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Found 8 results

  1. This challenge may sound simple but in reality it is quite hard! So here is what you need to do: You must complete the route without using orbital map. What you're going to do is to learn how the landscape looks at different points. Place a flag at evry point you visited(it means that you need to get close to land and drop your kerbals out of your ship to place a flag.) You must perform the task with a boat made out of mk2 stock parts. Modded mk2 parts may be allowed if they are not overkill for the task. No cheating, but refueling is allowed! Try to be quick and finish the route as fast as you can! No flying or driving when started! But if you are not in rush, try doing it whith ion propulsion! Advices: Try deleting the mass that comes with the fuel and make ship more dynamick in the water! How to navigate whithout a map? Try using navball or if you are a 1.2.1 use KerbalNet or how is it called?.... Watch your speed , you may bump up and crash into the water! Why mk2?- it is the dynamikc and looks like boat! Why would i spend time for this? - Because you are a KSP player, and you know what are you doing, you are explorer of everything, evry rock that may lay on your path! What kind of propulsion should i use?- everything except nuclear engines...they are dangerous to enviroment! Can i use autowarp?- Yes, sure but that is a bit dangerous... After 2 weeks i will find the fastest completion of this challnege! and rate it in the table. 1. 2. 3. 4. 5. Good luck and don't forget that too much mass will make you sick sink!!
  2. Intro: Since I got a new computer, I started a new game. This one is a large-scale space race between the KAP/KSP (US) and the C7 Aerospace Division (USSR). There will be several races such as first in space, orbit, landing on the Mun, first to land on a planet, etc... I have the Kerbin-Side mod installed. Since it's only updated for 1.0, it only has 1 other launch site, Round Range, which has a launchpad, runway, and helipad. Other mods installed: MechJeb Chatterer Scatterer Planet Shine OPM (soon) The Near-Future Series KAS KIS Kerbal Engineer Tweak Scale Chapter 1: Post-War It was five years after the Kerbin War. Nations had grown stronger, torn apart, or obliterated all together. The two strongest nations, United Kerbin (UK) and the Kerbal's United Republic (KUP) were the leading nations in aerospace, fighting alongside each other in intense aerial battles until the end of the War. Relations slipped a bit at the end of the War and cooperations with the two nations ceased. They set their Air Force funds towards world exploration and developing more advanced aerospace technologies. The two agencies were called the Kerbal Aerospace Program (KAP) and the C7 Aerospace Division. They had the most advanced aerospace technologies in the world, proven by their unreal amounts of wins in aerial battles in the War, only losing an average of 20 planes for every year the War raged. After the War, a total of 15 countries signed a pact against war, outlawing any means of war including the use of fighter planes. 2 of those countries were UK and the KUP. After the ratification of the KAP, they went to work on achieving the goal of developing the world's first supersonic aircraft. Development had started before the program was even put in place, so testing and building didn't take long. On Day 14 of Year 1, test pilot Valentina climbed into the Supersonic (SS)-1, a modified SX-4 jet fighter plane. It was fitted with an new J-33 jet engine to propel it faster than any other manned aircraft before. The engine was activated and the plane started to roll forward on the runway. The plane pitched up off the runway, building up speed. A little after 30 seconds, the aircraft reached 342 m/s, the speed of sound. It accelerated past the speed of sound for a couple of seconds. Valentina then pointed it back towards the Kerbal Aerospace Center (KAC). It landed on the runway and rolled to a stop. Mission results: Success; Successful application of a new jet engine to send a modified SX-4 fighter plane past the speed of sound. Meanwhile at the C7 Aerospace Facility (C7 AF), a top-secret technology was being developed: a rocket-powered bomb, or missile called the Rattlesnake. This was being developed by order of the KUP's government for protection against another war. This was directly against the pact signed by the KUP and 14 other countries, however. To keep it unknown from the rest of the world, it was to be test-launched towards a remote area north of the C7 AF. The missile consisted of a nuclear warhead like that of what was used by the KUP to end the War on top of a tall rocket stage. After the trajectory would be set by the rocket stage, the warhead was to be jettisoned, coasting across the sky until it reached its target. As it decoupled, for tiny solid-fuel motors pushed the rocket stage away from the warhead so a premature detonation would not occur. On Day 18 of Year 1, the missile was ready to be launched on its first test flight. It was fitted with a dummy warhead so that no noticeable explosion would give way to the secret C7 project. The engine ignited and the four launch-clamps let go of the rocket. It ascended quickly into the air and pitched north. It made its way over the mountains completely surrounding the C7 AF and towards its target site. The engine stopped even before all the fuel was depleted as it had reached its target. The warhead was jettisoned and the four separation motors fired. The rocket stage was to impact the ocean just north of the warhead target site. The warhead tumbled around in the air until it hit the ground with a small explosion. The rocket then impacted into the ocean. Mission results: Success; Successful test of the Rattlesnake Intermediate-Range-Ballistic-Missile Shortly after the first successful test of the Rattlesnake IRBM, the KUP government ordered another test. A new missile was built and prepped for launch. On Day 27 of Year 1, another Rattlesnake was placed on C7's launchpad. The engine ignited, the launch-clamps were released, and the missile lifted-off into the air. It pitched south-west of the C7 AF and over the mountains towards its designated impact site. During flight, it gained too much speed and started to burn up. Unexpectedly, the whole assembly exploded mid-air. It happened that it exploded over a small town on the mountainside south of the C7 AF. Word was spread about how a large pencil-like object flew over the mountains from the C7 AF with smoke trailing behind it and exploding over the town. However, most of the world took it as a rumor as the C7 AF was government-run by the KUP, a nation which signed the international pact against war. Mission results: Failure; Failure at further testing of the Rattlesnake IRBM The KAP realized that if there was any way of reaching space, rocket power would have to be utilized. Rocket power had been used by engineers for moving heavy objects across work sites, and those had only been solid-fuel engines. It wasn't until recently that the C7 Aerospace Division announced they had made the first successful liquid-fuel rocket engine. They didn't say what it was being used for, only that a successful static-test had been conducted. Now that the KAP knew it was possible, it was time to start developing one to fly high into the atmosphere. On Day 33 of Year 1, the KAP placed the new Pulse liquid-fuel rocket on a launch stand. It was a small rocket that was stabilized by canted fins to send it into a spin. A pre-programmed computer was to turn the engine on and separate from the stand during launch. The time had come and the computer turned the engine on and the rocket separated from the launch stand. It started to spin slowly at first, but picked up rotational speed within seconds. The engine burned until it ran out of fuel. The apoapsis was determined to be around 27 kilometers high. The rocket coasted to the apoapsis and started to fall back to Kerbin, crashing into an unpopulated area west of the KAC. Mission results: Success; Successful test of rocket propulsion and spin-stabilization After the close-call of getting caught violating the international pact, C7 decided to develop a supersonic plane like the KAP as a side-project to cover up the Rattlesnake tests. It was loosely based off the KAP's SS-1 but mixed with the KUP's Y87 fighter jet. It included two air intakes opposed to the SS-1's single intake. On Day 42 of Year 1, the Soundwave was ready to fly. KUP test pilot Verette was to pilot the mission. The plane took off from the C7 AF's runway and flew east, breaking the speed of sound before it reached the edge of the mountain range. It then started to fly back towards the runway. As Verette was flying back, she failed to gain sufficient speed, ending up crashing onto the edge of the runway. The cockpit and Verette was recovered in good condition. Mission result: Partial success: Successful testing of a supersonic plane to cover up the Rattlesnake program In response to C7's partially-successful flight of the Soundwave 1, another flight of the SS-1 was authorized. This was to test maneuvering at supersonic speeds. On Day 47 of Year 1, Valentina again took off in the SS-1. She lifted off the runway and quickly broke the sound-barrier. She practiced several maneuvers, pulling upwards of 10 Gs. She maneuvered back towards the KAC still at the speed of sound, eventually landing successfully. Mission results: Success; Successful testing of supersonic maneuvers C7 had made several precautions for the next test-launch of the Rattlesnake. What they didn't know that spies were stationed on the mountain range to look out for the rumored missiles. On Day 48 of Year 1, the third Rattlesnake IRBM was launched. It flew north-west over the mountain range, right in the spies line of sight. To stop it from exploding mid-air, the engine was throttled down after it broke Mach 3. However, the electric charge in the probe core ran out, causing the engine to shut off and the missile to be short of its target site. The warhead also could not be jettisoned. It crashed in a lake south-east of the target impact site. Mission results: Failure; Failure of testing the the maximum range of the Rattlesnake After C7 and the KUP government was caught with an act of war, the other 14 nations that signed the pact banned C7 from launching missiles. They would, however, allow them to utilize the missile technology for peaceful uses such as space exploration. As a result, C7 found that it would allow a perfect opportunity to challenge the KAP. The challenge was to send a rocket into space before the other program does. The KAP accepted. After the new challenge between the two nations and aerospace programs was finalized, the deal was sealed by a flight by the KAP with its new SS-2 and a second flight of C7's Soundwave 1. The SS-2 was an SS-1 equipped with two side-boosters that allowed it to approach Mach 2, but it came just short of breaking that barrier. The second flight of the Soundwave 1 saw its first successful landing. To be continued...
  3. This is a dead simple challenge: * Build an SSTO spaceplane. Must be purely RAPIER powered, although you can use as many or as few as you want. Must be a winged, HOTOL conventional spaceplane. * Take off from KSC runway, get to an orbit of at least 70x70, return to KSC runway. Simple. * No parachutes or other against-the-spirit trickery. Fly to space on wings, establish an orbit, fly back to KSC as fast you can. Wheaton's law applies; if in doubt, ask. * No mod parts, no performance-altering mods (except for optionally FAR). Informational mods are fine, but fly it yourself; no Smart A.S.S. or other autopilots. * Separate leaderboards for stock aero and FAR. * Prove your time with a screenshot showing you in orbit and another showing you stopped on the KSC runway. Extra shots detailing the whole flight are welcome. * Post your craft file as well. * Fly in the morning if you want a well-illuminated ship. Demo Run Orbital return time of 20:07. I know that I can do better than that. Can you? Full album at Craft file at LEADERBOARD STOCK Obi_Juan, 11:09 Nefrums, 11:17 Wanderfound, 16:57 NightshineRecorallis, 19:17 FAR
  4. So this here is set up to show off race cars made by you guys! Here's what you're going to have to do. 1) Show the car off. (Show pictures of the side (Either side is fine), and the top. You can choose to add a third pic, but no more than 4.) 2) Tell it's features (i.e. RCS, Fins, etc.) And the part count. 3) (Optional) Take it around the test track provided here. (You can make your own track (Just make sure to include a pic or the map) 4) If possible, could you please let me know the setup on the car? This includes wing angles, spring/damper settings, friction control, etc. 5) Have fun! Here's the first car; the AS-1A, a fast, sleek open wheeled car with a tested top speed of 52 m/s with some speed ability still left. (I had to slow down for turn 1. I'll try to get a video of it doing a test lap up asap.
  5. THE CHALLENGE Due to contractual problems with Kerbals Broadcasting Interesting Things TV (Kbit TV), Keremy Klarkson is starting up his own TV-show, and has come to the KSC for a location and some racing rovers. Unfortunately, the rovers provided by KSC's developer going by the ominous name of "Squad" have not even slightly met the requirements of Keremy, and as such he calls upon you to enter your best rover to race around the KSC test-track. The Challenge is simple: One must complete the test-track, starting from the spawn-point on the runway, up to the finish line at the top of the hill. Best time wins. Alternatively, you can enter ZE ULTIMATE CHALLENGE, where you must drive your rover from the spawn-point up to the flag called "The ultimate challenge". Best time wins. SCORING, RULES AND LIMITATIONS General scoring and rules (applies to all categories) Scoring is simple: your time (in seconds) is your score. However, total score may be influenced by the following penalties and bonuses: Per part lost underway, a 5 second penalty is implied. Per succesful "accidental" flip (along the vertical axis), a 15 second bonus is implied Per extra kerbal, a 5 second bonus is in place. Should you be unable to finish, you can stop at flag number TEN. However, a 240 seconds penalty is in place. Rules: Your rover must be manned. Your rover must have an antenna for radio reception (The Stig requests it). Your rover may only be powered by the rover's wheels, but you may use a maximum of two sepatrons for EXTRA POWERRRR. You are allowed to create extra downforce using downward thrusters of any kind. (yes, this includes the Mainsail). Cheating is not allowed, the settings in the save-file may not be changed. So no unbreakable joints, et cetera. Quicksaves and reloads are allowed, since this implies having to stop and accelerate (costing time), do please mention if you have had to quickload. Should you pop a tire, you may fix this. There is no penalty for this (other than the time lost). Power sources: All power sources (solar, RTG, Fuel cells) are allowed. Only non intrusive Mods allowed (so KIS/KAS are allowed, but no wheel mods) The use of landing gears is allowed. Mod: Take command is allowed, however, the Kerbals must be visibly seated in the command chairs. All command pods are allowed. Rules for "The Ultimate Challenge" General rules and scoring applies, unless overruled by the rules stated below. For the ultimate challenge, per seperaton used, a 5 second penalty is put in place. The usage of sepatrons is unlimited. Rules for "The Wacky Races" (For racers that do not fit in the general category) General rules and scoring applies, unless overruled by the rules stated below. Your rover may NOT be powered by jets or rockets or monopropellant, but may be powered by all other means. Surprise me THE TRACK The track: SAVE FILE (place in your saves folder) The Rover Test Track is a test track where Keremy Klarkson tests the latest in auto-motive design. The track is designed around a local spaceport and features tight bends, jumps and a hill climb. Lastly, completing the ultimate challenge (flag) by rover only grants you instant entry to the wall of fame and admission into the OP. The track is from start (runway) to FINISH around 14,5 km long. Track lay-out Run around of the track, please view for your own sake. WALL OF FAME Leaderboard Keremy's Test Track, lowest score wins @quasarrgames with 161 points @Hesp with 170 points @EpicSpaceTroll139 with 175 points @quasarrgames with 183 points @MiniMatt with 186 points @rocketengineer1982 with 216 points @Chempwith 221 points @DoctorDavinci with 242 points @Heimder with 250 points Gatecrasher: @EpicSpaceTroll139 with -54 points Leaderboard Wacky Racers, lowest score wins. @EpicSpaceTroll139 entering with a rotax powered, eh, landplane? with 194 points Leaderboard The Ultimate Challenge, lowest score wins @Hesp with 1664 points @Heimder with 2085 points In your post, please mention your total time (in seconds), bonusses and penalties. Also, post pictures of passing every flag or post a video as proof Upcoming expansions on Keremy's Test Track (to be included later): Downhill fury: After the Finish, race on to the waterline. The semi-ultimate challenge: After the finish of Downhill fury, head back to KSC and jumpjet onto the VAB. The jet-challenge: Only jet-engines allowed, no rover engines. The rocket-challenge: Only rocket engines allowed. Armoured Assault: Race your tank to the finish, taking out targets of opportunity and defensive structures along the way. If interested, please share your battletanks and defensive structures, I'll then make a selection of what will be put in the game. The ultimate goal of this challenge is to improve your rover building skills (since building a good rover is rather difficult), as well as be able to share your best working rovers with the community.
  6. Here are the rules. This is a challenge I have came up with. Try to reach the furthest distance possible within the time limit. Post your scores here. I hope you enjoy this short little challenge. RCS rockets are allowed but you can not add anymore fuel to your craft that other then what is on the based parts. Spinning out does not count against you since KSP 1.1 wheels are weird.
  7. Best tracktime around the circuit This challenge is about the best tracktime around the Kerbal Space Center on a track that I've designed. Further information (Rules, track etc.) can be found in this picture: Basically you have to drive around the track as fast as you possibly can while trying to stick to the rules. Only videos would work to prove your laptime. I think I don't need to tell you guys, that video editing is not allowed to improve your time! Let's make this a fair and funny challenge! I'm gonna be setting some laptimes in a couple of days with a video proof of course. Happy racing!
  8. This year while all the staff are away from the KSC on holiday Jeb decided to host a race, but this race is unlike anything anyone would ever approve of, requiring small nimble aircraft to get in between all of the narrowest corridors between the KSC buildings. This challenge is inspired by 1930's air races and modern drone racing and is a combination of the two, with tight drone racing style corridors but with an emphasis on improving aerodynamic design rather than the rather crude bricks which constitute drones. Each race is a single lap around the course starting at the runway, pilots then guide their craft as fast as possible over the SPH, as close to the tower as possible. The second marker is the launch pad water tower, each pilot must pass to the right of the water tower and head to the east side of the runway which is the third mark. Rounding the third mark, the next mark is the cylindrical fuel container with the blue stripe which is between mission control and the VAB. The player then continues through the corridor past the administrative building and makes a left turn around the R&D complex and flies behind the VAB avoiding obstacles. The course ends when you cross the midpoint of the runway. Record your time at this point and land safely for a valid entry. This is the course, the red outlines the boundaries of gates with reference to buildings. The Rules: 1) Ferram Aerospace Research is necessary 2) Passing under gates is necessary, flying above the highest point of a structure is considered passing over a gate 3) You must add 5 seconds to your time every time you pass over a gate 4) One should consider an entry invalid if the course is not followed (cutting inside a gate, flying over corridors) 5) Your power plant of choice will be included on the leaderboard, I hope to see some interesting choices 6) Flying above the VAB while racing renders the result invalid. 7) And I almost forgot, absolutely no torque reaction wheels or cockpit torque! Suggestions: 1) Wings may be helpful 2) The aircraft/rocket should not be wider than a corridor 3) Stay subsonic, this challenge is all about cornering, precision and speed is last in terms of concerns 4) you need about 1 minute and 30 seconds of fuel, no more is necessary. Leaderboard: