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Found 4 results

  1. BakerOperatingSystem 2.2.0 a Kerbal Operating System Raster Prop Monitor GUI script file! Hello fellow Kerbonauts! Baker Operating System is a single script that runs a GUI I have created to run a large collection of KOS scripts. It is a full autopilot GUI written in Kerbalscript to let the user play the game completely from the IVA perspective exclusively. Everything from Launching to orbit, planning a transfer to a target, executing the maneuvers, landing, collecting science, automatic docking in orbit and much more! I'm SelfAwareMatter and I have been playing KSP for 7 years or so and love the game so very much. It has given me a unique perspective on my own place in the universe and greatly enhanced my ability to understand the world around me. Among the things KSP has inspired me to teach myself, programming with KOS is one. I am a Linux user and building simple boot scripts and editing config files was about the extent of my programming knowledge before playing and learning with KOS. Special thanks to Vulcan for his IVA content and for a bit of code he kicked down, CheersKevin on Youtube for getting me started on writing Kerbal-script code, and the devs of KSP, KOS,RPM, and the modding community in general for contributing to such an awesome game and making it so much more! I am humbled to contribute in anyway I can to the community. If even one nerd gets a kick out of using my system I'll be stoked. What an awesome thing KSP and KOS is! MODS that have been incorporated include- Kerbal Operating System obviously Raster Prop Monitor KOS Prop Monitor Atmosphere Autopilot BD Armory RSVP- the rsvp scripts need to be in your script folder for the transfer planner to work. Hullcamvds Trajectories There is a lot in this 13k lines of code. Some of the programs include- Blackjack! My first game! Its buggy and awesome! RSVP transfer GUI - requires RSVP script files in script folder. They may need to be slightly edited. Automatic Launch System Automatic Landing System Automatic Docking - Docking port to be used on ship must be name tagged "fromname" Engine Control Execute Maneuver Node Robotic Servo Controller Ship systems Resource transfer between docked vessels Circularize Orbit Eccentricity at Apoapsis Circularize Orbit Eccentricity at Periapsis Rover Autopilot Target selector Time-warp Controller Maneuver Node editor with current angle to prograde and angle to retrograde display Science Sensor Controller External Camera Controller Atmosphere Autopilot Weapon systems Moon Transfer Planner Planet Transfer Planner VTOL Automatic Hover I hope everybody has fun with this. I intend to make a youtube video about the script soon showcasing some of its features. I would love if somebody wanted to add something awesome to it. I will continue to work on and update this script. Feedback is totally welcome too. Ive tried to make these programs fairly robust and usable in a lot of different environments and situations but I'm sure bugs will arise I have not worked out in situations I have not tested. I'm sure the way I organize some of the code would give a some programmers fever dreams. I tried to make it as organized and commented as possible. Adding new scripts you may want to incorporate is super easy. Just pack the script you want to run in a function with a call to the bakeros function at the end of the script. That will return to menu selection after the script loop has been stopped. Then just drop it in the list of functions in the script file baker.ks and add the function call to the menuanswer section of the bakeros function you will see at the end of the script. Then it should boot just fine from the selection menu. Any questions shoot me a message in the Discord and ill try to respond quickly. Here ya go!!! I am receiving some great advice on the KOS discord about how to clean up my triggers automatically so the system does not slow over time, and some general ways to clean up some of the code that I will be implementing soon. For now every few scripts its a good idea to use ctrl c and reboot the Baker Operating System script file to reset your triggers. ---Version 2.2.0--- License:MIT Spacedock: https://spacedock.info/mod/3052/Baker Operating System v2.1.0 Discord: https://discord.gg/D5PxdeVA Github: https://github.com/SelfAwareMatter/BakerOS Curseforge: https://www.curseforge.com/kerbal/ksp-mods/baker-operating-system-v2-1-0
  2. BakerOperatingSystem a KOS RPM IVA GUI! lol Hello fellow Kerbalnauts! Im SelfAwareMatter and I have been playing KSP for 7 years or so and love the game so very much. It has given me a unique perspective on my own place in the universe and greatly enhanced my ability to understand the world around me. Among the things KSP has inspired me to teach myself, programming with KOS is one. I am a Linux user and building simple boot scripts and editing config files is about the extent of my programming knowledge before playing with KOS. BakerOperatingSystem is an operating system I wrote for KOS to be used with RasterPropMonitor. Its a collection of scripts that can be accessed though a GUI. Special thanks to Vulcan for his IVA content and for a bit of code he kicked down, CheersKevin for getting me started, and the devs of KOS and KSP for making such an awesome game. What an awesome thing KSP and KOS is! MODS that have been incorporated include- Kerbal Operating System obviously Raster Prop Monitor Atmosphere Autopilot BD Armory RSVP- the rsvp scripts need to be in your script folder for the transfer planner to work. Hullcamvds There is a lot in this 13k lines of code. Some of the programs include- Blackjack! My first game. RSVP transfer GUI Automatic Launch Automatic Landing Automatic Docking Engine Control Execute Maneuver Node Servo control Ship systems Resource transfer Circularize Orbit Eccentricity at Apoapsis Circularize Orbit at Eccentricity Periapsis Rover Autopilot Target selector Time-warp Controller Maneuver Node editor Science Sensor Controller Camera Control Atmosphere Autopilot Weapon systems VTOL Automatic Hover I hope somebody has fun with this. I would love if somebody wanted to add something awesome to it. If I make significant updates I will keep this post updated. Feedback is totally welcome too. Like I said earlier I really don't know much about programming and I'm sure the way I organize some of the code would give a real programmer fever dreams. I tried to make it as organized as possible. Here ya go! License:MIT https://drive.google.com/file/d/1FJ2dhi_hU1GXt_FH2O68zG1fjH2Sf1nk/view?usp=sharing [download link removed by moderator, pending resolution of licensing issue]
  3. I"m in need of some help installing making history add-on. I"m running Linux mint on a Quad core Asus motherboard I built. the basic program runs great, so i decided to buy the Making history Add-on. I"ve unzipped the files to a folder on my desktop. But the instructions tell me to run a script called dlc-mhe-[lang]. command. I"ve got no clue how to run this in the Command terminal. after i open the terminal I get this:( ray@ray-quadcore:~$ ) can anyone with some linux experience help me out? Thanks for any help Ray Gott
  4. I Recently downloaded KOS and I kind of have an idea of what I want to do. I want to script multiple scripts to achieve an Apollo style Landing on the moon and to do this I have decided on the scripts I want to make.. The first one is the auto-launch program where the craft goes up to 5 - 10 km then preforms a gravity turn and is put on a heading until the objective altitude is reached then it coasts to Apogee then makes the circularization burn I also want it to script the if negative vertical velocity to trigger the abort action group and switch to a file that contains procedures for the abort to jettison the les and to deploy the parachutes. I need a program that will execute maneuver nodes, a lunar landing Descent and Liftoff, a reentry autopilot for displaying heat shield integrity and action groups. I will also need a few micro managing programs that I think I can code my self and some of this I may be able to do since I do not fully understand the Kerbal computing language.
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