Search the Community

Showing results for tags 'reaction wheel'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website
  • KSP Pre-release
    • 1.2.9 Pre-release Branch
    • 1.2.9 Pre-release Modding Discussions
    • 1.2.9 Pre-release Bug Tracker

Categories

  • Developer Articles

Found 4 results

  1. hey guys ! i don't if i am posting this thread in the right place The thing for sure is that reaction wheel can cause errors on gyro specially when using on a cube sat my question was first ; How ? then : What to do ? any paper or journal that have covered this issue is appreciated . thanks
  2. Okay, I know people may say this is because of power or antenna on 1.2, but for some reason, every time I get close to another one of my ships (i.e. attempt docking) with it. I can get about 20km away, and all of a sudden everything on the ship stops working.... permanently. These are not large ships, and even the in game tutorial is doing this. When I was in career mode, I put everything in, made sure I had the antennas up, had several battery packs for my probe core and/or command module and the reaction wheels, as well as RCS. Even the RCS didn't work when I asked it to. The whole ship just went dead. It's become very problematic for me to build stuff in space because of this. I've tried three types of control systems (mk1 pod, probodyne, and the mk1 lander pods). I tried looking it up and seeing if I was doing something wrong. I don't know because I'm a new player and got the game just a few days ago on steam.
  3. I've seen a lot of people using rotating pieces, like 90 degree angle rotating wing-systems for VTOLs. I've been unable to figure it out so far on my own. How do you make a rotating axle?
  4. Hello, I'm not an expert, but I think that the reaction wheels power are very (too) powerfull... This is a lil bit of cheating isn't it? For example, take the Mk1-2 Command Pod, jettison it on space, and apply full pitch or/and roll... The pod will just rotate close to the light speed and the Kerbals inside will just have a brain attack. This issue have to effect to make useless the RCS for the little ships... Thanks and regards. EDIT: to complete my statement: The RCS is just totally useless in attitude adjustement for a regular sized ship... I think this is a lack in the gameplay, because the reaction wheels are very light (more light than a RCS tank :)). It is more intressting to add a SAS module than an RCS with monoproplent tanks... Please, read the statements in this thread before voting...