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Found 8 results

  1. This story will be based on Real And Fictional craft but Alternate History Events. The Kerbal Space Programs
  2. Rally Run Challenge! RULES -Stock Parts Only -Size limitation,entry vehicle must fit inside of mk3 cargo bays -You must include a driver, and they must be in an external seat for the race. -Time Starts with the launch of your vehicle -Time Ends when you collide with or pass the Squad Monolith. To qualify for a leader board spot include a screenshot of your finish time, we're working on the honor system here folks! Video proof is highly encouraged though it's not mandatory. Only your first submission can make it to the leader board, to promote competition and critical thinking! Though feel free to post your faster times for bragging rights! Leader Board (wheel based, must maintain ground contact for more than 50% of the course) 1. qzgy 1:36 2. N_F_X 1:45 3. SpaceTrashCan 2:30 4. Krog34 2:52 5. Electric-Powered Only Leader board 1. klond 2:04 2. 3. 4. 5. VTOL/Hovercraft Leader Board (no-wheels) 1. Jollyfellow (VTOL Craft) 2:02 2. 3. 4. 5. EXPERT CHALLENGE Use a VTOL or Plane to complete the full track while maintain very low flight. Once you take off, do not touch the ground until completion. 1. 2. 3.
  3. I've got a bit of a desire to get a Redbull air race type course set up in KSP. I know it's possible but I'm not sure exactly how to do it. Also, KAX is the only mod I know with a similar type engine but it's severely under-performing. Is there another mod with a better engine?
  4. THE CHALLENGE Due to contractual problems with Kerbals Broadcasting Interesting Things TV (Kbit TV), Keremy Klarkson is starting up his own TV-show, and has come to the KSC for a location and some racing rovers. Unfortunately, the rovers provided by KSC's developer going by the ominous name of "Squad" have not even slightly met the requirements of Keremy, and as such he calls upon you to enter your best rover to race around the KSC test-track. The Challenge is simple: One must complete the test-track, starting from the spawn-point on the runway, up to the finish line at the top of the hill. Best time wins. Alternatively, you can enter ZE ULTIMATE CHALLENGE, where you must drive your rover from the spawn-point up to the flag called "The ultimate challenge". Best time wins. SCORING, RULES AND LIMITATIONS General scoring and rules (applies to all categories) Scoring is simple: your time (in seconds) is your score. However, total score may be influenced by the following penalties and bonuses: Per part lost underway, a 5 second penalty is implied. Per succesful "accidental" flip (along the vertical axis), a 15 second bonus is implied Per extra kerbal, a 5 second bonus is in place, you can bring a maximum of 6 kerbals. Should you be unable to finish, you can stop at flag number TEN. However, a 240 seconds penalty is in place. Rules: Your rover must be manned. Your rover must have an antenna for radio reception (The Stig requests it). Your rover may only be powered by the rover's wheels, but you may use a maximum of two sepatrons for EXTRA POWERRRR. You are allowed to create extra downforce using downward thrusters of any kind. (yes, this includes the Mainsail). Cheating is not allowed, the settings in the save-file may not be changed. So no unbreakable joints, et cetera. Quicksaves and reloads are allowed, since this implies having to stop and accelerate (costing time), do please mention if you have had to quickload. Should you pop a tire, you may fix this. There is no penalty for this (other than the time lost). Power sources: All power sources (solar, RTG, Fuel cells) are allowed. Only non intrusive Mods allowed (so KIS/KAS are allowed, but no wheel mods) The use of landing gears is allowed. Mod: Take command is allowed, however, the Kerbals must be visibly seated in the command chairs. All command pods are allowed. Rules for "The Ultimate Challenge" General rules and scoring applies, unless overruled by the rules stated below. For the ultimate challenge, per seperaton used, a 5 second penalty is put in place. The usage of sepatrons is unlimited. Rules for "The Wacky Races" (For racers that do not fit in the general category) General rules and scoring applies, unless overruled by the rules stated below. Your rover may NOT be powered by jets or rockets or monopropellant, but may be powered by all other means. Surprise me THE TRACK The track: SAVE FILE (place in your saves folder) The Rover Test Track is a test track where Keremy Klarkson tests the latest in auto-motive design. The track is designed around a local spaceport and features tight bends, jumps and a hill climb. Lastly, completing the ultimate challenge (flag) by rover only grants you instant entry to the wall of fame and admission into the OP. The track is from start (runway) to FINISH around 14,5 km long. Track lay-out Run around of the track, please view for your own sake. WALL OF FAME Leaderboard Keremy's Test Track, lowest score wins @quasarrgames with 161 points @Hesp with 170 points @ajburges with 173 points @EpicSpaceTroll139 with 175 points @quasarrgames with 183 points @MiniMatt with 186 points @rocketengineer1982 with 216 points @Chempwith 221 points @DoctorDavinci with 242 points @Heimder with 250 points Gatecrasher: @EpicSpaceTroll139 with -54 points Leaderboard Wacky Racers, lowest score wins. @EpicSpaceTroll139 entering with a rotax powered, eh, landplane? with 194 points Leaderboard The Ultimate Challenge, lowest score wins @Hesp with 1664 points @Heimder with 2085 points In your post, please mention your total time (in seconds), bonusses and penalties. Also, post pictures of passing every flag or post a video as proof Upcoming expansions on Keremy's Test Track (to be included later): Downhill fury: After the Finish, race on to the waterline. The semi-ultimate challenge: After the finish of Downhill fury, head back to KSC and jumpjet onto the VAB. The jet-challenge: Only jet-engines allowed, no rover engines. The rocket-challenge: Only rocket engines allowed. Armoured Assault: Race your tank to the finish, taking out targets of opportunity and defensive structures along the way. If interested, please share your battletanks and defensive structures, I'll then make a selection of what will be put in the game. The ultimate goal of this challenge is to improve your rover building skills (since building a good rover is rather difficult), as well as be able to share your best working rovers with the community.
  5. this is a challenge to crash into the sun as fast as you can. you have to have a video of you doing it, from launch to crash, the timer will be of the real life time it took so no speeding up video and no physics warp. time warp is allowed. only rule: no cheats, stock or non stock but must be said which. it can be any controllable payload. if you just can't have a video then post a picture of the complete craft and the time, what my time is shows you what kind of time I'm looking for. my attempt, which won't count towards the leader board: leaderboard: 1. Cunjo carl with 3:15
  6. This is a dead simple challenge: * Build an SSTO spaceplane. Must be purely RAPIER powered, although you can use as many or as few as you want. Must be a winged, HOTOL conventional spaceplane. * Take off from KSC runway, get to an orbit of at least 70x70, return to KSC runway. Simple. * No parachutes or other against-the-spirit trickery. Fly to space on wings, establish an orbit, fly back to KSC as fast you can. Wheaton's law applies; if in doubt, ask. * No mod parts, no performance-altering mods (except for optionally FAR). Informational mods are fine, but fly it yourself; no Smart A.S.S. or other autopilots. * Separate leaderboards for stock aero and FAR. * Prove your time with a screenshot showing you in orbit and another showing you stopped on the KSC runway. Extra shots detailing the whole flight are welcome. * Post your craft file as well. * Fly in the morning if you want a well-illuminated ship. Demo Run Orbital return time of 20:07. I know that I can do better than that. Can you? Full album at Craft file at LEADERBOARD STOCK Obi_Juan, 11:09 Nefrums, 11:17 Wanderfound, 16:57 NightshineRecorallis, 19:17 FAR
  7. Here are the rules. This is a challenge I have came up with. Try to reach the furthest distance possible within the time limit. Post your scores here. I hope you enjoy this short little challenge. RCS rockets are allowed but you can not add anymore fuel to your craft that other then what is on the based parts. Spinning out does not count against you since KSP 1.1 wheels are weird.
  8. This year while all the staff are away from the KSC on holiday Jeb decided to host a race, but this race is unlike anything anyone would ever approve of, requiring small nimble aircraft to get in between all of the narrowest corridors between the KSC buildings. This challenge is inspired by 1930's air races and modern drone racing and is a combination of the two, with tight drone racing style corridors but with an emphasis on improving aerodynamic design rather than the rather crude bricks which constitute drones. Each race is a single lap around the course starting at the runway, pilots then guide their craft as fast as possible over the SPH, as close to the tower as possible. The second marker is the launch pad water tower, each pilot must pass to the right of the water tower and head to the east side of the runway which is the third mark. Rounding the third mark, the next mark is the cylindrical fuel container with the blue stripe which is between mission control and the VAB. The player then continues through the corridor past the administrative building and makes a left turn around the R&D complex and flies behind the VAB avoiding obstacles. The course ends when you cross the midpoint of the runway. Record your time at this point and land safely for a valid entry. This is the course, the red outlines the boundaries of gates with reference to buildings. The Rules: 1) Ferram Aerospace Research is necessary 2) Passing under gates is necessary, flying above the highest point of a structure is considered passing over a gate 3) You must add 5 seconds to your time every time you pass over a gate 4) One should consider an entry invalid if the course is not followed (cutting inside a gate, flying over corridors) 5) Your power plant of choice will be included on the leaderboard, I hope to see some interesting choices 6) Flying above the VAB while racing renders the result invalid. 7) And I almost forgot, absolutely no torque reaction wheels or cockpit torque! Suggestions: 1) Wings may be helpful 2) The aircraft/rocket should not be wider than a corridor 3) Stay subsonic, this challenge is all about cornering, precision and speed is last in terms of concerns 4) you need about 1 minute and 30 seconds of fuel, no more is necessary. Leaderboard: