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Found 7 results

  1. Join us tomorrow, June 30 on our very first Steam Broadcast! We’ll be celebrating the integration of the Steam Workshop together with Scott Manley and RocketPCGaming, starting at 9:00am PDT. You’ll be able to watch us here, directly on our Steam store page, and on Twitch at KSPTV.
  2. I saw this video by Scott Manley where he went over an ion engine that collects air from the upper atmosphere and uses it as fuel to stay in orbit. I think this could have some rather... interesting uses in KSP. Things such as ICBMs and crafts for traveling to and from a planet's moons. It would also be cool if we could store some of the gas in tanks for use in orbit. Here's the video -
  3. Scott Manley's latest video series looks like its going to be a good one! I'm really pumped and would like to play along with my own campaign game. Can anyone figure out what mods he is using or is there already a link to it? Here is a link to the video:
  4. Thread is under development Hello everyone! Have you ever watched Scotts Galileos Conquest and though. I wanna try play better than Scott with same mods? Well, problem was that Scott haven't released he's final modpack list, he is only given us what looks like inside he's gamedata folder, so from that information and also watching series i have found almost all mods that Scott plays with. If you find incorrect or something wrong with in this mod pack or missing mod, please let me know. CKAN install 1. Install ckan and download ckan file HERE 2. Install mods that does not install from CKAN 3. Run KSP as 64x Modpack file- Disabled for now -Modlist is here I want to say BIG THANKS for all modders, who have made these awesome mods! This modpack is tested on KSP 1.2.2 on Windows 10 platform.
  5. Scott Manley recently made a video explaining "what KSP can teach about Rocket Science" (I don't recommend the video, it drags on and should be obvious to any KSP player. Watch just about any of his science videos instead). After that, he tweeted about making a video about "what doesn't KSP teach you". At the danger of repeating what is in this thead: I was wondering "what doesn't KSP teach you about rocket science"? My ideas: TURBOPUMPS: turbopumps aren't *everything* in the design of rocket engines and rockets in general, but the certainly dominate the design. To the simplest approximation, they *are* the engines. And they are black boxes in KSP. Gravity: Meh. Certainly gravity is "lol fake", but ask anyone about space missions and they will tell you missions that can be described with KSP gravity. It is only the most extreme and recent missions that have tried the "fuzzy boundries" and "interplanetary superhighway" that occurs when you have real N-body gravity. physical part failure and stresses: The SpaceX crew lets out a big cheer when Falcon9 survives max-Q (they also cheer sound checks, but there is a reason to cheer for max-Q). In KSP, this is nothing, and I really think I should understand max-Q. Most of the rest of the seem irrelevant (I mean, you can't make spaceships like LEGO, and there exists Realism Overhaul for a reason). But most of the big complaints seem to be fixed through .9, 1.0, and 1.1 (not sure what was left for 1.1). Using a toy solar system tends to lend to misconceptions (jet powered space planes being the biggest), but anything that can be fixed by mods seems less a danger than things that can't. So TURBOPUMPS. And some good reasons for Realism Overhaul. And a bunch of meh (although you can learn a lot with the existing N-body physics mod (assuming your computer is up to it)). And max-Q, whatever influence that has on rocket science.
  6. Which video series of Kerbal Space Program, by Scott Manley is the best?
  7. Scott Manley made a 1.1 preview video! Obviously not by me
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