Jump to content

Search the Community

Showing results for tags 'rocket design'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 5 results

  1. Hi amazing readers of these forums, It's been a crazy long time, but tonight I'm going to stream the design of a new rocket booster for my YouTube series. You might think 'what the hell, every game starts with designing a booster this isnt special' and you'd be right. Sort of. In Realism overhaul we have to take into account different fuel mixes, tank types, engine burn time and failure ratings and more. This makes rocket design take a long time and be actually tricky. I aim to design a multi-applicable first and maybe second stage which will ideally last for a whole lot of missions/episodes. Intrigued? Check out my stream: https://www.twitch.tv/donlorenzo42
  2. I have this space station structural component I'm trying to launch. It's a ton of girders, girder-to-small adapters, and clamp-o-trons. Eventually it will hold the fuel tanks and any large craft that dock at Minmus for fuel. But first I need to get it into the sky. The vessel is very stable at launch and at low speeds. As it exceeds 300m/sec, however, I run into problems. It begins to gravity turn too steeply and any deviation from prograde results in a loss of control and tumble. The payload is only 6 tons, IIRC. I suspect the fuel needed to lift it to orbit is simply too far back but I can't figure out how to generate anything like enough drag in the back. I'm already running 8 AV-R8 winglets. When I ran with full-on wings as stabilizers, the elevons didn't have any control authority. Image included, happy to clarify.
  3. What are the basic principles of rocket design, as to be able to accomplish orbit, etc. and, more importantly to avoid an Apollo 1 situation (i.e. blowing up on the pad), or a challenger situation (i.e. blowing up less than a minute after liftoff)? I also find that when I add an extra fuel tank / engine toward the top of the stack, immediately below the command module, that I have these sorts of problems, despite adding winglets to the extra fuel tank. (note that I'm running an early demo version of the program).
  4. Alright, here's an idea for you. Using only items you have in your home right now, try to build a rocket capable of lifting off vertically under its own power. If you happen to have actual rocket parts laying around, you cannot use them. Improvisation only. Now, if you aren't at home, or don't feel like building it, you could also suggest plans for how to go about building it, using what you know you have at home. I tried the other day, using a pen, the pen cap for a diverging nozzle, and hairspray. Either the rocket was to fuel rich or the choke point was too large, because it burned merrily until the whole thing melted, but never budged.
  5. So after successfully reusing a medium booster to deliver smaller payloads to LKO, I set out to build a bigger, heavier and more capable reusable booster. Here is the result.
×
×
  • Create New...