (saves RAM) * Other improvements to save RAM * Renamed the Kerbol StarSystem folder: KSS * Added several new planets and retextured others * Added a few KSS flags * All atmospheric bodies have now custom atmospheres (floatcurves) * All planets have sciencevalues and working biomes! * New sciencedefs for Mun, Moho, Eve, Duna, Dres, Pol and Laythe * Compatibility with GPP (will be improved over time), Community Resources (TEST) and Researchbodies -> more will be added soon * Custom gradients (when not using visuals) * Improvements and more terraindetails * Added groundscattering to several celestials * Starspots and better/improved star colors * Fixed starbrightness (M/K types will emit a lot less energy than Kerbol, bigger stars will emit more) * Fixed the invisible force field around The Creator, but you're no longer able to find The Creator in the trackingstation * First attempt to add surface temperatures and exospheres to some celestials in the Kerbol system * First attempt on a plasma engine (resource: helium (tanks provided) - needs more work - test it with unlimited fuel) * KSS loadingscreen * 'New EVE' clouds + scatterer improvements (clouds sometimes dont show up - will be fixed!) * Kelnis System (Optional) * Should be career ready --- **RELEASED 0.5** * Rewrote the configs for the VanillaPlanets so Kopernicus don't need to be edited anymore! * A lot of retexturing and new details! * Added new planets * Added a new star Kelin to the Kirb - Kernim System transforming it into the Nova Kirbani System (Alpha Centauri analog) * Added the Kelaris System acting as a North Pole Star (with scatterer) * Added biomemaps to all the celestials BUT they are not all assigned yet, meaning 1/4 th of the biomes do work. (all the habitable worlds should work) * Some planets have groundscattering (test) * Calculated new parameters for a some bodies (gravity, atmo, ...) * Added new descriptions for every major planet. - thx to @Greatness101 and @Calvin_Maclure * Added Visual mods: Scatterer, EVE, DistantObject, TextureReplacer * ... A lot more! ***rings might be broken + Solar Output of the stars is broken -> meaning: solar panels work but a red dwarf star will emit as much energy as a G2 star like Kerbol. (this will be fixed soon) NOT INCLUDED: * new engines (still testing) * compatibility with other mods (although this is ready, I want to see how 0.5 runs and what the major bugs are) * science --- **RELEASED 0.45 (TEST 0.5)** * A lot of retexturing! * Terrain texturing - textures provided by Galileo + own textures * Minmus is now a comet (75y orbit) * Added Ceth, Klip, Eran, Isme, Aryl, ... * Calculated new parameters for a lot of bodies (gravity, atmo, ...) * Made not terraformed Duna and cold icy Laythe standard, the other 2 will be optional in 0.5. * ... A lot more! ***rings might be broken The Scatterer and EVE files are not included, they will be published in another downloadlink. (to reduce the size of the mod) => the size will be reduced for 0.5 * Old page got removed by bug on the forum -> previous data lost ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * (Common) PROBLEMS: 1. I installed KSS but it doesn't work. -> You might have done something wrong, make sure you follow the steps and have the right mods installed. 2. I started KSP with KSS and the KSC-screen looks dark / day and night cycle is broken. -> This is a 'normal' bug when moving Kerbin around another star. 3. My ships overheats. -> A bug that happens only when using kopernicus versions older than Kopernicus 1.2.2-4. (Just use the latest version!) 4. The orbits of my vessels changed while using KSS. -> solved thx to @johnnydope 5. Contracts are broken. -> Only in 0.5, should work in 0.6! 6. I want to combine KSS with another planetpack. -> GPP compatibility confirmed, others will be added soon. 7. I want to use several other mods that aren't included / known to be compatible with KSS. -> Do this at your own risk. ** Your problem can't be solved unless you provide logs / screenshots or at least some evidence of your issue. Try to find a solution on the KSS-thread / other threads first + make sure it is caused by KSS before posting / contacting someone. ** ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * SPECIAL THX TO : @Thomas P. - Kopernicus @blackrack - Scatterer @Galileo Contributors: @JadeOfMaar @Calvin_Maclure, @Greatness101 @TheSpacePotato ... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This mod is licensed by Creative Commons Attribution-NonCommercial-NoDerivs CC BY-NC-ND
  2. About Kopernicus is a KSP add-on that allows for modification of stock planets and the creation of new planets via modification of the system prefab. Why is this advantageous you might ask? Previous planet adder mods, such as Planet Factory, modified the live planetary system and had to keep multiple hacks actively running to provide these worlds. We strive to provide the least hacky solution by introducing planets into the game in the exact same manner Squad would. The Kopernicus loader is a one step process. It is started before the planetary system is created and rewrites a property called PSystemManager.Instance.systemPrefab. The game itself then creates *our* planetary system as if it were blessed by Squad themselves. The mod's function ends here, and it terminates. Kopernicus introduced worlds require zero maintenance by third party code, as all support is driven entirely by built in functionality. This yields an incredibly stable yet incredibly flexible environment for planetary creation. We provide tools for customizing every aspect of a planet such as biomes, the scaled space model, the surface materials, the structure of the terrain, and much more. Eventually we strive to provide replacement capability for the StarSystems mod. The methods they used to support other stars (reparenting the sun, switching the sun for solar panels, etc.) causes issues. KSP's engine assumes that Sun.Instance.sun is set to the center of the universe. Unfortunately, this also is what the sun light in the sky and the solar panels key off of as well. The solution is likely to include additions to the local space camera system (multiple lens flare and light sources) and custom part component mods for solar panels to replace the stock ones. Current Release Release 1.2.2-6: https://github.com/Kopernicus/Kopernicus/releases/latest Kopernicus is licensed under the GNU Lesser General Public License Instructions Copy the contents of the GameData/ folder to KSP's GameData/ folder Launch KSP and enjoy! Please report any bugs you may find at https://github.com/Kopernicus/Kopernicus/issues Examples Selectively copy folders inside KopernicusExamples/ into a GameData/KopernicusExamples/ folder. There are a number of examples of how to use Kopernicus. You have to download the examples from their GitHub repository: https://github.com/Kopernicus/KopernicusExamples/ Note - reparenting Kerbin or the Sun causes the sky to be incorrect in the space center view. It is, however, correct in the flight view and the flight map view. Reparenting the sun causes other stars positions to not update in the tracking station for some reason. How to get support We're always willing to help you with your issues, but however, there are a few things you'll have to do before we can help you: First of all, try to find the issue yourself. Look at the Kopernicus log-files (KSPRoot/Logs/Kopernicus), and compare your config with the examples / other working configs. If you can't fix it yourself, please make sure that all your mods are up to date, and that they are installed correctly Send us the output_log.txt / Player.log, the Kopernicus log-files and one single plain-text config file that causes the issue, including the used textures Final Note: We won't install a full config, or a config that depends on other packs. If you send us something like that, we reserve the right to ignore you. P.S. If you need help with variables or nodes, just post your config. In this case, we don't need log files Expansions and Documentation If you need a graphical UI, you can use our fork of KCreators KittopiaTech: http://forum.kerbalspaceprogram.com/index.php?/topic/140581-/ We have an IRC channel on EsperNet: #Kopernicus Team Thomas P. (acting lead developer) NathanKell (knowledge base) KillAshley (examples, testing and official rant director) Sigma88 (monkey, mascot) Contributors Teknoman 117 aka. Nathaniel R. Lewis (co-founder, lead developer, busy right now) Bryce Schroeder (founder of the Kopernicus project) Gravitasi (a lot of useful features + former maintainer of KopernicusTech) KCreator (Creator of KittopiaTech, where some code has been borrowed from) MrHappyFace (Creator of the external loading API and the KopernicusExpansion mod) zengai (code for loading .bins from other paths that Kopernicus/Cache) Majiir (CompatibilityChecker utility that is used to deactivate Kopernicus on unsupported versions) Padishar (ScaledSpace OnDemand optimisations) WazWaz (Scatter Collision fix) Like my mods? Please consider supporting me and my mods on Paypal! I would greatly appreaciate it, since I don't get much money anyways. However note, that this doesn't grant you anything special, but it will help to keep my motivation up. Therefor it's just an extremly nice way to say "thanks". A lot of people helped making this possible, like @Sigma88, @KillAshley and @NathanKell. If you decide to buy me a coffee, please buy them one too.
  3. What Is EVOLUTION? Evolution is a planet pack that aims to push everything to the limits. From the star itself to the outermost regions, experience 4K quality planet textures and 8K quality cloudmaps, as well as planets created with realism and beauty in mind. Revolutionary Features - Deeply-integrated compatibility allows for extensive editing of Evolution to make it blend in with other planet packs with ease, as well as making third-party mods an easy possibility. Is one of Evolution's planets in the way? No problem, just target the specific planet! Don't like one of Evolution's worlds? Then you can delete it with ease! Want to add your own twist to Evolution? Then you will find it to be surprisingly easy to do so. Due to Evolution's file structure it is very easy to install or uninstall specific parts of the mod to maintain both high quality and FPS. Every planet in Evolution has been created with both uniqueness and realism in mind, as well as providing players a beautiful, yet fun and challenging experience. Preview of EVOLUTION Download EVOLUTION Coming Soon! Special Thanks @SQUAD for Kerbal Space Program @Thomas P. for maintaining Kopernicus, the building block of all planet packs out there @Galileo for inspiring me, giving me advice and helping me out @Waz for maintaining Environmental Visual Enhancements, a mod that truly lives up to it's name @blackrack for Scatterer's amazing shaders and Kopernicus' epic new ring shaders @CaptRobau for inspiring me to get into the planet modding business, and for OPM, from which I have learned the basics of Kopernicus myself back in the day @Sigma88, @KillAshley and @Thomas P. for having the patience to help me out every time @OhioBob for explaining to me the wonderful (and complicated) subject that is atmospheres
  4. Rooster's Planet Pack Explore a star, 5 planets and 12 moons with this new awesome mod! [WIP] The new planets and stars: Ilvan Sweater Giro Miner Blue Gold ARAUCANA DENIZLI QUESTION: Are all planets called like chicken breeds? ANSWER : Yes. QUESTION: It has compatibility with other mods? ANSWER: No yet, but I plan that (Is still a WIP).
  5. ^Model is not actually 8-bit After lots of research, lots more math, and lots more tinkering, I am proud to present this 3D model (version 2.0!) of the KSP solar system. This tool provides accurate visualization and measurement of KSP’s celestial bodies with respect to one another using GeoGebra, a free and open-source graphing software. Sure, it’s pretty to look at, but its real strength is that you, the user, can use it to model and/or measure just about anything in-game. All planets and moons are represented accurately in terms of scale, eccentricity, orientation, inclination... all of it. The base state of the model has all bodies located where they would be in-game at UT=0, and can be run forward from there to 1000 in-game years (and beyond if you really need). Scale is in megameters (1Mm = 1,000km = 1,000,000m). ^Applet screenshot All stock planets and moons are represented accurately on their orbits. Semimajor axis, eccentricity, inclination, longitude of ascending node, argument of periapsis, orbital period, phase angle, body size (including atmosphere), and sphere of influence are all modeled. All bodies start exactly where they would at the beginning of a game (UT=0), and can be run forward from there to 500 in-game years (and beyond if you really need). Scale is in megameters (1Mm = 1,000km = 1,000,000m). Some of the data have been extracted directly from KSP (v1.2). Everything else is calculated within the model using that raw data. See below for the code used for the extraction. To use: To use the base tool (a version that is not easily modified or customized), follow this link to view and use it in the GeoGebra web app. You can get the customizable version at this link. It is strongly recommended that users download and install GeoGebra to their computer, as it’s faster and more stable. You can download the source file for the model by navigating to the appropriate link above and clicking in the top right corner of the applet. Full Instructions on using/customizing the model are available at the wiki. This project was very much an adventure for me, so I would not be surprised if there are (still) things I've missed, inaccuracies, etc. Please don't hesitate to bring them to my attention, along with suggestions for how to fix them, if available. I'm also open to ideas about additional features. Licensing: Because I've published the model on geogebra.org, it is subject to the Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) license. Keep in mind that Geogebra is something altogether different. I have had no part in developing it, and it is subject to its own licensing, terms, and conditions. Updates: 05/20/2017: Major update with updated/streamlined calculations, fixed mathematical errors, improved accuracy (thanks to a script for the direct extraction of data from the game), new basic/customizable versions, and a wiki! 04/08/2017: Addressed crowding of AN/DNs & Pe/Aps by replacing the checkbox for each with a drop-down menu, allowing users finer control over what is shown/hidden. Added hide-able stats pane for body in focus, displaying orbital/physical parameters and time to AN and Pe. Changed auto-zoom levels to depend on body in focus. Original 2D model updated/converted to 3D. Known Issues: Body in "Focus View" drop-down often needs to be selected twice in order to display the target body at intended zoom level. Suggestions welcome. When focusing view, viewVector should orient camera to particular angle. It does not. Commented out for now. Discrepancy between JS syntax accepted by the web app and desktop versions causing error in customizable version's web app at launch. Not sure of reason, no "proper fix" at this time. Works fine in desktop version. Simple workaround is here. ^Joolian system
  6. So... A few months ago I created a mod that adds the system from movie Interstellar to your game. And that I thought "Why not make a mod that adds a system from another Sci-Fi movie?" So, let me introduce... THE KOLYPHEMUS SYSTEM This mod adds the kerbalized version of Polyphemus and its moons from the movie Avatar. NOTE: Two of the bodies in the mod (Kolyphemus and Pandoor) is fully based off the Polyphemus and Pandora. Other moons of the Kolyphemus are not canonical. The system: Kolyphemus - a gas giant with oxygen atmosphere that orbits between Eve and Kerbin Kalatea - that weird moon is often called "The Space Cheese" due to its strange shape, orbits between Kolyphemus' rings Moei - a lava world Pandoor - a habitable planet with giant trees on its surface (the trees are WIP and may glitch) [MORE PICS] [DOWNLOAD FROM SPACEDOCK] If you like my mods, then why not leave a small donation to keep me be motivated doing another one? It really helps me out! Thanks to: @Artem Kerman for helping me a lot with the visuals @Samio for uploading the Moei color map in the Posiible planet additions thread
  7. It was about time for me to release my first planet pack! Introducing... Cyran! Introducing, from left to right: Cyran - Infernas - Dres(remade) - Iltan - Kivlan - Sennim - Protorin - Glacia - Zerto - Crysalis. The moons in this image are scaled, Cyran is not (otherwise the Cyran in the image would have to be 16000 pixels in diameter...) So, what do these planets look like? Glacia Crysalis Protorin Zerto Sennim Kivlan Iltan Dres Infernas Cyran And last but not least, Cyran itself: a large, orange gas giant orbiting in between Duna and Jool. Cyran is unique because due to the decay of radioactive elements in the planet's core, it is emitting enough heat to melt anything that gets too close. Therefore be very, very careful with aerobreaks here, you might find yourself boiling up before you even get close to the atmosphere. This does mean any orbiting station can cut back on the heating fee, of course. Any more sweet details? Well, certainly! Check out the (first version of) Cyran's trailer! Features Version 1.0 - Initial release - Added Cyran and a bunch of moons - Added particle system to Infernas - Biomes for most moons Version 2.0 (May 25th, 2016) - Added (partially complete) ScienceDefs - Updated Cyran to 1.1.2 - Added a remade Dres - Support for Distant Object Enhancement added - Support for PlanetShine added - First steps made for E.V.E support - Increased the size of Iltan - Increased size of Iltan's atmosphere - Increased temperature on Iltan - Added biome maps to all moons - Custom ocean textures added to Sennim - Terrain scatter added to all moons - Custom terrain scatter added to Sennim - Fixed atmosphere rim of Sennim being orange instead of green - Fixed Sennim having an incorrect atmosphere color on the banner - Official flags for Cyran have been added - In-game screenshots made - Moved the changelog to the Readme.txt file. Version 3.0 (December 26th, 2016) - Compatibility with KSP 1.2.X. - Remade Kivlan and Zerto entirely. - Three new moons: Protorin, Glacia and Crysalis. - Art pass on Iltan. - Scatterer support! - EVE support! (Big thanks to Galileo for letting me use textures from SVE and helping me with the configs!) - Overhaul on Infernas' particle system (thanks you, SAS123!) - Many new science defenitions (thank you, MinimalMinmus!) - Many new biomes to explore and better biomes in general. - Many other Kopernicus mods are now supported - Some easter eggs have been added... - Full KSPedia support! - New surface textures, using CTTP (like OPM) - New heatcurve for Cyran, ships now heat up with a certain amount of Kelvin per frame below an altitude of 5 million meters, the intensity scales with distance. - Cyran now has a (cloudy) 'surface texture' instead of a void. - Cyran's rings have been overhauled to display the decay of Infernas more realistically (thank you, SAS123!) and a new ring has been added. - New lava texture on Infernas, as well as a new particle texture. - Improved scaledversion textures. And still on the to-do list are: - Missing Science Defenitions - Asteroid spawning system Alright, alright, where do I download this? Right over on SpaceDock. The mod has been updated to work with 1.2, and support for PlanetShine, DistantObjectEnhancement, EVE, Scatterer and TextureReplacer is included. (Kerbals can remove their helmets on Iltan) Support Cyran? @JadeOfMaar has created an awesome signature banner for Cyran! LINK
  8. The Kerbol system alone is a bit boring. It's also relatively easy to get as far as Moho or Eeloo. We need a new challenge.
  9. [1.2.X] Hypothetical Worlds: will add planets to the Kerbol system that represent some objects scientist think (or used to think) might exist. Status: Modifying orbits Blue: Basic idea, not even a name or textures Red: Basic idea, name, and texture (ready to start) Orange: Buggy and/or just started Yellow: Prototype finished Light Green: Almost done (description/science defs) Green: Completely finished unnamed: lava planet close to the sun half the size of kerbin Asteroid moon of Moho: open to any names Moradus: second moon of eve, purple, 50km radius Counter-Kerbin: needs a better name Asteroid moon of Kerbin: open to any names Magic boulder(moon of Ike): need a texture Small moon of Dres: open to any name 1998 KY26 analogue: 10 minute rotation period, 500 m radius (I don't think KSP will like the real one's 15 m radius) Ida analogue: 30 km radius - Dactyl analogue, 1 km radius Moons of Jool: -Oy: Io analogue with craters and small pools of lava. Closer than laythe -Far away moon: seas of lava, canyons, pure yellow oxygen atmosphere Planet K: Planet X analogue Moons of planet K: -Heavily cratered world -ice world -Desert with sandstorms and "seas" of quicksand -strange object with orange clouds and seas of a strange green liquid -super Kerbin with oceans and oxygen Kyche: Very high orbit Moons of Kyche: Up to the community Optional planets below vvvvvvvvvvvvvvvvvvvvv Saturn analogue: light blue color, 5600 km radius, large rings - shepard moon 5km radius - mimas analogue, large crater that covers 1/2 of the moon, 40 km radius - Enceladus analogue, craters,cracked ice, Geysers, 50 km radius - Rhea analogue, 85 km radius - Titan analogue, 260 km radius - Iapetus analogue, 90 km radius - Hyperion analogue, 20 km radius Uranus analogue: Orange color, very few cloud features,Thick Haze, small wisps of clouds, no rings, 2900 km radius - Miranda analogue, 60 km radius, uneven terrain 9km deep canyons - Neptune analogue: purple in color, great dark spot, 2500 km radius - Proteus analogue, 18km radius - Triton analogue, 130 km radius - Nereid analogue, 19 km radius Pluto analogue: strange terrain, 119 km radius -Charon analogue, 62km radius - Nix analogue, 8 km radius - Hydra analogue, 7 km radius Haumea analogue: very oblate, 89 km radius - Hi'iaka analogue, 18 km radius - Namaka analogue, 9 km radius Makemake analogue: brown rocky object, 80 km radius - MK2 analogue, 10 km radius Eris analogue: very cold, 125 km radius (I know that Eris is actually smaller than Pluto) -Dysnomia analogue, 31 km radius Small red/brown dwarf with its own system Habitus: A habitable world recently abandoned by a strange unknown alien race. There is still force field surrounding this object. (Planned)Special features: -Large nebula surrounding the kerbol system -Force field that is actually hazardous -Animated star surfaces EVE: - Clouds on Planet K and Kyche Want to help? Just ask and I will reply suggestions gladly accepted DOWNLOAD V0.1 HERE AT SPACEDOCK VVVVVVVVVVVVVVVVVVVVVVVVVV https://spacedock.info/mod/1346/Hypothetical Worlds?ga=%3CGame+3102+%27Kerbal+Space+Program%27%3E Installation- Put the HW file into your gamedata folder. Includes configurations for EVE. Download it here This mod requires Kopernicus, get it here Pics: http://imgur.com/a/1RGr2
  10. To Squad: A Kerbal Suggestion , Decaying Orbits Decaying Orbits , (as seen on the title) So You may ask what does "Decaying Orbits" mean? , Well if you're asking that , Then i will explain as briefly as i can below . -1 What is the meaning , 2- The Concept , 3- The Main Planets Different amount of pull , and 4- Why i think it should be added to KSP. 1- What is the Meaning of "Decaying Orbits"? Decaying orbits or "Orbital Decay is a process that leads to gradual decrease of the distance between two orbiting bodies at their closest approach (the periapsis) over many orbital periods. These orbiting bodies can be a planet and its satellite, a star and any object orbiting it, or components of any binary system. The orbital decay can be caused by a multitude of mechanical, gravitational, and electromagnetic effects. If left unchecked, the decay eventually results in termination of the orbit where the smaller object strikes the surface of the primary; or for objects where the primary has an atmosphere, the smaller object burns, explodes, or otherwise breaks up in the larger object's atmosphere; or for objects where the primary is a star, ends with incineration by the star's radiation (such as for comets), and so on. 2- The Concept (In game) I Think Decaying Orbits or "Orbital Decay" should be adjustable based on the player's level of experience , For instance , When you make a new game and you choose "Easy Mode" the Orbital Decay won't have effect on the spacecrafts at all . At "Normal Mode" the "Orbital Decay" would have effect on the spacecraft at 50% Efficiency , and on Hard Mode it would have effect on the spacecraft at 100% Efficiency. Each planetary body , depending on its mass and gravitational pull would have a different amount of decay . For example , Someone launched a satellite to 150 km on Kerbin's orbit , the "Orbital Decay" at Normal Mode for example would be 1/km per 60 Days , on Hard Mode it would be 2/km per 60 Days or 1/km per 30 Days . If the player wants a much more Decaying effect , He can adjust it in the settings , Or if he wants to lower the effect , He can also adjust it by using the settings. Also If the player has a spacecraft in orbit he can prevent the "Decaying Effect" by Doing Pro grade Burns to boost the orbit , the higher the player's orbit is the weaker the Orbital Decay effect , would effect the spacecraft , For instance i have a Probe at 150 km of kerbin orbit , and another Probe at 1500 km of kerbin orbit , the probe at 1500 km would Decay 10x Slower , for clearance the 150 km orbit would decay (Fully) in 150x60 Days if the rate was 1/km per 60 days ,and it was normal mode . and the probe at 1500 km would decay (Fully) in 1500x60 Days Of Course the player will be able to edit the rate , either using cheats where he would hack gravity which would slow down the orbital decay effect , or increase it . he can set both (Cheats or in the settings) 3-The Main Planets Different amount of pull (What i think) (all descriptions below are at 300 km which in that altitude would have the normal decay effect) To make the game a little bit fun and with a little of science , i think it should be around 1-5 km / per 60 Days in Kerbin Moho- Not yet settled Eve- 1-3 km / per 60 Days Duna- 0.5 - 3 km / per 60 days Jool - 5 - 10 km / per 60 days You Decide about moons and dwarf planets the sun , (Note: the description was written by me and my mind , not figuring out the masses and gravtitational pull and all of that stuff, i just put atmospheric height in my head) 4-Why I think it should be added to KSP I think "Decaying Orbits or Orbital Decay would be an awesome additon to KSP and would make it more realistic and fun and in the same time , Challenging and this concept sounds easy to implement in the game , i would like to know if it is possible or not , but nonetheless i think this would be a great idea. Thank you for reading (Look at Poll) -Wilford Kerman -Year 104 , Day 48 btw , write what you think about this idea in the comments section below
  11. Xen's Planet Collection: Hey! This is a collection of stock-alike and (mostly) procedurally-generated Kopernicus planet mods I've created. They can be downloaded separately, but I plan to later add one download for all of them. All of the mods work independently of each other, so if you don't want to download all of them you don't have to. Download link: SpaceDock (I'm no longer updating the CurseForge mirrors, it's too much extra work for very little gain) Requires: Kopernicus Mod Support: - If installed with Outer Planets Mod, only Kyx and Beros will be added, and will orbit Plock. - If installed with SigmaBinary, Eeloo and Alu will orbit a barycenter between them. - Other mod support is planned but I'm too busy to implement it all properly. Installation: - Install Kopernicus (v1.2.1-1) - Drag XPC folder into KSP's GameData folder (If the folder already exists, merge them and allow it to replace any old files). - Enjoy! Current mods: - Mios system (1 planet, 2 moons) v0.5 - Moons of Eeloo (3 moons, changes to Eeloo) v0.6 - Richell system (1 planet, 1 moon) v0.2 - Moons of Eve (2 moons) v0.1 - Moons of Duna (1 moon, rings around Duna) v0.1 Future Plans (v1.0): - Settings.cfg file which can be edited to chose which planets you want enabled - Configs for Distant Object Enhancement and Planet Shine - Additional science reports + science reports for Dmagic Orbital Science - Delta V map including all added bodies + documented transfer windows - Planned additions to each body (almost all bodies will receive added procedural craters): - Mios: Oxygen atmosphere, more varied terrain + Serc will have three massive craters - Eeloo: Change Eeloo's texture + possibly add liquid nitrogen oceans (like Pluto may have had previously) - Eve: Add changes to Eve and Gilly + rearrange the orbits of all moons - Duna: Big changes to Nyke's appearance + minor changes to Ike - Richell: Add another moon - Minor Planets (new): Add analogues for Vesta and Ida/Dactyl (Italicized/underlined features are done) **Community-made Mission Reports**: See photo albums of the mods in action! Extended Kerbol System Exploration by eloquentJane features the planet collection alongside the Outer Planets mod and potentially others. ==================================================================== The Mios System Mod: The Mios System Mod currently adds one planet with two of it's own moons between the orbits of Dres and Duna. This is my first mod so please, constructive criticism is very much welcome! ==================================================================== Moons of Eeloo Mod: I hate to say it, but Eeloo looks pretty... boring. And seeing as it is (most of the time) the farthest planet from Kerbin I've never felt the urge to actually visit it. I made this mod to make Eeloo a lot more interesting, by adding 3 new moons and an atmosphere to Eeloo. ==================================================================== The Richell System Mod: This was my entry to the second contest of the Kopernicus Creativity Marathon. I have since given it a moon, Iber. Richell orbits between Dres and Jool and has large polar oceans and a thick atmosphere (inspired by Saturn's moon Titan). ==================================================================== Moons of Eve Mod: This mod adds two new moons to Eve. ==================================================================== Moons of Duna Mod: This mod adds a new moon to Duna, as well as a ring system. ==================================================================== Acknowledgements: - The Kopernicus team (Thomas P., NathanKell and KillAshley) - Especially big thanks to the creation of Kopernicus Examples which are soooo helpful - The White Guardian, whose PQSMod tutorials started me off - Sigma, for creating the Sigma Binary mod - r4m0n for his FloatCurve editor - CaptRobau's Outer Planets Mod, which inspired me to create a Kopernicus mod - Probably more people but I can't think of any
  12. Time to introduce announce a new Kopernicus mod, one that changes everything: Total Rebuild! This is where we'll post updates on development as well as screenshots, ideas, that sort of thing. Expect a true page makeover for release. Current completion: 90% So what is 'Total Rebuild' exactly? True to it's name, it destroyes every stock KSP body save for Kerbin and the Sun, before adding a completely new planetary system, counting more bodies than the stock system, with currently 23 planets & moons on the planner versus stock KSP's 16 planets & moons, with possible planetary expansions in the future. What can I expect from it? Expect to find a new solar system to explore, with vast, diverse and unique worlds. It'll come with custom Scatterer and EVE configurations, as well as new, HD surface textures and nice ScaledVersion resolutions. Ergo: quality overload. Too demanding for your computer? Don't worry, we got you covered! The default package should be more than enough for your computer to handle, if it can take stock KSP it can take this mod as well. If your PC can already run KSP at max res plus stuff like EVE and Scatterer, then go ahead and install the quality upgrades provided with the mod! You can never have too much eyecandy. Any sweet pictures to show, TWG? Feast your eyes, Kerbals! Here's what we have so far! With the new EVE clouds: So who's in charge of this? Total Rebuild is being created by @The White Guardian and co-written by @Agent-Daniel_46 (winner of KCM3) What can I do? Any feedback (and ideas) is much, much appreciated! Download link
  13. I am new to the modding community and am trying to make a black hole for my game. I play with RSS and Constellation so my idea was to copy a star file from constellation and edit that. Originally it worked, and I can make new stars pretty easily. The problems I have is in making planets orbit the star. If I change a planet file so it has a new reference body it resets the game to stock. Anyone having this issue. Any help welcomed. End game goal is to make a black hole system in either stock or RSS that will have a realistic looking black hole with a well textured accretion disk. If I take the code to generate a ring and add two rings at 90 degree angles of eachother we can make what looks likes relativity effects on a black hole. If we set the perpendicular ring to always face the player in the same way then the effect should be convincing. What more if we could get clouds from a visual pack onto the accretion disk it would really improve the way the black hole looks. This might be difficult to visualize but essentially the goal is to make something that looks like this: Once we can get a good black hole I would like to move on to adding planets that orbit the black hole and also giving the planets moons. I want to make each planet interesting and worth visiting. Ideally I'll do this in RSS but we could always release a stock version too. Any help on how to mod this would be appreciated and I'd love to work with someone on this.
  14. Stock Planet Expansion or S.P.E is a pack that adds countless moons to the Kerbal solar system for you to explore! From Moho to Eeloo, we got you covered! Meet the moons Grillian, moon of Moho "Grillian is the Mohonian moon. It's surface is covered in vast, trademark canyons that have baffled scientists ever since their discovery. Strangely though, Grillian appears more frequently in discussions of whether or not 'Mohonian' is a word rather than it does in scientific reports." Grillian is a half-molten mountainous moon in orbit of Moho. It's lava actually damages spacecrafts, so perhaps it's best to stay clear of those areas. Driea, moon of Eve "Driea is a small, pink moon in orbit of Eve. For reasons unknown though it has a huge, silver mountain on it's equator. Scientists still do not know what caused it, considering Driea is likely geologically inactive, and thus Mount Hyacinthum remains a mystery to Kerbalkind." Driea is Eve's first moon, Gilly becoming Eve's second moon due to it's larger orbit. Driea has a landscape covered in hills as well as one truly enormous mountain that science cannot explain. Trao, moon of Kerbin "Once a moon similar to Mun, Trao has been struck by a rather large object a long time ago, resulting in a large impact crater on one side of the moon that reaches all the way to the moon's core. The resulting debris either impacted the moon elsewhere, or is still orbiting Kerbin. The impact also caused the moon to spin out of control, so be cautious." Trao becomes a new moon of Kerbin, it becomes the iconic blue planet's new second moon due to it orbiting further away than the moon, yet not as far out as Minmus. The debris from the impact also formed a ring around Kerbin near Trao's orbit. Smov and Prolla, moons of Duna "Smov is a strange, uneven moon orbiting Duna. For some weird reason it shares it's larger neighbor Ike's pattern of a gray surface with strange, darker areas. One thing is certain, Smov is a lot more bumpy." "Prolla is a strange moon and the outermost of Duna's three moons. While Smov shares it's colors with Ike, Prolla seems to have colors similar to Duna, with red lowlands and ice-covered highlands. Why Smov and Prolla love cosplaying as the two larger bodies in the Dunaian system is a mystery." Smov is a smaller, asteroid-like moon while Prolla is about 1.5 times Smov's size, about half as large as Ike. The two moons dominate the outer regions of Duna's sphere of influence, but how the two moons got there in the first place is a mystery. Dres-1 and Dres-2, the moons that orbit Dres (who would've guessed?) D-1 and D-2 are two little rocky moons orbiting Dres with the same inclination. D-1 has several impact craters revealing a greenish inner mantle, while D-2 is very rich in ores. Froth, moon of Eeloo "Froth is a magnificent little ball of ice in orbit around Eeloo. Eons ago a few annoying little asteroids slammed into the icy surface, exposing the moon's inner layers. The debris from this event formed Froth's iconic rings of ice particles. Taking a shard from the rings of Froth is said to bring luck." A moon that closely resembles the planet it orbits save for the fact that this moon has a set of beautiful rings. The jelous Eeloo has attempted to steal these rings several times, but the rings are in a stable orbit around Froth and are unlikely to leave anytime soon. Download Stock Planet Expansion SpaceDock The S.P.E Team @SmashingKirby148 - Concept and career integration, project starter @The White Guardian - Kopernicus configs, mod compatibilities, textures
  15. THIS THREAD HAS MOVED! CLICK HERE: Kerbiting System This planet pack, which is in very early alpha phase, is a planet pack that rearranges all the planets in the stock Kerbol System. In later versions more planets and moon will be added, the star will change, and a lot more will come! This is what I let you guys decide. I like to make a planet pack which makes people as happy as possible. For that to happen I need your advice on what to do/add/edit. For now this is all you will get. I'm working hard on it and next version will come out soon! Very important to know is that this is my first work. So if any bugs are encountered, report them immediately! Let me know what you think and give me some advice on what to do next! I'll make a poll to know what you guys want to see first/next. Changelog: Alpha v0.2: Added correct science values for all the planets Alpha v0.1: All stock planets rearranged Given some different properties/orbit settings for some of the planets That's all for now. Images: POLL: Strawpoll Installation instructions: Just place the "Kopernicus" folder inside the "GameData" folder. DOWNLOAD: Kerbiting System Download DEPENDENCY: Kopernicus ModuleManager Thanks for downloading and have fun with my work! Big credits to the developers of Kopernicus and ModuleManager of course!
  16. On Vall and Minimus (so far) I have noticed the textures go multicolured and flicker. I thought it was the biomes bleeding through but I think it is something more Version: 1.2.1 64-bit Linux (Manjaro Linux running AMD CPU and GPU) What happens: When below 5000 meters or so the landscape of the planets go rainbow Steps to Replication: 1) Set orbit over Vall/Minimus 2) Get below 3000 meters (the effect starts being the most visible around there) 3) Watch the descent into the rainbow Result: The planets texture will go like the image below Log:http://pastebin.com/prYJXwdT
  17. I suggest or would (very much) like to see procedurally generated planets. So that the player is able to keep exploring endlessly on different planets in/with different positions (orbits). My second suggestion is to add adequate objects such as (moving) volcanoes and cryovolcanoes. I really like the easter eggs, but this will be a more frequent special features of a planet or moon. I would like to know how/if this is do-able in KSP, and what does the community think about this? (have I spelled everything correctly? ) Apart from that: A lot of real life planets have unique features that make them special such as Tritons young surface and Titans cryovolcanoes. Some moons even have a very thin atmosphere and/or retrograde orbit. That is what I like about space, and I think Kerbal Space Program has this too but at smaller scale. Yet I love it.
  18. I made the main bodies of the Kerbol System, (Kerbol-Eeloo) entirely in PlanetMaker (planetmaker.wthr.us) Reply if you have created models of the Kerbol system of some sort. -made by planet-creations (with a profile pic of Kerbin)
  19. Good day everyone! What's your best/favorite craft that you've made for interplanetary missions? I haven't gotten past Mun yet, but I'd love to see what others have made, to get an idea of how to get to other planets Thanks!
  20. Hello everyone, would it be possible to create a mod that allows the user to take radar images or something similar of a certain point on a planet? I think this would be really useful to scout out possible landing sites!
  21. XenosAlt - An Alternate Solar System Mod: This mod features a new set of planets which replace the old Kerbol system, all procedurally generated using Kopernicus! It is currently a W.I.P but I'm looking for feedback and ideas. In the meantime if you're looking for a fully working planet mod, you can check out my planet collection. Planets: Bellero, a hot jupiter Herrah and its moon, Hytho Verta and its moon, Wiola Kerbin (huge W.I.P and will eventually have custom moons) Jatus, a dwarf planet with rings Aruna, a saturn-analogue, with its 5 moons Calli and Tello share the same orbit, close to Aruna's rings (picture on the left is old, picture on the right shows Aruna as an oblate spheroid) Polus has a highly inclined orbit, Oblo has a very strange shape Illo has a thick atmosphere and strange lakes The final planet (so far) is a Uranus analogue, Nurr Nurr is planned to have at least 3 moons, so far there is only Ropa Planned features: - Career compatibility - Custom science definitions - A different star at the center of the system - New moons for Kerbin - At least 2 more moons for Nurr - Aruna as an oblate spheroid - Who knows what else
  22. What do you think, would it be good idea to add new planets in stock KSP? I think analogs for Saturn and ice giants would be good. Also show your pics of planets and planet packs if you have any My PC is broken, so I don't have any pic to start with, just random photos of Saturn and Galilean moons through my telescope:
  23. I need some help getting mods with planets, for 1.1.3, doesn't need a mod to download that mod, easy to install
  24. This is just a thingy for discussion ATM. If anybody wants to they can make it into a mod. Also, credit to @Felsmak for the Voonian, Orbonean, and Naalean systems. CONCEPT ART FOR BODIES (apologize for bad drawings) New bodies are bolded, changed bodies italicised. INNER SYSTEM OBJECTS It appears this object may need ridiculous amounts of Delta-V, and radiators, to get to. Orbiting four times closer than Moho does to the sun, Heet is the closest object to the sun. Better plan ridiculous slingshots to get there, because it is only 24km in diameter and has tidal locking, which, coupled with its proximity, makes its near side glow straw-hot. Eve now has a larger moon. Adam is about 100km in radius and orbits not-really-that-close to Eve, and it has the same apparent diameter as the Mun does on Kerbin's surface. Gilly is also no longer Eve's moon. It has been moved out to the Kiazzi belt with Dres, Usta, Qlass, and Kaspir, and has a tiny moon of its own, called Bark. Minmus and Mun are now in similar planes, and have realistically eccentric orbits around Kerbin. Kerbin has also been given inclination and eccentricity changes, and Duna's orbit has been changed to match that. Error is a NKO (Near-Kerbin Object). It has no danger for impact anytime soon, as it doesn't really cross Kerbin's orbit much. It's kinda high-inclination, so a Kerbin slingshot is recommended to rendezvous with it, as Duna doesn't have the gravity to make such a plane change. Its small moon is called Bug. Just recently, two new moons of Duna have been discovered. Pike and Dike have orbits inward from Ike and therefore orbit faster than Duna rotates. They sometimes eclipse, occult, and/or transit each other and Ike. The Duna Soft Drinks Company, known for Ike cola, Pike lemon-lime soda, and Dike root beer, approves of the naming scheme. The second-most massive asteroid in the Kiazzi belt, aptly named Usta, is truly a sight to behold...or not. It's kind of a less extreme version of Dres, so you might not find much there; its orbit is less eccentric, less inclined, closer to the Sun, but then again...some groups of craters look like snowkerbals. So that's a plus. Kaspir was only recently discovered. A little bit smaller than Gilly, it appears to be alone and with nothing else to keep it company. It's also drab and won't change your trajectory much with a flyby, not even a grazing one. This is Plane-Change Slingshot Qlass. If you want to get to Qlass, launch a rocket with extra Delta-V to get all the way out to Jool and fly over the pole, and then you will rendezvous. Class dismissed. Comets really are interesting. We'd name it Thomas, but then again...Enjin actually sounded better in the long run. We don't know why. It's very small, smaller even than Gilly, but not as much as, say, Daphy (whatever that is) or Bark. Tootoot is not a comet. It's an asteroid. It certainly has an orbit like a comet, though. It's shaped like a "bowling pin," and rotates like a "bowling pin" knocked over by a "bowling ball." No moons to be found here! MIDDLE SYSTEM OBJECTS Jool has been found to have a large storm on it now, as well as a tenuous system of rings. With the rings, Animal and Throb, asteroid moons, have been discovered. They are what we call ring shepherds; they orbit within the rings and drive other ring particles away from it. Laythe's water oceans are no more. They are now simply oceans of sulfur, same as its atmosphere...and volcanic plumes. It is also hot enough that you will need radiators there. It's also no longer this large moon we thought it was. We also used to think Tylo was larger and more massive. And now we recognize that it was actually parallax, and that both Laythe and Tylo are only slightly larger than Vall, based on Koyager data. You don't need much to land on them, despite the ridiculous myths surrounding its existence. Klip is unique. Very unique. It looks almost like the space around it and is very hard to detect, and used to be thought of as a hole in Jool until the Koyager probes flew by it. Now it completes the 1:2:4:8 resonance that Klip, Tylo, Vall, and Laythe have. Bop is an "irregular moon" of Jool, orbiting further outward than the KTVL resonant moons. It appears to be brownish and tiny. Just like Gilly! Ion is also an irregular moon, in a kinda polar orbit around Jool, so the line is therefore blurred between prograde and retrograde moons. Some people say it is the namesake of the ion drive. Pol is a lighter irregular moon, in color and mass. It is a retrograde-orbiter around Jool, too. Voon is the larger of the gas giant planets of the system, being 1.5 times the size of Jool. It has only one more moon than Jool does, thus meaning it's a better target for exploration. It is kinda orange in color and has an expansive ring system. Rocko is the innermost of Voon's moons. it is a reddish asteroid moon about a third the size of Sotus. Daphy is tiny enough to be pretty much invisible. What is it, 500 meters? Jumping on it will send you into an orbit around Voon, so I'd advise you not do that. You can land on it using an ion engine, for Kraken's sake. Eeloo has been moved in an orbit around Voon. It occupies the E ring of Voon. If you took Klip, shrunk it down, and removed its white speckles, you get Sotus. It's kinda full of cracks and stuff you might not want to think about too hard. Fonso is kind of like Voon's Laythe. Expect it doesn't have volcanoes. So yeah. It's just a boring piece of work that orbits outward from Voon. And has an atmosphere. Jeez, Voon must like ripoffs! "D'oh!" is what we Kerbals say when we recognize that we have missed this moon all along. We used to think it was a spot on Fonso that made it interesting. And then we recognized it was a new moon and said "D'oh!" The name stuck. Now we call it Doe. It orbits further out than Fonso does, enough to be in a 1:4 resonance, also having a high inclination. We have no idea why this is even called Potatus. Potatus kinda looks like a "potato," whatever that is. We're astronauts, not botanists! ...wait a second, where is that botanist from our recent Duna mission? Ud has the appearance of a "walnut" or something. Voon, stop trying to give us terms that we don't understand! Arre is certainly something. Though only slightly larger than Dres, it has been proven to have rings around it. If something has rings it must have shepherd moons, ergo it must have a moon system. Bill was named after Bill Kerman II. There have been lots of Bill Kermans, to be honest. Also, it orbits retrograde and is highly inclined, so...unless it's close you better escape the system. Orbo is something called an ice giant. It's reddish in color, and used to be thought of as a star before Bill Kerman I came along and disproved everything previously thought of about the solar system. Now people don't want to make any claims about this planet. Nobody knows whether its name is Lucky or just plain Luck. So we at the Kerbal Astronomical society have given it both names, just because we can. Ump kind of makes us laugh every time we say it. We don't know why, it just does. Maybe because it's so tiny! Now this moon is actually interesting! Toop looks like Ud, except upsized and with a ridge not so giant in relation to its size. Dack, in our honest opinion, is very cool. It has a crater with numerous rings, not unlike the other gas giants. Rings around the crater. Give it up for Naal, the newest member of the Solar System. It is a little bit smaller than Orbo and has a purple atmosphere, not unlike Eve. It's not rocky, though! I don't get why anybody would think that. Corn on the Cobb, anybody? Cobb is a cube-like moon that orbits closely to Naal, in fact close enough to maybe even crash into it someday. Kyle...we have no idea where its name came from but this moon certainly was named after some character from a certain show. It orbits and rotates backward around Naal, and is believed to be a captured dwarf planet. The name for this moon, Loopy, is self-explanatory. It was believed to have been thrown out of its original close orbit by Kyle's capture. Now its orbit is one of the most eccentric and inclined in the Solar System. OUTER SYSTEM OBJECTS The largest Kipper Belt object, Ploon is also the largest dwarf planet. It orbits twice every time Naal does thrice. Its tenuous atmosphere is thick enough to need a heatshield, but still not enough to aerocapture. It is, however, useful for aeroslingshots. It does have a significant moon system, but only one is notable. Khan is that notable moon. Its gravity is strong enough to pull the barycenter, or center of mass, of the Ploon-Khan system outside of Ploon's surface. Both are mutually tidally locked like Duna-Ike, but the line wasn't blurred with that; Ike couldn't pull Duna out of the barycenter, so Ike is officially a moon of Duna. Now we at the Kerbal Astronomical Society can't figure out what a planet is and what a moon is! Kenobi, Skywalker, Solo, and Organa are the four smaller moons of Ploon-Khan, in that order. We have no idea where the names came from but we know they sound cool. Maybe we watched too much "Star Wars" or something. Hammy is odd, odd, odd, in more ways than one. For one, it spins fast. For two, it looks like a deformed "pancake", whatever that is. For three, it orbits seven times for every 12 Naal does. Hack is the sole moon of Hammy. It's kinda beefy and strong enough not to succumb to tidal locking. Mayma is a red object outside Naal's influence. No resonances, no moons, nothing. Just a slow-rotating red dwarf planet with a weird dark spot on it...wait a minute... Ryths is actually Mayma's moon. At the moment it orbits edge-on to Kerbin so its orbit can't be determined, and its darkness makes it lost in the glare of Mayma. We need to send a probe there sometime! Look, something's rising! The sun? No, Rise. Rise orbits very far out from the Sun, its periapsis just outside Ploon's apoapsis. Just know that its orbit is pretty odd, but kinda downplayed compared to Samm's. It has a moon even! Nomon is Rise's only moon, a little bit smaller than Sotus, and very bright like Rise. Nomon is also very easy to spot if you look at Rise through a telescope...at Rise's periapsis. We were very darn lucky! Now we have a record-holder! Samm's orbit is like Rise's taken 10 times further and exaggerated. It's also kind of a polar orbit, which is very odd, and is periapsis is between the apoapses of Ploon and Rise. We know there could have been Joolean slingshots involved. But Naal wouldn't have the gravity to do that. It could have been captured from another passing-by star. But we're way isolated...
  25. Welcome to Kerbol Origins, a mod that aims to revive old SQUAD planet ideas that never got implemented like the Gas Planet Two (GP2). Previously called Kerbol Plus, the mod evolved from a form that wasn't actually too accurate to the idea. Kerbol Plus is right now mentained and developed by KillAshley and his collaborators, including me. Some important links: Original Kerbol Plus Kerbol Plus Remake Kopernicus But without without further ado, some pictures! Also, most of the bodies in the pack will be "proceduraly generated", so with a bit of tinckering you could regenerate the terrain the way you want. Sarvin - Gas Planet Two Daphy Potatus Fonso Shayle Manai Progress Entries marked in red mean that bodies have been started but not finished, orange are mostly finished, and green complete. Developers: Planned release date: @Christmas (release date might be sooner or later, depending on my IRL stuff)