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Found 13 results

  1. This report/analysis seeks to answer the question: What would the future of the Kerbals look like? Specifically in the time frame of say, 100-300 years, a future firmly ingrained in realism and hard Sci-Fi.. I’ve had the idea of creating a story set in that approximate era, but being an extraordinarily extravagant idea, this series is dedicated to finding out the specifics. I also hope that this series will help future writers help flesh out their futuristic universes as well. Things to Note: -There’s a fair amount of mods used in this series—but i’ll try to keep it at minimum -Nothing too implausible will be used (no warp drives, but certainly nuclear fusion) -If you’ve got an idea for a chapter, let me know! -The goal of this series? Consider all the essentials for world building a futuristic Kerbol System -For engines I try to mix info from the game and real life, but the pros and cons, as well as the uses sections generally reflect the in-game depiction of the engine -Since I have both near Near Future Electric and KSP-I installed, a modifier lowers the output of KSP-I stuff* *I later chose to just work with the power output in KSP-Interstellar, so I amended most of the chapters to reflect this Table of Contents Chapter I—Atmospheric Propulsion Chapter II—Electric Propulsion Chapter III—Nuclear Propulsion Chapter IV—Fusion Propulsion Chapter V—Mixing Propulsion Systems Chapter VI—Beamed Power Chapter VII—Colonizing Moho Chapter VIII—Colonizing Eve a. Colonizing Gilly Chapter IX—Colonizing Kerbin Orbit Chapter X—Colonizing the Mun Chapter XI—Colonizing Minmus Chapter XII—Colonizing the Duna System Chapter XIII—Other Propulsion Systems Mod List: Without further ado, let's get started! Chapter I: Atmospheric Propulsion "It’s a bird! It’s a plane! No, it’s a nuclear-powered hypersonic ramjet airliner!"-Linus Kerman A hypersonic, heavily-modified concept version of the Stearwing A300 that utilizes nuclear ramjets Perhaps we should start with something that is readily available to kerbals—flight. With jet fueled engines it is possible to reach speeds of over Mach 5. While that is excellent, major problems arise from its use—large portions of the plane are reserved for fuel, not passenger space, and a large amount of funds are used on fuel. Preferably there should be a way to reach those speeds without fuel... A conventional 16-passenger hypersonic aircraft, almost half of its takeoff mass was dedicated to fuel. The main focus of this chapter is thus about finding new ways of (supersonic) aviation. The way in question (with the mods available) is the powerful nuclear jet, generally produced in two varieties; turbojet and ramjet. On Kerbin they achieve speeds similar to that of the liquid fuel jet planes, with higher thrust. They perform exceptionally well on all atmospheric bodies, with tests on Duna achieving orbital velocity. Without the need to load fuel, planes could be lighter and take less time to be able to fly. A basic fighter design that can reach hypersonic speeds and reach space on Eve. Such designs could easily outmaneuver jet fuel enemies, but you probably don't want a nuclear jet flying over your own territory... Duna, where nuclear ramjets achieved an apoapsis of ~5000 km Disadvantages Sadly, this is where we must look at the disadvantages. There’s one obvious one—the radiation hazards. Shielding (though we must take in the "future tech" factor) would be very heavy, and of course nobody would want to sit next to a nuclear reactor (10% flight ticket discount for sitting next to it?).That said, they could still be used on special SSTO launches in certain areas. Second, they would be expensive (likely initially and maybe for maintenance), which would make their flights high-priced but also keeps them from being used for missiles (Well, except for the fact that the TORY ramjet part is based off a supersonic nuclear bomb delivery method called Project Pluto...). A 64-Passenger concept aircraft that would use nuclear jets, with a conventional rocket thruster to reach orbit, at which point it can safely return with a powered landing. Provided enough shielding is given, they could be practically everywhere in locations with poor infrastructures and no alternatives, a fate likely for the planet Eve. How Would I Use This In a Story? As a method of getting around on planets, and the best part is that you can actually make the plane in game, so you don't have to resort to pure prose or drawings. As for part of the story, I'm not exactly sure what they might be used in, but perhaps a radioactive crash involving such a plane could have be a plot point... End of Chapter One: Atmospheric Propulsion Next Time: Spacecraft Propulsion (Part One) Thanks for reading!
  2. The craft file download is in the description of the video. Feedback and future suggestions are always appreciated!
  3. =TKOL= The King of Laythe Challenge (BDArmory 3 vs 3 AI Duels) This is 3 vs 3 sci-fi aircraft duels, taking off from Laythe's ocean and firing future weapons. YOUTUBE PLAYLIST Current King of the Laythe: @jrodriguez - Z-Type Mang Class Rev1 Number of Wins: 2 DoctorDavinci - Kajiu-P2 - DEFEATED SuicidalInsanity - Sea Kestrel - DEFEATED ------------------------------------------ Registered belligerents: KenjiKrafts - Lehi-XVIII Mods allowed: B9AnimationModules B9PartSwitch B9 Aerospace B9 Procedural Wings BDArmory Firespitter FutureWeapons JSI KerbalJointReinforcement OPT ProceduralParts TweakScale BDMk22 Submit Rules: Your craft should be added to the TKOL hangar Your plane should be able to take off from water! The max part limit is 70. Only weapons from Future Weapons part pack is allowed - Don't forget to add power to your future weapons otherwise it will not shoot!. Turrets should have angles fixed with 0 º. Test your craft against the current King of Laythe before posting! Recommend weapons: x10 laser cannon and old fixed laser. Recommend fuel for a minimum of 5 mins at full throttle. Challenge Rules: - Challenges to the King of the Hill will be processed on a first-come first-served basis. - The first winning 3 rounds wins. - This challenge will end when all contestants registered have been defeated. - To win a round or claim title to King of Laythe, one of your surviving craft must: Still under AI control and flying without issues (It is not about to crash...) Still appear on the VS list in the BDA GUI (your weapons module hasn't been shot off) if there are no survivors with all the above, the round will be considered a draw, and a new round required. - In case of a draw or bugged round, a round will be added to the match. - Only AI and Weapons Manager changes are permitted to the TKOL champion between matches to fine-tune their AI response to upcoming challengers. No other part changes are permitted to the TKOL champion. - All challengers are permitted to make any changes they wish to their craft up to and just before their match vs the current TKOL champion.
  4. The Chase (that I cut to because all my original progress for this thread was wiped due to a forums derp): The mod would revolve around the addition of a new, universal atmosphere that extends beyond the planets into space. Let's call this new atmosphere "Ether" for the purposes of this post. Ether has two unique properties; only parts with a specific tag can interact with it aerodynamically, meaning that your mega space station's orbit remains untouched, and that it exists everywhere, including planet surfaces. Now with the proper parts, you can use Ether to literally soar through the stars and to planets that previously needed a working knowledge of orbital mechanics to reach! Said parts could include a BD Armory-esque tag that makes the whole craft susceptible to the influence of The Dark Sid- *cough* *cough* I mean, er, Ether, or specialized wing pieces specifically engineered to use Ether in order to generate lift and drag. Of course, other locomotive options would exist in order to truly emulate your favorite Star Trek episode. Warp Drives, Ether-powered VTOL engines/RCS, even main engines would be available for easier maneuvering around the stars. Quantum Anchors for sci fi stations/outposts could lock the vessel's position relative to the sphere of influence they happen to be in. Constructive criticism is welcome (including people stating that this mod is impossible due to various game engine constraints)
  5. Coming Soon to A Kerbin Near You... Now Here! The Skyranger from XCOM: Enemy Unknown is the first installment of the XKOM Ships Pack, a pack to bring XCOM into KSP. COMING SOON: The Firestorm Interceptor and Weapons! SCREENSHOTS (From Early Closed Beta and Interceptors Update Beta) Mods Featured: XKOM (Us), LackLusterLabs (Airlock), BD Armory FPS (Guns) Interceptors Update screenshots: THE XKOM TEAM CENTRAL OFFICER Njmksr (Lead Programmer/Modeler/Texturer) CHIEF ENGINEER SpannerMonkey(smce) TEST PILOT Dafni TEST PILOT Neutrinovore TEST PILOT Deimos Rast TEST PILOT Spartan_MiniMe SPECIAL THANKS TO: The development teams at Firaxis & 2K Games, and to Julian Gollop, the creator of XCOM. A NOTE ABOUT TEST PILOTS: Since space is limited*, submissions for test pilots are now closed. Thanks for your enthusiasm, and I may need more recruits for XKOM down the line.
  6. So I was thinking How about a mod that adds a Fusion engine, hydrogen Tanks, Exotic Matter engine, Exotic Matter Tanks, And a Exotic Matter Generator. So the fusion engine needs to have a lot of thrust and have a lot of Isp in it. It will use like 1.2 Units of Hydrogen. And the hydrogen is going to be a to be well light and like Xenon Gas so a lot of it in a tiny sized tank. And Exotic Matter engine is going to have a like 5X as much as the Fusion Engine, And not a lot of Isp. Some what like 0.5 As much as the Fusion engine's Isp. Exotic Matter is going to be heavy So something like 15 kg per Unit of it. And super dense so it will have a Ton of it in a tiny sized tank for Example a tiny sized tank would have 8,000 units of Exotic Matter. So the full mass of the engine is 120,000 kg. And the Exotic Matter generator will use 50 Electric Charge/sec to make 1 Unit of Exotic Matter. And Exotic matter is maybe what a black hole is made up of. But this is super charged Exotic matter so it will be unstable. So if it gets Zapped by anything it will explode. And what I would like if there is a Fuel tank for each Size in the game so they are tiny, small, large, extra large, Mk2, And Mk3. Can any one make a mod like that. If you do can you send a link of it to me?
  7. In Dusker, you are a survivor on a derelict ship with no recollection of what happened. Pretty normal sci-fi game so far right? But what makes this game different is that you are not a space marine, or space miner, or whatever hands on job they tend to put you into. Instead, you are a salvage drone operator. Your interface is mostly based on what you have on the drones - camera, motion sensors, probes, all of which can be damaged and failed while you have to adapt - and most uniquely, you control all your drones using text commands only! If you ever enjoy those hacking game where you rapid fire commands on keyboard, you will find the feeling here, only even more exciting:
  8. I've got quite a bit in my collection, but I've read and re-read the good ones. I'm looking for some fresh pages! Here are some of my recos (some are not entirely sci-fi, but who's splitting hairs?): Jack McDevitt, the Academy series and Alex Benedict series, and some of his standalone books William C. Dietz, the Legion series and Sauron duology Harry Turtledove, the Worldwar/Colonization series, the Days of Infamy duology, and Guns of the South Larry Niven, et. al., the Man-Kzin Wars series Stephen R. Donaldson, The Gap series Jim Butcher, The Dresden Files series Stephen King, The Dark Tower series Whatchoo got?
  9. If you have read Asimov's "The Last Question" you probably remember that the Universal AC, in its quest to reverse entropy, grows to this size and larger. And in another lesser known sci-fi trilogy, "A Requiem for Homo Sapiens", one of the central themes is the human ascendance to Godhood through uploading one's mind to galaxy-sized computers made of clouds of nanomachine connecting to each other, ever expanding, with computing power so powerful that you can simulate realities indistinguishable from the real thing in any aspects imaginable. So setting aside post-singularity technology that our mind can't even begin to comprehend, say if we are given a galaxy sized computer (by an alien race, perhaps?) with the current processing power multiply to galaxy scale, what can we do with all of that?
  10. Here is perhaps the oldest sci-fi movie ever made: A Trip To The Moon (Le Voyage Dans La Lune) from 1902!! One can laugh at how they depict the moon but as someone else correctly stated: This movie is closer in time to the French revolution than to 2016! 67 years would pass until Eagle landed on the moon in 1969. As for the colours, believe it or not but the colours were added back then, believed to be lost, found and restored so enjoy. Now as for the purpose of this thread. If you have some oddity of a document related to the dream of space travel, the more obscure the better, the odder the better, then please share. Perhaps this could be a collection of documents on how we have dreamt on space travel for a very long time and how we still dream of it.
  11. Let me tell you guys a bit of a story... I was watching Star Trek and thought to myself: "Wow! the Enterprise sure looks build-able in KSP! I should try to make it sometime." And after that event, I spent months trying to create the perfect USS Enterprise replica! (by spend months, I meant stalling and forgetting for months) and here it is! in all it's very bad quality! as you can probably tell, I used some mods and because my memory is bad, I can't remember which ones, I'll do some digging to find out and after that i'll add a download link. Please tell me what you think! I appreciate all feedback!
  12. Craft File: (NOTE: This comes in a drydock setup with no launch vehicle; I'll eventually try and make one, but for now I'd say your best bet is to either put it in a fairing atop a tall rocket and/or hyperedit it to the planet of your choosing.) Controls: 1- Toggles engines on/off G- Landing Gear Piloting at surface-level is done via the horizontal view (via the internal crew seating or probe core), while in-space piloting is done via the top-mounted docking port for a vertical view inline with the CoT. Supplementary Information: -This craft is partcount-heavy for a small dropship, so beware if your computer isn't capable of handling a 200 parts-or-so craft. -Crew can only be loaded/removed by placing them inside the chairs in the internal "roll cage" cockpit in the center of the hull. To do so, get your kerbal either on top of or under the hull, clip your camera inside, and then place them into the chair by right-clicking on the seat and selecting the menu option to do so. Powered by twin LV-909 rocket engines, the AVT-10 Splinter is a reliable, aesthetically pleasing, and Safe!tm VTOL dropship capable of transporting up to 2 kerbals in style at high speeds on airless worlds (and Duna). With a proper transfer vessel to haul it around, the Splinter is capable of flying on a variety of worlds, provided they aren't Kerbin, Eve, Tylo, or Laythe (high gravity and/or oxygenated air and the Splinter do not mix). A robust design with a high degree of crew survivability means your crew can walk away from even the worst high-speed crash-landings in the Splinter unharmed! Enjoy, and let me know what you think of the Splinter! -ScriptKitt3h
  13. I wonder about possibilities if GATACA found latter on that Jerome is not Jerome but Vincent, what they would do if they found the truth Do you think Vincent had acted honestly, and perhaps selfishly???