Search the Community

Showing results for tags 'rotate'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website
  • KSP Pre-release
    • 1.2.9 Pre-release Branch
    • 1.2.9 Pre-release Modding Discussions
    • 1.2.9 Pre-release Bug Tracker

Categories

  • Developer Articles

Found 4 results

  1. So, i'm trying to build a craft and this problem arises every so often; I am wondering how to change the focal point of mirrored parts. Here's a shot because the few threads where I think this is the problem people are asking about, there is always a confusion on the interpretation of the question. The current mirrored rotation of these lights means they rotate with the small yellow arrows and "meet" on the yellow axis/arrow. I want the lights to meet and rotate outward from the blue arrow so that, if the blue arrow (by the VAB door) is 12 o' clock at this angle, the lights are sitting at like 2 & 10 (as opposed to 2 & 4, right now). Essentially, rotating the mirror focal point 90 degrees. Let this jankily drawn representation be the standard by which all understand this dilemma and hopefully find their answer.
  2. Hi all, I am hoping desperately that someone might be able to help. Whilst editing parts I know that the QWEASD keys all rotate on various axes and the use of Shift refines that from 90 degrees to 5 degrees by default, but not anymore, not for me. For some reason my new angles appear to be approximately 30 degrees and less than 1 degree with the use of the Shift key. I cannot tell you when this first occurred because I was re-using previously saved designs I had created a while ago and only recently had to create a couple of new ones. Does anyone have any solutions, such as editing a config file to change the angles of rotation, or maybe someone has had the same problem and has since fixed it? The rotation wheels still work as they should, but the key bindings have the above fault.
  3. Any mods with parts to create a rotating ring / habitat in a space station for KSP 1.2.2? I can't find any for 1.2.2.
  4. I've noticed this issue on both Kerbals on EVA, and craft. It's just now that I've realized they're the same problem. What will happen is, I'll have a Kerbal on EVA, and I'll use my jet pack to fly around. Sometimes, when thrusting in one direction, the thruster gets stuck on, and stays on until I click the thruster again, in the same direction, twice. If I do nothing, he will continue to thrust in one direction, I assume until he runs out of fuel, even with no hands on the keys. Landing on Gilly right now, I had a spacecraft begin rotating out of control. Even with SAS, it just rotates faster and faster. I'm not sure what stops it, because in a panic I just start mashing keys, but maybe it's the same "click twice in the same direction you're rotating" thing. I would assume I had Windows StickyKeys on, or some keyboard problem, but this never happens in space, or if it does, I haven't seen it. It only happens when on or very near the surface of a planet. Does this happen to anyone else? This has been happening to me since at least 1.05.